unrealpb

package
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Published: Jun 21, 2024 License: Apache-2.0 Imports: 9 Imported by: 0

README

Why add a separate package for Unreal's proto

Both generated C++ code of channeld.proto and unreal_common.proto will have 'schemas' and 'file_default_instances' fields. If they exist in the same namespace (channeldpb), Unreal Engine will give compilation error. In order to work around this, we need to put each proto in an unique package/namespace.

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	MessageType_name = map[int32]string{
		0:   "INVALID",
		100: "LOW_LEVEL",
		101: "ANY",
		102: "RPC",
		103: "SPAWN",
		104: "DESTROY",
		107: "SYNC_NET_ID",
		201: "SERVER_PLAYER_SPAWNED",
		202: "SERVER_PLAYER_LEAVE",
	}
	MessageType_value = map[string]int32{
		"INVALID":               0,
		"LOW_LEVEL":             100,
		"ANY":                   101,
		"RPC":                   102,
		"SPAWN":                 103,
		"DESTROY":               104,
		"SYNC_NET_ID":           107,
		"SERVER_PLAYER_SPAWNED": 201,
		"SERVER_PLAYER_LEAVE":   202,
	}
)

Enum value maps for MessageType.

View Source
var (
	UnrealObjectType_name = map[int32]string{
		0: "UOT_Unknown",
		1: "UOT_GameState",
		2: "UOT_Actor",
		3: "UOT_Pawn",
		4: "UOT_Character",
		5: "UOT_PlayerState",
		6: "UOT_Controller",
		7: "UOT_PlayerController",
	}
	UnrealObjectType_value = map[string]int32{
		"UOT_Unknown":          0,
		"UOT_GameState":        1,
		"UOT_Actor":            2,
		"UOT_Pawn":             3,
		"UOT_Character":        4,
		"UOT_PlayerState":      5,
		"UOT_Controller":       6,
		"UOT_PlayerController": 7,
	}
)

Enum value maps for UnrealObjectType.

View Source
var File_unreal_common_proto protoreflect.FileDescriptor

Functions

This section is empty.

Types

type ActorComponentRef

type ActorComponentRef struct {
	Owner    *UnrealObjectRef `protobuf:"bytes,1,opt,name=owner,proto3,oneof" json:"owner,omitempty"`
	CompName *string          `protobuf:"bytes,2,opt,name=compName,proto3,oneof" json:"compName,omitempty"`
	// contains filtered or unexported fields
}

func (*ActorComponentRef) Descriptor deprecated

func (*ActorComponentRef) Descriptor() ([]byte, []int)

Deprecated: Use ActorComponentRef.ProtoReflect.Descriptor instead.

func (*ActorComponentRef) GetCompName

func (x *ActorComponentRef) GetCompName() string

func (*ActorComponentRef) GetOwner

func (x *ActorComponentRef) GetOwner() *UnrealObjectRef

func (*ActorComponentRef) ProtoMessage

func (*ActorComponentRef) ProtoMessage()

func (*ActorComponentRef) ProtoReflect

func (x *ActorComponentRef) ProtoReflect() protoreflect.Message

func (*ActorComponentRef) Reset

func (x *ActorComponentRef) Reset()

func (*ActorComponentRef) String

func (x *ActorComponentRef) String() string

type ActorComponentState

type ActorComponentState struct {

	// Marks that the state should be removed from the containing map
	Removed     bool    `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"`
	BIsActive   *bool   `protobuf:"varint,2,opt,name=bIsActive,proto3,oneof" json:"bIsActive,omitempty"`
	BReplicated *bool   `protobuf:"varint,3,opt,name=bReplicated,proto3,oneof" json:"bReplicated,omitempty"`
	CompName    *string `protobuf:"bytes,4,opt,name=compName,proto3,oneof" json:"compName,omitempty"`
	// contains filtered or unexported fields
}

func (*ActorComponentState) Descriptor deprecated

func (*ActorComponentState) Descriptor() ([]byte, []int)

Deprecated: Use ActorComponentState.ProtoReflect.Descriptor instead.

func (*ActorComponentState) GetBIsActive

func (x *ActorComponentState) GetBIsActive() bool

func (*ActorComponentState) GetBReplicated

func (x *ActorComponentState) GetBReplicated() bool

func (*ActorComponentState) GetCompName added in v0.7.0

func (x *ActorComponentState) GetCompName() string

func (*ActorComponentState) GetRemoved

func (x *ActorComponentState) GetRemoved() bool

func (*ActorComponentState) ProtoMessage

func (*ActorComponentState) ProtoMessage()

func (*ActorComponentState) ProtoReflect

func (x *ActorComponentState) ProtoReflect() protoreflect.Message

func (*ActorComponentState) Reset

func (x *ActorComponentState) Reset()

func (*ActorComponentState) String

func (x *ActorComponentState) String() string

type ActorComponentStates added in v0.7.0

type ActorComponentStates struct {
	States map[string]*ActorComponentState `` /* 153-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*ActorComponentStates) Descriptor deprecated added in v0.7.0

func (*ActorComponentStates) Descriptor() ([]byte, []int)

Deprecated: Use ActorComponentStates.ProtoReflect.Descriptor instead.

func (*ActorComponentStates) GetStates added in v0.7.0

func (x *ActorComponentStates) GetStates() map[string]*ActorComponentState

func (*ActorComponentStates) ProtoMessage added in v0.7.0

func (*ActorComponentStates) ProtoMessage()

func (*ActorComponentStates) ProtoReflect added in v0.7.0

func (x *ActorComponentStates) ProtoReflect() protoreflect.Message

func (*ActorComponentStates) Reset added in v0.7.0

func (x *ActorComponentStates) Reset()

func (*ActorComponentStates) String added in v0.7.0

func (x *ActorComponentStates) String() string

type ActorState

type ActorState struct {
	Removed               bool             `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"`
	OwningConnId          *uint32          `protobuf:"varint,2,opt,name=owningConnId,proto3,oneof" json:"owningConnId,omitempty"`
	BReplicateMovement    *bool            `protobuf:"varint,3,opt,name=bReplicateMovement,proto3,oneof" json:"bReplicateMovement,omitempty"`
	LocalRole             *uint32          `protobuf:"varint,4,opt,name=localRole,proto3,oneof" json:"localRole,omitempty"`
	RemoteRole            *uint32          `protobuf:"varint,5,opt,name=remoteRole,proto3,oneof" json:"remoteRole,omitempty"`
	Owner                 *UnrealObjectRef `protobuf:"bytes,6,opt,name=owner,proto3,oneof" json:"owner,omitempty"`
	BHidden               *bool            `protobuf:"varint,7,opt,name=bHidden,proto3,oneof" json:"bHidden,omitempty"`
	BTearOff              *bool            `protobuf:"varint,8,opt,name=bTearOff,proto3,oneof" json:"bTearOff,omitempty"`
	BCanBeDamaged         *bool            `protobuf:"varint,9,opt,name=bCanBeDamaged,proto3,oneof" json:"bCanBeDamaged,omitempty"`
	Instigator            *UnrealObjectRef `protobuf:"bytes,10,opt,name=instigator,proto3,oneof" json:"instigator,omitempty"`
	ReplicatedMovement    *FRepMovement    `protobuf:"bytes,11,opt,name=replicatedMovement,proto3,oneof" json:"replicatedMovement,omitempty"`
	AttachmentReplication *FRepAttachment  `protobuf:"bytes,12,opt,name=attachmentReplication,proto3,oneof" json:"attachmentReplication,omitempty"`
	// contains filtered or unexported fields
}

func (*ActorState) Descriptor deprecated

func (*ActorState) Descriptor() ([]byte, []int)

Deprecated: Use ActorState.ProtoReflect.Descriptor instead.

func (*ActorState) GetAttachmentReplication

func (x *ActorState) GetAttachmentReplication() *FRepAttachment

func (*ActorState) GetBCanBeDamaged

func (x *ActorState) GetBCanBeDamaged() bool

func (*ActorState) GetBHidden

func (x *ActorState) GetBHidden() bool

func (*ActorState) GetBReplicateMovement

func (x *ActorState) GetBReplicateMovement() bool

func (*ActorState) GetBTearOff

func (x *ActorState) GetBTearOff() bool

func (*ActorState) GetInstigator

func (x *ActorState) GetInstigator() *UnrealObjectRef

func (*ActorState) GetLocalRole

func (x *ActorState) GetLocalRole() uint32

func (*ActorState) GetOwner

func (x *ActorState) GetOwner() *UnrealObjectRef

func (*ActorState) GetOwningConnId

func (x *ActorState) GetOwningConnId() uint32

func (*ActorState) GetRemoteRole

func (x *ActorState) GetRemoteRole() uint32

func (*ActorState) GetRemoved

func (x *ActorState) GetRemoved() bool

func (*ActorState) GetReplicatedMovement

func (x *ActorState) GetReplicatedMovement() *FRepMovement

func (*ActorState) ProtoMessage

func (*ActorState) ProtoMessage()

func (*ActorState) ProtoReflect

func (x *ActorState) ProtoReflect() protoreflect.Message

func (*ActorState) Reset

func (x *ActorState) Reset()

func (*ActorState) String

func (x *ActorState) String() string

type AssetRef added in v0.7.0

type AssetRef struct {
	ObjectPath string `protobuf:"bytes,1,opt,name=objectPath,proto3" json:"objectPath,omitempty"`
	// contains filtered or unexported fields
}

func (*AssetRef) Descriptor deprecated added in v0.7.0

func (*AssetRef) Descriptor() ([]byte, []int)

Deprecated: Use AssetRef.ProtoReflect.Descriptor instead.

func (*AssetRef) GetObjectPath added in v0.7.0

func (x *AssetRef) GetObjectPath() string

func (*AssetRef) ProtoMessage added in v0.7.0

func (*AssetRef) ProtoMessage()

func (*AssetRef) ProtoReflect added in v0.7.0

func (x *AssetRef) ProtoReflect() protoreflect.Message

func (*AssetRef) Reset added in v0.7.0

func (x *AssetRef) Reset()

func (*AssetRef) String added in v0.7.0

func (x *AssetRef) String() string

type CharacterState

type CharacterState struct {
	RootMotion                         *FRepRootMotionMontage `protobuf:"bytes,2,opt,name=rootMotion,proto3,oneof" json:"rootMotion,omitempty"`
	BasedMovement                      *FBasedMovementInfo    `protobuf:"bytes,3,opt,name=basedMovement,proto3,oneof" json:"basedMovement,omitempty"`
	ServerLastTransformUpdateTimeStamp *float32               `` /* 129-byte string literal not displayed */
	MovementMode                       *uint32                `protobuf:"varint,5,opt,name=movementMode,proto3,oneof" json:"movementMode,omitempty"`
	BIsCrouched                        *bool                  `protobuf:"varint,6,opt,name=bIsCrouched,proto3,oneof" json:"bIsCrouched,omitempty"`
	BProxyIsJumpForceApplied           *bool                  `protobuf:"varint,7,opt,name=bProxyIsJumpForceApplied,proto3,oneof" json:"bProxyIsJumpForceApplied,omitempty"`
	AnimRootMotionTranslationScale     *float32               `protobuf:"fixed32,8,opt,name=animRootMotionTranslationScale,proto3,oneof" json:"animRootMotionTranslationScale,omitempty"`
	ReplayLastTransformUpdateTimeStamp *float32               `` /* 129-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*CharacterState) Descriptor deprecated

func (*CharacterState) Descriptor() ([]byte, []int)

