Documentation ¶
Index ¶
- Variables
- type ActorComponentRef
- func (*ActorComponentRef) Descriptor() ([]byte, []int)deprecated
- func (x *ActorComponentRef) GetCompName() string
- func (x *ActorComponentRef) GetOwner() *UnrealObjectRef
- func (*ActorComponentRef) ProtoMessage()
- func (x *ActorComponentRef) ProtoReflect() protoreflect.Message
- func (x *ActorComponentRef) Reset()
- func (x *ActorComponentRef) String() string
- type ActorComponentState
- func (*ActorComponentState) Descriptor() ([]byte, []int)deprecated
- func (x *ActorComponentState) GetBIsActive() bool
- func (x *ActorComponentState) GetBReplicated() bool
- func (x *ActorComponentState) GetCompName() string
- func (x *ActorComponentState) GetRemoved() bool
- func (*ActorComponentState) ProtoMessage()
- func (x *ActorComponentState) ProtoReflect() protoreflect.Message
- func (x *ActorComponentState) Reset()
- func (x *ActorComponentState) String() string
- type ActorComponentStates
- func (*ActorComponentStates) Descriptor() ([]byte, []int)deprecated
- func (x *ActorComponentStates) GetStates() map[string]*ActorComponentState
- func (*ActorComponentStates) ProtoMessage()
- func (x *ActorComponentStates) ProtoReflect() protoreflect.Message
- func (x *ActorComponentStates) Reset()
- func (x *ActorComponentStates) String() string
- type ActorState
- func (*ActorState) Descriptor() ([]byte, []int)deprecated
- func (x *ActorState) GetAttachmentReplication() *FRepAttachment
- func (x *ActorState) GetBCanBeDamaged() bool
- func (x *ActorState) GetBHidden() bool
- func (x *ActorState) GetBReplicateMovement() bool
- func (x *ActorState) GetBTearOff() bool
- func (x *ActorState) GetInstigator() *UnrealObjectRef
- func (x *ActorState) GetLocalRole() uint32
- func (x *ActorState) GetOwner() *UnrealObjectRef
- func (x *ActorState) GetOwningConnId() uint32
- func (x *ActorState) GetRemoteRole() uint32
- func (x *ActorState) GetRemoved() bool
- func (x *ActorState) GetReplicatedMovement() *FRepMovement
- func (*ActorState) ProtoMessage()
- func (x *ActorState) ProtoReflect() protoreflect.Message
- func (x *ActorState) Reset()
- func (x *ActorState) String() string
- type AssetRef
- type CharacterState
- func (*CharacterState) Descriptor() ([]byte, []int)deprecated
- func (x *CharacterState) GetAnimRootMotionTranslationScale() float32
- func (x *CharacterState) GetBIsCrouched() bool
- func (x *CharacterState) GetBProxyIsJumpForceApplied() bool
- func (x *CharacterState) GetBasedMovement() *FBasedMovementInfo
- func (x *CharacterState) GetMovementMode() uint32
- func (x *CharacterState) GetReplayLastTransformUpdateTimeStamp() float32
- func (x *CharacterState) GetRootMotion() *FRepRootMotionMontage
- func (x *CharacterState) GetServerLastTransformUpdateTimeStamp() float32
- func (*CharacterState) ProtoMessage()
- func (x *CharacterState) ProtoReflect() protoreflect.Message
- func (x *CharacterState) Reset()
- func (x *CharacterState) String() string
- type Character_ClientMoveResponsePacked_Params
- func (*Character_ClientMoveResponsePacked_Params) Descriptor() ([]byte, []int)deprecated
- func (x *Character_ClientMoveResponsePacked_Params) GetBitsNum() uint32
- func (x *Character_ClientMoveResponsePacked_Params) GetPackedBits() []byte
- func (*Character_ClientMoveResponsePacked_Params) ProtoMessage()
- func (x *Character_ClientMoveResponsePacked_Params) ProtoReflect() protoreflect.Message
- func (x *Character_ClientMoveResponsePacked_Params) Reset()
- func (x *Character_ClientMoveResponsePacked_Params) String() string
- type Character_ServerMovePacked_Params
- func (*Character_ServerMovePacked_Params) Descriptor() ([]byte, []int)deprecated
- func (x *Character_ServerMovePacked_Params) GetBitsNum() uint32
- func (x *Character_ServerMovePacked_Params) GetPackedBits() []byte
- func (*Character_ServerMovePacked_Params) ProtoMessage()
- func (x *Character_ServerMovePacked_Params) ProtoReflect() protoreflect.Message
- func (x *Character_ServerMovePacked_Params) Reset()
- func (x *Character_ServerMovePacked_Params) String() string
- type ControllerState
- func (*ControllerState) Descriptor() ([]byte, []int)deprecated
- func (x *ControllerState) GetPawn() *UnrealObjectRef
- func (x *ControllerState) GetPlayerState() *UnrealObjectRef
- func (*ControllerState) ProtoMessage()
- func (x *ControllerState) ProtoReflect() protoreflect.Message
- func (x *ControllerState) Reset()
- func (x *ControllerState) String() string
- type Controller_ClientSetLocation_Params
- func (*Controller_ClientSetLocation_Params) Descriptor() ([]byte, []int)deprecated
- func (x *Controller_ClientSetLocation_Params) GetNewLocation() *FVector
- func (x *Controller_ClientSetLocation_Params) GetNewRotation() *FVector
- func (*Controller_ClientSetLocation_Params) ProtoMessage()
- func (x *Controller_ClientSetLocation_Params) ProtoReflect() protoreflect.Message
- func (x *Controller_ClientSetLocation_Params) Reset()
- func (x *Controller_ClientSetLocation_Params) String() string
- type Controller_ClientSetRotation_Params
- func (*Controller_ClientSetRotation_Params) Descriptor() ([]byte, []int)deprecated
- func (x *Controller_ClientSetRotation_Params) GetBResetCamera() bool
- func (x *Controller_ClientSetRotation_Params) GetNewRotation() *FVector
- func (*Controller_ClientSetRotation_Params) ProtoMessage()
- func (x *Controller_ClientSetRotation_Params) ProtoReflect() protoreflect.Message
- func (x *Controller_ClientSetRotation_Params) Reset()
- func (x *Controller_ClientSetRotation_Params) String() string
- type DestroyObjectMessage
- func (*DestroyObjectMessage) Descriptor() ([]byte, []int)deprecated
- func (x *DestroyObjectMessage) GetNetId() uint32
- func (x *DestroyObjectMessage) GetReason() uint32
- func (*DestroyObjectMessage) ProtoMessage()
- func (x *DestroyObjectMessage) ProtoReflect() protoreflect.Message
- func (x *DestroyObjectMessage) Reset()
- func (x *DestroyObjectMessage) String() string
