Documentation
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Overview ¶
Code generated for package footballkit by go-bindata DO NOT EDIT. (@generated) sources: data/body_cross.png data/body_half.png data/body_hoops.png data/body_leftsash.png data/body_plain.png data/body_quarters.png data/body_rightsash.png data/body_squares.png data/body_stripes.png data/body_transparent.png data/body_vee.png data/body_veestripe.png data/body_veeupper.png data/leftarm_plain.png data/rightarm_plain.png data/shorts_plain.png data/socks_plain.png data/socks_topstripe.png data/socks_topstripes.png
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RenderImage(stripDescription string) *image.Image
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RenderImage ¶
RenderImage Given a string description of a football kit, render a rendered image of that kit
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.