Deprecated: Use CharacterState.ProtoReflect.Descriptor instead.

func (*CharacterState) GetAnimRootMotionTranslationScale

func (x *CharacterState) GetAnimRootMotionTranslationScale() float32

func (*CharacterState) GetBIsCrouched

func (x *CharacterState) GetBIsCrouched() bool

func (*CharacterState) GetBProxyIsJumpForceApplied

func (x *CharacterState) GetBProxyIsJumpForceApplied() bool

func (*CharacterState) GetBasedMovement

func (x *CharacterState) GetBasedMovement() *FBasedMovementInfo

func (*CharacterState) GetMovementMode

func (x *CharacterState) GetMovementMode() uint32

func (*CharacterState) GetReplayLastTransformUpdateTimeStamp

func (x *CharacterState) GetReplayLastTransformUpdateTimeStamp() float32

func (*CharacterState) GetRootMotion

func (x *CharacterState) GetRootMotion() *FRepRootMotionMontage

func (*CharacterState) GetServerLastTransformUpdateTimeStamp

func (x *CharacterState) GetServerLastTransformUpdateTimeStamp() float32

func (*CharacterState) ProtoMessage

func (*CharacterState) ProtoMessage()

func (*CharacterState) ProtoReflect

func (x *CharacterState) ProtoReflect() protoreflect.Message

func (*CharacterState) Reset

func (x *CharacterState) Reset()

func (*CharacterState) String

func (x *CharacterState) String() string

type Character_ClientMoveResponsePacked_Params

type Character_ClientMoveResponsePacked_Params struct {
	BitsNum    uint32 `protobuf:"varint,1,opt,name=bitsNum,proto3" json:"bitsNum,omitempty"`
	PackedBits []byte `protobuf:"bytes,2,opt,name=packedBits,proto3" json:"packedBits,omitempty"`
	// contains filtered or unexported fields
}

func (*Character_ClientMoveResponsePacked_Params) Descriptor deprecated

func (*Character_ClientMoveResponsePacked_Params) Descriptor() ([]byte, []int)

Deprecated: Use Character_ClientMoveResponsePacked_Params.ProtoReflect.Descriptor instead.

func (*Character_ClientMoveResponsePacked_Params) GetBitsNum

func (*Character_ClientMoveResponsePacked_Params) GetPackedBits

func (x *Character_ClientMoveResponsePacked_Params) GetPackedBits() []byte

func (*Character_ClientMoveResponsePacked_Params) ProtoMessage

func (*Character_ClientMoveResponsePacked_Params) ProtoReflect

func (*Character_ClientMoveResponsePacked_Params) Reset

func (*Character_ClientMoveResponsePacked_Params) String

type Character_ServerMovePacked_Params

type Character_ServerMovePacked_Params struct {
	BitsNum    uint32 `protobuf:"varint,1,opt,name=bitsNum,proto3" json:"bitsNum,omitempty"`
	PackedBits []byte `protobuf:"bytes,2,opt,name=packedBits,proto3" json:"packedBits,omitempty"`
	// contains filtered or unexported fields
}

func (*Character_ServerMovePacked_Params) Descriptor deprecated

func (*Character_ServerMovePacked_Params) Descriptor() ([]byte, []int)

Deprecated: Use Character_ServerMovePacked_Params.ProtoReflect.Descriptor instead.

func (*Character_ServerMovePacked_Params) GetBitsNum

func (x *Character_ServerMovePacked_Params) GetBitsNum() uint32

func (*Character_ServerMovePacked_Params) GetPackedBits

func (x *Character_ServerMovePacked_Params) GetPackedBits() []byte

func (*Character_ServerMovePacked_Params) ProtoMessage

func (*Character_ServerMovePacked_Params) ProtoMessage()

func (*Character_ServerMovePacked_Params) ProtoReflect

func (*Character_ServerMovePacked_Params) Reset

func (*Character_ServerMovePacked_Params) String

type ControllerState

type ControllerState struct {

	// APlayerState is an actor.
	PlayerState *UnrealObjectRef `protobuf:"bytes,2,opt,name=playerState,proto3" json:"playerState,omitempty"`
	Pawn        *UnrealObjectRef `protobuf:"bytes,3,opt,name=pawn,proto3" json:"pawn,omitempty"`
	// contains filtered or unexported fields
}

func (*ControllerState) Descriptor deprecated

func (*ControllerState) Descriptor() ([]byte, []int)

Deprecated: Use ControllerState.ProtoReflect.Descriptor instead.

func (*ControllerState) GetPawn

func (x *ControllerState) GetPawn() *UnrealObjectRef

func (*ControllerState) GetPlayerState

func (x *ControllerState) GetPlayerState() *UnrealObjectRef

func (*ControllerState) ProtoMessage

func (*ControllerState) ProtoMessage()

func (*ControllerState) ProtoReflect

func (x *ControllerState) ProtoReflect() protoreflect.Message

func (*ControllerState) Reset

func (x *ControllerState) Reset()

func (*ControllerState) String

func (x *ControllerState) String() string

type Controller_ClientSetLocation_Params

type Controller_ClientSetLocation_Params struct {
	NewLocation *FVector `protobuf:"bytes,1,opt,name=newLocation,proto3" json:"newLocation,omitempty"`
	NewRotation *FVector `protobuf:"bytes,2,opt,name=newRotation,proto3" json:"newRotation,omitempty"`
	// contains filtered or unexported fields
}

func (*Controller_ClientSetLocation_Params) Descriptor deprecated

func (*Controller_ClientSetLocation_Params) Descriptor() ([]byte, []int)

Deprecated: Use Controller_ClientSetLocation_Params.ProtoReflect.Descriptor instead.

func (*Controller_ClientSetLocation_Params) GetNewLocation

func (x *Controller_ClientSetLocation_Params) GetNewLocation() *FVector

func (*Controller_ClientSetLocation_Params) GetNewRotation

func (x *Controller_ClientSetLocation_Params) GetNewRotation() *FVector

func (*Controller_ClientSetLocation_Params) ProtoMessage

func (*Controller_ClientSetLocation_Params) ProtoMessage()

func (*Controller_ClientSetLocation_Params) ProtoReflect

func (*Controller_ClientSetLocation_Params) Reset

func (*Controller_ClientSetLocation_Params) String

type Controller_ClientSetRotation_Params

type Controller_ClientSetRotation_Params struct {
	NewRotation  *FVector `protobuf:"bytes,1,opt,name=newRotation,proto3" json:"newRotation,omitempty"`
	BResetCamera bool     `protobuf:"varint,2,opt,name=bResetCamera,proto3" json:"bResetCamera,omitempty"`
	// contains filtered or unexported fields
}

func (*Controller_ClientSetRotation_Params) Descriptor deprecated

func (*Controller_ClientSetRotation_Params) Descriptor() ([]byte, []int)

Deprecated: Use Controller_ClientSetRotation_Params.ProtoReflect.Descriptor instead.

func (*Controller_ClientSetRotation_Params) GetBResetCamera

func (x *Controller_ClientSetRotation_Params) GetBResetCamera() bool

func (*Controller_ClientSetRotation_Params) GetNewRotation

func (x *Controller_ClientSetRotation_Params) GetNewRotation() *FVector

func (*Controller_ClientSetRotation_Params) ProtoMessage

func (*Controller_ClientSetRotation_Params) ProtoMessage()

func (*Controller_ClientSetRotation_Params) ProtoReflect

func (*Controller_ClientSetRotation_Params) Reset

func (*Controller_ClientSetRotation_Params) String

type DestroyObjectMessage

type DestroyObjectMessage struct {
	NetId  uint32 `protobuf:"varint,1,opt,name=netId,proto3" json:"netId,omitempty"`
	Reason uint32 `protobuf:"varint,2,opt,name=reason,proto3" json:"reason,omitempty"`
	// contains filtered or unexported fields
}

func (*DestroyObjectMessage) Descriptor deprecated

func (*DestroyObjectMessage) Descriptor() ([]byte, []int)

Deprecated: Use DestroyObjectMessage.ProtoReflect.Descriptor instead.

func (*DestroyObjectMessage) GetNetId

func (x *DestroyObjectMessage) GetNetId() uint32

func (*DestroyObjectMessage) GetReason

func (x *DestroyObjectMessage) GetReason() uint32

func (*DestroyObjectMessage) ProtoMessage

func (*DestroyObjectMessage) ProtoMessage()

func (*DestroyObjectMessage) ProtoReflect

func (x *DestroyObjectMessage) ProtoReflect() protoreflect.Message

func (*DestroyObjectMessage) Reset

func (x *DestroyObjectMessage) Reset()

func (*DestroyObjectMessage) String

func (x *DestroyObjectMessage) String() string

type EntityChannelDataWithObjRef added in v0.6.0

type EntityChannelDataWithObjRef interface {
	GetObjRef() *UnrealObjectRef
}

Entity channel data should implement this interface

type FBasedMovementInfo

type FBasedMovementInfo struct {
	MovementBase            *ActorComponentRef `protobuf:"bytes,1,opt,name=movementBase,proto3,oneof" json:"movementBase,omitempty"`
	BoneName                *string            `protobuf:"bytes,2,opt,name=boneName,proto3,oneof" json:"boneName,omitempty"`
	Location                *FVector           `protobuf:"bytes,3,opt,name=location,proto3,oneof" json:"location,omitempty"`
	Rotation                *FVector           `protobuf:"bytes,4,opt,name=rotation,proto3,oneof" json:"rotation,omitempty"`
	BServerHasBaseComponent *bool              `protobuf:"varint,5,opt,name=bServerHasBaseComponent,proto3,oneof" json:"bServerHasBaseComponent,omitempty"`
	BRelativeRotation       *bool              `protobuf:"varint,6,opt,name=bRelativeRotation,proto3,oneof" json:"bRelativeRotation,omitempty"`
	BServerHasVelocity      *bool              `protobuf:"varint,7,opt,name=bServerHasVelocity,proto3,oneof" json:"bServerHasVelocity,omitempty"`
	// contains filtered or unexported fields
}

func (*FBasedMovementInfo) Descriptor deprecated

func (*FBasedMovementInfo) Descriptor() ([]byte, []int)

Deprecated: Use FBasedMovementInfo.ProtoReflect.Descriptor instead.

