Documentation ¶
Index ¶
- Constants
- Variables
- func BreadcrumbsAt(p Container, pnt math.Point) string
- func ChildToParent(coord math.Point, from Control, to Parent) math.Point
- func Dump(c interface{})
- func FunctionName(i interface{}) string
- func ParentToChild(coord math.Point, from Parent, to Control) math.Point
- func Path(p interface{}) string
- func RuneArrayToString(arr []rune) string
- func SetFocus(focusable Focusable)
- func StringToRuneArray(str string) []rune
- func TransformCoordinate(coord math.Point, from, to Control) math.Point
- func ValidateHierarchy(p Parent)
- func WhileAttached(c Control, event, callback interface{})
- func WindowToChild(coord math.Point, to Control) math.Point
- type AdapterBase
- type AdapterItem
- type AspectMode
- type Brush
- type BubbleOverlay
- type Button
- type ButtonType
- type Canvas
- type ChanneledEvent
- type Child
- type Children
- type CodeEditor
- type CodeSuggestion
- type CodeSuggestionProvider
- type CodeSyntaxLayer
- func (l *CodeSyntaxLayer) Add(start, count int)
- func (l *CodeSyntaxLayer) AddData(start, count int, data interface{})
- func (l *CodeSyntaxLayer) AddSpan(span interval.IntData)
- func (l *CodeSyntaxLayer) BackgroundColor() *Color
- func (l *CodeSyntaxLayer) BorderColor() *Color
- func (l *CodeSyntaxLayer) Clear()
- func (l *CodeSyntaxLayer) ClearBackgroundColor()
- func (l *CodeSyntaxLayer) ClearBorderColor()
- func (l *CodeSyntaxLayer) ClearColor()
- func (l *CodeSyntaxLayer) Color() *Color
- func (l *CodeSyntaxLayer) Data() interface{}
- func (l *CodeSyntaxLayer) SetBackgroundColor(color Color)
- func (l *CodeSyntaxLayer) SetBorderColor(color Color)
- func (l *CodeSyntaxLayer) SetColor(color Color)
- func (l *CodeSyntaxLayer) SetData(data interface{})
- func (l *CodeSyntaxLayer) SpanAt(runeIndex int) *interval.IntData
- func (l *CodeSyntaxLayer) Spans() interval.IntDataList
- func (l *CodeSyntaxLayer) UpdateSpans(runeCount int, edits []TextBoxEdit)
- type CodeSyntaxLayers
- type Color
- type Container
- type Control
- type ControlList
- type ControlPoint
- type ControlPointList
- type DefaultAdapter
- func (a *DefaultAdapter) Count() int
- func (a *DefaultAdapter) Create(theme Theme, index int) Control
- func (a *DefaultAdapter) ItemAt(index int) AdapterItem
- func (a *DefaultAdapter) ItemIndex(item AdapterItem) int
- func (a *DefaultAdapter) Items() interface{}
- func (a *DefaultAdapter) SetItems(items interface{})
- func (a *DefaultAdapter) SetSize(s math.Size)
- func (a *DefaultAdapter) SetSizeAsLargest(theme Theme)
- func (a *DefaultAdapter) SetStyleLabel(f func(Theme, Label))
- func (a *DefaultAdapter) Size(theme Theme) math.Size
- type Direction
- type Driver
- type DropDownList
- type Event
- type EventBase
- func (e *EventBase) Fire(args ...interface{})
- func (e *EventBase) InvokeListeners(args []interface{})
- func (e *EventBase) Listen(listener interface{}) EventSubscription
- func (e *EventBase) ParameterTypes() []reflect.Type
- func (e *EventBase) String() string
- func (e *EventBase) VerifyArguments(args []interface{})
- func (e *EventBase) VerifySignature(argTys []reflect.Type, isVariadic bool)
- type EventListener
- type EventQueue
- type EventSubscription
- type FilteredListAdapter
- type FilteredListItem
- type FocusController
- func (c *FocusController) Focus() Focusable
- func (c *FocusController) FocusNext()
- func (c *FocusController) FocusPrev()
- func (c *FocusController) Focusable(ctrl Control) Focusable
- func (c *FocusController) NextChildFocusable(p Parent, after Control, forwards bool) Focusable
- func (c *FocusController) NextFocusable(after Control, forwards bool) Focusable
- func (c *FocusController) SetFocus(f Focusable)
- func (c *FocusController) SetFocusCount() int
- type Focusable
- type Font
- type HorizontalAlignment
- type Image
- type KeyStrokeEvent
- type KeyboardController
- type KeyboardEvent
- type KeyboardKey
- type KeyboardModifier
- type Label
- type LinearLayout
- type List
- type ListAdapter
- type MouseButton
- type MouseController
- type MouseEvent
- type MouseState
- type Orientation
- type PanelHolder
- type Parent
- type ParentPoint
- type Pen
- type Polygon
- type PolygonVertex
- type ProgressBar
- type ScalingMode
- type ScrollBar
- type ScrollLayout
- type SelectionTransform
- type SimpleEvent
- type SizeMode
- type SplitterLayout
- type Stringer
- type TableLayout
- type TextBlock
- type TextBox
- type TextBoxController
- func (t *TextBoxController) AddCaret(c int)
- func (t *TextBoxController) AddCarets(transform SelectionTransform)
- func (t *TextBoxController) AddCaretsDown()
- func (t *TextBoxController) AddCaretsUp()
- func (t *TextBoxController) AddSelection(s TextSelection)
- func (t *TextBoxController) Backspace()
- func (t *TextBoxController) Caret(i int) int
- func (t *TextBoxController) Carets() []int
- func (t *TextBoxController) ClearSelections()
- func (t *TextBoxController) Delete()
- func (t *TextBoxController) Deselect(moveCaretToStart bool) (deselected bool)
- func (t *TextBoxController) FirstCaret() int
- func (t *TextBoxController) FirstSelection() TextSelection
- func (t *TextBoxController) GrowSelections(transform SelectionTransform)
- func (t *TextBoxController) Indent() string
- func (t *TextBoxController) IndentSelection()
- func (t *TextBoxController) IndexDown(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexEnd(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexFirst(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexHome(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexLast(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexLeft(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexRight(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexUp(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexWordLeft(sel TextSelection) TextSelection
- func (t *TextBoxController) IndexWordRight(sel TextSelection) TextSelection
- func (t *TextBoxController) LastCaret() int
- func (t *TextBoxController) LastSelection() TextSelection
- func (t *TextBoxController) Line(i int) string
- func (t *TextBoxController) LineAndRow(index int) (line, row int)
- func (t *TextBoxController) LineCount() int
- func (t *TextBoxController) LineEnd(i int) int
- func (t *TextBoxController) LineIndent(lineIndex int) int
- func (t *TextBoxController) LineIndex(p int) int
- func (t *TextBoxController) LineRunes(i int) []rune
- func (t *TextBoxController) LineStart(i int) int
- func (t *TextBoxController) MoveDown()
- func (t *TextBoxController) MoveEnd()
- func (t *TextBoxController) MoveFirst()
- func (t *TextBoxController) MoveHome()
- func (t *TextBoxController) MoveLast()
- func (t *TextBoxController) MoveLeft()
- func (t *TextBoxController) MoveLeftByWord()
- func (t *TextBoxController) MoveRight()
- func (t *TextBoxController) MoveRightByWord()
- func (t *TextBoxController) MoveSelections(transform SelectionTransform)
- func (t *TextBoxController) MoveUp()
- func (t *TextBoxController) OnSelectionChanged(f func()) EventSubscription
- func (t *TextBoxController) OnTextChanged(f func([]TextBoxEdit)) EventSubscription
- func (t *TextBoxController) Replace(f func(sel TextSelection) string)
- func (t *TextBoxController) ReplaceAll(str string)
- func (t *TextBoxController) ReplaceAllRunes(str []rune)
- func (t *TextBoxController) ReplaceAt(text []rune, s, e int, replacement []rune) ([]rune, TextBoxEdit)
- func (t *TextBoxController) ReplaceRunes(f func(sel TextSelection) []rune)
