Documentation ¶
Index ¶
- type Assets3d
- func (a *Assets3d) AddAsset3d(asset3d universe.Asset3d, updateDB bool) error
- func (a *Assets3d) AddAssets3d(assets3d []universe.Asset3d, updateDB bool) error
- func (a *Assets3d) CreateAsset3d(asset3dID uuid.UUID) (universe.Asset3d, error)
- func (a *Assets3d) FilterAssets3d(predicateFn universe.Assets3dFilterPredicateFn) map[uuid.UUID]universe.Asset3d
- func (a *Assets3d) GetAsset3d(asset3dID uuid.UUID) (universe.Asset3d, bool)
- func (a *Assets3d) GetAssets3d() map[uuid.UUID]universe.Asset3d
- func (a *Assets3d) Initialize(ctx context.Context) error
- func (a *Assets3d) Load() error
- func (a *Assets3d) RegisterAPI(r *gin.Engine)
- func (a *Assets3d) RemoveAsset3d(asset3d universe.Asset3d, updateDB bool) error
- func (a *Assets3d) RemoveAsset3dByID(asset3dID uuid.UUID, updateDB bool) error
- func (a *Assets3d) RemoveAssets3d(assets3d []universe.Asset3d, updateDB bool) error
- func (a *Assets3d) RemoveAssets3dByIDs(assets3dIDs []uuid.UUID, updateDB bool) error
- func (a *Assets3d) Save() error
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Assets3d ¶
type Assets3d struct {
// contains filtered or unexported fields
}
func NewAssets3d ¶
func (*Assets3d) AddAsset3d ¶
func (*Assets3d) AddAssets3d ¶
func (*Assets3d) CreateAsset3d ¶
func (*Assets3d) FilterAssets3d ¶
func (*Assets3d) GetAsset3d ¶
func (*Assets3d) RegisterAPI ¶
func (*Assets3d) RemoveAsset3d ¶
func (*Assets3d) RemoveAsset3dByID ¶
func (*Assets3d) RemoveAssets3d ¶
func (*Assets3d) RemoveAssets3dByIDs ¶
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