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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Sprite ¶
type Sprite struct { Image *rl.Image `json:"-"` Texture rl.Texture2D `json:"-"` Name string `json:"name"` X int `json:"x"` Y int `json:"y"` Width int `json:"width,omitempty"` Height int `json:"height,omitempty"` Widths [3]int `json:"widths,omitempty"` Heights [3]int `json:"heights,omitempty"` Count int `json:"count"` Grid int `json:"grid"` Gap int `json:"gap,omitempty"` }
Sprite is the base struct for any sprite
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