opengl

package
v1.6.4 Latest Latest
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Published: Apr 14, 2018 License: Apache-2.0 Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	VertexShader       ShaderType
	FragmentShader     ShaderType
	ArrayBuffer        BufferType
	ElementArrayBuffer BufferType
	DynamicDraw        BufferUsage
	StaticDraw         BufferUsage
	Triangles          Mode
	Lines              Mode
	Short              DataType
	Float              DataType
)

Functions

func Init

func Init(runOnMainThread func(func() error) error)

Types

type Buffer

type Buffer uint32

type BufferType

type BufferType int

type BufferUsage

type BufferUsage int

type CompositeMode

type CompositeMode int
const (
	CompositeModeSourceOver CompositeMode = iota // This value must be 0 (= initial value)
	CompositeModeClear
	CompositeModeCopy
	CompositeModeDestination
	CompositeModeDestinationOver
	CompositeModeSourceIn
	CompositeModeDestinationIn
	CompositeModeSourceOut
	CompositeModeDestinationOut
	CompositeModeSourceAtop
	CompositeModeDestinationAtop
	CompositeModeXor
	CompositeModeLighter
	CompositeModeUnknown
)

type Context

type Context struct {
	// contains filtered or unexported fields
}

func GetContext

func GetContext() *Context

func (*Context) BindElementArrayBuffer

func (c *Context) BindElementArrayBuffer(b Buffer)

func (*Context) BindScreenFramebuffer

func (c *Context) BindScreenFramebuffer()

func (*Context) BindTexture

func (c *Context) BindTexture(t Texture)

func (*Context) BlendFunc

func (c *Context) BlendFunc(mode CompositeMode)

func (*Context) BufferSubData

func (c *Context) BufferSubData(bufferType BufferType, data []float32)

func (*Context) DeleteBuffer

func (c *Context) DeleteBuffer(b Buffer)

func (*Context) DeleteFramebuffer

func (c *Context) DeleteFramebuffer(f Framebuffer)

func (*Context) DeleteProgram

func (c *Context) DeleteProgram(p Program)

func (*Context) DeleteShader

func (c *Context) DeleteShader(s Shader)

func (*Context) DeleteTexture

func (c *Context) DeleteTexture(t Texture)

func (*Context) DisableVertexAttribArray

func (c *Context) DisableVertexAttribArray(p Program, location string)

func (*Context) DrawElements

func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int)

func (*Context) EnableVertexAttribArray

func (c *Context) EnableVertexAttribArray(p Program, location string)

func (*Context) FillFramebuffer

func (c *Context) FillFramebuffer(r, g, b, a float32) error

func (*Context) Flush

func (c *Context) Flush()

func (*Context) FramebufferPixels

func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error)

func (*Context) IsTexture

func (c *Context) IsTexture(t Texture) bool

func (*Context) NewArrayBuffer added in v1.6.0

func (c *Context) NewArrayBuffer(size int) Buffer

func (*Context) NewElementArrayBuffer added in v1.6.0

func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer

func (*Context) NewFramebuffer

func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error)

func (*Context) NewProgram

func (c *Context) NewProgram(shaders []Shader) (Program, error)

func (*Context) NewShader

func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error)

func (*Context) NewTexture

func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error)

func (*Context) Reset

func (c *Context) Reset() error

func (*Context) ResetViewportSize

func (c *Context) ResetViewportSize()

func (*Context) ScreenFramebuffer

func (c *Context) ScreenFramebuffer() Framebuffer

func (*Context) SetViewport

func (c *Context) SetViewport(f Framebuffer, width, height int)

func (*Context) TexSubImage2D

func (c *Context) TexSubImage2D(p []uint8, width, height int)

func (*Context) UniformFloats

func (c *Context) UniformFloats(p Program, location string, v []float32)

func (*Context) UniformInt

func (c *Context) UniformInt(p Program, location string, v int)

func (*Context) UseProgram

func (c *Context) UseProgram(p Program)

func (*Context) VertexAttribPointer

func (c *Context) VertexAttribPointer(p Program, location string, size int, dataType DataType, stride int, offset int)

type DataType

type DataType int

func (DataType) SizeInBytes

func (d DataType) SizeInBytes() int

type Framebuffer

type Framebuffer uint32

type Mode

type Mode int

type Program

type Program uint32

type Shader

type Shader uint32

type ShaderType

type ShaderType int

type Texture

type Texture uint32

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