- type EntityChannelDataWithObjRef
- type FBasedMovementInfo
- func (*FBasedMovementInfo) Descriptor() ([]byte, []int)deprecated
- func (x *FBasedMovementInfo) GetBRelativeRotation() bool
- func (x *FBasedMovementInfo) GetBServerHasBaseComponent() bool
- func (x *FBasedMovementInfo) GetBServerHasVelocity() bool
- func (x *FBasedMovementInfo) GetBoneName() string
- func (x *FBasedMovementInfo) GetLocation() *FVector
- func (x *FBasedMovementInfo) GetMovementBase() *ActorComponentRef
- func (x *FBasedMovementInfo) GetRotation() *FVector
- func (*FBasedMovementInfo) ProtoMessage()
- func (x *FBasedMovementInfo) ProtoReflect() protoreflect.Message
- func (x *FBasedMovementInfo) Reset()
- func (x *FBasedMovementInfo) String() string
- type FClientAdjustment
- func (*FClientAdjustment) Descriptor() ([]byte, []int)deprecated
- func (x *FClientAdjustment) GetBAckGoodMove() bool
- func (x *FClientAdjustment) GetBBaseRelativePosition() bool
- func (x *FClientAdjustment) GetMovementMode() uint32
- func (x *FClientAdjustment) GetNewBase() *UnrealObjectRef
- func (x *FClientAdjustment) GetNewBaseBoneName() string
- func (x *FClientAdjustment) GetNewLoc() *FVector
- func (x *FClientAdjustment) GetNewRot() *FVector
- func (x *FClientAdjustment) GetNewVel() *FVector
- func (x *FClientAdjustment) GetRootMotionRotation() *FVector
- func (x *FClientAdjustment) GetRootMotionSourceCorrection() *FRootMotionSourceGroup
- func (x *FClientAdjustment) GetTimeStamp() float32
- func (*FClientAdjustment) ProtoMessage()
- func (x *FClientAdjustment) ProtoReflect() protoreflect.Message
- func (x *FClientAdjustment) Reset()
- func (x *FClientAdjustment) String() string
- type FRepAttachment
- func (*FRepAttachment) Descriptor() ([]byte, []int)deprecated
- func (x *FRepAttachment) GetAttachComponent() *ActorComponentRef
- func (x *FRepAttachment) GetAttachParent() *UnrealObjectRef
- func (x *FRepAttachment) GetAttachSocket() string
- func (x *FRepAttachment) GetLocationOffset() *FVector
- func (x *FRepAttachment) GetRelativeScale() *FVector
- func (x *FRepAttachment) GetRotationOffset() *FVector
- func (*FRepAttachment) ProtoMessage()
- func (x *FRepAttachment) ProtoReflect() protoreflect.Message
- func (x *FRepAttachment) Reset()
- func (x *FRepAttachment) String() string
- type FRepMovement
- func (*FRepMovement) Descriptor() ([]byte, []int)deprecated
- func (x *FRepMovement) GetAngularVelocity() *FVector
- func (x *FRepMovement) GetBRepPhysics() bool
- func (x *FRepMovement) GetBSimulatedPhysicSleep() bool
- func (x *FRepMovement) GetLinearVelocity() *FVector
- func (x *FRepMovement) GetLocation() *FVector
- func (x *FRepMovement) GetRotation() *FVector
- func (*FRepMovement) ProtoMessage()
- func (x *FRepMovement) ProtoReflect() protoreflect.Message
- func (x *FRepMovement) Reset()
- func (x *FRepMovement) String() string
- type FRepRootMotionMontage
- func (*FRepRootMotionMontage) Descriptor() ([]byte, []int)deprecated
- func (x *FRepRootMotionMontage) GetAcceleration() *FVector
- func (x *FRepRootMotionMontage) GetAnimMontage() *UnrealObjectRef
- func (x *FRepRootMotionMontage) GetAuthoritativeRootMotion() *FRootMotionSourceGroup
- func (x *FRepRootMotionMontage) GetBIsActive() bool
- func (x *FRepRootMotionMontage) GetBRelativePosition() bool
- func (x *FRepRootMotionMontage) GetBRelativeRotation() bool
- func (x *FRepRootMotionMontage) GetLinearVelocity() *FVector
- func (x *FRepRootMotionMontage) GetLocation() *FVector
- func (x *FRepRootMotionMontage) GetMovementBase() *ActorComponentRef
- func (x *FRepRootMotionMontage) GetMovementBaseBoneName() string
- func (x *FRepRootMotionMontage) GetPosition() float32
- func (x *FRepRootMotionMontage) GetRotation() *FVector
- func (*FRepRootMotionMontage) ProtoMessage()
- func (x *FRepRootMotionMontage) ProtoReflect() protoreflect.Message
- func (x *FRepRootMotionMontage) Reset()
- func (x *FRepRootMotionMontage) String() string
- type FRootMotionSource
- func (*FRootMotionSource) Descriptor() ([]byte, []int)deprecated
- func (x *FRootMotionSource) GetAccumulatedMode() uint32
- func (x *FRootMotionSource) GetBHasRootMotion() bool
- func (x *FRootMotionSource) GetBInLocalSpace() bool
- func (x *FRootMotionSource) GetBNeedsSimulatedCatchup() bool
- func (x *FRootMotionSource) GetBSimulatedNeedsSmoothing() bool
- func (x *FRootMotionSource) GetBlendWeight() float32
- func (x *FRootMotionSource) GetCurrentTime() float32
- func (x *FRootMotionSource) GetDuration() float32
- func (x *FRootMotionSource) GetFinishVelocityParams() *FRootMotionSource_FRootMotionFinishVelocitySettings
- func (x *FRootMotionSource) GetInstanceName() string
- func (x *FRootMotionSource) GetLocalId() uint32
- func (x *FRootMotionSource) GetPreviousTime() float32
- func (x *FRootMotionSource) GetPriority() uint32
- func (x *FRootMotionSource) GetSettings() uint32
- func (x *FRootMotionSource) GetStartTime() float32
- func (x *FRootMotionSource) GetStatus() uint32
- func (*FRootMotionSource) ProtoMessage()
- func (x *FRootMotionSource) ProtoReflect() protoreflect.Message
- func (x *FRootMotionSource) Reset()
- func (x *FRootMotionSource) String() string
- type FRootMotionSourceGroup
- func (*FRootMotionSourceGroup) Descriptor() ([]byte, []int)deprecated
- func (x *FRootMotionSourceGroup) GetBHasAdditiveSources() bool
- func (x *FRootMotionSourceGroup) GetBHasOverrideSources() bool
- func (x *FRootMotionSourceGroup) GetBHasOverrideSourcesWithIgnoreZAccumulate() bool
- func (x *FRootMotionSourceGroup) GetBIsAdditiveVelocityApplied() bool
- func (x *FRootMotionSourceGroup) GetLastAccumulatedSettings() uint32
- func (x *FRootMotionSourceGroup) GetLastPreAdditiveVelocity() *FVector
- func (x *FRootMotionSourceGroup) GetPendingAddRootMotionSources() []*FRootMotionSource
- func (x *FRootMotionSourceGroup) GetRootMotionSources() []*FRootMotionSource
- func (*FRootMotionSourceGroup) ProtoMessage()
- func (x *FRootMotionSourceGroup) ProtoReflect() protoreflect.Message