func (*FBasedMovementInfo) GetBRelativeRotation

func (x *FBasedMovementInfo) GetBRelativeRotation() bool

func (*FBasedMovementInfo) GetBServerHasBaseComponent

func (x *FBasedMovementInfo) GetBServerHasBaseComponent() bool

func (*FBasedMovementInfo) GetBServerHasVelocity

func (x *FBasedMovementInfo) GetBServerHasVelocity() bool

func (*FBasedMovementInfo) GetBoneName

func (x *FBasedMovementInfo) GetBoneName() string

func (*FBasedMovementInfo) GetLocation

func (x *FBasedMovementInfo) GetLocation() *FVector

func (*FBasedMovementInfo) GetMovementBase

func (x *FBasedMovementInfo) GetMovementBase() *ActorComponentRef

func (*FBasedMovementInfo) GetRotation

func (x *FBasedMovementInfo) GetRotation() *FVector

func (*FBasedMovementInfo) ProtoMessage

func (*FBasedMovementInfo) ProtoMessage()

func (*FBasedMovementInfo) ProtoReflect

func (x *FBasedMovementInfo) ProtoReflect() protoreflect.Message

func (*FBasedMovementInfo) Reset

func (x *FBasedMovementInfo) Reset()

func (*FBasedMovementInfo) String

func (x *FBasedMovementInfo) String() string

type FClientAdjustment

type FClientAdjustment struct {
	BAckGoodMove               *bool                   `protobuf:"varint,1,opt,name=bAckGoodMove,proto3,oneof" json:"bAckGoodMove,omitempty"`
	TimeStamp                  *float32                `protobuf:"fixed32,2,opt,name=timeStamp,proto3,oneof" json:"timeStamp,omitempty"`
	NewLoc                     *FVector                `protobuf:"bytes,3,opt,name=newLoc,proto3,oneof" json:"newLoc,omitempty"`
	NewVel                     *FVector                `protobuf:"bytes,4,opt,name=newVel,proto3,oneof" json:"newVel,omitempty"`
	NewRot                     *FVector                `protobuf:"bytes,5,opt,name=newRot,proto3,oneof" json:"newRot,omitempty"`
	NewBase                    *UnrealObjectRef        `protobuf:"bytes,6,opt,name=newBase,proto3,oneof" json:"newBase,omitempty"`
	NewBaseBoneName            *string                 `protobuf:"bytes,7,opt,name=newBaseBoneName,proto3,oneof" json:"newBaseBoneName,omitempty"`
	BBaseRelativePosition      *bool                   `protobuf:"varint,8,opt,name=bBaseRelativePosition,proto3,oneof" json:"bBaseRelativePosition,omitempty"`
	RootMotionSourceCorrection *FRootMotionSourceGroup `protobuf:"bytes,9,opt,name=rootMotionSourceCorrection,proto3,oneof" json:"rootMotionSourceCorrection,omitempty"`
	RootMotionRotation         *FVector                `protobuf:"bytes,10,opt,name=rootMotionRotation,proto3,oneof" json:"rootMotionRotation,omitempty"`
	MovementMode               *uint32                 `protobuf:"varint,11,opt,name=movementMode,proto3,oneof" json:"movementMode,omitempty"`
	// contains filtered or unexported fields
}

For customized FCharacterMoveResponseDataContainer::Serialize

func (*FClientAdjustment) Descriptor deprecated

func (*FClientAdjustment) Descriptor() ([]byte, []int)

Deprecated: Use FClientAdjustment.ProtoReflect.Descriptor instead.

func (*FClientAdjustment) GetBAckGoodMove

func (x *FClientAdjustment) GetBAckGoodMove() bool

func (*FClientAdjustment) GetBBaseRelativePosition

func (x *FClientAdjustment) GetBBaseRelativePosition() bool

func (*FClientAdjustment) GetMovementMode

func (x *FClientAdjustment) GetMovementMode() uint32

func (*FClientAdjustment) GetNewBase

func (x *FClientAdjustment) GetNewBase() *UnrealObjectRef

func (*FClientAdjustment) GetNewBaseBoneName

func (x *FClientAdjustment) GetNewBaseBoneName() string

func (*FClientAdjustment) GetNewLoc

func (x *FClientAdjustment) GetNewLoc() *FVector

func (*FClientAdjustment) GetNewRot

func (x *FClientAdjustment) GetNewRot() *FVector

func (*FClientAdjustment) GetNewVel

func (x *FClientAdjustment) GetNewVel() *FVector

func (*FClientAdjustment) GetRootMotionRotation

func (x *FClientAdjustment) GetRootMotionRotation() *FVector

func (*FClientAdjustment) GetRootMotionSourceCorrection

func (x *FClientAdjustment) GetRootMotionSourceCorrection() *FRootMotionSourceGroup

func (*FClientAdjustment) GetTimeStamp

func (x *FClientAdjustment) GetTimeStamp() float32

func (*FClientAdjustment) ProtoMessage

func (*FClientAdjustment) ProtoMessage()

func (*FClientAdjustment) ProtoReflect

func (x *FClientAdjustment) ProtoReflect() protoreflect.Message

func (*FClientAdjustment) Reset

func (x *FClientAdjustment) Reset()

func (*FClientAdjustment) String

func (x *FClientAdjustment) String() string

type FRepAttachment

type FRepAttachment struct {
	AttachParent    *UnrealObjectRef   `protobuf:"bytes,1,opt,name=attachParent,proto3,oneof" json:"attachParent,omitempty"`
	LocationOffset  *FVector           `protobuf:"bytes,2,opt,name=locationOffset,proto3,oneof" json:"locationOffset,omitempty"`
	RelativeScale   *FVector           `protobuf:"bytes,3,opt,name=relativeScale,proto3,oneof" json:"relativeScale,omitempty"`
	RotationOffset  *FVector           `protobuf:"bytes,4,opt,name=rotationOffset,proto3,oneof" json:"rotationOffset,omitempty"`
	AttachSocket    *string            `protobuf:"bytes,5,opt,name=attachSocket,proto3,oneof" json:"attachSocket,omitempty"`
	AttachComponent *ActorComponentRef `protobuf:"bytes,6,opt,name=attachComponent,proto3,oneof" json:"attachComponent,omitempty"`
	// contains filtered or unexported fields
}

func (*FRepAttachment) Descriptor deprecated

func (*FRepAttachment) Descriptor() ([]byte, []int)

Deprecated: Use FRepAttachment.ProtoReflect.Descriptor instead.

func (*FRepAttachment) GetAttachComponent

func (x *FRepAttachment) GetAttachComponent() *ActorComponentRef

func (*FRepAttachment) GetAttachParent

func (x *FRepAttachment) GetAttachParent() *UnrealObjectRef

func (*FRepAttachment) GetAttachSocket

func (x *FRepAttachment) GetAttachSocket() string

func (*FRepAttachment) GetLocationOffset

func (x *FRepAttachment) GetLocationOffset() *FVector

func (*FRepAttachment) GetRelativeScale

func (x *FRepAttachment) GetRelativeScale() *FVector

func (*FRepAttachment) GetRotationOffset

func (x *FRepAttachment) GetRotationOffset() *FVector

func (*FRepAttachment) ProtoMessage

func (*FRepAttachment) ProtoMessage()

func (*FRepAttachment) ProtoReflect

func (x *FRepAttachment) ProtoReflect() protoreflect.Message

func (*FRepAttachment) Reset

func (x *FRepAttachment) Reset()

func (*FRepAttachment) String

func (x *FRepAttachment) String() string

type FRepMovement

type FRepMovement struct {
	LinearVelocity        *FVector `protobuf:"bytes,1,opt,name=linearVelocity,proto3,oneof" json:"linearVelocity,omitempty"`
	AngularVelocity       *FVector `protobuf:"bytes,2,opt,name=angularVelocity,proto3,oneof" json:"angularVelocity,omitempty"`
	Location              *FVector `protobuf:"bytes,3,opt,name=location,proto3,oneof" json:"location,omitempty"`
	Rotation              *FVector `protobuf:"bytes,4,opt,name=rotation,proto3,oneof" json:"rotation,omitempty"`
	BSimulatedPhysicSleep *bool    `protobuf:"varint,5,opt,name=bSimulatedPhysicSleep,proto3,oneof" json:"bSimulatedPhysicSleep,omitempty"`
	BRepPhysics           *bool    `protobuf:"varint,6,opt,name=bRepPhysics,proto3,oneof" json:"bRepPhysics,omitempty"`
	// contains filtered or unexported fields
}

func (*FRepMovement) Descriptor deprecated

func (*FRepMovement) Descriptor() ([]byte, []int)

Deprecated: Use FRepMovement.ProtoReflect.Descriptor instead.

func (*FRepMovement) GetAngularVelocity

func (x *FRepMovement) GetAngularVelocity() *FVector

func (*FRepMovement) GetBRepPhysics

func (x *FRepMovement) GetBRepPhysics() bool

func (*FRepMovement) GetBSimulatedPhysicSleep

func (x *FRepMovement) GetBSimulatedPhysicSleep() bool

func (*FRepMovement) GetLinearVelocity

func (x *FRepMovement) GetLinearVelocity() *FVector

func (*FRepMovement) GetLocation

func (x *FRepMovement) GetLocation() *FVector

func (*FRepMovement) GetRotation

func (x *FRepMovement) GetRotation() *FVector

func (*FRepMovement) ProtoMessage

func (*FRepMovement) ProtoMessage()

func (*FRepMovement) ProtoReflect

func (x *FRepMovement) ProtoReflect() protoreflect.Message

func (*FRepMovement) Reset

func (x *FRepMovement) Reset()

func (*FRepMovement) String

func (x *FRepMovement) String() string

type FRepRootMotionMontage

type FRepRootMotionMontage struct {
	BIsActive               *bool                   `protobuf:"varint,1,opt,name=bIsActive,proto3,oneof" json:"bIsActive,omitempty"`
	AnimMontage             *UnrealObjectRef        `protobuf:"bytes,2,opt,name=animMontage,proto3,oneof" json:"animMontage,omitempty"`
	Position                *float32                `protobuf:"fixed32,3,opt,name=position,proto3,oneof" json:"position,omitempty"`
	Location                *FVector                `protobuf:"bytes,4,opt,name=location,proto3,oneof" json:"location,omitempty"`
	Rotation                *FVector                `protobuf:"bytes,5,opt,name=rotation,proto3,oneof" json:"rotation,omitempty"`
	MovementBase            *ActorComponentRef      `protobuf:"bytes,6,opt,name=movementBase,proto3,oneof" json:"movementBase,omitempty"`
	MovementBaseBoneName    *string                 `protobuf:"bytes,7,opt,name=movementBaseBoneName,proto3,oneof" json:"movementBaseBoneName,omitempty"`
	BRelativePosition       *bool                   `protobuf:"varint,8,opt,name=bRelativePosition,proto3,oneof" json:"bRelativePosition,omitempty"`
	BRelativeRotation       *bool                   `protobuf:"varint,9,opt,name=bRelativeRotation,proto3,oneof" json:"bRelativeRotation,omitempty"`
	AuthoritativeRootMotion *FRootMotionSourceGroup `protobuf:"bytes,10,opt,name=authoritativeRootMotion,proto3,oneof" json:"authoritativeRootMotion,omitempty"`
	Acceleration            *FVector                `protobuf:"bytes,11,opt,name=acceleration,proto3,oneof" json:"acceleration,omitempty"`
	LinearVelocity          *FVector                `protobuf:"bytes,12,opt,name=linearVelocity,proto3,oneof" json:"linearVelocity,omitempty"`
	// contains filtered or unexported fields
}

func (*FRepRootMotionMontage) Descriptor deprecated

func (*FRepRootMotionMontage) Descriptor() ([]byte, []int)

Deprecated: Use FRepRootMotionMontage.ProtoReflect.Descriptor instead.