- func (t *TextBoxController) ReplaceWithNewline()
- func (t *TextBoxController) ReplaceWithNewlineKeepIndent()
- func (t *TextBoxController) RestoreNextSelections()
- func (t *TextBoxController) RestorePreviousSelections()
- func (t *TextBoxController) RuneInWord(r rune) bool
- func (t *TextBoxController) SelectAll()
- func (t *TextBoxController) SelectDown()
- func (t *TextBoxController) SelectEnd()
- func (t *TextBoxController) SelectFirst()
- func (t *TextBoxController) SelectHome()
- func (t *TextBoxController) SelectLast()
- func (t *TextBoxController) SelectLeft()
- func (t *TextBoxController) SelectLeftByWord()
- func (t *TextBoxController) SelectRight()
- func (t *TextBoxController) SelectRightByWord()
- func (t *TextBoxController) SelectUp()
- func (t *TextBoxController) Selection(i int) TextSelection
- func (t *TextBoxController) SelectionCount() int
- func (t *TextBoxController) SelectionLineText(i int) string
- func (t *TextBoxController) SelectionText(i int) string
- func (t *TextBoxController) Selections() TextSelectionList
- func (t *TextBoxController) SetCaret(c int)
- func (t *TextBoxController) SetIndent(indent string)
- func (t *TextBoxController) SetSelection(s TextSelection)
- func (t *TextBoxController) SetSelections(s TextSelectionList)
- func (t *TextBoxController) SetText(str string)
- func (t *TextBoxController) SetTextEdits(text []rune, edits []TextBoxEdit)
- func (t *TextBoxController) SetTextRunes(text []rune)
- func (t *TextBoxController) StoreCaretLocations()
- func (t *TextBoxController) Text() string
- func (t *TextBoxController) TextRange(s, e int) string
- func (t *TextBoxController) TextRunes() []rune
- func (t *TextBoxController) UnindentSelection()
- func (t *TextBoxController) WordAt(runeIdx int) (s, e int)
- type TextBoxEdit
- type TextSelection
- func (i TextSelection) Caret() int
- func (i TextSelection) CaretAtStart() bool
- func (i TextSelection) End() int
- func (i TextSelection) First() int
- func (i TextSelection) From() int
- func (i TextSelection) Last() int
- func (i TextSelection) Length() int
- func (t TextSelection) Offset(i int) TextSelection
- func (i TextSelection) Range() (start, end int)
- func (i TextSelection) Span() (start, end uint64)
- func (i TextSelection) Start() int
- func (i TextSelection) Store() TextSelection
- func (i TextSelection) Stored() (start, end int)
- type TextSelectionList
- func (l TextSelectionList) Cap() int
- func (l TextSelectionList) Copy(to, from, count int)
- func (l *TextSelectionList) GrowTo(length, capacity int)
- func (l TextSelectionList) Interval(index int) (start, end uint64)
- func (l TextSelectionList) Len() int
- func (l TextSelectionList) MergeData(index int, i interval.Node)
- func (l TextSelectionList) SetInterval(index int, start, end uint64)
- func (l *TextSelectionList) SetLen(len int)
- func (l TextSelectionList) Transform(transform SelectionTransform) TextSelectionList
- func (l TextSelectionList) TransformCarets(transform SelectionTransform) TextSelectionList
- type Texture
- type Theme
- type ToolTipController
- type ToolTipCreator
- type Tree
- type TreeAdapter
- type TreeNode
- type TreeNodeContainer
- type VerticalAlignment
- type Viewer
- type Viewport
- type Window
Constants ¶
const ( AspectStretch = iota AspectCorrectLetterbox AspectCorrectCrop )
Variables ¶
var Black = Color{0.0, 0.0, 0.0, 1.0}
var BlackBrush = CreateBrush(Black)
var Blue = Color{0.0, 0.0, 1.0, 1.0}
var Blue10 = Color{0.0, 0.0, 0.1, 1.0}
var Blue20 = Color{0.0, 0.0, 0.2, 1.0}
var Blue30 = Color{0.0, 0.0, 0.3, 1.0}
var Blue40 = Color{0.0, 0.0, 0.4, 1.0}
var Blue50 = Color{0.0, 0.0, 0.5, 1.0}
var Blue60 = Color{0.0, 0.0, 0.6, 1.0}
var Blue70 = Color{0.0, 0.0, 0.7, 1.0}
var Blue80 = Color{0.0, 0.0, 0.8, 1.0}
var Blue90 = Color{0.0, 0.0, 0.9, 1.0}
var DefaultBrush = WhiteBrush
var Gray10 = Color{0.1, 0.1, 0.1, 1.0}
var Gray15 = Color{0.15, 0.15, 0.15, 1.0}
var Gray20 = Color{0.2, 0.2, 0.2, 1.0}
var Gray30 = Color{0.3, 0.3, 0.3, 1.0}
var Gray40 = Color{0.4, 0.4, 0.4, 1.0}
var Gray50 = Color{0.5, 0.5, 0.5, 1.0}
var Gray60 = Color{0.6, 0.6, 0.6, 1.0}
var Gray70 = Color{0.7, 0.7, 0.7, 1.0}
var Gray80 = Color{0.8, 0.8, 0.8, 1.0}
var Gray90 = Color{0.9, 0.9, 0.9, 1.0}
var Green = Color{0.0, 1.0, 0.0, 1.0}
var Green10 = Color{0.0, 0.1, 0.0, 1.0}
var Green20 = Color{0.0, 0.2, 0.0, 1.0}
var Green30 = Color{0.0, 0.3, 0.0, 1.0}
var Green40 = Color{0.0, 0.4, 0.0, 1.0}
var Green50 = Color{0.0, 0.5, 0.0, 1.0}
var Green60 = Color{0.0, 0.6, 0.0, 1.0}
var Green70 = Color{0.0, 0.7, 0.0, 1.0}
var Green80 = Color{0.0, 0.8, 0.0, 1.0}
var Green90 = Color{0.0, 0.9, 0.0, 1.0}
var Red = Color{1.0, 0.0, 0.0, 1.0}
var Red10 = Color{0.1, 0.0, 0.0, 1.0}
var Red20 = Color{0.2, 0.0, 0.0, 1.0}
var Red30 = Color{0.3, 0.0, 0.0, 1.0}
var Red40 = Color{0.4, 0.0, 0.0, 1.0}
var Red50 = Color{0.5, 0.0, 0.0, 1.0}
var Red60 = Color{0.6, 0.0, 0.0, 1.0}
var Red70 = Color{0.7, 0.0, 0.0, 1.0}
var Red80 = Color{0.8, 0.0, 0.0, 1.0}
var Red90 = Color{0.9, 0.0, 0.0, 1.0}
var Transparent = Color{0.0, 0.0, 0.0, 0.0}
var TransparentBrush = CreateBrush(Transparent)
var White = Color{1.0, 1.0, 1.0, 1.0}
var WhiteBrush = CreateBrush(White)
var Yellow = Color{1.0, 1.0, 0.0, 1.0}
Functions ¶
func FunctionName ¶
func FunctionName(i interface{}) string
func RuneArrayToString ¶
func StringToRuneArray ¶
func ValidateHierarchy ¶
func ValidateHierarchy(p Parent)
func WhileAttached ¶
func WhileAttached(c Control, event, callback interface{})
WhileAttached binds the function callback to event for the duration of c being attached. event can either be:
- A event of the signature: event(callback)
- A function of the signature: func(callback) EventSubscription
Types ¶
type AdapterBase ¶
type AdapterBase struct {
// contains filtered or unexported fields
}
func (*AdapterBase) DataChanged ¶
func (a *AdapterBase) DataChanged(recreateControls bool)
func (*AdapterBase) DataReplaced ¶
func (a *AdapterBase) DataReplaced()
func (*AdapterBase) OnDataChanged ¶
func (a *AdapterBase) OnDataChanged(f func(recreateControls bool)) EventSubscription
func (*AdapterBase) OnDataReplaced ¶
func (a *AdapterBase) OnDataReplaced(f func()) EventSubscription
type AdapterItem ¶
type AdapterItem interface{}
AdapterItem is a user defined type that can be used to uniquely identify a single item in an adapter. The type must support equality and be hashable.
type AspectMode ¶
type AspectMode int
type BubbleOverlay ¶
type Button ¶
type Button interface { LinearLayout Text() string SetText(string) Type() ButtonType SetType(ButtonType) IsChecked() bool SetChecked(bool) }
type Canvas ¶
type Canvas interface { Size() math.Size IsComplete() bool Complete() Push() Pop() AddClip(math.Rect) Clear(Color) DrawCanvas(c Canvas, position math.Point) DrawTexture(t Texture, bounds math.Rect) DrawRunes(font Font, runes []rune, points []math.Point, color Color) DrawLines(Polygon, Pen) DrawPolygon(Polygon, Pen, Brush) DrawRect(math.Rect, Brush) DrawRoundedRect(rect math.Rect, tl, tr, bl, br float32, p Pen, b Brush) }
type ChanneledEvent ¶
func (*ChanneledEvent) Fire ¶
func (e *ChanneledEvent) Fire(args ...interface{})
func (*ChanneledEvent) Listen ¶
func (e *ChanneledEvent) Listen(listener interface{}) EventSubscription
func (*ChanneledEvent) ParameterTypes ¶
func (e *ChanneledEvent) ParameterTypes() []reflect.Type
type Child ¶
type Children ¶
type Children []*Child
Children is a list of Child pointers.
