g3nrender

package
v0.0.0-...-b57b4d2 Latest Latest
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Published: Jun 21, 2024 License: MIT Imports: 13 Imported by: 0

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Constants

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Variables

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Functions

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Types

type BackgroundRenderer

type BackgroundRenderer struct {
	GenericRenderer
	CollaboratingRenderer IG3nRenderer
	ActiveColor           *math32.Color
}

func (*BackgroundRenderer) Collaborate

func (br *BackgroundRenderer) Collaborate(worldApp *g3nworld.WorldApp, collaboratingRenderer IG3nRenderer)

func (*BackgroundRenderer) GetRenderer

func (br *BackgroundRenderer) GetRenderer(rendererName string) IG3nRenderer

func (*BackgroundRenderer) InitRenderLoop

func (br *BackgroundRenderer) InitRenderLoop(worldApp *g3nworld.WorldApp) bool

func (*BackgroundRenderer) Layout

func (br *BackgroundRenderer) Layout(worldApp *g3nworld.WorldApp,
	g3nRenderableElements []*g3nmash.G3nDetailedElement)

func (*BackgroundRenderer) NewInternalMeshAtPosition

func (br *BackgroundRenderer) NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*BackgroundRenderer) NewRelatedMeshAtPosition

func (br *BackgroundRenderer) NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode

func (*BackgroundRenderer) NewSolidAtPosition

func (br *BackgroundRenderer) NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*BackgroundRenderer) NextCoordinate

func (br *BackgroundRenderer) NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3)

func (*BackgroundRenderer) RenderElement

func (br *BackgroundRenderer) RenderElement(worldApp *g3nworld.WorldApp, g3nDetailedElement *g3nmash.G3nDetailedElement) bool

type G3nCollection

type G3nCollection []*g3nmash.G3nDetailedElement

func (G3nCollection) Len

func (a G3nCollection) Len() int

func (G3nCollection) Less

func (a G3nCollection) Less(i, j int) bool

func (G3nCollection) Swap

func (a G3nCollection) Swap(i, j int)

type G3nRenderType

type G3nRenderType string
const (
	NONE   G3nRenderType = ""
	LAYOUT G3nRenderType = "Layout"
)

type GenericRenderer

type GenericRenderer struct {
	RendererType G3nRenderType
}

func (*GenericRenderer) Collaborate

func (gr *GenericRenderer) Collaborate(worldApp *g3nworld.WorldApp, collaboratingRenderer IG3nRenderer)

func (*GenericRenderer) GetRenderer

func (gr *GenericRenderer) GetRenderer(rendererName string) IG3nRenderer

func (*GenericRenderer) GetRendererType

func (gr *GenericRenderer) GetRendererType() G3nRenderType

func (*GenericRenderer) InitRenderLoop

func (gr *GenericRenderer) InitRenderLoop(worldApp *g3nworld.WorldApp) bool

func (*GenericRenderer) Layout

func (gr *GenericRenderer) Layout(worldApp *g3nworld.WorldApp,
	g3nRenderableElements []*g3nmash.G3nDetailedElement)

func (*GenericRenderer) LayoutBase

func (gr *GenericRenderer) LayoutBase(worldApp *g3nworld.WorldApp,
	g3Renderer IG3nRenderer,
	g3nRenderableElements []*g3nmash.G3nDetailedElement)

func (*GenericRenderer) NewInternalMeshAtPosition

func (*GenericRenderer) NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*GenericRenderer) NewRelatedMeshAtPosition

func (*GenericRenderer) NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode

func (*GenericRenderer) NewSolidAtPosition

func (*GenericRenderer) NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*GenericRenderer) NextCoordinate

func (*GenericRenderer) NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3)

func (*GenericRenderer) RenderElement

func (gr *GenericRenderer) RenderElement(worldApp *g3nworld.WorldApp, g3n *g3nmash.G3nDetailedElement) bool

func (*GenericRenderer) Sort

func (gr *GenericRenderer) Sort(worldApp *g3nworld.WorldApp, g3nRenderableElements G3nCollection) G3nCollection

type IG3nRenderer

type IG3nRenderer interface {
	NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode
	NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode
	NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode
	NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3)
	Sort(worldApp *g3nworld.WorldApp, g3nRenderableElements G3nCollection) G3nCollection
	Layout(worldApp *g3nworld.WorldApp, g3nRenderableElements []*g3nmash.G3nDetailedElement)
	InitRenderLoop(worldApp *g3nworld.WorldApp) bool
	RenderElement(worldApp *g3nworld.WorldApp, g3n *g3nmash.G3nDetailedElement) bool
	GetRenderer(rendererName string) IG3nRenderer
	GetRendererType() G3nRenderType
	Collaborate(worldApp *g3nworld.WorldApp, renderer IG3nRenderer)
}