func (*FRepRootMotionMontage) GetAcceleration

func (x *FRepRootMotionMontage) GetAcceleration() *FVector

func (*FRepRootMotionMontage) GetAnimMontage

func (x *FRepRootMotionMontage) GetAnimMontage() *UnrealObjectRef

func (*FRepRootMotionMontage) GetAuthoritativeRootMotion

func (x *FRepRootMotionMontage) GetAuthoritativeRootMotion() *FRootMotionSourceGroup

func (*FRepRootMotionMontage) GetBIsActive

func (x *FRepRootMotionMontage) GetBIsActive() bool

func (*FRepRootMotionMontage) GetBRelativePosition

func (x *FRepRootMotionMontage) GetBRelativePosition() bool

func (*FRepRootMotionMontage) GetBRelativeRotation

func (x *FRepRootMotionMontage) GetBRelativeRotation() bool

func (*FRepRootMotionMontage) GetLinearVelocity

func (x *FRepRootMotionMontage) GetLinearVelocity() *FVector

func (*FRepRootMotionMontage) GetLocation

func (x *FRepRootMotionMontage) GetLocation() *FVector

func (*FRepRootMotionMontage) GetMovementBase

func (x *FRepRootMotionMontage) GetMovementBase() *ActorComponentRef

func (*FRepRootMotionMontage) GetMovementBaseBoneName

func (x *FRepRootMotionMontage) GetMovementBaseBoneName() string

func (*FRepRootMotionMontage) GetPosition

func (x *FRepRootMotionMontage) GetPosition() float32

func (*FRepRootMotionMontage) GetRotation

func (x *FRepRootMotionMontage) GetRotation() *FVector

func (*FRepRootMotionMontage) ProtoMessage

func (*FRepRootMotionMontage) ProtoMessage()

func (*FRepRootMotionMontage) ProtoReflect

func (x *FRepRootMotionMontage) ProtoReflect() protoreflect.Message

func (*FRepRootMotionMontage) Reset

func (x *FRepRootMotionMontage) Reset()

func (*FRepRootMotionMontage) String

func (x *FRepRootMotionMontage) String() string

type FRootMotionSource

type FRootMotionSource struct {
	Priority                 *uint32                                              `protobuf:"varint,1,opt,name=priority,proto3,oneof" json:"priority,omitempty"`
	LocalId                  *uint32                                              `protobuf:"varint,2,opt,name=localId,proto3,oneof" json:"localId,omitempty"`
	AccumulatedMode          *uint32                                              `protobuf:"varint,3,opt,name=accumulatedMode,proto3,oneof" json:"accumulatedMode,omitempty"`
	InstanceName             *string                                              `protobuf:"bytes,4,opt,name=instanceName,proto3,oneof" json:"instanceName,omitempty"`
	StartTime                *float32                                             `protobuf:"fixed32,5,opt,name=startTime,proto3,oneof" json:"startTime,omitempty"`
	CurrentTime              *float32                                             `protobuf:"fixed32,6,opt,name=currentTime,proto3,oneof" json:"currentTime,omitempty"`
	PreviousTime             *float32                                             `protobuf:"fixed32,7,opt,name=previousTime,proto3,oneof" json:"previousTime,omitempty"`
	Duration                 *float32                                             `protobuf:"fixed32,8,opt,name=duration,proto3,oneof" json:"duration,omitempty"`
	Status                   *uint32                                              `protobuf:"varint,9,opt,name=status,proto3,oneof" json:"status,omitempty"`
	Settings                 *uint32                                              `protobuf:"varint,10,opt,name=settings,proto3,oneof" json:"settings,omitempty"`
	BInLocalSpace            *bool                                                `protobuf:"varint,11,opt,name=bInLocalSpace,proto3,oneof" json:"bInLocalSpace,omitempty"`
	BNeedsSimulatedCatchup   *bool                                                `protobuf:"varint,12,opt,name=bNeedsSimulatedCatchup,proto3,oneof" json:"bNeedsSimulatedCatchup,omitempty"`
	BSimulatedNeedsSmoothing *bool                                                `protobuf:"varint,13,opt,name=bSimulatedNeedsSmoothing,proto3,oneof" json:"bSimulatedNeedsSmoothing,omitempty"`
	BHasRootMotion           *bool                                                `protobuf:"varint,14,opt,name=bHasRootMotion,proto3,oneof" json:"bHasRootMotion,omitempty"`
	BlendWeight              *float32                                             `protobuf:"fixed32,15,opt,name=blendWeight,proto3,oneof" json:"blendWeight,omitempty"`
	FinishVelocityParams     *FRootMotionSource_FRootMotionFinishVelocitySettings `protobuf:"bytes,16,opt,name=finishVelocityParams,proto3,oneof" json:"finishVelocityParams,omitempty"`
	// contains filtered or unexported fields
}

func (*FRootMotionSource) Descriptor deprecated

func (*FRootMotionSource) Descriptor() ([]byte, []int)

Deprecated: Use FRootMotionSource.ProtoReflect.Descriptor instead.

func (*FRootMotionSource) GetAccumulatedMode

func (x *FRootMotionSource) GetAccumulatedMode() uint32

func (*FRootMotionSource) GetBHasRootMotion

func (x *FRootMotionSource) GetBHasRootMotion() bool

func (*FRootMotionSource) GetBInLocalSpace

func (x *FRootMotionSource) GetBInLocalSpace() bool

func (*FRootMotionSource) GetBNeedsSimulatedCatchup

func (x *FRootMotionSource) GetBNeedsSimulatedCatchup() bool

func (*FRootMotionSource) GetBSimulatedNeedsSmoothing

func (x *FRootMotionSource) GetBSimulatedNeedsSmoothing() bool

func (*FRootMotionSource) GetBlendWeight

func (x *FRootMotionSource) GetBlendWeight() float32

func (*FRootMotionSource) GetCurrentTime

func (x *FRootMotionSource) GetCurrentTime() float32

func (*FRootMotionSource) GetDuration

func (x *FRootMotionSource) GetDuration() float32

func (*FRootMotionSource) GetFinishVelocityParams

func (*FRootMotionSource) GetInstanceName

func (x *FRootMotionSource) GetInstanceName() string

func (*FRootMotionSource) GetLocalId

func (x *FRootMotionSource) GetLocalId() uint32

func (*FRootMotionSource) GetPreviousTime

func (x *FRootMotionSource) GetPreviousTime() float32

func (*FRootMotionSource) GetPriority

func (x *FRootMotionSource) GetPriority() uint32

func (*FRootMotionSource) GetSettings

func (x *FRootMotionSource) GetSettings() uint32

func (*FRootMotionSource) GetStartTime

func (x *FRootMotionSource) GetStartTime() float32

func (*FRootMotionSource) GetStatus

func (x *FRootMotionSource) GetStatus() uint32

func (*FRootMotionSource) ProtoMessage

func (*FRootMotionSource) ProtoMessage()

func (*FRootMotionSource) ProtoReflect

func (x *FRootMotionSource) ProtoReflect() protoreflect.Message

func (*FRootMotionSource) Reset

func (x *FRootMotionSource) Reset()

func (*FRootMotionSource) String

func (x *FRootMotionSource) String() string

type FRootMotionSourceGroup

type FRootMotionSourceGroup struct {
	RootMotionSources                        []*FRootMotionSource `protobuf:"bytes,1,rep,name=rootMotionSources,proto3" json:"rootMotionSources,omitempty"`
	PendingAddRootMotionSources              []*FRootMotionSource `protobuf:"bytes,2,rep,name=pendingAddRootMotionSources,proto3" json:"pendingAddRootMotionSources,omitempty"`
	BHasAdditiveSources                      *bool                `protobuf:"varint,3,opt,name=bHasAdditiveSources,proto3,oneof" json:"bHasAdditiveSources,omitempty"`
	BHasOverrideSources                      *bool                `protobuf:"varint,4,opt,name=bHasOverrideSources,proto3,oneof" json:"bHasOverrideSources,omitempty"`
	BHasOverrideSourcesWithIgnoreZAccumulate *bool                `` /* 140-byte string literal not displayed */
	BIsAdditiveVelocityApplied               *bool                `protobuf:"varint,6,opt,name=bIsAdditiveVelocityApplied,proto3,oneof" json:"bIsAdditiveVelocityApplied,omitempty"`
	LastAccumulatedSettings                  *uint32              `protobuf:"varint,7,opt,name=lastAccumulatedSettings,proto3,oneof" json:"lastAccumulatedSettings,omitempty"`
	LastPreAdditiveVelocity                  *FVector             `protobuf:"bytes,8,opt,name=lastPreAdditiveVelocity,proto3,oneof" json:"lastPreAdditiveVelocity,omitempty"`
	// contains filtered or unexported fields
}

func (*FRootMotionSourceGroup) Descriptor deprecated

func (*FRootMotionSourceGroup) Descriptor() ([]byte, []int)

Deprecated: Use FRootMotionSourceGroup.ProtoReflect.Descriptor instead.

func (*FRootMotionSourceGroup) GetBHasAdditiveSources

func (x *FRootMotionSourceGroup) GetBHasAdditiveSources() bool

func (*FRootMotionSourceGroup) GetBHasOverrideSources

func (x *FRootMotionSourceGroup) GetBHasOverrideSources() bool

func (*FRootMotionSourceGroup) GetBHasOverrideSourcesWithIgnoreZAccumulate

func (x *FRootMotionSourceGroup) GetBHasOverrideSourcesWithIgnoreZAccumulate() bool

func (*FRootMotionSourceGroup) GetBIsAdditiveVelocityApplied

func (x *FRootMotionSourceGroup) GetBIsAdditiveVelocityApplied() bool

func (*FRootMotionSourceGroup) GetLastAccumulatedSettings

func (x *FRootMotionSourceGroup) GetLastAccumulatedSettings() uint32

func (*FRootMotionSourceGroup) GetLastPreAdditiveVelocity

func (x *FRootMotionSourceGroup) GetLastPreAdditiveVelocity() *FVector

func (*FRootMotionSourceGroup) GetPendingAddRootMotionSources

func (x *FRootMotionSourceGroup) GetPendingAddRootMotionSources() []*FRootMotionSource

func (*FRootMotionSourceGroup) GetRootMotionSources

func (x *FRootMotionSourceGroup) GetRootMotionSources() []*FRootMotionSource

func (*FRootMotionSourceGroup) ProtoMessage

func (*FRootMotionSourceGroup) ProtoMessage()

func (*FRootMotionSourceGroup) ProtoReflect

func (x *FRootMotionSourceGroup) ProtoReflect() protoreflect.Message

func (*FRootMotionSourceGroup) Reset

func (x *FRootMotionSourceGroup) Reset()

func (*FRootMotionSourceGroup) String

func (x *FRootMotionSourceGroup) String() string

type FRootMotionSource_FRootMotionFinishVelocitySettings

type FRootMotionSource_FRootMotionFinishVelocitySettings struct {
	Mode          *uint32  `protobuf:"varint,1,opt,name=mode,proto3,oneof" json:"mode,omitempty"`
	SetVelocity   *FVector `protobuf:"bytes,2,opt,name=setVelocity,proto3,oneof" json:"setVelocity,omitempty"`
	ClampVelocity *float32 `protobuf:"fixed32,3,opt,name=clampVelocity,proto3,oneof" json:"clampVelocity,omitempty"`
	// contains filtered or unexported fields
}

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Descriptor deprecated

Deprecated: Use FRootMotionSource_FRootMotionFinishVelocitySettings.ProtoReflect.Descriptor instead.