func (Children) Find ¶
Find returns and returns the Child pointer for the given Control, or nil if the child is not in this Children list.
type CodeEditor ¶
type CodeEditor interface { TextBox SyntaxLayers() CodeSyntaxLayers SetSyntaxLayers(CodeSyntaxLayers) TabWidth() int SetTabWidth(int) TabSpaces() bool SetTabSpaces(bool) SuggestionProvider() CodeSuggestionProvider SetSuggestionProvider(CodeSuggestionProvider) ShowSuggestionList() HideSuggestionList() }
type CodeSuggestion ¶
type CodeSuggestionProvider ¶
type CodeSuggestionProvider interface {
SuggestionsAt(runeIndex int) []CodeSuggestion
}
type CodeSyntaxLayer ¶
type CodeSyntaxLayer struct {
// contains filtered or unexported fields
}
func CreateCodeSyntaxLayer ¶
func CreateCodeSyntaxLayer() *CodeSyntaxLayer
func (*CodeSyntaxLayer) Add ¶
func (l *CodeSyntaxLayer) Add(start, count int)
func (*CodeSyntaxLayer) AddData ¶
func (l *CodeSyntaxLayer) AddData(start, count int, data interface{})
func (*CodeSyntaxLayer) AddSpan ¶
func (l *CodeSyntaxLayer) AddSpan(span interval.IntData)
func (*CodeSyntaxLayer) BackgroundColor ¶
func (l *CodeSyntaxLayer) BackgroundColor() *Color
func (*CodeSyntaxLayer) BorderColor ¶
func (l *CodeSyntaxLayer) BorderColor() *Color
func (*CodeSyntaxLayer) Clear ¶
func (l *CodeSyntaxLayer) Clear()
func (*CodeSyntaxLayer) ClearBackgroundColor ¶
func (l *CodeSyntaxLayer) ClearBackgroundColor()
func (*CodeSyntaxLayer) ClearBorderColor ¶
func (l *CodeSyntaxLayer) ClearBorderColor()
func (*CodeSyntaxLayer) ClearColor ¶
func (l *CodeSyntaxLayer) ClearColor()
func (*CodeSyntaxLayer) Color ¶
func (l *CodeSyntaxLayer) Color() *Color
func (*CodeSyntaxLayer) Data ¶
func (l *CodeSyntaxLayer) Data() interface{}
func (*CodeSyntaxLayer) SetBackgroundColor ¶
func (l *CodeSyntaxLayer) SetBackgroundColor(color Color)
func (*CodeSyntaxLayer) SetBorderColor ¶
func (l *CodeSyntaxLayer) SetBorderColor(color Color)
func (*CodeSyntaxLayer) SetColor ¶
func (l *CodeSyntaxLayer) SetColor(color Color)
func (*CodeSyntaxLayer) SetData ¶
func (l *CodeSyntaxLayer) SetData(data interface{})
func (*CodeSyntaxLayer) Spans ¶
func (l *CodeSyntaxLayer) Spans() interval.IntDataList
func (*CodeSyntaxLayer) UpdateSpans ¶
func (l *CodeSyntaxLayer) UpdateSpans(runeCount int, edits []TextBoxEdit)
type CodeSyntaxLayers ¶
type CodeSyntaxLayers []*CodeSyntaxLayer
func (*CodeSyntaxLayers) Clear ¶
func (l *CodeSyntaxLayers) Clear()
func (*CodeSyntaxLayers) Get ¶
func (l *CodeSyntaxLayers) Get(idx int) *CodeSyntaxLayer
type Control ¶
type Control interface { // Size returns the size of the control. If the control is not attached, then // the returned size is undefined. Size() math.Size // SetSize sets the size of the control to the specified value. // SetSize should only be called by the parent of the control during layout. SetSize(math.Size) // Draw draws the control's visual apperance into the returned, new canvas. // Draw is typically called by the parent of the control - calling Draw will // not issue a re-draw of an attached control. Draw() Canvas // Parent returns the parent of the control. Parent() Parent // SetParent sets the parent of the control. // SetParent should only be called by the new parent of the control. SetParent(Parent) // Attached returns true if the control is directly or indirectly attached // to a window. Attached() bool // Attach is called when the control is directly or indirectly attached to a // window. // Attach should only be called by the parent of the control. Attach() // Detach is called when the control is directly or indirectly detached from a // window. // Detach should only be called by the parent of the control. Detach() // DesiredSize returns the desired size of the control based on the min and // max size limits. The parent control may ignore the desired size. DesiredSize(min, max math.Size) math.Size // Margin returns the desired spacing between sibling controls. Margin() math.Spacing // SetMargin set the desired spacing between sibling controls, issuing a // relayout if the margin has changed. SetMargin(math.Spacing) // IsVisible returns true if the control is visible. IsVisible() bool // SetVisible sets the visibility of the control. SetVisible(bool) // ContainsPoint returns true if the specified local-space point is considered // within the control. ContainsPoint(math.Point) bool // IsMouseOver returns true if the mouse cursor was last reported within the // control. IsMouseOver() bool // IsMouseDown returns true if button was last reported pressed on the // control. IsMouseDown(button MouseButton) bool // Click is called when the mouse is pressed and released on the control. // If Click returns true, then the click event is consumed by the control, // otherwise the next control below the should be considered for the click // event. Click(MouseEvent) (consume bool) // DoubleClick is called when the mouse is double-clicked on the control. // If DoubleClick returns true, then the double-click event is consumed by the // control, otherwise the next control below the should be considered for the // double-click event. DoubleClick(MouseEvent) (consume bool) // KeyPress is called when a keyboard key is pressed while the control (or // non-consuming child) has focus. If KeyPress returns true, then the // key-press event is consumed by the control, otherwise the parent control // should be considered for the key-press event. KeyPress(KeyboardEvent) (consume bool) // KeyStroke is called when a key-storke is made while the control (or // non-consuming child) has focus. If KeyStroke returns true, then the // key-stroke event is consumed by the control, otherwise the parent control // should be considered for the key-stroke event. KeyStroke(KeyStrokeEvent) (consume bool) // MouseScroll is called when a mouse scroll is made while the control (or // non-consuming child) has focus. If MouseScroll returns true, then the // mouse-scroll event is consumed by the control, otherwise the parent control // should be considered for the key-stroke event. MouseScroll(MouseEvent) (consume bool) // MouseMove is called when the mouse cursor moves over the control. MouseMove(MouseEvent) // MouseEnter is called when the mouse cursor transitions from outside to // inside the bounds of the control. MouseEnter(MouseEvent) // MouseExit is called when the mouse cursor transitions from inside to // outside the bounds of the control. MouseExit(MouseEvent) // MouseDown is called when a mouse button is pressed while the mouse cursor // is over the control. MouseDown(MouseEvent) // MouseUp is called when a mouse button is released while the mouse cursor // is over the control. MouseUp(MouseEvent) // KeyDown is called when a keyboard button is pressed while the control (or // child control) has focus. KeyDown(KeyboardEvent) // KeyUp is called when a keyboard button is released while the control (or // child control) has focus. KeyUp(KeyboardEvent) // KeyRepeat is called when a keyboard button held long enough for a // repeat-key event while the control (or child control) has focus. KeyRepeat(KeyboardEvent) // OnAttach subscribes f to be called whenever the control is attached. OnAttach(f func()) EventSubscription // OnDetach subscribes f to be called whenever the control is detached. OnDetach(f func()) EventSubscription // OnKeyPress subscribes f to be called whenever the control receives a // key-press event. OnKeyPress(f func(KeyboardEvent)) EventSubscription // OnKeyStroke subscribes f to be called whenever the control receives a // key-stroke event. OnKeyStroke(f func(KeyStrokeEvent)) EventSubscription // OnClick subscribes f to be called whenever the control receives a click // event. OnClick(f func(MouseEvent)) EventSubscription // OnDoubleClick subscribes f to be called whenever the control receives a // double-click event. OnDoubleClick(f func(MouseEvent)) EventSubscription // OnMouseMove subscribes f to be called whenever the control receives a // mouse-move event. OnMouseMove(f func(MouseEvent)) EventSubscription // OnMouseEnter subscribes f to be called whenever the control receives a // mouse-enter event. OnMouseEnter(f func(MouseEvent)) EventSubscription // OnMouseExit subscribes f to be called whenever the control receives a // mouse-exit event. OnMouseExit(f func(MouseEvent)) EventSubscription // OnMouseDown subscribes f to be called whenever the control receives a // mouse-down event. OnMouseDown(f func(MouseEvent)) EventSubscription // OnMouseUp subscribes f to be called whenever the control receives a // mouse-up event. OnMouseUp(f func(MouseEvent)) EventSubscription // OnMouseScroll subscribes f to be called whenever the control receives a // mouse-scroll event. OnMouseScroll(f func(MouseEvent)) EventSubscription // OnKeyDown subscribes f to be called whenever the control receives a // key-down event. OnKeyDown(f func(KeyboardEvent)) EventSubscription // OnKeyUp subscribes f to be called whenever the control receives a // key-up event. OnKeyUp(f func(KeyboardEvent)) EventSubscription // OnKeyRepeat subscribes f to be called whenever the control receives a // key-repeat event. OnKeyRepeat(f func(KeyboardEvent)) EventSubscription }
Control is the interface exposed by all UI control elements.
