Documentation
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Index ¶
- type APIClient
- func (c *APIClient) CallAPI(path string, method string, postBody interface{}, ...) (*resty.Response, error)
- func (c *APIClient) ParameterToString(obj interface{}, collectionFormat string) string
- func (c *APIClient) SelectHeaderAccept(accepts []string) string
- func (c *APIClient) SelectHeaderContentType(contentTypes []string) string
- type APIEntry
- type APIResponse
- type ChallongeDelta
- type ChallongeDetails
- type Configuration
- func (c *Configuration) AddDefaultHeader(key string, value string)
- func (c *Configuration) GenDefaultHeaders() map[string]string
- func (c *Configuration) GetAPIKeyWithPrefix(APIKeyIdentifier string) string
- func (c *Configuration) GetBasicAuthEncodedString() string
- func (c *Configuration) GetDebug() bool
- func (c *Configuration) SetDebug(enable bool)
- type DefaultMessages
- type Delta
- type Game
- type GameCheckInfo
- type GameCheckResult
- type GamePing
- type GamesApi
- type Host
- type HostList
- type HosterStatus
- type HostsApi
- func (a HostsApi) CheckHost(game string, ip net.IP, port int, retries uint8, full bool) (*StatusCheckResult, *APIResponse, error)
- func (a HostsApi) DeclareHost(userId uint64, game, announcer string, message string, ip net.IP, port int) (*HosterStatus, *APIResponse, error)
- func (a HostsApi) DeclareWait(userId uint64, game, announcer string, length time.Duration, message string) (*HosterStatus, *APIResponse, error)
- func (a HostsApi) GamesGameIdHostHostIdPost(gameId string, hostId string, checkInfo StatusUpdate) (*StatusCheckResult, *APIResponse, error)
- func (a HostsApi) GamesGameIdHostsGet(gameId string, details string, status []string, hoster string, ...) (*HostList, *APIResponse, error)
- func (a HostsApi) HistoryGet(offset int32, limit int32) (*UserHistory, *APIResponse, error)
- type Identity
- type Location
- type ModelError
- type Realm
- type StatusCheckResult
- type StatusUpdate
- type User
- type UserDelta
- type UserHistory
- type UsersApi
- func (a UsersApi) HistoryGet(userId string, since, before *time.Time, seePrivate bool, limit int32) ([]Host, *APIResponse, error)
- func (a UsersApi) MeGet() (*User, *APIResponse, error)
- func (a UsersApi) UpdateUser(userId string, postBody map[string]string) (UserDelta, *APIResponse, error)
- func (a UsersApi) UserCreate(credential, backendNick string, ip net.IP, port int) (UserDelta, *APIResponse, error)
- func (a UsersApi) UserGet(userId string) (User, *APIResponse, error)
- func (a UsersApi) UsersGet(userId string, name string, country string) ([]User, *APIResponse, error)
- func (a UsersApi) UsersGetWithChallonge() ([]User, *APIResponse, error)
- type Waiter
- type WaiterStatus
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type APIClient ¶
type APIClient struct { }
func (*APIClient) ParameterToString ¶
func (*APIClient) SelectHeaderAccept ¶
func (*APIClient) SelectHeaderContentType ¶
type APIResponse ¶
func NewAPIResponse ¶
func NewAPIResponse(r *http.Response) *APIResponse
func NewAPIResponseWithError ¶
func NewAPIResponseWithError(errorMessage string) *APIResponse
type ChallongeDelta ¶
type ChallongeDelta struct { Added *ChallongeDetails `json:"added,omitempty"` Removed *ChallongeDetails `json:"removed,omitempty"` Modified []*ChallongeDetails `json:"modified,omitempty"` }
type ChallongeDetails ¶
type Configuration ¶
type Configuration struct { UserName string `json:"userName,omitempty"` Password string `json:"password,omitempty"` APIKeyPrefix map[string]string `json:"APIKeyPrefix,omitempty"` APIKey map[string]string `json:"APIKey,omitempty"` DebugFile string `json:"debugFile,omitempty"` OAuthToken string `json:"oAuthToken,omitempty"` Timeout int `json:"timeout,omitempty"` BasePath string `json:"basePath,omitempty"` Host string `json:"host,omitempty"` Scheme string `json:"scheme,omitempty"` AccessToken string `json:"accessToken,omitempty"` DefaultHeader map[string]string `json:"defaultHeader,omitempty"` UserAgent string `json:"userAgent,omitempty"` APIClient APIClient `json:"APIClient,omitempty"` // contains filtered or unexported fields }
func NewConfiguration ¶
func NewConfiguration() *Configuration
func (*Configuration) AddDefaultHeader ¶
func (c *Configuration) AddDefaultHeader(key string, value string)
func (*Configuration) GenDefaultHeaders ¶
func (c *Configuration) GenDefaultHeaders() map[string]string