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) GetClampVelocity

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) GetMode

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) GetSetVelocity

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoMessage

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoReflect

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Reset

func (*FRootMotionSource_FRootMotionFinishVelocitySettings) String

type FVector

type FVector struct {
	X *float32 `protobuf:"fixed32,1,opt,name=x,proto3,oneof" json:"x,omitempty"`
	Y *float32 `protobuf:"fixed32,2,opt,name=y,proto3,oneof" json:"y,omitempty"`
	Z *float32 `protobuf:"fixed32,3,opt,name=z,proto3,oneof" json:"z,omitempty"`
	// contains filtered or unexported fields
}

Maps to UE's FVector AND FRotator struct. For FRotator, x = pitch, y = yaw, z = roll

func (*FVector) Descriptor deprecated

func (*FVector) Descriptor() ([]byte, []int)

Deprecated: Use FVector.ProtoReflect.Descriptor instead.

func (*FVector) GetX

func (x *FVector) GetX() float32

func (*FVector) GetY

func (x *FVector) GetY() float32

func (*FVector) GetZ

func (x *FVector) GetZ() float32

func (*FVector) ProtoMessage

func (*FVector) ProtoMessage()

func (*FVector) ProtoReflect

func (x *FVector) ProtoReflect() protoreflect.Message

func (*FVector) Reset

func (x *FVector) Reset()

func (*FVector) String

func (x *FVector) String() string

func (*FVector) ToSpatialInfo added in v0.7.4

func (vec *FVector) ToSpatialInfo() *common.SpatialInfo

type GameStateBase

type GameStateBase struct {
	SpectatorClassName *string `protobuf:"bytes,2,opt,name=spectatorClassName,proto3,oneof" json:"spectatorClassName,omitempty"`
	GameModeClassName  *string `protobuf:"bytes,3,opt,name=gameModeClassName,proto3,oneof" json:"gameModeClassName,omitempty"`
	// Compatible with UE 5.2+
	ReplicatedWorldTimeSeconds *float64 `protobuf:"fixed64,4,opt,name=replicatedWorldTimeSeconds,proto3,oneof" json:"replicatedWorldTimeSeconds,omitempty"`
	BReplicatedHasBegunPlay    *bool    `protobuf:"varint,5,opt,name=bReplicatedHasBegunPlay,proto3,oneof" json:"bReplicatedHasBegunPlay,omitempty"`
	// contains filtered or unexported fields
}

func (*GameStateBase) Descriptor deprecated

func (*GameStateBase) Descriptor() ([]byte, []int)

Deprecated: Use GameStateBase.ProtoReflect.Descriptor instead.

func (*GameStateBase) GetBReplicatedHasBegunPlay

func (x *GameStateBase) GetBReplicatedHasBegunPlay() bool

func (*GameStateBase) GetGameModeClassName

func (x *GameStateBase) GetGameModeClassName() string

func (*GameStateBase) GetReplicatedWorldTimeSeconds

func (x *GameStateBase) GetReplicatedWorldTimeSeconds() float64

func (*GameStateBase) GetSpectatorClassName

func (x *GameStateBase) GetSpectatorClassName() string

func (*GameStateBase) ProtoMessage

func (*GameStateBase) ProtoMessage()

func (*GameStateBase) ProtoReflect

func (x *GameStateBase) ProtoReflect() protoreflect.Message

func (*GameStateBase) Reset

func (x *GameStateBase) Reset()

func (*GameStateBase) String

func (x *GameStateBase) String() string

type GetUnrealObjectRefMessage

type GetUnrealObjectRefMessage struct {
	NetGUID []uint32 `protobuf:"varint,1,rep,packed,name=netGUID,proto3" json:"netGUID,omitempty"`
	// contains filtered or unexported fields
}

func (*GetUnrealObjectRefMessage) Descriptor deprecated

func (*GetUnrealObjectRefMessage) Descriptor() ([]byte, []int)

Deprecated: Use GetUnrealObjectRefMessage.ProtoReflect.Descriptor instead.

func (*GetUnrealObjectRefMessage) GetNetGUID

func (x *GetUnrealObjectRefMessage) GetNetGUID() []uint32

func (*GetUnrealObjectRefMessage) ProtoMessage

func (*GetUnrealObjectRefMessage) ProtoMessage()

func (*GetUnrealObjectRefMessage) ProtoReflect

func (*GetUnrealObjectRefMessage) Reset

func (x *GetUnrealObjectRefMessage) Reset()

func (*GetUnrealObjectRefMessage) String

func (x *GetUnrealObjectRefMessage) String() string

type GetUnrealObjectRefResultMessage

type GetUnrealObjectRefResultMessage struct {
	ObjRef []*UnrealObjectRef `protobuf:"bytes,1,rep,name=objRef,proto3" json:"objRef,omitempty"`
	// contains filtered or unexported fields
}

func (*GetUnrealObjectRefResultMessage) Descriptor deprecated

func (*GetUnrealObjectRefResultMessage) Descriptor() ([]byte, []int)

Deprecated: Use GetUnrealObjectRefResultMessage.ProtoReflect.Descriptor instead.

func (*GetUnrealObjectRefResultMessage) GetObjRef

func (*GetUnrealObjectRefResultMessage) ProtoMessage

func (*GetUnrealObjectRefResultMessage) ProtoMessage()

func (*GetUnrealObjectRefResultMessage) ProtoReflect

func (*GetUnrealObjectRefResultMessage) Reset

func (*GetUnrealObjectRefResultMessage) String

type HandoverContext

type HandoverContext struct {
	Obj *UnrealObjectRef `protobuf:"bytes,1,opt,name=obj,proto3" json:"obj,omitempty"`
	// The client that owns the object. Only set for Pawns and PlayerControllers.
	ClientConnId *uint32 `protobuf:"varint,2,opt,name=clientConnId,proto3,oneof" json:"clientConnId,omitempty"`
	// contains filtered or unexported fields
}

func (*HandoverContext) Descriptor deprecated

func (*HandoverContext) Descriptor() ([]byte, []int)

Deprecated: Use HandoverContext.ProtoReflect.Descriptor instead.

func (*HandoverContext) GetClientConnId

func (x *HandoverContext) GetClientConnId() uint32

func (*HandoverContext) GetObj

func (x *HandoverContext) GetObj() *UnrealObjectRef

func (*HandoverContext) ProtoMessage

func (*HandoverContext) ProtoMessage()

func (*HandoverContext) ProtoReflect

func (x *HandoverContext) ProtoReflect() protoreflect.Message

func (*HandoverContext) Reset

func (x *HandoverContext) Reset()

func (*HandoverContext) String

func (x *HandoverContext) String() string

type HandoverData

type HandoverData struct {
	Context []*HandoverContext `protobuf:"bytes,1,rep,name=context,proto3" json:"context,omitempty"`
	// The channel data message that will be handed over to the destination channel.
	ChannelData *anypb.Any `protobuf:"bytes,2,opt,name=channelData,proto3,oneof" json:"channelData,omitempty"`
	// contains filtered or unexported fields
}

Wrapped in ChannelDataHandoverMessage.data Implements channeld.HandoverDataPayload

func (*HandoverData) ClearPayload

func (data *HandoverData) ClearPayload()

Implement channeld.HandoverDataWithPayload

func (*HandoverData) Descriptor deprecated

func (*HandoverData) Descriptor() ([]byte, []int)

Deprecated: Use HandoverData.ProtoReflect.Descriptor instead.

func (*HandoverData) GetChannelData

func (x *HandoverData) GetChannelData() *anypb.Any

func (*HandoverData) GetContext

func (x *HandoverData) GetContext() []*HandoverContext

func (*HandoverData) ProtoMessage

func (*HandoverData) ProtoMessage()

func (*HandoverData) ProtoReflect

func (x *HandoverData) ProtoReflect() protoreflect.Message

func (*HandoverData) Reset

func (x *HandoverData) Reset()

func (*HandoverData) String

func (x *HandoverData) String() string

type MessageType

type MessageType int32
const (
	MessageType_INVALID MessageType = 0
	// Used by LowLevelSend() in NetConnection/NetDriver.
	MessageType_LOW_LEVEL MessageType = 100
	// Used by ChanneldGameInstanceSubsystem to broadcast the ProtoMessageObject from server side. The message is packed as google::protobuf::any to support anonymous types.
	MessageType_ANY MessageType = 101
	// Used by ChanneldNetDriver to send/receive UE's native RPC.
	// See @RemoteFunctionMessage
	MessageType_RPC MessageType = 102
	// Used by UE servers to spawn objects on the client.
	// See @SpawnObjectMessage
	MessageType_SPAWN MessageType = 103
	// Used by UE servers to destroy objects on the client.
	// See @DestroyObjectMessage
	MessageType_DESTROY MessageType = 104
	// Used by the UE servers to sync the NetId of the static and well-known objects.
	MessageType_SYNC_NET_ID MessageType = 107
	// Deprecated
	MessageType_SERVER_PLAYER_SPAWNED MessageType = 201
	// Used by the Master server to broadcast the player leave (@UnsubscribedFromChannelResultMessage) to the spatial servers.
	MessageType_SERVER_PLAYER_LEAVE MessageType = 202
)

func (MessageType) Descriptor

func (MessageType) Enum

func (x MessageType) Enum() *MessageType

func (MessageType) EnumDescriptor deprecated

func (MessageType) EnumDescriptor() ([]byte, []int)

Deprecated: Use MessageType.Descriptor instead.

func (MessageType) Number

func (x MessageType) Number() protoreflect.EnumNumber

func (MessageType) String

func (x MessageType) String() string

func (MessageType) Type

type PawnState

type PawnState struct {
	PlayerState     *UnrealObjectRef `protobuf:"bytes,1,opt,name=playerState,proto3" json:"playerState,omitempty"`
	Controller      *UnrealObjectRef `protobuf:"bytes,2,opt,name=controller,proto3" json:"controller,omitempty"`
	RemoteViewPitch *uint32          `protobuf:"varint,3,opt,name=remoteViewPitch,proto3,oneof" json:"remoteViewPitch,omitempty"`
	// contains filtered or unexported fields
}

func (*PawnState) Descriptor deprecated

func (*PawnState) Descriptor() ([]byte, []int)

Deprecated: Use PawnState.ProtoReflect.Descriptor instead.

func (*PawnState) GetController

func (x *PawnState) GetController() *UnrealObjectRef

func (*PawnState) GetPlayerState

func (x *PawnState) GetPlayerState() *UnrealObjectRef

func (*PawnState) GetRemoteViewPitch

func (x *PawnState) GetRemoteViewPitch() uint32

func (*PawnState) ProtoMessage

func (*PawnState) ProtoMessage()

func (*PawnState) ProtoReflect

func (x *PawnState) ProtoReflect() protoreflect.Message

func (*PawnState) Reset

func (x *PawnState) Reset()

func (*PawnState) String

func (x *PawnState) String() string

type PlayerControllerState

type PlayerControllerState struct {
	TargetViewRotation *FVector `protobuf:"bytes,2,opt,name=targetViewRotation,proto3,oneof" json:"targetViewRotation,omitempty"`
	SpawnLocation      *FVector `protobuf:"bytes,3,opt,name=spawnLocation,proto3,oneof" json:"spawnLocation,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerControllerState) Descriptor deprecated

func (*PlayerControllerState) Descriptor() ([]byte, []int)

Deprecated: Use PlayerControllerState.ProtoReflect.Descriptor instead.