func FindControl ¶
FindControl performs a depth-first search of the controls starting from root, calling test with each visited control. If test returns true then the search is stopped and FindControl returns the Control passed to test. If no call to test returns true then FindControl returns nil.
type ControlList ¶
type ControlList []Control
func (ControlList) Contains ¶
func (l ControlList) Contains(c Control) bool
type ControlPoint ¶
type ControlPointList ¶
type ControlPointList []ControlPoint
func ControlsUnder ¶
func ControlsUnder(p math.Point, c Parent) ControlPointList
func TopControlsUnder ¶
func TopControlsUnder(p math.Point, c Parent) ControlPointList
func (ControlPointList) Contains ¶
func (l ControlPointList) Contains(c Control) bool
type DefaultAdapter ¶
type DefaultAdapter struct { AdapterBase // contains filtered or unexported fields }
func CreateDefaultAdapter ¶
func CreateDefaultAdapter() *DefaultAdapter
func (*DefaultAdapter) Count ¶
func (a *DefaultAdapter) Count() int
func (*DefaultAdapter) ItemAt ¶
func (a *DefaultAdapter) ItemAt(index int) AdapterItem
func (*DefaultAdapter) ItemIndex ¶
func (a *DefaultAdapter) ItemIndex(item AdapterItem) int
func (*DefaultAdapter) Items ¶
func (a *DefaultAdapter) Items() interface{}
func (*DefaultAdapter) SetItems ¶
func (a *DefaultAdapter) SetItems(items interface{})
func (*DefaultAdapter) SetSize ¶
func (a *DefaultAdapter) SetSize(s math.Size)
func (*DefaultAdapter) SetSizeAsLargest ¶
func (a *DefaultAdapter) SetSizeAsLargest(theme Theme)
func (*DefaultAdapter) SetStyleLabel ¶
func (a *DefaultAdapter) SetStyleLabel(f func(Theme, Label))
type Direction ¶
type Direction int
func (Direction) BottomToTop ¶
func (Direction) LeftToRight ¶
func (Direction) Orientation ¶
func (d Direction) Orientation() Orientation
func (Direction) RightToLeft ¶
func (Direction) TopToBottom ¶
type Driver ¶
type Driver interface { // Call queues f to be run on the UI go-routine, returning before f may have // been called. Call returns false if the driver has been terminated, in which // case f may not be called. Call(f func()) bool // CallSync queues and then blocks for f to be run on the UI go-routine. // Call returns false if the driver has been terminated, in which case f may // not be called. CallSync(f func()) bool Terminate() SetClipboard(str string) GetClipboard() (string, error) // CreateFont loads a font from the provided TrueType bytes. CreateFont(data []byte, size int) (Font, error) // CreateWindowedViewport creates a new windowed Viewport with the specified // width and height in device independent pixels. CreateWindowedViewport(width, height int, name string) Viewport // CreateFullscreenViewport creates a new fullscreen Viewport with the // specified width and height in device independent pixels. If width or // height is 0, then the viewport adopts the current screen resolution. CreateFullscreenViewport(width, height int, name string) Viewport CreateCanvas(math.Size) Canvas CreateTexture(img image.Image, pixelsPerDip float32) Texture // Debug function used to verify that the caller is executing on the UI // go-routine. If the caller is not on the UI go-routine then the function // panics. AssertUIGoroutine() }
type DropDownList ¶
type DropDownList interface { Focusable Container SetBubbleOverlay(BubbleOverlay) BubbleOverlay() BubbleOverlay Adapter() ListAdapter SetAdapter(ListAdapter) BorderPen() Pen SetBorderPen(Pen) BackgroundBrush() Brush SetBackgroundBrush(Brush) Selected() AdapterItem Select(AdapterItem) OnSelectionChanged(func(AdapterItem)) EventSubscription OnShowList(func()) EventSubscription OnHideList(func()) EventSubscription }
type Event ¶
type Event interface { Fire(args ...interface{}) Listen(interface{}) EventSubscription ParameterTypes() []reflect.Type }
func CreateChanneledEvent ¶
func CreateChanneledEvent(signature interface{}, queue EventQueue) Event
func CreateEvent ¶
func CreateEvent(signature interface{}) Event
type EventBase ¶
type EventBase struct {
// contains filtered or unexported fields
}
func (*EventBase) InvokeListeners ¶
func (e *EventBase) InvokeListeners(args []interface{})
func (*EventBase) Listen ¶
func (e *EventBase) Listen(listener interface{}) EventSubscription
Event compliance
func (*EventBase) ParameterTypes ¶
func (*EventBase) VerifyArguments ¶
func (e *EventBase) VerifyArguments(args []interface{})
type EventListener ¶
type EventQueue ¶
type EventQueue interface {
Inject(func())
}
type EventSubscription ¶
type EventSubscription interface {
Unlisten()
}
type FilteredListAdapter ¶
type FilteredListAdapter struct { DefaultAdapter // contains filtered or unexported fields }
func (*FilteredListAdapter) SetItems ¶
func (a *FilteredListAdapter) SetItems(items []FilteredListItem)
func (*FilteredListAdapter) Sort ¶
func (a *FilteredListAdapter) Sort(partial string)
type FilteredListItem ¶
type FilteredListItem struct { Name string Data interface{} }
type FocusController ¶
type FocusController struct {
// contains filtered or unexported fields
}
func CreateFocusController ¶
func CreateFocusController(window Window) *FocusController
func (*FocusController) Focus ¶
func (c *FocusController) Focus() Focusable
func (*FocusController) FocusNext ¶
func (c *FocusController) FocusNext()
func (*FocusController) FocusPrev ¶
func (c *FocusController) FocusPrev()
func (*FocusController) Focusable ¶
func (c *FocusController) Focusable(ctrl Control) Focusable
func (*FocusController) NextChildFocusable ¶
func (c *FocusController) NextChildFocusable(p Parent, after Control, forwards bool) Focusable
func (*FocusController) NextFocusable ¶
func (c *FocusController) NextFocusable(after Control, forwards bool) Focusable
func (*FocusController) SetFocus ¶
func (c *FocusController) SetFocus(f Focusable)
func (*FocusController) SetFocusCount ¶
func (c *FocusController) SetFocusCount() int
type Focusable ¶
type Focusable interface { Control // IsFocusable returns true if the control is currently in a state where it // can acquire focus. IsFocusable() bool // HasFocus returns true when the control has focus. HasFocus() bool // GainedFocus is called when the Focusable gains focus. // This method is called by the FocusManager should not be called by the user. GainedFocus() // LostFocus is called when the Focusable loses focus. // This method is called by the FocusManager should not be called by the user. LostFocus() // OnGainedFocus subscribes f to be called whenever the control gains focus. OnGainedFocus(f func()) EventSubscription // OnLostFocus subscribes f to be called whenever the control loses focus. OnLostFocus(f func()) EventSubscription }
Focusable is the optional interface implmented by controls that have the ability to acquire focus. A control with focus will receive keyboard input first.
type Font ¶
type Font interface { LoadGlyphs(first, last rune) Size() int GlyphMaxSize() math.Size Measure(*TextBlock) math.Size Layout(*TextBlock) (offsets []math.Point) Index(rune) truetype.Index }
A Font represents a TrueType font loaded by the GXUI driver.
