Documentation ¶
Index ¶
- type Animation
- type Animator
- func (a *Animator) AddAnimation(anim Animation, name string)
- func (a *Animator) Draw(screen *ebiten.Image)
- func (a *Animator) Init(ImageFilepath string, frameSize basics.Vector2i, ...)
- func (a *Animator) IsAnimation(name string) bool
- func (a *Animator) IsLooping() bool
- func (a *Animator) SetAnimation(name string, queue bool)
- func (a *Animator) Update(position basics.Vector2f, deltaTime float64)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Animator ¶
type Animator struct {
// contains filtered or unexported fields
}
func (*Animator) AddAnimation ¶
func (*Animator) IsAnimation ¶
func (*Animator) SetAnimation ¶
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