func (*Configuration) GetAPIKeyWithPrefix ¶
func (c *Configuration) GetAPIKeyWithPrefix(APIKeyIdentifier string) string
func (*Configuration) GetBasicAuthEncodedString ¶
func (c *Configuration) GetBasicAuthEncodedString() string
func (*Configuration) GetDebug ¶
func (c *Configuration) GetDebug() bool
func (*Configuration) SetDebug ¶
func (c *Configuration) SetDebug(enable bool)
type DefaultMessages ¶
type DefaultMessages struct { Game Game `json:"game,omitempty"` // Default message when hosting a game. DefaultHost string `json:"default_host,omitempty"` // Default message when waiting for someone else to host a game. DefaultWait string `json:"default_wait,omitempty"` // String to use instead of 'is hosting' when showing in hosting lists. IsHosting string `json:"is_hosting,omitempty"` // String to use instead of 'playing vs' when showing in hosting lists. IsPlaying string `json:"is_playing,omitempty"` }
type Delta ¶
type Delta struct { IPPort []string `json:"ip,omitempty"` IPv4 []string `json:"ipv4,omitempty"` IPv6 []string `json:"ipv6,omitempty"` Port []uint16 `json:"port,omitempty"` Challonge *ChallongeDelta `json:"challonge,omitempty"` StaticIP []uint8 `json:"ip_lock,omitempty"` Password []string `json:"password,omitempty"` JoinNotify []uint8 `json:"join_notify,omitempty"` Gender []string `json:"preferred_gender,omitempty"` Avatar []string `json:"avatar,omitempty"` Nick []string `json:"nick,omitempty"` PVsMsg []string `json:"playing_vs_message,omitempty"` HostMsg []string `json:"hosting_message,omitempty"` }
type Game ¶
type Game struct { // Unique identifier for a supported game Id int32 `json:"id,omitempty"` // Unique short-name identifier that can be used in urls. UrlShortName string `json:"url_short_name,omitempty"` // Name of the game. Name string `json:"name,omitempty"` // Name of the game according to Discord. DiscordName string `json:"discord_name,omitempty"` // Main URL for info on the game. Url string `json:"url,omitempty"` // Default port used by the game Port uint16 `json:"port,omitempty"` // API Entries APIs []APIEntry `json:"api_entries,omitempty"` // Protcols understood by the game Protocols []string `json:"protocols,omitempty"` }
type GameCheckInfo ¶
type GameCheckInfo struct { Address string `json:"address,omitempty"` Status string `json:"status,omitempty"` Version string `json:"version,omitempty"` Spectate int `json:"spectate,omitempty"` // one of y(es) n(o) or u(nknown) Opponent string `json:"opponent,omitempty"` Profiles []string `json:"profiles,omitempty"` Error string `json:"error,omitempty"` }
type GameCheckResult ¶
type GameCheckResult struct { Request string `json:"request,omitempty"` HostPort string `json:"hostport,omitempty"` Info GameCheckInfo `json:"result,omitempty"` Error string `json:"error,omitempty"` }
type GamesApi ¶
type GamesApi struct {
Configuration Configuration
}
func NewGamesApi ¶
func NewGamesApi() *GamesApi
func NewGamesApiWithBasePath ¶
type Host ¶
type Host struct { BaseInfo Waiter `json:"base_info,omitempty"` // Check History if requested Checks []*StatusCheckResult `json:"checks,omitempty"` // IPv4 the host is on. Ipv4 string `json:"ipv4,omitempty"` // IPv6 Address the host is on. Ipv6 string `json:"ipv6,omitempty"` // Port the host is on. Port uint16 `json:"port,omitempty"` // Whether the host can be spectated. Spectateable string `json:"spectateable,omitempty"` // Version of the game api being hosted. Version string `json:"version,omitempty"` // Privacy flags associated with this host. Flags []string `json:"flags,omitempty"` Opponent User `json:"opponent,omitempty"` // Whether the opponent joined privately. OpPrivate bool `json:"op_private,omitempty"` }
type HostList ¶
type HostList struct { Hosts []HosterStatus `json:"hosts,omitempty"` Waits []WaiterStatus `json:"waits,omitempty"` }
type HosterStatus ¶
type HosterStatus struct { Host Host `json:"host,omitempty"` Status StatusCheckResult `json:"status,omitempty"` }
type HostsApi ¶
type HostsApi struct {
Configuration Configuration
}
func NewHostsApi ¶
func NewHostsApi() *HostsApi
func NewHostsApiWithBasePath ¶
func (HostsApi) CheckHost ¶
func (a HostsApi) CheckHost(game string, ip net.IP, port int, retries uint8, full bool) (*StatusCheckResult, *APIResponse, error)
*
- Host check
- Check whether a given host is active or not *
- @param offset Offset the list of returned results by this amount. Default is zero.