- func (x *FRootMotionSourceGroup) Reset()
- func (x *FRootMotionSourceGroup) String() string
- type FRootMotionSource_FRootMotionFinishVelocitySettings
- func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Descriptor() ([]byte, []int)deprecated
- func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetClampVelocity() float32
- func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetMode() uint32
- func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetSetVelocity() *FVector
- func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoMessage()
- func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoReflect() protoreflect.Message
- func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) Reset()
- func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) String() string
- type FVector
- func (*FVector) Descriptor() ([]byte, []int)deprecated
- func (x *FVector) GetX() float32
- func (x *FVector) GetY() float32
- func (x *FVector) GetZ() float32
- func (*FVector) ProtoMessage()
- func (x *FVector) ProtoReflect() protoreflect.Message
- func (x *FVector) Reset()
- func (x *FVector) String() string
- func (vec *FVector) ToSpatialInfo() *common.SpatialInfo
- type GameStateBase
- func (*GameStateBase) Descriptor() ([]byte, []int)deprecated
- func (x *GameStateBase) GetBReplicatedHasBegunPlay() bool
- func (x *GameStateBase) GetGameModeClassName() string
- func (x *GameStateBase) GetReplicatedWorldTimeSeconds() float64
- func (x *GameStateBase) GetSpectatorClassName() string
- func (*GameStateBase) ProtoMessage()
- func (x *GameStateBase) ProtoReflect() protoreflect.Message
- func (x *GameStateBase) Reset()
- func (x *GameStateBase) String() string
- type GetUnrealObjectRefMessage
- func (*GetUnrealObjectRefMessage) Descriptor() ([]byte, []int)deprecated
- func (x *GetUnrealObjectRefMessage) GetNetGUID() []uint32
- func (*GetUnrealObjectRefMessage) ProtoMessage()
- func (x *GetUnrealObjectRefMessage) ProtoReflect() protoreflect.Message
- func (x *GetUnrealObjectRefMessage) Reset()
- func (x *GetUnrealObjectRefMessage) String() string
- type GetUnrealObjectRefResultMessage
- func (*GetUnrealObjectRefResultMessage) Descriptor() ([]byte, []int)deprecated
- func (x *GetUnrealObjectRefResultMessage) GetObjRef() []*UnrealObjectRef
- func (*GetUnrealObjectRefResultMessage) ProtoMessage()
- func (x *GetUnrealObjectRefResultMessage) ProtoReflect() protoreflect.Message
- func (x *GetUnrealObjectRefResultMessage) Reset()
- func (x *GetUnrealObjectRefResultMessage) String() string
- type HandoverContext
- func (*HandoverContext) Descriptor() ([]byte, []int)deprecated
- func (x *HandoverContext) GetClientConnId() uint32
- func (x *HandoverContext) GetObj() *UnrealObjectRef
- func (*HandoverContext) ProtoMessage()
- func (x *HandoverContext) ProtoReflect() protoreflect.Message
- func (x *HandoverContext) Reset()
- func (x *HandoverContext) String() string
- type HandoverData
- func (data *HandoverData) ClearPayload()
- func (*HandoverData) Descriptor() ([]byte, []int)deprecated
- func (x *HandoverData) GetChannelData() *anypb.Any
- func (x *HandoverData) GetContext() []*HandoverContext
- func (*HandoverData) ProtoMessage()
- func (x *HandoverData) ProtoReflect() protoreflect.Message
- func (x *HandoverData) Reset()
- func (x *HandoverData) String() string
- type MessageType
- func (MessageType) Descriptor() protoreflect.EnumDescriptor
- func (x MessageType) Enum() *MessageType
- func (MessageType) EnumDescriptor() ([]byte, []int)deprecated
- func (x MessageType) Number() protoreflect.EnumNumber
- func (x MessageType) String() string
- func (MessageType) Type() protoreflect.EnumType
- type PawnState
- func (*PawnState) Descriptor() ([]byte, []int)deprecated
- func (x *PawnState) GetController() *UnrealObjectRef
- func (x *PawnState) GetPlayerState() *UnrealObjectRef
- func (x *PawnState) GetRemoteViewPitch() uint32
- func (*PawnState) ProtoMessage()
- func (x *PawnState) ProtoReflect() protoreflect.Message
- func (x *PawnState) Reset()
- func (x *PawnState) String() string
- type PlayerControllerState
- func (*PlayerControllerState) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerControllerState) GetSpawnLocation() *FVector
- func (x *PlayerControllerState) GetTargetViewRotation() *FVector
- func (*PlayerControllerState) ProtoMessage()
- func (x *PlayerControllerState) ProtoReflect() protoreflect.Message
- func (x *PlayerControllerState) Reset()
- func (x *PlayerControllerState) String() string
- type PlayerController_ClientCapBandwidth_Params
- func (*PlayerController_ClientCapBandwidth_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientCapBandwidth_Params) GetCap() int32
- func (*PlayerController_ClientCapBandwidth_Params) ProtoMessage()
- func (x *PlayerController_ClientCapBandwidth_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientCapBandwidth_Params) Reset()
- func (x *PlayerController_ClientCapBandwidth_Params) String() string
- type PlayerController_ClientEnableNetworkVoice_Params
- func (*PlayerController_ClientEnableNetworkVoice_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientEnableNetworkVoice_Params) GetBEnable() bool
- func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoMessage()
- func (x *PlayerController_ClientEnableNetworkVoice_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientEnableNetworkVoice_Params) Reset()
- func (x *PlayerController_ClientEnableNetworkVoice_Params) String() string
- type PlayerController_ClientGotoState_Params
- func (*PlayerController_ClientGotoState_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientGotoState_Params) GetNewState() string
- func (*PlayerController_ClientGotoState_Params) ProtoMessage()
- func (x *PlayerController_ClientGotoState_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientGotoState_Params) Reset()
- func (x *PlayerController_ClientGotoState_Params) String() string
