Documentation ¶
Index ¶
- type Client
- type SystemClient
- func (c *SystemClient) Builds(id v1.SystemID) clientv1.SystemBuildClient
- func (c *SystemClient) Create(id v1.SystemID, definitionURL string) (*v1.System, error)
- func (c *SystemClient) Delete(id v1.SystemID) error
- func (c *SystemClient) Deploys(id v1.SystemID) clientv1.SystemDeployClient
- func (c *SystemClient) Get(id v1.SystemID) (*v1.System, error)
- func (c *SystemClient) Jobs(id v1.SystemID) clientv1.SystemJobClient
- func (c *SystemClient) List() ([]v1.System, error)
- func (c *SystemClient) Secrets(id v1.SystemID) clientv1.SystemSecretClient
- func (c *SystemClient) Services(id v1.SystemID) clientv1.SystemServiceClient
- func (c *SystemClient) Teardowns(id v1.SystemID) clientv1.SystemTeardownClient
- func (c *SystemClient) Versions(id v1.SystemID) ([]v1.Version, error)
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
func (*Client) Systems ¶
func (c *Client) Systems() v1client.SystemClient
type SystemClient ¶
type SystemClient struct {
// contains filtered or unexported fields
}
func (*SystemClient) Builds ¶
func (c *SystemClient) Builds(id v1.SystemID) clientv1.SystemBuildClient
func (*SystemClient) Deploys ¶
func (c *SystemClient) Deploys(id v1.SystemID) clientv1.SystemDeployClient
func (*SystemClient) Jobs ¶
func (c *SystemClient) Jobs(id v1.SystemID) clientv1.SystemJobClient
func (*SystemClient) Secrets ¶
func (c *SystemClient) Secrets(id v1.SystemID) clientv1.SystemSecretClient
func (*SystemClient) Services ¶
func (c *SystemClient) Services(id v1.SystemID) clientv1.SystemServiceClient
func (*SystemClient) Teardowns ¶
func (c *SystemClient) Teardowns(id v1.SystemID) clientv1.SystemTeardownClient
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