type HorizontalAlignment ¶
type HorizontalAlignment int
const ( AlignLeft HorizontalAlignment = iota AlignCenter AlignRight )
func (HorizontalAlignment) AlignCenter ¶
func (a HorizontalAlignment) AlignCenter() bool
func (HorizontalAlignment) AlignLeft ¶
func (a HorizontalAlignment) AlignLeft() bool
func (HorizontalAlignment) AlignRight ¶
func (a HorizontalAlignment) AlignRight() bool
type Image ¶
type Image interface { Control Texture() Texture SetTexture(Texture) Canvas() Canvas SetCanvas(Canvas) BorderPen() Pen SetBorderPen(Pen) BackgroundBrush() Brush SetBackgroundBrush(Brush) ScalingMode() ScalingMode SetScalingMode(ScalingMode) SetExplicitSize(math.Size) AspectMode() AspectMode SetAspectMode(AspectMode) PixelAt(math.Point) (math.Point, bool) // TODO: Remove }
type KeyStrokeEvent ¶
type KeyStrokeEvent struct { Character rune Modifier KeyboardModifier }
type KeyboardController ¶
type KeyboardController struct {
// contains filtered or unexported fields
}
func CreateKeyboardController ¶
func CreateKeyboardController(w Window) *KeyboardController
type KeyboardEvent ¶
type KeyboardEvent struct { Key KeyboardKey Modifier KeyboardModifier }
type KeyboardKey ¶
type KeyboardKey int
const ( KeyUnknown KeyboardKey = iota KeySpace KeyApostrophe KeyComma KeyMinus KeyPeriod KeySlash Key0 Key1 Key2 Key3 Key4 Key5 Key6 Key7 Key8 Key9 KeySemicolon KeyEqual KeyA KeyB KeyC KeyD KeyE KeyF KeyG KeyH KeyI KeyJ KeyK KeyL KeyM KeyN KeyO KeyP KeyQ KeyR KeyS KeyT KeyU KeyV KeyW KeyX KeyY KeyZ KeyLeftBracket KeyBackslash KeyRightBracket KeyGraveAccent KeyWorld1 KeyWorld2 KeyEscape KeyEnter KeyTab KeyBackspace KeyInsert KeyDelete KeyRight KeyLeft KeyDown KeyUp KeyPageUp KeyPageDown KeyHome KeyEnd KeyCapsLock KeyScrollLock KeyNumLock KeyPrintScreen KeyPause KeyF1 KeyF2 KeyF3 KeyF4 KeyF5 KeyF6 KeyF7 KeyF8 KeyF9 KeyF10 KeyF11 KeyF12 KeyKp0 KeyKp1 KeyKp2 KeyKp3 KeyKp4 KeyKp5 KeyKp6 KeyKp7 KeyKp8 KeyKp9 KeyKpDecimal KeyKpDivide KeyKpMultiply KeyKpSubtract KeyKpAdd KeyKpEnter KeyKpEqual KeyLeftShift KeyLeftControl KeyLeftAlt KeyLeftSuper KeyRightShift KeyRightControl KeyRightAlt KeyRightSuper KeyMenu KeyLast )
func (KeyboardKey) String ¶
func (k KeyboardKey) String() string
type KeyboardModifier ¶
type KeyboardModifier int
const ( ModNone KeyboardModifier = 0 ModShift KeyboardModifier = 1 ModControl KeyboardModifier = 2 ModAlt KeyboardModifier = 4 ModSuper KeyboardModifier = 8 )
func (KeyboardModifier) Alt ¶
func (m KeyboardModifier) Alt() bool
func (KeyboardModifier) Control ¶
func (m KeyboardModifier) Control() bool
func (KeyboardModifier) Shift ¶
func (m KeyboardModifier) Shift() bool
func (KeyboardModifier) Super ¶
func (m KeyboardModifier) Super() bool
type Label ¶
type Label interface { Control Text() string SetText(string) Font() Font SetFont(Font) Color() Color SetColor(Color) Multiline() bool SetMultiline(bool) SetHorizontalAlignment(HorizontalAlignment) HorizontalAlignment() HorizontalAlignment SetVerticalAlignment(VerticalAlignment) VerticalAlignment() VerticalAlignment }
type LinearLayout ¶
type LinearLayout interface { // LinearLayout extends the Control interface. Control // LinearLayout extends the Container interface. Container // Direction returns the direction of layout for this LinearLayout. Direction() Direction // Direction sets the direction of layout for this LinearLayout. SetDirection(Direction) // SizeMode returns the desired size behaviour for this LinearLayout. SizeMode() SizeMode // SetSizeMode sets the desired size behaviour for this LinearLayout. SetSizeMode(SizeMode) // HorizontalAlignment returns the alignment of the child Controls when laying // out TopToBottom or BottomToTop. It has no effect when the layout direction // is LeftToRight or RightToLeft. HorizontalAlignment() HorizontalAlignment // SetHorizontalAlignment sets the alignment of the child Controls when laying // out TopToBottom or BottomToTop. It has no effect when the layout direction // is LeftToRight or RightToLeft. SetHorizontalAlignment(HorizontalAlignment) // VerticalAlignment returns the alignment of the child Controls when laying // out LeftToRight or RightToLeft. It has no effect when the layout direction // is TopToBottom or BottomToTop. VerticalAlignment() VerticalAlignment // SetVerticalAlignment returns the alignment of the child Controls when // laying out LeftToRight or RightToLeft. It has no effect when the layout // direction is TopToBottom or BottomToTop. SetVerticalAlignment(VerticalAlignment) // BorderPen returns the Pen used to draw the LinearLayout's border. BorderPen() Pen // SetBorderPen sets the Pen used to draw the LinearLayout's border. SetBorderPen(Pen) // BackgroundBrush returns the Brush used to fill the LinearLayout's // background. BackgroundBrush() Brush // SetBackgroundBrush sets the Brush used to fill the LinearLayout's // background. SetBackgroundBrush(Brush) }
LinearLayout is a Container that lays out its child Controls into a column or row. The layout will always start by positioning the first (0'th) child, and then depending on the direction, will position each successive child either to the left, top, right or bottom of the preceding child Control. LinearLayout makes no effort to distribute remaining space evenly between the children - an child control that is laid out before others will reduce the remaining space given to the later children, even to the point that there is zero space remaining.
type List ¶
type List interface { Focusable Parent Adapter() ListAdapter SetAdapter(ListAdapter) SetOrientation(Orientation) Orientation() Orientation BorderPen() Pen SetBorderPen(Pen) BackgroundBrush() Brush SetBackgroundBrush(Brush) ScrollTo(AdapterItem) IsItemVisible(AdapterItem) bool ItemControl(AdapterItem) Control Selected() AdapterItem Select(AdapterItem) bool OnSelectionChanged(func(AdapterItem)) EventSubscription OnItemClicked(func(MouseEvent, AdapterItem)) EventSubscription }
type ListAdapter ¶
type ListAdapter interface { // Count returns the total number of items. Count() int // ItemAt returns the AdapterItem for the item at index i. It is important // for the Adapter to return consistent AdapterItems for the same data, so // that selections can be persisted, or re-ordering animations can be played // when the dataset changes. // The AdapterItem returned must be equality-unique across all indices. ItemAt(index int) AdapterItem // ItemIndex returns the index of item, or -1 if the adapter does not contain // item. ItemIndex(item AdapterItem) int // Create returns a Control visualizing the item at the specified index. Create(theme Theme, index int) Control // Size returns the size that each of the item's controls will be displayed // at for the given theme. Size(Theme) math.Size // OnDataChanged registers f to be called when there is a partial change in // the items of the adapter. Scroll positions and selections should be // preserved if possible. // If recreateControls is true then each of the visible controls should be // recreated by re-calling Create(). OnDataChanged(f func(recreateControls bool)) EventSubscription // OnDataReplaced registers f to be called when there is a complete // replacement of items in the adapter. OnDataReplaced(f func()) EventSubscription }
ListAdapter is an interface used to visualize a flat set of items. Users of the ListAdapter should presume the data is unchanged until the OnDataChanged or OnDataReplaced events are fired.