- type PlayerController_ClientReceiveLocalizedMessage_Params
- func (*PlayerController_ClientReceiveLocalizedMessage_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetMessage() string
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetOptionalObject() *UnrealObjectRef
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_1() *UnrealObjectRef
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_2() *UnrealObjectRef
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetSwitch() int32
- func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoMessage()
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) Reset()
- func (x *PlayerController_ClientReceiveLocalizedMessage_Params) String() string
- type PlayerController_ClientRestart_Params
- func (*PlayerController_ClientRestart_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientRestart_Params) GetPawn() *UnrealObjectRef
- func (*PlayerController_ClientRestart_Params) ProtoMessage()
- func (x *PlayerController_ClientRestart_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientRestart_Params) Reset()
- func (x *PlayerController_ClientRestart_Params) String() string
- type PlayerController_ClientRetryClientRestart_Params
- func (*PlayerController_ClientRetryClientRestart_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientRetryClientRestart_Params) GetPawn() *UnrealObjectRef
- func (*PlayerController_ClientRetryClientRestart_Params) ProtoMessage()
- func (x *PlayerController_ClientRetryClientRestart_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientRetryClientRestart_Params) Reset()
- func (x *PlayerController_ClientRetryClientRestart_Params) String() string
- type PlayerController_ClientSetCameraMode_Params
- func (*PlayerController_ClientSetCameraMode_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientSetCameraMode_Params) GetNewCamMode() string
- func (*PlayerController_ClientSetCameraMode_Params) ProtoMessage()
- func (x *PlayerController_ClientSetCameraMode_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientSetCameraMode_Params) Reset()
- func (x *PlayerController_ClientSetCameraMode_Params) String() string
- type PlayerController_ClientSetHUD_Params
- func (*PlayerController_ClientSetHUD_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientSetHUD_Params) GetHudClassName() string
- func (*PlayerController_ClientSetHUD_Params) ProtoMessage()
- func (x *PlayerController_ClientSetHUD_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientSetHUD_Params) Reset()
- func (x *PlayerController_ClientSetHUD_Params) String() string
- type PlayerController_ClientSetViewTarget_Params
- func (*PlayerController_ClientSetViewTarget_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ClientSetViewTarget_Params) GetActor() *UnrealObjectRef
- func (x *PlayerController_ClientSetViewTarget_Params) GetBLockOutgoing() bool
- func (x *PlayerController_ClientSetViewTarget_Params) GetBlendExp() float32
- func (x *PlayerController_ClientSetViewTarget_Params) GetBlendFunction() uint32
- func (x *PlayerController_ClientSetViewTarget_Params) GetBlendTime() float32
- func (*PlayerController_ClientSetViewTarget_Params) ProtoMessage()
- func (x *PlayerController_ClientSetViewTarget_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ClientSetViewTarget_Params) Reset()
- func (x *PlayerController_ClientSetViewTarget_Params) String() string
- type PlayerController_ServerAcknowledgePossession_Params
- func (*PlayerController_ServerAcknowledgePossession_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ServerAcknowledgePossession_Params) GetPawn() *UnrealObjectRef
- func (*PlayerController_ServerAcknowledgePossession_Params) ProtoMessage()
- func (x *PlayerController_ServerAcknowledgePossession_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ServerAcknowledgePossession_Params) Reset()
- func (x *PlayerController_ServerAcknowledgePossession_Params) String() string
- type PlayerController_ServerSetSpectatorLocation_Params
- func (*PlayerController_ServerSetSpectatorLocation_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ServerSetSpectatorLocation_Params) GetNewLoc() *FVector
- func (x *PlayerController_ServerSetSpectatorLocation_Params) GetNewRot() *FVector
- func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoMessage()
- func (x *PlayerController_ServerSetSpectatorLocation_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ServerSetSpectatorLocation_Params) Reset()
- func (x *PlayerController_ServerSetSpectatorLocation_Params) String() string
- type PlayerController_ServerUpdateCamera_Params
- func (*PlayerController_ServerUpdateCamera_Params) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerController_ServerUpdateCamera_Params) GetCamLoc() *FVector
- func (x *PlayerController_ServerUpdateCamera_Params) GetCamPitchAndYaw() int32
- func (*PlayerController_ServerUpdateCamera_Params) ProtoMessage()
- func (x *PlayerController_ServerUpdateCamera_Params) ProtoReflect() protoreflect.Message
- func (x *PlayerController_ServerUpdateCamera_Params) Reset()
- func (x *PlayerController_ServerUpdateCamera_Params) String() string
- type PlayerState
- func (*PlayerState) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerState) GetPing() uint32
- func (x *PlayerState) GetPlayerId() int32
- func (x *PlayerState) GetPlayerName() string
- func (x *PlayerState) GetScore() float32
- func (*PlayerState) ProtoMessage()
- func (x *PlayerState) ProtoReflect() protoreflect.Message
- func (x *PlayerState) Reset()
- func (x *PlayerState) String() string
- type RemoteFunctionMessage
- func (*RemoteFunctionMessage) Descriptor() ([]byte, []int)deprecated
- func (x *RemoteFunctionMessage) GetFunctionName() string
- func (x *RemoteFunctionMessage) GetParamsPayload() []byte
- func (x *RemoteFunctionMessage) GetRedirectionCounter() int32
- func (x *RemoteFunctionMessage) GetSubObjectPath() string
- func (x *RemoteFunctionMessage) GetTargetObj() *UnrealObjectRef