func (*PlayerControllerState) GetSpawnLocation

func (x *PlayerControllerState) GetSpawnLocation() *FVector

func (*PlayerControllerState) GetTargetViewRotation

func (x *PlayerControllerState) GetTargetViewRotation() *FVector

func (*PlayerControllerState) ProtoMessage

func (*PlayerControllerState) ProtoMessage()

func (*PlayerControllerState) ProtoReflect

func (x *PlayerControllerState) ProtoReflect() protoreflect.Message

func (*PlayerControllerState) Reset

func (x *PlayerControllerState) Reset()

func (*PlayerControllerState) String

func (x *PlayerControllerState) String() string

type PlayerController_ClientCapBandwidth_Params

type PlayerController_ClientCapBandwidth_Params struct {
	Cap int32 `protobuf:"varint,1,opt,name=cap,proto3" json:"cap,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientCapBandwidth_Params) Descriptor deprecated

Deprecated: Use PlayerController_ClientCapBandwidth_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientCapBandwidth_Params) GetCap

func (*PlayerController_ClientCapBandwidth_Params) ProtoMessage

func (*PlayerController_ClientCapBandwidth_Params) ProtoReflect

func (*PlayerController_ClientCapBandwidth_Params) Reset

func (*PlayerController_ClientCapBandwidth_Params) String

type PlayerController_ClientEnableNetworkVoice_Params

type PlayerController_ClientEnableNetworkVoice_Params struct {
	BEnable *bool `protobuf:"varint,1,opt,name=bEnable,proto3,oneof" json:"bEnable,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientEnableNetworkVoice_Params) Descriptor deprecated

Deprecated: Use PlayerController_ClientEnableNetworkVoice_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientEnableNetworkVoice_Params) GetBEnable

func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoMessage

func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoReflect

func (*PlayerController_ClientEnableNetworkVoice_Params) Reset

func (*PlayerController_ClientEnableNetworkVoice_Params) String

type PlayerController_ClientGotoState_Params

type PlayerController_ClientGotoState_Params struct {
	NewState string `protobuf:"bytes,1,opt,name=newState,proto3" json:"newState,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientGotoState_Params) Descriptor deprecated

func (*PlayerController_ClientGotoState_Params) Descriptor() ([]byte, []int)

Deprecated: Use PlayerController_ClientGotoState_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientGotoState_Params) GetNewState

func (*PlayerController_ClientGotoState_Params) ProtoMessage

func (*PlayerController_ClientGotoState_Params) ProtoReflect

func (*PlayerController_ClientGotoState_Params) Reset

func (*PlayerController_ClientGotoState_Params) String

type PlayerController_ClientReceiveLocalizedMessage_Params

type PlayerController_ClientReceiveLocalizedMessage_Params struct {
	Message              string           `protobuf:"bytes,1,opt,name=message,proto3" json:"message,omitempty"`
	Switch               int32            `protobuf:"varint,2,opt,name=switch,proto3" json:"switch,omitempty"`
	RelatedPlayerState_1 *UnrealObjectRef `protobuf:"bytes,3,opt,name=relatedPlayerState_1,json=relatedPlayerState1,proto3" json:"relatedPlayerState_1,omitempty"`
	RelatedPlayerState_2 *UnrealObjectRef `protobuf:"bytes,4,opt,name=relatedPlayerState_2,json=relatedPlayerState2,proto3" json:"relatedPlayerState_2,omitempty"`
	OptionalObject       *UnrealObjectRef `protobuf:"bytes,5,opt,name=optionalObject,proto3" json:"optionalObject,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientReceiveLocalizedMessage_Params) Descriptor deprecated

Deprecated: Use PlayerController_ClientReceiveLocalizedMessage_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetMessage

func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetOptionalObject

func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_1

func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_2

func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetSwitch

func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoMessage

func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoReflect

func (*PlayerController_ClientReceiveLocalizedMessage_Params) Reset

func (*PlayerController_ClientReceiveLocalizedMessage_Params) String

type PlayerController_ClientRestart_Params

type PlayerController_ClientRestart_Params struct {
	Pawn *UnrealObjectRef `protobuf:"bytes,1,opt,name=pawn,proto3" json:"pawn,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientRestart_Params) Descriptor deprecated

func (*PlayerController_ClientRestart_Params) Descriptor() ([]byte, []int)

Deprecated: Use PlayerController_ClientRestart_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientRestart_Params) GetPawn

func (*PlayerController_ClientRestart_Params) ProtoMessage

func (*PlayerController_ClientRestart_Params) ProtoMessage()

func (*PlayerController_ClientRestart_Params) ProtoReflect

func (*PlayerController_ClientRestart_Params) Reset

func (*PlayerController_ClientRestart_Params) String

type PlayerController_ClientRetryClientRestart_Params

type PlayerController_ClientRetryClientRestart_Params struct {
	Pawn *UnrealObjectRef `protobuf:"bytes,1,opt,name=pawn,proto3" json:"pawn,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientRetryClientRestart_Params) Descriptor deprecated

Deprecated: Use PlayerController_ClientRetryClientRestart_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientRetryClientRestart_Params) GetPawn

func (*PlayerController_ClientRetryClientRestart_Params) ProtoMessage

func (*PlayerController_ClientRetryClientRestart_Params) ProtoReflect

func (*PlayerController_ClientRetryClientRestart_Params) Reset

func (*PlayerController_ClientRetryClientRestart_Params) String

type PlayerController_ClientSetCameraMode_Params

type PlayerController_ClientSetCameraMode_Params struct {
	NewCamMode string `protobuf:"bytes,1,opt,name=newCamMode,proto3" json:"newCamMode,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientSetCameraMode_Params) Descriptor deprecated

Deprecated: Use PlayerController_ClientSetCameraMode_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientSetCameraMode_Params) GetNewCamMode

func (*PlayerController_ClientSetCameraMode_Params) ProtoMessage

func (*PlayerController_ClientSetCameraMode_Params) ProtoReflect

func (*PlayerController_ClientSetCameraMode_Params) Reset

func (*PlayerController_ClientSetCameraMode_Params) String

type PlayerController_ClientSetHUD_Params

type PlayerController_ClientSetHUD_Params struct {
	HudClassName *string `protobuf:"bytes,1,opt,name=hudClassName,proto3,oneof" json:"hudClassName,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientSetHUD_Params) Descriptor deprecated

func (*PlayerController_ClientSetHUD_Params) Descriptor() ([]byte, []int)

Deprecated: Use PlayerController_ClientSetHUD_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientSetHUD_Params) GetHudClassName

func (x *PlayerController_ClientSetHUD_Params) GetHudClassName() string

func (*PlayerController_ClientSetHUD_Params) ProtoMessage

func (*PlayerController_ClientSetHUD_Params) ProtoMessage()

func (*PlayerController_ClientSetHUD_Params) ProtoReflect

func (*PlayerController_ClientSetHUD_Params) Reset

func (*PlayerController_ClientSetHUD_Params) String

type PlayerController_ClientSetViewTarget_Params

type PlayerController_ClientSetViewTarget_Params struct {
	Actor         *UnrealObjectRef `protobuf:"bytes,1,opt,name=actor,proto3" json:"actor,omitempty"`
	BlendTime     float32          `protobuf:"fixed32,2,opt,name=blendTime,proto3" json:"blendTime,omitempty"`
	BlendFunction uint32           `protobuf:"varint,3,opt,name=blendFunction,proto3" json:"blendFunction,omitempty"`
	BlendExp      float32          `protobuf:"fixed32,4,opt,name=blendExp,proto3" json:"blendExp,omitempty"`
	BLockOutgoing bool             `protobuf:"varint,5,opt,name=bLockOutgoing,proto3" json:"bLockOutgoing,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ClientSetViewTarget_Params) Descriptor deprecated

Deprecated: Use PlayerController_ClientSetViewTarget_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ClientSetViewTarget_Params) GetActor

func (*PlayerController_ClientSetViewTarget_Params) GetBLockOutgoing

func (x *PlayerController_ClientSetViewTarget_Params) GetBLockOutgoing() bool

func (*PlayerController_ClientSetViewTarget_Params) GetBlendExp

func (*PlayerController_ClientSetViewTarget_Params) GetBlendFunction

func (*PlayerController_ClientSetViewTarget_Params) GetBlendTime

func (*PlayerController_ClientSetViewTarget_Params) ProtoMessage

func (*PlayerController_ClientSetViewTarget_Params) ProtoReflect

func (*PlayerController_ClientSetViewTarget_Params) Reset

func (*PlayerController_ClientSetViewTarget_Params) String

type PlayerController_ServerAcknowledgePossession_Params

type PlayerController_ServerAcknowledgePossession_Params struct {
	Pawn *UnrealObjectRef `protobuf:"bytes,1,opt,name=pawn,proto3" json:"pawn,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ServerAcknowledgePossession_Params) Descriptor deprecated

Deprecated: Use PlayerController_ServerAcknowledgePossession_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ServerAcknowledgePossession_Params) GetPawn

func (*PlayerController_ServerAcknowledgePossession_Params) ProtoMessage

func (*PlayerController_ServerAcknowledgePossession_Params) ProtoReflect

func (*PlayerController_ServerAcknowledgePossession_Params) Reset

func (*PlayerController_ServerAcknowledgePossession_Params) String

type PlayerController_ServerSetSpectatorLocation_Params

type PlayerController_ServerSetSpectatorLocation_Params struct {
	NewLoc *FVector `protobuf:"bytes,1,opt,name=newLoc,proto3" json:"newLoc,omitempty"`
	NewRot *FVector `protobuf:"bytes,2,opt,name=newRot,proto3" json:"newRot,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ServerSetSpectatorLocation_Params) Descriptor deprecated

Deprecated: Use PlayerController_ServerSetSpectatorLocation_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ServerSetSpectatorLocation_Params) GetNewLoc

func (*PlayerController_ServerSetSpectatorLocation_Params) GetNewRot

func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoMessage

func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoReflect

func (*PlayerController_ServerSetSpectatorLocation_Params) Reset

func (*PlayerController_ServerSetSpectatorLocation_Params) String

type PlayerController_ServerUpdateCamera_Params

type PlayerController_ServerUpdateCamera_Params struct {
	CamLoc         *FVector `protobuf:"bytes,1,opt,name=camLoc,proto3" json:"camLoc,omitempty"`
	CamPitchAndYaw int32    `protobuf:"varint,2,opt,name=camPitchAndYaw,proto3" json:"camPitchAndYaw,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerController_ServerUpdateCamera_Params) Descriptor deprecated

Deprecated: Use PlayerController_ServerUpdateCamera_Params.ProtoReflect.Descriptor instead.

func (*PlayerController_ServerUpdateCamera_Params) GetCamLoc

func (*PlayerController_ServerUpdateCamera_Params) GetCamPitchAndYaw

func (x *PlayerController_ServerUpdateCamera_Params) GetCamPitchAndYaw() int32

func (*PlayerController_ServerUpdateCamera_Params) ProtoMessage

func (*PlayerController_ServerUpdateCamera_Params) ProtoReflect

func (*PlayerController_ServerUpdateCamera_Params) Reset

func (*PlayerController_ServerUpdateCamera_Params) String

type PlayerState

type PlayerState struct {
	Score      *float32 `protobuf:"fixed32,2,opt,name=score,proto3,oneof" json:"score,omitempty"`
	PlayerId   *int32   `protobuf:"varint,3,opt,name=playerId,proto3,oneof" json:"playerId,omitempty"`
	Ping       *uint32  `protobuf:"varint,4,opt,name=ping,proto3,oneof" json:"ping,omitempty"`
	PlayerName *string  `protobuf:"bytes,5,opt,name=playerName,proto3,oneof" json:"playerName,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerState) Descriptor deprecated

func (*PlayerState) Descriptor() ([]byte, []int)