type MouseButton ¶
type MouseButton int
const ( MouseButtonInvalid MouseButton = iota MouseButtonLeft MouseButtonMiddle MouseButtonRight )
type MouseController ¶
type MouseController struct {
// contains filtered or unexported fields
}
func CreateMouseController ¶
func CreateMouseController(w Window, focusController *FocusController) *MouseController
type MouseEvent ¶
type MouseEvent struct { Button MouseButton State MouseState Point math.Point // Local to the event receiver WindowPoint math.Point Window Window ScrollX, ScrollY int Modifier KeyboardModifier }
type MouseState ¶
type MouseState int
func (MouseState) IsDown ¶
func (s MouseState) IsDown(b MouseButton) bool
type Orientation ¶
type Orientation int
const ( Vertical Orientation = iota Horizontal )
func (Orientation) Flip ¶
func (o Orientation) Flip() Orientation
func (Orientation) Horizontal ¶
func (o Orientation) Horizontal() bool
func (Orientation) Major ¶
func (o Orientation) Major(x, y int) int
func (Orientation) Minor ¶
func (o Orientation) Minor(x, y int) int
func (Orientation) Vertical ¶
func (o Orientation) Vertical() bool
type PanelHolder ¶
type Parent ¶
type Parent interface { Children() Children Relayout() Redraw() }
func CommonAncestor ¶
type ParentPoint ¶
type Pen ¶
var TransparentPen Pen = CreatePen(0.0, Transparent)
type Polygon ¶
type Polygon []PolygonVertex
type PolygonVertex ¶
type ProgressBar ¶
type ScalingMode ¶
type ScalingMode int
const ( Scaling1to1 ScalingMode = iota ScalingExpandGreedy ScalingExplicitSize )
type ScrollBar ¶
type ScrollBar interface { Control OnScroll(func(from, to int)) EventSubscription ScrollPosition() (from, to int) SetScrollPosition(from, to int) ScrollLimit() int SetScrollLimit(l int) AutoHide() bool SetAutoHide(l bool) Orientation() Orientation SetOrientation(Orientation) }
type ScrollLayout ¶
type SelectionTransform ¶
type SelectionTransform func(TextSelection) TextSelection
type SimpleEvent ¶
type SimpleEvent struct {
EventBase
}
type SplitterLayout ¶
type SplitterLayout interface { Control Container ChildWeight(Control) float32 SetChildWeight(Control, float32) Orientation() Orientation SetOrientation(Orientation) }
type TableLayout ¶
type TextBlock ¶
type TextBlock struct { Runes []rune AlignRect math.Rect H HorizontalAlignment V VerticalAlignment }
TextBlock is a sequence of runes to be laid out.
type TextBox ¶
type TextBox interface { Focusable Controller() *TextBoxController OnSelectionChanged(func()) EventSubscription OnTextChanged(func([]TextBoxEdit)) EventSubscription Padding() math.Spacing SetPadding(math.Spacing) Runes() []rune Text() string SetText(string) Font() Font SetFont(Font) Multiline() bool SetMultiline(bool) DesiredWidth() int SetDesiredWidth(desiredWidth int) TextColor() Color SetTextColor(Color) Select(TextSelectionList) SelectAll() Carets() []int RuneIndexAt(p math.Point) (idx int, found bool) TextAt(s, e int) string WordAt(runeIndex int) string ScrollToLine(int) ScrollToRune(int) LineIndex(runeIndex int) int LineStart(line int) int LineEnd(line int) int }
type TextBoxController ¶
type TextBoxController struct {
// contains filtered or unexported fields
}
func CreateTextBoxController ¶
func CreateTextBoxController() *TextBoxController
func (*TextBoxController) AddCaret ¶
func (t *TextBoxController) AddCaret(c int)
func (*TextBoxController) AddCarets ¶
func (t *TextBoxController) AddCarets(transform SelectionTransform)
func (*TextBoxController) AddCaretsDown ¶
func (t *TextBoxController) AddCaretsDown()
func (*TextBoxController) AddCaretsUp ¶
func (t *TextBoxController) AddCaretsUp()
func (*TextBoxController) AddSelection ¶
func (t *TextBoxController) AddSelection(s TextSelection)
func (*TextBoxController) Backspace ¶
func (t *TextBoxController) Backspace()
func (*TextBoxController) Caret ¶
func (t *TextBoxController) Caret(i int) int
func (*TextBoxController) Carets ¶
func (t *TextBoxController) Carets() []int
func (*TextBoxController) ClearSelections ¶
func (t *TextBoxController) ClearSelections()
func (*TextBoxController) Delete ¶
func (t *TextBoxController) Delete()
func (*TextBoxController) Deselect ¶
func (t *TextBoxController) Deselect(moveCaretToStart bool) (deselected bool)
func (*TextBoxController) FirstCaret ¶
func (t *TextBoxController) FirstCaret() int
func (*TextBoxController) FirstSelection ¶
func (t *TextBoxController) FirstSelection() TextSelection
func (*TextBoxController) GrowSelections ¶
func (t *TextBoxController) GrowSelections(transform SelectionTransform)
func (*TextBoxController) Indent ¶
func (t *TextBoxController) Indent() string
func (*TextBoxController) IndentSelection ¶
func (t *TextBoxController) IndentSelection()
func (*TextBoxController) IndexDown ¶
func (t *TextBoxController) IndexDown(sel TextSelection) TextSelection
func (*TextBoxController) IndexEnd ¶
func (t *TextBoxController) IndexEnd(sel TextSelection) TextSelection
func (*TextBoxController) IndexFirst ¶
func (t *TextBoxController) IndexFirst(sel TextSelection) TextSelection
func (*TextBoxController) IndexHome ¶
func (t *TextBoxController) IndexHome(sel TextSelection) TextSelection
func (*TextBoxController) IndexLast ¶
func (t *TextBoxController) IndexLast(sel TextSelection) TextSelection
func (*TextBoxController) IndexLeft ¶
func (t *TextBoxController) IndexLeft(sel TextSelection) TextSelection
func (*TextBoxController) IndexRight ¶
func (t *TextBoxController) IndexRight(sel TextSelection) TextSelection
func (*TextBoxController) IndexUp ¶
func (t *TextBoxController) IndexUp(sel TextSelection) TextSelection
func (*TextBoxController) IndexWordLeft ¶
func (t *TextBoxController) IndexWordLeft(sel TextSelection) TextSelection
func (*TextBoxController) IndexWordRight ¶
func (t *TextBoxController) IndexWordRight(sel TextSelection) TextSelection
func (*TextBoxController) LastCaret ¶
func (t *TextBoxController) LastCaret() int
func (*TextBoxController) LastSelection ¶
func (t *TextBoxController) LastSelection() TextSelection
func (*TextBoxController) Line ¶
func (t *TextBoxController) Line(i int) string
func (*TextBoxController) LineAndRow ¶
func (t *TextBoxController) LineAndRow(index int) (line, row int)
func (*TextBoxController) LineCount ¶
func (t *TextBoxController) LineCount() int
func (*TextBoxController) LineEnd ¶
func (t *TextBoxController) LineEnd(i int) int
func (*TextBoxController) LineIndent ¶
func (t *TextBoxController) LineIndent(lineIndex int) int
func (*TextBoxController) LineIndex ¶
func (t *TextBoxController) LineIndex(p int) int
func (*TextBoxController) LineRunes ¶
func (t *TextBoxController) LineRunes(i int) []rune
func (*TextBoxController) LineStart ¶
func (t *TextBoxController) LineStart(i int) int
func (*TextBoxController) MoveDown ¶
func (t *TextBoxController) MoveDown()
func (*TextBoxController) MoveEnd ¶
func (t *TextBoxController) MoveEnd()
func (*TextBoxController) MoveFirst ¶
func (t *TextBoxController) MoveFirst()
func (*TextBoxController) MoveHome ¶
func (t *TextBoxController) MoveHome()
func (*TextBoxController) MoveLast ¶
func (t *TextBoxController) MoveLast()
func (*TextBoxController) MoveLeft ¶
func (t *TextBoxController) MoveLeft()
func (*TextBoxController) MoveLeftByWord ¶
func (t *TextBoxController) MoveLeftByWord()
func (*TextBoxController) MoveRight ¶
func (t *TextBoxController) MoveRight()
func (*TextBoxController) MoveRightByWord ¶
func (t *TextBoxController) MoveRightByWord()
func (*TextBoxController) MoveSelections ¶
func (t *TextBoxController) MoveSelections(transform SelectionTransform)
func (*TextBoxController) MoveUp ¶
func (t *TextBoxController) MoveUp()
func (*TextBoxController) OnSelectionChanged ¶
func (t *TextBoxController) OnSelectionChanged(f func()) EventSubscription
func (*TextBoxController) OnTextChanged ¶
func (t *TextBoxController) OnTextChanged(f func([]TextBoxEdit)) EventSubscription
func (*TextBoxController) Replace ¶
func (t *TextBoxController) Replace(f func(sel TextSelection) string)
func (*TextBoxController) ReplaceAll ¶
func (t *TextBoxController) ReplaceAll(str string)
func (*TextBoxController) ReplaceAllRunes ¶
func (t *TextBoxController) ReplaceAllRunes(str []rune)
func (*TextBoxController) ReplaceAt ¶
func (t *TextBoxController) ReplaceAt(text []rune, s, e int, replacement []rune) ([]rune, TextBoxEdit)
func (*TextBoxController) ReplaceRunes ¶
func (t *TextBoxController) ReplaceRunes(f func(sel TextSelection) []rune)
