Documentation
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Index ¶
- type Assets3d
- func (a *Assets3d) AddAsset3d(asset3d universe.Asset3d, updateDB bool) error
- func (a *Assets3d) AddUserAsset3d(userAsset3d universe.UserAsset3d, updateDB bool) error
- func (a *Assets3d) CreateAsset3d(asset3dID umid.UMID) (universe.Asset3d, error, bool)
- func (a *Assets3d) CreateUserAsset3d(assetID umid.UMID, userID umid.UMID, isPrivate bool) (universe.UserAsset3d, error)
- func (a *Assets3d) FilterUserAssets3d(predicateFn universe.Assets3dFilterPredicateFn) map[universe.AssetUserIDPair]universe.UserAsset3d
- func (a *Assets3d) GetAsset3d(id umid.UMID) (universe.Asset3d, bool)
- func (a *Assets3d) GetAssets3d() map[umid.UMID]universe.Asset3d
- func (a *Assets3d) GetUserAsset3d(assetID umid.UMID, userID umid.UMID) (universe.UserAsset3d, bool)
- func (a *Assets3d) GetUserAssets3d() map[universe.AssetUserIDPair]universe.UserAsset3d
- func (a *Assets3d) Initialize(ctx types.NodeContext) error
- func (a *Assets3d) Load() error
- func (a *Assets3d) RegisterAPI(r *gin.Engine)
- func (a *Assets3d) RemoveUserAsset3dByID(assetUserID universe.AssetUserIDPair, updateDB bool) (bool, error)
- func (a *Assets3d) Save() error
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Assets3d ¶
type Assets3d struct {
// contains filtered or unexported fields
}
func (*Assets3d) AddAsset3d ¶
func (*Assets3d) AddUserAsset3d ¶ added in v0.4.0
func (a *Assets3d) AddUserAsset3d(userAsset3d universe.UserAsset3d, updateDB bool) error
func (*Assets3d) CreateAsset3d ¶
func (*Assets3d) CreateUserAsset3d ¶ added in v0.4.0
func (*Assets3d) FilterUserAssets3d ¶ added in v0.4.0
func (a *Assets3d) FilterUserAssets3d(predicateFn universe.Assets3dFilterPredicateFn) map[universe.AssetUserIDPair]universe.UserAsset3d
func (*Assets3d) GetUserAsset3d ¶ added in v0.4.0
func (*Assets3d) GetUserAssets3d ¶ added in v0.4.0
func (a *Assets3d) GetUserAssets3d() map[universe.AssetUserIDPair]universe.UserAsset3d
func (*Assets3d) Initialize ¶
func (a *Assets3d) Initialize(ctx types.NodeContext) error
func (*Assets3d) RegisterAPI ¶
func (*Assets3d) RemoveUserAsset3dByID ¶ added in v0.4.0
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