Deprecated: Use PlayerState.ProtoReflect.Descriptor instead.

func (*PlayerState) GetPing

func (x *PlayerState) GetPing() uint32

func (*PlayerState) GetPlayerId

func (x *PlayerState) GetPlayerId() int32

func (*PlayerState) GetPlayerName

func (x *PlayerState) GetPlayerName() string

func (*PlayerState) GetScore

func (x *PlayerState) GetScore() float32

func (*PlayerState) ProtoMessage

func (*PlayerState) ProtoMessage()

func (*PlayerState) ProtoReflect

func (x *PlayerState) ProtoReflect() protoreflect.Message

func (*PlayerState) Reset

func (x *PlayerState) Reset()

func (*PlayerState) String

func (x *PlayerState) String() string

type RemoteFunctionMessage

type RemoteFunctionMessage struct {
	TargetObj          *UnrealObjectRef `protobuf:"bytes,1,opt,name=targetObj,proto3" json:"targetObj,omitempty"`
	FunctionName       string           `protobuf:"bytes,2,opt,name=functionName,proto3" json:"functionName,omitempty"`
	ParamsPayload      []byte           `protobuf:"bytes,3,opt,name=paramsPayload,proto3" json:"paramsPayload,omitempty"`
	RedirectionCounter int32            `protobuf:"varint,4,opt,name=redirectionCounter,proto3" json:"redirectionCounter,omitempty"`
	SubObjectPath      string           `protobuf:"bytes,5,opt,name=subObjectPath,proto3" json:"subObjectPath,omitempty"`
	// contains filtered or unexported fields
}

func (*RemoteFunctionMessage) Descriptor deprecated

func (*RemoteFunctionMessage) Descriptor() ([]byte, []int)

Deprecated: Use RemoteFunctionMessage.ProtoReflect.Descriptor instead.

func (*RemoteFunctionMessage) GetFunctionName

func (x *RemoteFunctionMessage) GetFunctionName() string

func (*RemoteFunctionMessage) GetParamsPayload

func (x *RemoteFunctionMessage) GetParamsPayload() []byte

func (*RemoteFunctionMessage) GetRedirectionCounter added in v0.6.0

func (x *RemoteFunctionMessage) GetRedirectionCounter() int32

func (*RemoteFunctionMessage) GetSubObjectPath added in v0.7.0

func (x *RemoteFunctionMessage) GetSubObjectPath() string

func (*RemoteFunctionMessage) GetTargetObj

func (x *RemoteFunctionMessage) GetTargetObj() *UnrealObjectRef

func (*RemoteFunctionMessage) ProtoMessage

func (*RemoteFunctionMessage) ProtoMessage()

func (*RemoteFunctionMessage) ProtoReflect

func (x *RemoteFunctionMessage) ProtoReflect() protoreflect.Message

func (*RemoteFunctionMessage) Reset

func (x *RemoteFunctionMessage) Reset()

func (*RemoteFunctionMessage) String

func (x *RemoteFunctionMessage) String() string

type SceneComponentState

type SceneComponentState struct {
	Removed                         bool                 `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"`
	BAbsoluteLocation               *bool                `protobuf:"varint,2,opt,name=bAbsoluteLocation,proto3,oneof" json:"bAbsoluteLocation,omitempty"`
	BAbsoluteRotation               *bool                `protobuf:"varint,3,opt,name=bAbsoluteRotation,proto3,oneof" json:"bAbsoluteRotation,omitempty"`
	BAbsoluteScale                  *bool                `protobuf:"varint,4,opt,name=bAbsoluteScale,proto3,oneof" json:"bAbsoluteScale,omitempty"`
	BVisible                        *bool                `protobuf:"varint,5,opt,name=bVisible,proto3,oneof" json:"bVisible,omitempty"`
	BShouldBeAttached               *bool                `protobuf:"varint,6,opt,name=bShouldBeAttached,proto3,oneof" json:"bShouldBeAttached,omitempty"`
	BShouldSnapLocationWhenAttached *bool                `protobuf:"varint,7,opt,name=bShouldSnapLocationWhenAttached,proto3,oneof" json:"bShouldSnapLocationWhenAttached,omitempty"`
	BShouldSnapRotationWhenAttached *bool                `protobuf:"varint,8,opt,name=bShouldSnapRotationWhenAttached,proto3,oneof" json:"bShouldSnapRotationWhenAttached,omitempty"`
	AttachParent                    *ActorComponentRef   `protobuf:"bytes,9,opt,name=attachParent,proto3,oneof" json:"attachParent,omitempty"`
	AttachChildren                  []*ActorComponentRef `protobuf:"bytes,10,rep,name=attachChildren,proto3" json:"attachChildren,omitempty"`
	AttachSocketName                *string              `protobuf:"bytes,11,opt,name=attachSocketName,proto3,oneof" json:"attachSocketName,omitempty"`
	RelativeLocation                *FVector             `protobuf:"bytes,12,opt,name=relativeLocation,proto3,oneof" json:"relativeLocation,omitempty"`
	RelativeRotation                *FVector             `protobuf:"bytes,13,opt,name=relativeRotation,proto3,oneof" json:"relativeRotation,omitempty"`
	RelativeScale                   *FVector             `protobuf:"bytes,14,opt,name=relativeScale,proto3,oneof" json:"relativeScale,omitempty"`
	// contains filtered or unexported fields
}

func (*SceneComponentState) Descriptor deprecated

func (*SceneComponentState) Descriptor() ([]byte, []int)

Deprecated: Use SceneComponentState.ProtoReflect.Descriptor instead.

func (*SceneComponentState) GetAttachChildren

func (x *SceneComponentState) GetAttachChildren() []*ActorComponentRef

func (*SceneComponentState) GetAttachParent

func (x *SceneComponentState) GetAttachParent() *ActorComponentRef

func (*SceneComponentState) GetAttachSocketName

func (x *SceneComponentState) GetAttachSocketName() string

func (*SceneComponentState) GetBAbsoluteLocation

func (x *SceneComponentState) GetBAbsoluteLocation() bool

func (*SceneComponentState) GetBAbsoluteRotation

func (x *SceneComponentState) GetBAbsoluteRotation() bool

func (*SceneComponentState) GetBAbsoluteScale

func (x *SceneComponentState) GetBAbsoluteScale() bool

func (*SceneComponentState) GetBShouldBeAttached

func (x *SceneComponentState) GetBShouldBeAttached() bool

func (*SceneComponentState) GetBShouldSnapLocationWhenAttached

func (x *SceneComponentState) GetBShouldSnapLocationWhenAttached() bool

func (*SceneComponentState) GetBShouldSnapRotationWhenAttached

func (x *SceneComponentState) GetBShouldSnapRotationWhenAttached() bool

func (*SceneComponentState) GetBVisible

func (x *SceneComponentState) GetBVisible() bool

func (*SceneComponentState) GetRelativeLocation

func (x *SceneComponentState) GetRelativeLocation() *FVector

func (*SceneComponentState) GetRelativeRotation

func (x *SceneComponentState) GetRelativeRotation() *FVector

func (*SceneComponentState) GetRelativeScale

func (x *SceneComponentState) GetRelativeScale() *FVector

func (*SceneComponentState) GetRemoved

func (x *SceneComponentState) GetRemoved() bool

func (*SceneComponentState) ProtoMessage

func (*SceneComponentState) ProtoMessage()

func (*SceneComponentState) ProtoReflect

func (x *SceneComponentState) ProtoReflect() protoreflect.Message

func (*SceneComponentState) Reset

func (x *SceneComponentState) Reset()

func (*SceneComponentState) String

func (x *SceneComponentState) String() string

type SpatialChannelData added in v0.6.0

type SpatialChannelData struct {
	Entities map[uint32]*SpatialEntityState `` /* 158-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*SpatialChannelData) AddEntity added in v0.6.0

func (dst *SpatialChannelData) AddEntity(entityId channeld.EntityId, msg common.Message) error

Implement channeld.SpatialChannelDataUpdater

func (*SpatialChannelData) Descriptor deprecated added in v0.6.0

func (*SpatialChannelData) Descriptor() ([]byte, []int)

Deprecated: Use SpatialChannelData.ProtoReflect.Descriptor instead.

func (*SpatialChannelData) GetEntities added in v0.6.0

func (x *SpatialChannelData) GetEntities() map[uint32]*SpatialEntityState

func (*SpatialChannelData) Init added in v0.6.0

func (data *SpatialChannelData) Init() error

Implement channeld.ChannelDataInitializer

func (*SpatialChannelData) Merge added in v0.6.0

Implement channeld.MergeableChannelData

func (*SpatialChannelData) ProtoMessage added in v0.6.0

func (*SpatialChannelData) ProtoMessage()

func (*SpatialChannelData) ProtoReflect added in v0.6.0

func (x *SpatialChannelData) ProtoReflect() protoreflect.Message

func (*SpatialChannelData) RemoveEntity added in v0.6.0

func (dst *SpatialChannelData) RemoveEntity(entityId channeld.EntityId) error

func (*SpatialChannelData) Reset added in v0.6.0

func (x *SpatialChannelData) Reset()

func (*SpatialChannelData) String added in v0.6.0

func (x *SpatialChannelData) String() string

type SpatialEntityState added in v0.6.0

type SpatialEntityState struct {
	ObjRef  *UnrealObjectRef `protobuf:"bytes,1,opt,name=objRef,proto3" json:"objRef,omitempty"`
	Removed bool             `protobuf:"varint,2,opt,name=removed,proto3" json:"removed,omitempty"`
	// Full entity channel data. For cross-server handover only.
	EntityData *anypb.Any `protobuf:"bytes,3,opt,name=entityData,proto3,oneof" json:"entityData,omitempty"`
	// contains filtered or unexported fields
}

func (*SpatialEntityState) Descriptor deprecated added in v0.6.0

func (*SpatialEntityState) Descriptor() ([]byte, []int)

Deprecated: Use SpatialEntityState.ProtoReflect.Descriptor instead.

func (*SpatialEntityState) GetEntityData added in v0.6.0

func (x *SpatialEntityState) GetEntityData() *anypb.Any

func (*SpatialEntityState) GetObjRef added in v0.6.0

func (x *SpatialEntityState) GetObjRef() *UnrealObjectRef

func (*SpatialEntityState) GetRemoved added in v0.6.0

func (x *SpatialEntityState) GetRemoved() bool

func (*SpatialEntityState) ProtoMessage added in v0.6.0

func (*SpatialEntityState) ProtoMessage()

func (*SpatialEntityState) ProtoReflect added in v0.6.0

func (x *SpatialEntityState) ProtoReflect() protoreflect.Message

func (*SpatialEntityState) Reset added in v0.6.0

func (x *SpatialEntityState) Reset()

func (*SpatialEntityState) String added in v0.6.0

func (x *SpatialEntityState) String() string

type SpawnObjectMessage

type SpawnObjectMessage struct {
	Obj       *UnrealObjectRef `protobuf:"bytes,1,opt,name=obj,proto3" json:"obj,omitempty"`
	ChannelId *uint32          `protobuf:"varint,2,opt,name=channelId,proto3,oneof" json:"channelId,omitempty"`
	LocalRole *uint32          `protobuf:"varint,3,opt,name=localRole,proto3,oneof" json:"localRole,omitempty"`
	// optional uint32 owningConnId = 4;
	// Only used by the spatial channel
	Location *FVector `protobuf:"bytes,5,opt,name=location,proto3,oneof" json:"location,omitempty"`
	// contains filtered or unexported fields
}

func (*SpawnObjectMessage) Descriptor deprecated

func (*SpawnObjectMessage) Descriptor() ([]byte, []int)