- func (*RemoteFunctionMessage) ProtoMessage()
- func (x *RemoteFunctionMessage) ProtoReflect() protoreflect.Message
- func (x *RemoteFunctionMessage) Reset()
- func (x *RemoteFunctionMessage) String() string
- type SceneComponentState
- func (*SceneComponentState) Descriptor() ([]byte, []int)deprecated
- func (x *SceneComponentState) GetAttachChildren() []*ActorComponentRef
- func (x *SceneComponentState) GetAttachParent() *ActorComponentRef
- func (x *SceneComponentState) GetAttachSocketName() string
- func (x *SceneComponentState) GetBAbsoluteLocation() bool
- func (x *SceneComponentState) GetBAbsoluteRotation() bool
- func (x *SceneComponentState) GetBAbsoluteScale() bool
- func (x *SceneComponentState) GetBShouldBeAttached() bool
- func (x *SceneComponentState) GetBShouldSnapLocationWhenAttached() bool
- func (x *SceneComponentState) GetBShouldSnapRotationWhenAttached() bool
- func (x *SceneComponentState) GetBVisible() bool
- func (x *SceneComponentState) GetRelativeLocation() *FVector
- func (x *SceneComponentState) GetRelativeRotation() *FVector
- func (x *SceneComponentState) GetRelativeScale() *FVector
- func (x *SceneComponentState) GetRemoved() bool
- func (*SceneComponentState) ProtoMessage()
- func (x *SceneComponentState) ProtoReflect() protoreflect.Message
- func (x *SceneComponentState) Reset()
- func (x *SceneComponentState) String() string
- type SpatialChannelData
- func (dst *SpatialChannelData) AddEntity(entityId channeld.EntityId, msg common.Message) error
- func (*SpatialChannelData) Descriptor() ([]byte, []int)deprecated
- func (x *SpatialChannelData) GetEntities() map[uint32]*SpatialEntityState
- func (data *SpatialChannelData) Init() error
- func (dst *SpatialChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, ...) error
- func (*SpatialChannelData) ProtoMessage()
- func (x *SpatialChannelData) ProtoReflect() protoreflect.Message
- func (dst *SpatialChannelData) RemoveEntity(entityId channeld.EntityId) error
- func (x *SpatialChannelData) Reset()
- func (x *SpatialChannelData) String() string
- type SpatialEntityState
- func (*SpatialEntityState) Descriptor() ([]byte, []int)deprecated
- func (x *SpatialEntityState) GetEntityData() *anypb.Any
- func (x *SpatialEntityState) GetObjRef() *UnrealObjectRef
- func (x *SpatialEntityState) GetRemoved() bool
- func (*SpatialEntityState) ProtoMessage()
- func (x *SpatialEntityState) ProtoReflect() protoreflect.Message
- func (x *SpatialEntityState) Reset()
- func (x *SpatialEntityState) String() string
- type SpawnObjectMessage
- func (*SpawnObjectMessage) Descriptor() ([]byte, []int)deprecated
- func (x *SpawnObjectMessage) GetChannelId() uint32
- func (x *SpawnObjectMessage) GetLocalRole() uint32
- func (x *SpawnObjectMessage) GetLocation() *FVector
- func (x *SpawnObjectMessage) GetObj() *UnrealObjectRef
- func (*SpawnObjectMessage) ProtoMessage()
- func (x *SpawnObjectMessage) ProtoReflect() protoreflect.Message
- func (x *SpawnObjectMessage) Reset()
- func (x *SpawnObjectMessage) String() string
- type StaticMeshComponentState
- func (*StaticMeshComponentState) Descriptor() ([]byte, []int)deprecated
- func (x *StaticMeshComponentState) GetRemoved() bool
- func (x *StaticMeshComponentState) GetStaticMesh() *AssetRef
- func (*StaticMeshComponentState) ProtoMessage()
- func (x *StaticMeshComponentState) ProtoReflect() protoreflect.Message
- func (x *StaticMeshComponentState) Reset()
- func (x *StaticMeshComponentState) String() string
- type SyncNetIdMessage
- func (*SyncNetIdMessage) Descriptor() ([]byte, []int)deprecated
- func (x *SyncNetIdMessage) GetNetIdPaths() []*SyncNetIdMessage_NetIdPath
- func (*SyncNetIdMessage) ProtoMessage()
- func (x *SyncNetIdMessage) ProtoReflect() protoreflect.Message
- func (x *SyncNetIdMessage) Reset()
- func (x *SyncNetIdMessage) String() string
- type SyncNetIdMessage_NetIdPath
- func (*SyncNetIdMessage_NetIdPath) Descriptor() ([]byte, []int)deprecated
- func (x *SyncNetIdMessage_NetIdPath) GetNetId() uint32
- func (x *SyncNetIdMessage_NetIdPath) GetOuterNetId() uint32
- func (x *SyncNetIdMessage_NetIdPath) GetPath() string
- func (*SyncNetIdMessage_NetIdPath) ProtoMessage()
- func (x *SyncNetIdMessage_NetIdPath) ProtoReflect() protoreflect.Message
- func (x *SyncNetIdMessage_NetIdPath) Reset()
- func (x *SyncNetIdMessage_NetIdPath) String() string
- type UnrealObjectRef
- func (*UnrealObjectRef) Descriptor() ([]byte, []int)deprecated
- func (x *UnrealObjectRef) GetBunchBitsNum() uint32
- func (x *UnrealObjectRef) GetClassPath() string
- func (x *UnrealObjectRef) GetContext() []*UnrealObjectRef_GuidCachedObject
- func (x *UnrealObjectRef) GetNetGUID() uint32
- func (x *UnrealObjectRef) GetNetGUIDBunch() []byte
- func (x *UnrealObjectRef) GetOwningConnId() uint32
- func (*UnrealObjectRef) ProtoMessage()
- func (x *UnrealObjectRef) ProtoReflect() protoreflect.Message
- func (x *UnrealObjectRef) Reset()
- func (x *UnrealObjectRef) String() string
- type UnrealObjectRef_GuidCachedObject
- func (*UnrealObjectRef_GuidCachedObject) Descriptor() ([]byte, []int)deprecated
- func (x *UnrealObjectRef_GuidCachedObject) GetNetGUID() uint32
- func (x *UnrealObjectRef_GuidCachedObject) GetOuterGUID() uint32
- func (x *UnrealObjectRef_GuidCachedObject) GetPathName() string
- func (*UnrealObjectRef_GuidCachedObject) ProtoMessage()
- func (x *UnrealObjectRef_GuidCachedObject) ProtoReflect() protoreflect.Message
- func (x *UnrealObjectRef_GuidCachedObject) Reset()
- func (x *UnrealObjectRef_GuidCachedObject) String() string
- type UnrealObjectType
- func (UnrealObjectType) Descriptor() protoreflect.EnumDescriptor
- func (x UnrealObjectType) Enum() *UnrealObjectType
- func (UnrealObjectType) EnumDescriptor() ([]byte, []int)deprecated
- func (x UnrealObjectType) Number() protoreflect.EnumNumber
- func (x UnrealObjectType) String() string
- func (UnrealObjectType) Type() protoreflect.EnumType
Constants ¶
This section is empty.
