Documentation
¶
Index ¶
- type AStar
- type PriorityQueue
- func (h *PriorityQueue) Contains(tile comp.Tile) bool
- func (pq PriorityQueue) Len() int
- func (pq PriorityQueue) Less(i, j int) bool
- func (pq *PriorityQueue) Pop() any
- func (pq *PriorityQueue) Push(x any)
- func (pq PriorityQueue) Swap(i, j int)
- func (pq *PriorityQueue) Update(tile comp.Tile, priority int)
- type Score
- type TileHeap
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type PriorityQueue ¶
type PriorityQueue struct {
// contains filtered or unexported fields
}
A PriorityQueue implements heap.Interface and holds Items.
func NewPriorityQueue ¶
func NewPriorityQueue() PriorityQueue
func (PriorityQueue) Len ¶
func (pq PriorityQueue) Len() int
func (PriorityQueue) Less ¶
func (pq PriorityQueue) Less(i, j int) bool
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() any
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(x any)
func (PriorityQueue) Swap ¶
func (pq PriorityQueue) Swap(i, j int)
type TileHeap ¶
type TileHeap struct {
// contains filtered or unexported fields
}
An TileHeap is a min-heap of ints.
func NewTileMap ¶
func NewTileMap() TileHeap
Click to show internal directories.
Click to hide internal directories.