func (*TextBoxController) ReplaceWithNewline ¶
func (t *TextBoxController) ReplaceWithNewline()
func (*TextBoxController) ReplaceWithNewlineKeepIndent ¶
func (t *TextBoxController) ReplaceWithNewlineKeepIndent()
func (*TextBoxController) RestoreNextSelections ¶
func (t *TextBoxController) RestoreNextSelections()
func (*TextBoxController) RestorePreviousSelections ¶
func (t *TextBoxController) RestorePreviousSelections()
func (*TextBoxController) RuneInWord ¶
func (t *TextBoxController) RuneInWord(r rune) bool
func (*TextBoxController) SelectAll ¶
func (t *TextBoxController) SelectAll()
func (*TextBoxController) SelectDown ¶
func (t *TextBoxController) SelectDown()
func (*TextBoxController) SelectEnd ¶
func (t *TextBoxController) SelectEnd()
func (*TextBoxController) SelectFirst ¶
func (t *TextBoxController) SelectFirst()
func (*TextBoxController) SelectHome ¶
func (t *TextBoxController) SelectHome()
func (*TextBoxController) SelectLast ¶
func (t *TextBoxController) SelectLast()
func (*TextBoxController) SelectLeft ¶
func (t *TextBoxController) SelectLeft()
func (*TextBoxController) SelectLeftByWord ¶
func (t *TextBoxController) SelectLeftByWord()
func (*TextBoxController) SelectRight ¶
func (t *TextBoxController) SelectRight()
func (*TextBoxController) SelectRightByWord ¶
func (t *TextBoxController) SelectRightByWord()
func (*TextBoxController) SelectUp ¶
func (t *TextBoxController) SelectUp()
func (*TextBoxController) Selection ¶
func (t *TextBoxController) Selection(i int) TextSelection
func (*TextBoxController) SelectionCount ¶
func (t *TextBoxController) SelectionCount() int
func (*TextBoxController) SelectionLineText ¶
func (t *TextBoxController) SelectionLineText(i int) string
func (*TextBoxController) SelectionText ¶
func (t *TextBoxController) SelectionText(i int) string
func (*TextBoxController) Selections ¶
func (t *TextBoxController) Selections() TextSelectionList
func (*TextBoxController) SetCaret ¶
func (t *TextBoxController) SetCaret(c int)
func (*TextBoxController) SetIndent ¶
func (t *TextBoxController) SetIndent(indent string)
func (*TextBoxController) SetSelection ¶
func (t *TextBoxController) SetSelection(s TextSelection)
func (*TextBoxController) SetSelections ¶
func (t *TextBoxController) SetSelections(s TextSelectionList)
func (*TextBoxController) SetText ¶
func (t *TextBoxController) SetText(str string)
func (*TextBoxController) SetTextEdits ¶
func (t *TextBoxController) SetTextEdits(text []rune, edits []TextBoxEdit)
func (*TextBoxController) SetTextRunes ¶
func (t *TextBoxController) SetTextRunes(text []rune)
func (*TextBoxController) StoreCaretLocations ¶
func (t *TextBoxController) StoreCaretLocations()
func (*TextBoxController) Text ¶
func (t *TextBoxController) Text() string
func (*TextBoxController) TextRange ¶
func (t *TextBoxController) TextRange(s, e int) string
func (*TextBoxController) TextRunes ¶
func (t *TextBoxController) TextRunes() []rune
func (*TextBoxController) UnindentSelection ¶
func (t *TextBoxController) UnindentSelection()
func (*TextBoxController) WordAt ¶
func (t *TextBoxController) WordAt(runeIdx int) (s, e int)
type TextBoxEdit ¶
type TextSelection ¶
type TextSelection struct {
// contains filtered or unexported fields
}
func CreateTextSelection ¶
func CreateTextSelection(start, end int, caretAtStart bool) TextSelection
func (TextSelection) Caret ¶
func (i TextSelection) Caret() int
func (TextSelection) CaretAtStart ¶
func (i TextSelection) CaretAtStart() bool
func (TextSelection) End ¶
func (i TextSelection) End() int
func (TextSelection) First ¶
func (i TextSelection) First() int
func (TextSelection) From ¶
func (i TextSelection) From() int
func (TextSelection) Last ¶
func (i TextSelection) Last() int
func (TextSelection) Length ¶
func (i TextSelection) Length() int
func (TextSelection) Offset ¶
func (t TextSelection) Offset(i int) TextSelection
func (TextSelection) Range ¶
func (i TextSelection) Range() (start, end int)
func (TextSelection) Span ¶
func (i TextSelection) Span() (start, end uint64)
func (TextSelection) Start ¶
func (i TextSelection) Start() int
func (TextSelection) Store ¶
func (i TextSelection) Store() TextSelection
func (TextSelection) Stored ¶
func (i TextSelection) Stored() (start, end int)
type TextSelectionList ¶
type TextSelectionList []TextSelection
func (TextSelectionList) Cap ¶
func (l TextSelectionList) Cap() int
func (TextSelectionList) Copy ¶
func (l TextSelectionList) Copy(to, from, count int)
func (*TextSelectionList) GrowTo ¶
func (l *TextSelectionList) GrowTo(length, capacity int)
func (TextSelectionList) Interval ¶
func (l TextSelectionList) Interval(index int) (start, end uint64)
func (TextSelectionList) Len ¶
func (l TextSelectionList) Len() int
func (TextSelectionList) MergeData ¶
func (l TextSelectionList) MergeData(index int, i interval.Node)
func (TextSelectionList) SetInterval ¶
func (l TextSelectionList) SetInterval(index int, start, end uint64)
func (*TextSelectionList) SetLen ¶
func (l *TextSelectionList) SetLen(len int)
func (TextSelectionList) Transform ¶
func (l TextSelectionList) Transform(transform SelectionTransform) TextSelectionList
func (TextSelectionList) TransformCarets ¶
func (l TextSelectionList) TransformCarets(transform SelectionTransform) TextSelectionList
type Theme ¶
type Theme interface { Driver() Driver DefaultFont() Font SetDefaultFont(Font) DefaultMonospaceFont() Font SetDefaultMonospaceFont(Font) CreateBubbleOverlay() BubbleOverlay CreateButton() Button CreateCodeEditor() CodeEditor CreateDropDownList() DropDownList CreateImage() Image CreateLabel() Label CreateLinearLayout() LinearLayout CreateList() List CreatePanelHolder() PanelHolder CreateProgressBar() ProgressBar CreateScrollBar() ScrollBar CreateScrollLayout() ScrollLayout CreateSplitterLayout() SplitterLayout CreateTableLayout() TableLayout CreateTextBox() TextBox CreateTree() Tree CreateWindow(width, height int, title string) Window }
type ToolTipController ¶
type ToolTipController struct {
// contains filtered or unexported fields
}
func CreateToolTipController ¶
func CreateToolTipController(bubbleOverlay BubbleOverlay, driver Driver) *ToolTipController
func (*ToolTipController) AddToolTip ¶
func (c *ToolTipController) AddToolTip(control Control, delaySeconds float32, creator ToolTipCreator)
func (*ToolTipController) ShowToolTip ¶
func (c *ToolTipController) ShowToolTip(toolTip Control, at math.Point)
type ToolTipCreator ¶
type Tree ¶
type Tree interface { Focusable // SetAdapter binds the specified TreeAdapter to this Tree control, replacing // any previously bound adapter. SetAdapter(TreeAdapter) // TreeAdapter returns the currently bound adapter. Adapter() TreeAdapter // Show makes the specified item visible, expanding the tree if necessary. Show(AdapterItem) // ExpandAll expands all tree nodes. ExpandAll() // CollapseAll collapses all tree nodes. CollapseAll() // Selected returns the currently selected item. Selected() AdapterItem // Select makes the specified item selected. The tree will not automatically // expand to the newly selected item. If the Tree does not contain the // specified item, then Select returns false and the previous selection // remains unaltered. Select(AdapterItem) bool // OnSelectionChanged registers the function f to be called when the selection // changes. OnSelectionChanged(f func(AdapterItem)) EventSubscription }
Tree is the interface of all controls that visualize a hierarchical tree structure of items.
type TreeAdapter ¶
type TreeAdapter interface { TreeNodeContainer // Size returns the size that each of the item's controls will be displayed // at for the given theme. Size(Theme) math.Size // OnDataChanged registers f to be called when there is a partial change in // the items of the adapter. Scroll positions and selections should be // preserved if possible. // If recreateControls is true then each of the visible controls should be // recreated by re-calling Create(). OnDataChanged(f func(recreateControls bool)) EventSubscription // OnDataReplaced registers f to be called when there is a complete // replacement of items in the adapter. OnDataReplaced(f func()) EventSubscription }
TreeAdapter is an interface used to visualize a set of hierarchical items. Users of the TreeAdapter should presume the data is unchanged until the OnDataChanged or OnDataReplaced events are fired.