Variables ¶
var ( MessageType_name = map[int32]string{ 0: "INVALID", 100: "LOW_LEVEL", 101: "ANY", 102: "RPC", 103: "SPAWN", 104: "DESTROY", 107: "SYNC_NET_ID", 201: "SERVER_PLAYER_SPAWNED", 202: "SERVER_PLAYER_LEAVE", } MessageType_value = map[string]int32{ "INVALID": 0, "LOW_LEVEL": 100, "ANY": 101, "RPC": 102, "SPAWN": 103, "DESTROY": 104, "SYNC_NET_ID": 107, "SERVER_PLAYER_SPAWNED": 201, "SERVER_PLAYER_LEAVE": 202, } )
Enum value maps for MessageType.
var ( UnrealObjectType_name = map[int32]string{ 0: "UOT_Unknown", 1: "UOT_GameState", 2: "UOT_Actor", 3: "UOT_Pawn", 4: "UOT_Character", 5: "UOT_PlayerState", 6: "UOT_Controller", 7: "UOT_PlayerController", } UnrealObjectType_value = map[string]int32{ "UOT_Unknown": 0, "UOT_GameState": 1, "UOT_Actor": 2, "UOT_Pawn": 3, "UOT_Character": 4, "UOT_PlayerState": 5, "UOT_Controller": 6, "UOT_PlayerController": 7, } )
Enum value maps for UnrealObjectType.
var File_unreal_common_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type ActorComponentRef ¶
type ActorComponentRef struct { Owner *UnrealObjectRef `protobuf:"bytes,1,opt,name=owner,proto3,oneof" json:"owner,omitempty"` CompName *string `protobuf:"bytes,2,opt,name=compName,proto3,oneof" json:"compName,omitempty"` // contains filtered or unexported fields }
func (*ActorComponentRef) Descriptor
deprecated
func (*ActorComponentRef) Descriptor() ([]byte, []int)
Deprecated: Use ActorComponentRef.ProtoReflect.Descriptor instead.
func (*ActorComponentRef) GetCompName ¶
func (x *ActorComponentRef) GetCompName() string
func (*ActorComponentRef) GetOwner ¶
func (x *ActorComponentRef) GetOwner() *UnrealObjectRef
func (*ActorComponentRef) ProtoMessage ¶
func (*ActorComponentRef) ProtoMessage()
func (*ActorComponentRef) ProtoReflect ¶
func (x *ActorComponentRef) ProtoReflect() protoreflect.Message
func (*ActorComponentRef) Reset ¶
func (x *ActorComponentRef) Reset()
func (*ActorComponentRef) String ¶
func (x *ActorComponentRef) String() string
type ActorComponentState ¶
type ActorComponentState struct { // Marks that the state should be removed from the containing map Removed bool `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"` BIsActive *bool `protobuf:"varint,2,opt,name=bIsActive,proto3,oneof" json:"bIsActive,omitempty"` BReplicated *bool `protobuf:"varint,3,opt,name=bReplicated,proto3,oneof" json:"bReplicated,omitempty"` CompName *string `protobuf:"bytes,4,opt,name=compName,proto3,oneof" json:"compName,omitempty"` // contains filtered or unexported fields }
func (*ActorComponentState) Descriptor
deprecated
func (*ActorComponentState) Descriptor() ([]byte, []int)
Deprecated: Use ActorComponentState.ProtoReflect.Descriptor instead.
func (*ActorComponentState) GetBIsActive ¶
func (x *ActorComponentState) GetBIsActive() bool
func (*ActorComponentState) GetBReplicated ¶
func (x *ActorComponentState) GetBReplicated() bool
func (*ActorComponentState) GetCompName ¶ added in v0.7.0
func (x *ActorComponentState) GetCompName() string
func (*ActorComponentState) GetRemoved ¶
func (x *ActorComponentState) GetRemoved() bool
func (*ActorComponentState) ProtoMessage ¶
func (*ActorComponentState) ProtoMessage()
func (*ActorComponentState) ProtoReflect ¶
func (x *ActorComponentState) ProtoReflect() protoreflect.Message
func (*ActorComponentState) Reset ¶
func (x *ActorComponentState) Reset()
func (*ActorComponentState) String ¶
func (x *ActorComponentState) String() string
type ActorComponentStates ¶ added in v0.7.0
type ActorComponentStates struct { States map[string]*ActorComponentState `` /* 153-byte string literal not displayed */ // contains filtered or unexported fields }
func (*ActorComponentStates) Descriptor
deprecated
added in
v0.7.0
func (*ActorComponentStates) Descriptor() ([]byte, []int)
Deprecated: Use ActorComponentStates.ProtoReflect.Descriptor instead.