- @param limit Number of items to retrieve. Default is 5, maximum is 100.
- @return *UserHistory
func (HostsApi) DeclareHost ¶
func (a HostsApi) DeclareHost(userId uint64, game, announcer string, message string, ip net.IP, port int) (*HosterStatus, *APIResponse, error)
*
- Post host
- This is used post that someone is hosting a game. *
func (HostsApi) DeclareWait ¶
func (a HostsApi) DeclareWait(userId uint64, game, announcer string, length time.Duration, message string) (*HosterStatus, *APIResponse, error)
*
- Post wait
func (HostsApi) GamesGameIdHostHostIdPost ¶
func (a HostsApi) GamesGameIdHostHostIdPost(gameId string, hostId string, checkInfo StatusUpdate) (*StatusCheckResult, *APIResponse, error)
*
- Hosts API
- The hosts endpoint returns information about games currently being hosted and known about by the system. *
- @param gameId Game to look for hosts under.
- @param status Status(es) of hosts to return. If not given, the default is Wait, Play, Relay.
- @param hoster Name or part of a name of a hoster.
- @param country Countries for a host.
- @return *HostList
func (HostsApi) GamesGameIdHostsGet ¶
func (a HostsApi) GamesGameIdHostsGet(gameId string, details string, status []string, hoster string, country []string) (*HostList, *APIResponse, error)
*
- Hosts API
- The hosts endpoint returns information about games currently being hosted and known about by the system. *
- @param gameId Game to look for hosts under.
- @param status Status(es) of hosts to return. If not given, the default is Wait, Play, Relay.
- @param hoster Name or part of a name of a hoster.
- @param country Countries for a host.
- @return *HostList
func (HostsApi) HistoryGet ¶
func (a HostsApi) HistoryGet(offset int32, limit int32) (*UserHistory, *APIResponse, error)
*
- User Activity
- The User Activity endpoint returns data about a user's hosts. *
- @param offset Offset the list of returned results by this amount. Default is zero.
- @param limit Number of items to retrieve. Default is 5, maximum is 100.
- @return *UserHistory
type Identity ¶
type Identity struct { // Latitude component of the location PlayerID uint64 `json:"player_id,omitempty"` Credential string `json:"credential,omitempty"` Created time.Time `json:"date,omitempty"` Nick string `json:"nick,omitempty"` AuthRealm Realm `json:"location,omitempty"` // Longitutde component of the location AuthTypes []string `json:"auth,omitempty"` }
type ModelError ¶
type StatusCheckResult ¶
type StatusCheckResult struct { // Check id Id uint64 `json:"id,omitempty"` // Current Status of this host. Status string `json:"status,omitempty"` // Is spectateable? CanSpec string `json:"can_spec"` // Confused version string; needs to be fixed Version string `json:"roll"` // Last time this was verified. LastCheck time.Time `json:"last_check,omitempty"` // First time of this status result. CheckDate time.Time `json:"check_date,omitempty"` // Profile name of player one, if known. P1Profile string `json:"p1Profile,omitempty"` // Profile name of player two, if known. P2Profile string `json:"p2Profile,omitempty"` }
type StatusUpdate ¶
type StatusUpdate struct { LastCheckId uint64 `json:"last_check_id"` Status string `json:"status"` OpponentAddr string `json:"opponent_ip,omitempty"` OpponentId uint64 `json:"opponent_id,omitempty"` CheckDate time.Time `json:"check_data"` NewVers *string `json:"vers,omitempty"` CanSpec *bool `json:"spec,omitempty"` Prof1Name *string `json:"p1_prof,omitempty"` Prof2Name *string `json:"p2_prof,omitempty"` }
type User ¶
