renderer

package
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Published: Jul 21, 2018 License: BSD-2-Clause Imports: 15 Imported by: 0

Documentation

Overview

Package renderer implements the scene renderer.

Index

Constants

View Source
const GLSL_VERSION = "330 core"

Variables

This section is empty.

Functions

This section is empty.

Types

type ProgSpecs

type ProgSpecs struct {
	// contains filtered or unexported fields
}

ProgSpecs represents a compiled shader program along with its specs

type Renderer

type Renderer struct {
	// contains filtered or unexported fields
}

Renderer renders a 3D scene and/or a 2D GUI on the current window.

func NewRenderer

func NewRenderer(gs *gls.GLS) *Renderer

NewRenderer creates and returns a pointer to a new Renderer.

func (*Renderer) AddChunk

func (r *Renderer) AddChunk(name, source string)

AddChunk adds a shader chunk with the specified name and source code.

func (*Renderer) AddDefaultShaders

func (r *Renderer) AddDefaultShaders() error

AddDefaultShaders adds to this renderer's shader manager all default include chunks, shaders and programs statically registered.

func (*Renderer) AddProgram

func (r *Renderer) AddProgram(name, vertex, frag string, others ...string)

AddProgram adds the program with the specified name, with associated vertex and fragment shaders (previously registered).

func (*Renderer) AddShader

func (r *Renderer) AddShader(name, source string)

AddShader adds a shader program with the specified name and source code.

func (*Renderer) ObjectSorting

func (r *Renderer) ObjectSorting() bool

ObjectSorting returns whether objects will be sorted before rendering.

func (*Renderer) Panel3D

func (r *Renderer) Panel3D() gui.IPanel

Panel3D returns the current gui panel over the 3D scene.

func (*Renderer) Render

func (r *Renderer) Render(icam camera.ICamera) (bool, error)

Render renders the previously set Scene and Gui using the specified camera. Returns an indication if anything was rendered and an error.

func (*Renderer) SetGui

func (r *Renderer) SetGui(gui gui.IPanel)

SetGui sets the gui panel which contains the Gui to render. If set to nil, no Gui will be rendered.

func (*Renderer) SetGuiPanel3D

func (r *Renderer) SetGuiPanel3D(panel3D gui.IPanel)

SetGuiPanel3D sets the gui panel inside which the 3D scene is shown. This informs the renderer that the Gui elements over this panel must be redrawn even if they didn't change. This panel panel must not be renderable, otherwise it will cover the 3D scene.

func (*Renderer) SetObjectSorting

func (r *Renderer) SetObjectSorting(sort bool)

SetObjectSorting sets whether objects will be sorted before rendering.

func (*Renderer) SetScene

func (r *Renderer) SetScene(scene core.INode)

SetScene sets the 3D scene to be rendered. If set to nil, no 3D scene will be rendered.

func (*Renderer) Stats

func (r *Renderer) Stats() Stats

Stats returns a copy of the statistics for the last frame. Should be called after the frame was rendered.

type ShaderSpecs

type ShaderSpecs struct {
	Name             string             // Shader name
	Version          string             // GLSL version
	ShaderUnique     bool               // indicates if shader is independent of lights and textures
	UseLights        material.UseLights // Bitmask indicating which lights to consider
	AmbientLightsMax int                // Current number of ambient lights
	DirLightsMax     int                // Current Number of directional lights
	PointLightsMax   int                // Current Number of point lights
	SpotLightsMax    int                // Current Number of spot lights
	MatTexturesMax   int                // Current Number of material textures
	Defines          gls.ShaderDefines  // Additional shader defines
}

ShaderSpecs describes the specification of a compiled shader program

type Shaman

type Shaman struct {
	// contains filtered or unexported fields
}

Shaman is the shader manager

func NewShaman

func NewShaman(gs *gls.GLS) *Shaman

NewShaman creates and returns a pointer to a new shader manager

func (*Shaman) AddChunk

func (sm *Shaman) AddChunk(name, source string)

AddChunk adds a shader chunk with the specified name and source code

func (*Shaman) AddDefaultShaders

func (sm *Shaman) AddDefaultShaders() error

AddDefaultShaders adds to this shader manager all default include chunks, shaders and programs statically registered.

func (*Shaman) AddProgram

func (sm *Shaman) AddProgram(name, vertexName, fragName string, others ...string)

AddProgram adds a program with the specified name and associated vertex and fragment shaders names (previously registered)

func (*Shaman) AddShader

func (sm *Shaman) AddShader(name, source string)

AddShader adds a shader program with the specified name and source code

func (*Shaman) GenProgram

func (sm *Shaman) GenProgram(specs *ShaderSpecs) (*gls.Program, error)

GenProgram generates shader program from the specified specs

func (*Shaman) Init

func (sm *Shaman) Init(gs *gls.GLS)

Init initializes the shader manager

func (*Shaman) SetProgram

func (sm *Shaman) SetProgram(s *ShaderSpecs) (bool, error)

SetProgram sets the shader program to satisfy the specified specs. Returns an indication if the current shader has changed and a possible error when creating a new shader program. Receives a copy of the specs because it changes the fields which specify the number of lights depending on the UseLights flags.

type Stats

type Stats struct {
	Graphics int // Number of graphic objects rendered
	Lights   int // Number of lights rendered
	Panels   int // Number of Gui panels rendered
	Others   int // Number of other objects rendered
}

Stats describes how many object types were rendered. It is cleared at the start of each render.

Directories

Path Synopsis
Package shaders contains the several shaders used by the engine
Package shaders contains the several shaders used by the engine

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