Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type System ¶
type System interface { Name() string // Component is the type of the component that this system is responsible for. Component() string // Match is a check to see if the system should be run for the given key and value. Match(key string, value interface{}) bool // ComponentAdded is called when any component is added to an entity, including those the system is interested in. ComponentAdded(entityId string, component string, value interface{}) error // ComponentUpdated is called when a component is updated on an entity, including those the system is interested in. ComponentUpdated(entityId string, component string, oldValue interface{}, newValue interface{}) error // ComponentRemoved is called when a component is removed from an entity, including those the system is interested // in. ComponentRemoved(entityId string, component string) error // MatchingComponentAdded is called when a component is added to an entity, but only if the system is interested // in the component. MatchingComponentAdded(entityId string, value interface{}) error // MatchingComponentUpdated is called when a component is updated on an entity, but only if the system is interested // in the component. MatchingComponentUpdated(entityId string, oldValue interface{}, newValue interface{}) error // MatchingComponentRemoved is called when a component is removed from an entity, but only if the system is // interested in the component. MatchingComponentRemoved(entityId string) error }
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