type MashupRenderer

type MashupRenderer struct {
	GenericRenderer
	// contains filtered or unexported fields
}

func (*MashupRenderer) AddRenderer

func (mr *MashupRenderer) AddRenderer(genre string, renderer IG3nRenderer)

func (*MashupRenderer) Collaborate

func (mr *MashupRenderer) Collaborate(worldApp *g3nworld.WorldApp, collaboratingRenderer IG3nRenderer)

func (*MashupRenderer) CollectElementByRenderer

func (mr *MashupRenderer) CollectElementByRenderer(worldApp *g3nworld.WorldApp, elementsByRenderer map[string][]*g3nmash.G3nDetailedElement, concreteG3nRenderableElement *g3nmash.G3nDetailedElement)

func (*MashupRenderer) GetRenderer

func (mr *MashupRenderer) GetRenderer(rendererName string) IG3nRenderer

func (*MashupRenderer) InitRenderLoop

func (mr *MashupRenderer) InitRenderLoop(worldApp *g3nworld.WorldApp) bool

func (*MashupRenderer) Layout

func (mr *MashupRenderer) Layout(worldApp *g3nworld.WorldApp,
	g3nRenderableElementCollection []*g3nmash.G3nDetailedElement)

func (*MashupRenderer) NewInternalMeshAtPosition

func (mr *MashupRenderer) NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*MashupRenderer) NewRelatedMeshAtPosition

func (mr *MashupRenderer) NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode

func (*MashupRenderer) NewSolidAtPosition

func (mr *MashupRenderer) NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*MashupRenderer) NextCoordinate

func (mr *MashupRenderer) NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3)

func (*MashupRenderer) RenderElement

func (mr *MashupRenderer) RenderElement(worldApp *g3nworld.WorldApp, g3n *g3nmash.G3nDetailedElement) bool

func (*MashupRenderer) Sort

func (mr *MashupRenderer) Sort(worldApp *g3nworld.WorldApp, g3nRenderableElements G3nCollection) G3nCollection

type RelatedMesh

type RelatedMesh struct {
	graphic.Mesh
	PrevPos *math32.Vector3 // Position of related mesh
}

type RelatedRenderer

type RelatedRenderer struct {
	GenericRenderer
	// contains filtered or unexported fields
}

func (*RelatedRenderer) Layout

func (rr *RelatedRenderer) Layout(worldApp *g3nworld.WorldApp,
	g3nRenderableElements []*g3nmash.G3nDetailedElement)

func (*RelatedRenderer) NewInternalMeshAtPosition

func (tr *RelatedRenderer) NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*RelatedRenderer) NewRelatedMeshAtPosition

func (tr *RelatedRenderer) NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode

func (*RelatedRenderer) NewSolidAtPosition

func (tr *RelatedRenderer) NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*RelatedRenderer) NextCoordinate

func (tr *RelatedRenderer) NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3)

type TorusRenderer

type TorusRenderer struct {
	GenericRenderer

	ActiveColor **math32.Color
	// contains filtered or unexported fields
}

func (*TorusRenderer) Collaborate

func (tr *TorusRenderer) Collaborate(worldApp *g3nworld.WorldApp, collaboratingRenderer IG3nRenderer)

func (*TorusRenderer) Layout

func (tr *TorusRenderer) Layout(worldApp *g3nworld.WorldApp,
	g3nRenderableElements []*g3nmash.G3nDetailedElement)

func (*TorusRenderer) NewInternalMeshAtPosition

func (tr *TorusRenderer) NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*TorusRenderer) NewRelatedMeshAtPosition

func (tr *TorusRenderer) NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode

func (*TorusRenderer) NewSolidAtPosition

func (tr *TorusRenderer) NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode

func (*TorusRenderer) NextCoordinate

func (tr *TorusRenderer) NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3)

func (*TorusRenderer) RemoveAll

func (tr *TorusRenderer) RemoveAll(worldApp *g3nworld.WorldApp, childId int64)

func (*TorusRenderer) RenderElement

func (tr *TorusRenderer) RenderElement(worldApp *g3nworld.WorldApp, g3nDetailedElement *g3nmash.G3nDetailedElement) bool

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