func (*ActorComponentStates) GetStates ¶ added in v0.7.0
func (x *ActorComponentStates) GetStates() map[string]*ActorComponentState
func (*ActorComponentStates) ProtoMessage ¶ added in v0.7.0
func (*ActorComponentStates) ProtoMessage()
func (*ActorComponentStates) ProtoReflect ¶ added in v0.7.0
func (x *ActorComponentStates) ProtoReflect() protoreflect.Message
func (*ActorComponentStates) Reset ¶ added in v0.7.0
func (x *ActorComponentStates) Reset()
func (*ActorComponentStates) String ¶ added in v0.7.0
func (x *ActorComponentStates) String() string
type ActorState ¶
type ActorState struct { Removed bool `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"` OwningConnId *uint32 `protobuf:"varint,2,opt,name=owningConnId,proto3,oneof" json:"owningConnId,omitempty"` BReplicateMovement *bool `protobuf:"varint,3,opt,name=bReplicateMovement,proto3,oneof" json:"bReplicateMovement,omitempty"` LocalRole *uint32 `protobuf:"varint,4,opt,name=localRole,proto3,oneof" json:"localRole,omitempty"` RemoteRole *uint32 `protobuf:"varint,5,opt,name=remoteRole,proto3,oneof" json:"remoteRole,omitempty"` Owner *UnrealObjectRef `protobuf:"bytes,6,opt,name=owner,proto3,oneof" json:"owner,omitempty"` BHidden *bool `protobuf:"varint,7,opt,name=bHidden,proto3,oneof" json:"bHidden,omitempty"` BTearOff *bool `protobuf:"varint,8,opt,name=bTearOff,proto3,oneof" json:"bTearOff,omitempty"` BCanBeDamaged *bool `protobuf:"varint,9,opt,name=bCanBeDamaged,proto3,oneof" json:"bCanBeDamaged,omitempty"` Instigator *UnrealObjectRef `protobuf:"bytes,10,opt,name=instigator,proto3,oneof" json:"instigator,omitempty"` ReplicatedMovement *FRepMovement `protobuf:"bytes,11,opt,name=replicatedMovement,proto3,oneof" json:"replicatedMovement,omitempty"` AttachmentReplication *FRepAttachment `protobuf:"bytes,12,opt,name=attachmentReplication,proto3,oneof" json:"attachmentReplication,omitempty"` // contains filtered or unexported fields }
func (*ActorState) Descriptor
deprecated
func (*ActorState) Descriptor() ([]byte, []int)
Deprecated: Use ActorState.ProtoReflect.Descriptor instead.
func (*ActorState) GetAttachmentReplication ¶
func (x *ActorState) GetAttachmentReplication() *FRepAttachment
func (*ActorState) GetBCanBeDamaged ¶
func (x *ActorState) GetBCanBeDamaged() bool
func (*ActorState) GetBHidden ¶
func (x *ActorState) GetBHidden() bool
func (*ActorState) GetBReplicateMovement ¶
func (x *ActorState) GetBReplicateMovement() bool
func (*ActorState) GetBTearOff ¶
func (x *ActorState) GetBTearOff() bool
func (*ActorState) GetInstigator ¶
func (x *ActorState) GetInstigator() *UnrealObjectRef
func (*ActorState) GetLocalRole ¶
func (x *ActorState) GetLocalRole() uint32
func (*ActorState) GetOwner ¶
func (x *ActorState) GetOwner() *UnrealObjectRef
func (*ActorState) GetOwningConnId ¶
func (x *ActorState) GetOwningConnId() uint32
func (*ActorState) GetRemoteRole ¶
func (x *ActorState) GetRemoteRole() uint32
func (*ActorState) GetRemoved ¶
func (x *ActorState) GetRemoved() bool
func (*ActorState) GetReplicatedMovement ¶
func (x *ActorState) GetReplicatedMovement() *FRepMovement
func (*ActorState) ProtoMessage ¶
func (*ActorState) ProtoMessage()
func (*ActorState) ProtoReflect ¶
func (x *ActorState) ProtoReflect() protoreflect.Message
func (*ActorState) Reset ¶
func (x *ActorState) Reset()
func (*ActorState) String ¶
func (x *ActorState) String() string
type AssetRef ¶ added in v0.7.0
type AssetRef struct { ObjectPath string `protobuf:"bytes,1,opt,name=objectPath,proto3" json:"objectPath,omitempty"` // contains filtered or unexported fields }
func (*AssetRef) Descriptor
deprecated
added in
v0.7.0
func (*AssetRef) GetObjectPath ¶ added in v0.7.0
func (*AssetRef) ProtoMessage ¶ added in v0.7.0
func (*AssetRef) ProtoMessage()
func (*AssetRef) ProtoReflect ¶ added in v0.7.0
func (x *AssetRef) ProtoReflect() protoreflect.Message
type CharacterState ¶
type CharacterState struct { RootMotion *FRepRootMotionMontage `protobuf:"bytes,2,opt,name=rootMotion,proto3,oneof" json:"rootMotion,omitempty"` BasedMovement *FBasedMovementInfo `protobuf:"bytes,3,opt,name=basedMovement,proto3,oneof" json:"basedMovement,omitempty"` ServerLastTransformUpdateTimeStamp *float32 `` /* 129-byte string literal not displayed */ MovementMode *uint32 `protobuf:"varint,5,opt,name=movementMode,proto3,oneof" json:"movementMode,omitempty"` BIsCrouched *bool `protobuf:"varint,6,opt,name=bIsCrouched,proto3,oneof" json:"bIsCrouched,omitempty"` BProxyIsJumpForceApplied *bool `protobuf:"varint,7,opt,name=bProxyIsJumpForceApplied,proto3,oneof" json:"bProxyIsJumpForceApplied,omitempty"` AnimRootMotionTranslationScale *float32 `protobuf:"fixed32,8,opt,name=animRootMotionTranslationScale,proto3,oneof" json:"animRootMotionTranslationScale,omitempty"` ReplayLastTransformUpdateTimeStamp *float32 `` /* 129-byte string literal not displayed */ // contains filtered or unexported fields }
func (*CharacterState) Descriptor
deprecated
func (*CharacterState) Descriptor() ([]byte, []int)
Deprecated: Use CharacterState.ProtoReflect.Descriptor instead.