type User struct { // Unique identifier for the user Id uint64 `json:"id,omitempty"` // Nickname for the user Nick string `json:"nick,omitempty"` Location Location `json:"location,omitempty"` // The most recently seen IPv4 for the user Ipv4 string `json:"ipv4,omitempty"` // The most recently seen IPv6 for the user Ipv6 string `json:"ipv6,omitempty"` // Static IP? StaticIP bool `json:"static_ip,omitempty"` // Priv level e.g. user/admin/super PrivLevel string `json:"privs,omitempty"` // User's preferred port to host on Port int `json:"preferred_port,omitempty"` // Preferred Gender for the user Gender string `json:"gender,omitempty"` // Whether the user will be named in host lists as an opponent Private bool `json:"private,omitempty"` // Want Join Notification ? JoinNotify bool `json:"join_notification,omitempty"` // Password for the user. HasPassword bool `json:"password_set,omitempty"` // Creation time for the user record. Created time.Time `json:"created,omitempty"` // Email address of the user. Email string `json:"email,omitempty"` // Avatar URL of the user. Picture string `json:"picture,omitempty"` // Known Identities for the user Credentials []*Identity `json:"identities,omitempty"` // Challonge Information ChallongeInfo []*ChallongeDetails `json:"challonge,omitempty"` DefaultMessages []DefaultMessages `json:"default_messages,omitempty"` }
type UserHistory ¶
type UsersApi ¶
type UsersApi struct {
Configuration Configuration
}
func NewUsersApi ¶
func NewUsersApi() *UsersApi
func NewUsersApiWithBasePath ¶
func (UsersApi) HistoryGet ¶
func (a UsersApi) HistoryGet(userId string, since, before *time.Time, seePrivate bool, limit int32) ([]Host, *APIResponse, error)
*
- User Activity
- The User Activity endpoint returns data about a user's hosts. *
- @param offset Offset the list of returned results by this amount. Default is zero.
- @param limit Number of items to retrieve. Default is 5, maximum is 100.
- @return Array of found Host objects.
func (UsersApi) MeGet ¶
func (a UsersApi) MeGet() (*User, *APIResponse, error)
*
- User Profile
- The User Profile endpoint returns information about the user that has authorized with the application. *
- @return *User
func (UsersApi) UpdateUser ¶
func (UsersApi) UserCreate ¶
func (UsersApi) UserGet ¶
func (a UsersApi) UserGet(userId string) (User, *APIResponse, error)
*
- Users API
- Grab information on a specific user. *
- @param userId A specific user-id or username to query.
- @return User
func (UsersApi) UsersGet ¶
func (a UsersApi) UsersGet(userId string, name string, country string) ([]User, *APIResponse, error)
*
- Users API
- The Users endpoint returns information about the Users of the system. The response includes the display name and other details about each user. Not all information is public for a given user. *
- @param userId A specific user-id or username to query.
- @param name Name or part of of a name of the user.
- @param country Country of the user.
- @return []User
func (UsersApi) UsersGetWithChallonge ¶
func (a UsersApi) UsersGetWithChallonge() ([]User, *APIResponse, error)
* func (a UsersApi) UsersGetWithChallonge() ([]User, *APIResponse, error) {
- Users API
- The Users endpoint returns information about the Users of the system. The response includes the display name and other details about each user. Not all information is public for a given user. *
- @return []User
type Waiter ¶
type Waiter struct { // Unique identifier for a given waiting host. Id uint64 `json:"id,omitempty"` User User `json:"user,omitempty"` // Hosting/waiting message. Message string `json:"message,omitempty"` // Name of the person involved. DisplayName string `json:"display_name,omitempty"` // Who this waiter joined, if known. JoinedID int64 `json:"joined_id,omitempty"` // Time when the host appeared. Started time.Time `json:"started,omitempty"` // How long this waiter will advertise until WaitUntil time.Time `json:"wait_until,omitempty"` // Whether this is a host or somebody waiting. IsHosting bool `json:"is_hosting,omitempty"` Game Game `json:"game,omitempty"` }
type WaiterStatus ¶
type WaiterStatus struct { Waiter Waiter `json:"waiter,omitempty"` Status StatusCheckResult `json:"status,omitempty"` }
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