type TreeNode ¶
type TreeNode interface { TreeNodeContainer // Item returns the AdapterItem this node. // It is important for the TreeNode to return consistent AdapterItems for // the same data, so that selections can be persisted, or re-ordering // animations can be played when the dataset changes. // The AdapterItem returned must be equality-unique across the entire Adapter. Item() AdapterItem // Create returns a Control visualizing this node. Create(theme Theme) Control }
TreeNode is the interface used by nodes in the tree.
type TreeNodeContainer ¶
type TreeNodeContainer interface { // Count returns the number of immediate child nodes. Count() int // Node returns the i'th child TreeNode. NodeAt(i int) TreeNode // ItemIndex returns the index of the child equal to item, or the index of the // child that indirectly contains item, or if the item is not found under this // node, -1. ItemIndex(item AdapterItem) int }
TreeNodeContainer is the interface used by nodes that can hold sub-nodes in the tree.
type VerticalAlignment ¶
type VerticalAlignment int
const ( AlignTop VerticalAlignment = iota AlignMiddle AlignBottom )
func (VerticalAlignment) AlignBottom ¶
func (a VerticalAlignment) AlignBottom() bool
func (VerticalAlignment) AlignMiddle ¶
func (a VerticalAlignment) AlignMiddle() bool
func (VerticalAlignment) AlignTop ¶
func (a VerticalAlignment) AlignTop() bool
type Viewport ¶
type Viewport interface { // SizeDips returns the size of the viewport in device-independent pixels. // The ratio of pixels to DIPs is based on the screen density and scale // adjustments made with the SetScale method. SizeDips() math.Size // SetSizeDips sets the size of the viewport in device-independent pixels. // The ratio of pixels to DIPs is based on the screen density and scale // adjustments made with the SetScale method. SetSizeDips(math.Size) // SizePixels returns the size of the viewport in pixels. SizePixels() math.Size // Scale returns the display scaling for this viewport. // A scale of 1 is unscaled, 2 is twice the regular scaling. Scale() float32 // SetScale alters the display scaling for this viewport. // A scale of 1 is unscaled, 2 is twice the regular scaling. SetScale(float32) // Fullscreen returns true if the viewport was created full-screen. Fullscreen() bool // Title returns the title of the window. // This is usually the text displayed at the top of the window. Title() string // SetTitle changes the title of the window. SetTitle(string) // Position returns position of the window. Position() math.Point // SetPosition changes position of the window. SetPosition(math.Point) // SetCursor sets the cursor to c. SetCursor(*glfw.Cursor) // Show makes the window visible. Show() // Hide makes the window invisible. Hide() // Close destroys the window. // Once the window is closed, no further calls should be made to it. Close() // SetCanvas changes the displayed content of the viewport to the specified // Canvas. As canvases are immutable once completed, every visual update of a // viewport will require a call to SetCanvas. SetCanvas(Canvas) // OnClose subscribes f to be called when the viewport closes. OnClose(f func()) EventSubscription // OnResize subscribes f to be called whenever the viewport changes size. OnResize(f func()) EventSubscription // OnMouseMove subscribes f to be called whenever the mouse cursor moves over // the viewport. OnMouseMove(f func(MouseEvent)) EventSubscription // OnMouseEnter subscribes f to be called whenever the mouse cursor enters the // viewport. OnMouseEnter(f func(MouseEvent)) EventSubscription // OnMouseEnter subscribes f to be called whenever the mouse cursor leaves the // viewport. OnMouseExit(f func(MouseEvent)) EventSubscription // OnMouseDown subscribes f to be called whenever a mouse button is pressed // while the cursor is inside the viewport. OnMouseDown(f func(MouseEvent)) EventSubscription // OnMouseUp subscribes f to be called whenever a mouse button is released // while the cursor is inside the viewport. OnMouseUp(f func(MouseEvent)) EventSubscription // OnMouseScroll subscribes f to be called whenever the mouse scroll wheel // turns while the cursor is inside the viewport. OnMouseScroll(f func(MouseEvent)) EventSubscription // OnKeyDown subscribes f to be called whenever a keyboard key is pressed // while the viewport has focus. OnKeyDown(f func(KeyboardEvent)) EventSubscription // OnKeyUp subscribes f to be called whenever a keyboard key is released // while the viewport has focus. OnKeyUp(f func(KeyboardEvent)) EventSubscription // OnKeyRepeat subscribes f to be called whenever a keyboard key-repeat event // is raised while the viewport has focus. OnKeyRepeat(f func(KeyboardEvent)) EventSubscription // OnKeyStroke subscribes f to be called whenever a keyboard key-stroke event // is raised while the viewport has focus. OnKeyStroke(f func(KeyStrokeEvent)) EventSubscription }
type Window ¶
type Window interface { Container // Title returns the title of the window. // This is usually the text displayed at the top of the window. Title() string // SetTitle changes the title of the window. SetTitle(string) // Scale returns the display scaling for this window. // A scale of 1 is unscaled, 2 is twice the regular scaling. Scale() float32 // SetScale alters the display scaling for this window. // A scale of 1 is unscaled, 2 is twice the regular scaling. SetScale(float32) // Size returns the size of this window Size() math.Size // SetSize sets the window's size SetSize(math.Size) // Position returns position of the window. Position() math.Point // SetPosition changes position of the window. SetPosition(math.Point) // Fullscreen returns true if the window is currently full-screen. Fullscreen() bool // SetFullscreen makes the window either full-screen or windowed. SetFullscreen(bool) // Viewport returns this window's viewport. Viewport() Viewport // Show makes the window visible. Show() // Hide makes the window invisible. Hide() // Close destroys the window. // Once the window is closed, no further calls should be made to it. Close() // Focus returns the control currently with focus. Focus() Focusable // SetFocus gives the specified control Focus, returning true on success or // false if the control cannot be given focus. SetFocus(Control) bool // BackgroundBrush returns the brush used to draw the window background. BackgroundBrush() Brush // SetBackgroundBrush sets the brush used to draw the window background. SetBackgroundBrush(Brush) // BorderPen returns the pen used to draw the window border. BorderPen() Pen // SetBorderPen sets the pen used to draw the window border. SetBorderPen(Pen) Click(MouseEvent) DoubleClick(MouseEvent) KeyPress(KeyboardEvent) KeyStroke(KeyStrokeEvent) // Events OnClose(func()) EventSubscription OnResize(func()) EventSubscription OnClick(func(MouseEvent)) EventSubscription OnDoubleClick(func(MouseEvent)) EventSubscription OnMouseMove(func(MouseEvent)) EventSubscription OnMouseEnter(func(MouseEvent)) EventSubscription OnMouseExit(func(MouseEvent)) EventSubscription OnMouseDown(func(MouseEvent)) EventSubscription OnMouseUp(func(MouseEvent)) EventSubscription OnMouseScroll(func(MouseEvent)) EventSubscription OnKeyDown(func(KeyboardEvent)) EventSubscription OnKeyUp(func(KeyboardEvent)) EventSubscription OnKeyRepeat(func(KeyboardEvent)) EventSubscription OnKeyStroke(func(KeyStrokeEvent)) EventSubscription }
func WindowContaining ¶
Source Files ¶
- adapter_base.go
- adapter_item.go
- alignment.go
- brush.go
- bubble_overlay.go
- button.go
- canvas.go
- channeled_event.go
- code_editor.go
- code_syntax_layer.go
- color.go
- container.go
- control.go
- control_list.go
- debug.go
- default_adapter.go
- direction.go
- driver.go
- drop_down_list.go
- event.go
- event_base.go
- filtered_list_adapter.go
- focus_controller.go
- focusable.go
- font.go
- image.go
- keyboard_controller.go
- keyboard_event.go
- keyboard_key.go
- keyboard_modifier.go
- keystroke_event.go
- label.go
- linear_layout.go
- list.go
- mouse_button.go
- mouse_controller.go
- mouse_event.go
- mouse_state.go
- orientation.go
- panel_holder.go
- pen.go
- polygon.go
- progress_bar.go
- scroll_bar.go
- scroll_layout.go
- simple_event.go
- size_mode.go
- splitter_layout.go
- table_layout.go
- text_selection.go
- text_selection_list.go
- textbox.go
- textbox_controller.go
- texture.go
- theme.go
- tooltip_controller.go
- tree.go
- utils.go
- viewport.go
- while_attached.go
- window.go
Directories ¶
Path | Synopsis |
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drivers
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gl
Package gl contains an OpenGL implementation of the gxui.Driver interface.
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Package gl contains an OpenGL implementation of the gxui.Driver interface. |
Package gxfont provides default fonts.
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Package gxfont provides default fonts. |
samples
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flags
Package flags holds command line options common to all GXUI samples.
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Package flags holds command line options common to all GXUI samples. |
themes
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