Deprecated: Use SpawnObjectMessage.ProtoReflect.Descriptor instead.

func (*SpawnObjectMessage) GetChannelId

func (x *SpawnObjectMessage) GetChannelId() uint32

func (*SpawnObjectMessage) GetLocalRole

func (x *SpawnObjectMessage) GetLocalRole() uint32

func (*SpawnObjectMessage) GetLocation

func (x *SpawnObjectMessage) GetLocation() *FVector

func (*SpawnObjectMessage) GetObj

func (x *SpawnObjectMessage) GetObj() *UnrealObjectRef

func (*SpawnObjectMessage) ProtoMessage

func (*SpawnObjectMessage) ProtoMessage()

func (*SpawnObjectMessage) ProtoReflect

func (x *SpawnObjectMessage) ProtoReflect() protoreflect.Message

func (*SpawnObjectMessage) Reset

func (x *SpawnObjectMessage) Reset()

func (*SpawnObjectMessage) String

func (x *SpawnObjectMessage) String() string

type StaticMeshComponentState added in v0.7.0

type StaticMeshComponentState struct {
	Removed    bool      `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"`
	StaticMesh *AssetRef `protobuf:"bytes,2,opt,name=staticMesh,proto3" json:"staticMesh,omitempty"`
	// contains filtered or unexported fields
}

func (*StaticMeshComponentState) Descriptor deprecated added in v0.7.0

func (*StaticMeshComponentState) Descriptor() ([]byte, []int)

Deprecated: Use StaticMeshComponentState.ProtoReflect.Descriptor instead.

func (*StaticMeshComponentState) GetRemoved added in v0.7.0

func (x *StaticMeshComponentState) GetRemoved() bool

func (*StaticMeshComponentState) GetStaticMesh added in v0.7.0

func (x *StaticMeshComponentState) GetStaticMesh() *AssetRef

func (*StaticMeshComponentState) ProtoMessage added in v0.7.0

func (*StaticMeshComponentState) ProtoMessage()

func (*StaticMeshComponentState) ProtoReflect added in v0.7.0

func (x *StaticMeshComponentState) ProtoReflect() protoreflect.Message

func (*StaticMeshComponentState) Reset added in v0.7.0

func (x *StaticMeshComponentState) Reset()

func (*StaticMeshComponentState) String added in v0.7.0

func (x *StaticMeshComponentState) String() string

type SyncNetIdMessage added in v0.6.0

type SyncNetIdMessage struct {
	NetIdPaths []*SyncNetIdMessage_NetIdPath `protobuf:"bytes,1,rep,name=netIdPaths,proto3" json:"netIdPaths,omitempty"`
	// contains filtered or unexported fields
}

func (*SyncNetIdMessage) Descriptor deprecated added in v0.6.0

func (*SyncNetIdMessage) Descriptor() ([]byte, []int)

Deprecated: Use SyncNetIdMessage.ProtoReflect.Descriptor instead.

func (*SyncNetIdMessage) GetNetIdPaths added in v0.6.0

func (x *SyncNetIdMessage) GetNetIdPaths() []*SyncNetIdMessage_NetIdPath

func (*SyncNetIdMessage) ProtoMessage added in v0.6.0

func (*SyncNetIdMessage) ProtoMessage()

func (*SyncNetIdMessage) ProtoReflect added in v0.6.0

func (x *SyncNetIdMessage) ProtoReflect() protoreflect.Message

func (*SyncNetIdMessage) Reset added in v0.6.0

func (x *SyncNetIdMessage) Reset()

func (*SyncNetIdMessage) String added in v0.6.0

func (x *SyncNetIdMessage) String() string

type SyncNetIdMessage_NetIdPath added in v0.6.0

type SyncNetIdMessage_NetIdPath struct {
	NetId      uint32  `protobuf:"varint,1,opt,name=netId,proto3" json:"netId,omitempty"`
	Path       string  `protobuf:"bytes,2,opt,name=path,proto3" json:"path,omitempty"`
	OuterNetId *uint32 `protobuf:"varint,3,opt,name=outerNetId,proto3,oneof" json:"outerNetId,omitempty"`
	// contains filtered or unexported fields
}

func (*SyncNetIdMessage_NetIdPath) Descriptor deprecated added in v0.6.0

func (*SyncNetIdMessage_NetIdPath) Descriptor() ([]byte, []int)

Deprecated: Use SyncNetIdMessage_NetIdPath.ProtoReflect.Descriptor instead.

func (*SyncNetIdMessage_NetIdPath) GetNetId added in v0.6.0

func (x *SyncNetIdMessage_NetIdPath) GetNetId() uint32

func (*SyncNetIdMessage_NetIdPath) GetOuterNetId added in v0.7.3

func (x *SyncNetIdMessage_NetIdPath) GetOuterNetId() uint32

func (*SyncNetIdMessage_NetIdPath) GetPath added in v0.6.0

func (x *SyncNetIdMessage_NetIdPath) GetPath() string

func (*SyncNetIdMessage_NetIdPath) ProtoMessage added in v0.6.0

func (*SyncNetIdMessage_NetIdPath) ProtoMessage()

func (*SyncNetIdMessage_NetIdPath) ProtoReflect added in v0.6.0

func (*SyncNetIdMessage_NetIdPath) Reset added in v0.6.0

func (x *SyncNetIdMessage_NetIdPath) Reset()

func (*SyncNetIdMessage_NetIdPath) String added in v0.6.0

func (x *SyncNetIdMessage_NetIdPath) String() string

type UnrealObjectRef

type UnrealObjectRef struct {
	NetGUID      *uint32                             `protobuf:"varint,1,opt,name=netGUID,proto3,oneof" json:"netGUID,omitempty"`
	Context      []*UnrealObjectRef_GuidCachedObject `protobuf:"bytes,2,rep,name=context,proto3" json:"context,omitempty"`
	NetGUIDBunch []byte                              `protobuf:"bytes,3,opt,name=netGUIDBunch,proto3,oneof" json:"netGUIDBunch,omitempty"`
	BunchBitsNum *uint32                             `protobuf:"varint,4,opt,name=bunchBitsNum,proto3,oneof" json:"bunchBitsNum,omitempty"`
	// optional uint32 objType = 5;
	ClassPath    *string `protobuf:"bytes,6,opt,name=classPath,proto3,oneof" json:"classPath,omitempty"`
	OwningConnId *uint32 `protobuf:"varint,7,opt,name=owningConnId,proto3,oneof" json:"owningConnId,omitempty"`
	// contains filtered or unexported fields
}

func (*UnrealObjectRef) Descriptor deprecated

func (*UnrealObjectRef) Descriptor() ([]byte, []int)

Deprecated: Use UnrealObjectRef.ProtoReflect.Descriptor instead.

func (*UnrealObjectRef) GetBunchBitsNum

func (x *UnrealObjectRef) GetBunchBitsNum() uint32

func (*UnrealObjectRef) GetClassPath added in v0.6.0

func (x *UnrealObjectRef) GetClassPath() string

func (*UnrealObjectRef) GetContext

func (*UnrealObjectRef) GetNetGUID

func (x *UnrealObjectRef) GetNetGUID() uint32

func (*UnrealObjectRef) GetNetGUIDBunch

func (x *UnrealObjectRef) GetNetGUIDBunch() []byte

func (*UnrealObjectRef) GetOwningConnId added in v0.6.0

func (x *UnrealObjectRef) GetOwningConnId() uint32

func (*UnrealObjectRef) ProtoMessage

func (*UnrealObjectRef) ProtoMessage()

func (*UnrealObjectRef) ProtoReflect

func (x *UnrealObjectRef) ProtoReflect() protoreflect.Message

func (*UnrealObjectRef) Reset

func (x *UnrealObjectRef) Reset()

func (*UnrealObjectRef) String

func (x *UnrealObjectRef) String() string

type UnrealObjectRef_GuidCachedObject

type UnrealObjectRef_GuidCachedObject struct {
	NetGUID   uint32 `protobuf:"varint,1,opt,name=netGUID,proto3" json:"netGUID,omitempty"`
	PathName  string `protobuf:"bytes,2,opt,name=pathName,proto3" json:"pathName,omitempty"`
	OuterGUID uint32 `protobuf:"varint,3,opt,name=outerGUID,proto3" json:"outerGUID,omitempty"`
	// contains filtered or unexported fields
}

func (*UnrealObjectRef_GuidCachedObject) Descriptor deprecated

func (*UnrealObjectRef_GuidCachedObject) Descriptor() ([]byte, []int)

Deprecated: Use UnrealObjectRef_GuidCachedObject.ProtoReflect.Descriptor instead.

func (*UnrealObjectRef_GuidCachedObject) GetNetGUID

func (x *UnrealObjectRef_GuidCachedObject) GetNetGUID() uint32

func (*UnrealObjectRef_GuidCachedObject) GetOuterGUID

func (x *UnrealObjectRef_GuidCachedObject) GetOuterGUID() uint32

func (*UnrealObjectRef_GuidCachedObject) GetPathName

func (x *UnrealObjectRef_GuidCachedObject) GetPathName() string

func (*UnrealObjectRef_GuidCachedObject) ProtoMessage

func (*UnrealObjectRef_GuidCachedObject) ProtoMessage()

func (*UnrealObjectRef_GuidCachedObject) ProtoReflect

func (*UnrealObjectRef_GuidCachedObject) Reset

func (*UnrealObjectRef_GuidCachedObject) String

type UnrealObjectType

type UnrealObjectType int32
const (
	UnrealObjectType_UOT_Unknown          UnrealObjectType = 0
	UnrealObjectType_UOT_GameState        UnrealObjectType = 1
	UnrealObjectType_UOT_Actor            UnrealObjectType = 2
	UnrealObjectType_UOT_Pawn             UnrealObjectType = 3
	UnrealObjectType_UOT_Character        UnrealObjectType = 4
	UnrealObjectType_UOT_PlayerState      UnrealObjectType = 5
	UnrealObjectType_UOT_Controller       UnrealObjectType = 6
	UnrealObjectType_UOT_PlayerController UnrealObjectType = 7
)

func (UnrealObjectType) Descriptor

func (UnrealObjectType) Enum

func (UnrealObjectType) EnumDescriptor deprecated

func (UnrealObjectType) EnumDescriptor() ([]byte, []int)

Deprecated: Use UnrealObjectType.Descriptor instead.

func (UnrealObjectType) Number

func (UnrealObjectType) String

func (x UnrealObjectType) String() string

func (UnrealObjectType) Type

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