func (*CharacterState) GetAnimRootMotionTranslationScale ¶
func (x *CharacterState) GetAnimRootMotionTranslationScale() float32
func (*CharacterState) GetBIsCrouched ¶
func (x *CharacterState) GetBIsCrouched() bool
func (*CharacterState) GetBProxyIsJumpForceApplied ¶
func (x *CharacterState) GetBProxyIsJumpForceApplied() bool
func (*CharacterState) GetBasedMovement ¶
func (x *CharacterState) GetBasedMovement() *FBasedMovementInfo
func (*CharacterState) GetMovementMode ¶
func (x *CharacterState) GetMovementMode() uint32
func (*CharacterState) GetReplayLastTransformUpdateTimeStamp ¶
func (x *CharacterState) GetReplayLastTransformUpdateTimeStamp() float32
func (*CharacterState) GetRootMotion ¶
func (x *CharacterState) GetRootMotion() *FRepRootMotionMontage
func (*CharacterState) GetServerLastTransformUpdateTimeStamp ¶
func (x *CharacterState) GetServerLastTransformUpdateTimeStamp() float32
func (*CharacterState) ProtoMessage ¶
func (*CharacterState) ProtoMessage()
func (*CharacterState) ProtoReflect ¶
func (x *CharacterState) ProtoReflect() protoreflect.Message
func (*CharacterState) Reset ¶
func (x *CharacterState) Reset()
func (*CharacterState) String ¶
func (x *CharacterState) String() string
type Character_ClientMoveResponsePacked_Params ¶
type Character_ClientMoveResponsePacked_Params struct { BitsNum uint32 `protobuf:"varint,1,opt,name=bitsNum,proto3" json:"bitsNum,omitempty"` PackedBits []byte `protobuf:"bytes,2,opt,name=packedBits,proto3" json:"packedBits,omitempty"` // contains filtered or unexported fields }
func (*Character_ClientMoveResponsePacked_Params) Descriptor
deprecated
func (*Character_ClientMoveResponsePacked_Params) Descriptor() ([]byte, []int)
Deprecated: Use Character_ClientMoveResponsePacked_Params.ProtoReflect.Descriptor instead.
func (*Character_ClientMoveResponsePacked_Params) GetBitsNum ¶
func (x *Character_ClientMoveResponsePacked_Params) GetBitsNum() uint32
func (*Character_ClientMoveResponsePacked_Params) GetPackedBits ¶
func (x *Character_ClientMoveResponsePacked_Params) GetPackedBits() []byte
func (*Character_ClientMoveResponsePacked_Params) ProtoMessage ¶
func (*Character_ClientMoveResponsePacked_Params) ProtoMessage()
func (*Character_ClientMoveResponsePacked_Params) ProtoReflect ¶
func (x *Character_ClientMoveResponsePacked_Params) ProtoReflect() protoreflect.Message
func (*Character_ClientMoveResponsePacked_Params) Reset ¶
func (x *Character_ClientMoveResponsePacked_Params) Reset()
func (*Character_ClientMoveResponsePacked_Params) String ¶
func (x *Character_ClientMoveResponsePacked_Params) String() string
type Character_ServerMovePacked_Params ¶
type Character_ServerMovePacked_Params struct { BitsNum uint32 `protobuf:"varint,1,opt,name=bitsNum,proto3" json:"bitsNum,omitempty"` PackedBits []byte `protobuf:"bytes,2,opt,name=packedBits,proto3" json:"packedBits,omitempty"` // contains filtered or unexported fields }
func (*Character_ServerMovePacked_Params) Descriptor
deprecated
func (*Character_ServerMovePacked_Params) Descriptor() ([]byte, []int)
Deprecated: Use Character_ServerMovePacked_Params.ProtoReflect.Descriptor instead.
func (*Character_ServerMovePacked_Params) GetBitsNum ¶
func (x *Character_ServerMovePacked_Params) GetBitsNum() uint32
func (*Character_ServerMovePacked_Params) GetPackedBits ¶
func (x *Character_ServerMovePacked_Params) GetPackedBits() []byte
func (*Character_ServerMovePacked_Params) ProtoMessage ¶
func (*Character_ServerMovePacked_Params) ProtoMessage()
func (*Character_ServerMovePacked_Params) ProtoReflect ¶
func (x *Character_ServerMovePacked_Params) ProtoReflect() protoreflect.Message
func (*Character_ServerMovePacked_Params) Reset ¶
func (x *Character_ServerMovePacked_Params) Reset()
func (*Character_ServerMovePacked_Params) String ¶
func (x *Character_ServerMovePacked_Params) String() string
type ControllerState ¶
type ControllerState struct { // APlayerState is an actor. PlayerState *UnrealObjectRef `protobuf:"bytes,2,opt,name=playerState,proto3" json:"playerState,omitempty"` Pawn *UnrealObjectRef `protobuf:"bytes,3,opt,name=pawn,proto3" json:"pawn,omitempty"` // contains filtered or unexported fields }
func (*ControllerState) Descriptor
deprecated
func (*ControllerState) Descriptor() ([]byte, []int)
Deprecated: Use ControllerState.ProtoReflect.Descriptor instead.
func (*ControllerState) GetPawn ¶
func (x *ControllerState) GetPawn() *UnrealObjectRef
func (*ControllerState) GetPlayerState ¶
func (x *ControllerState) GetPlayerState() *UnrealObjectRef
func (*ControllerState) ProtoMessage ¶
func (*ControllerState) ProtoMessage()
func (*ControllerState) ProtoReflect ¶
func (x *ControllerState) ProtoReflect() protoreflect.Message
func (*ControllerState) Reset ¶
func (x *ControllerState) Reset()
func (*ControllerState) String ¶
func (x *ControllerState) String() string
type Controller_ClientSetLocation_Params ¶
type Controller_ClientSetLocation_Params struct { NewLocation *FVector `protobuf:"bytes,1,opt,name=newLocation,proto3" json:"newLocation,omitempty"` NewRotation *FVector `protobuf:"bytes,2,opt,name=newRotation,proto3" json:"newRotation,omitempty"` // contains filtered or unexported fields }
func (*Controller_ClientSetLocation_Params) Descriptor
deprecated
func (*Controller_ClientSetLocation_Params) Descriptor() ([]byte, []int)
Deprecated: Use Controller_ClientSetLocation_Params.ProtoReflect.Descriptor instead.
func (*Controller_ClientSetLocation_Params) GetNewLocation ¶
func (x *Controller_ClientSetLocation_Params) GetNewLocation() *FVector
func (*Controller_ClientSetLocation_Params) GetNewRotation ¶
func (x *Controller_ClientSetLocation_Params) GetNewRotation() *FVector
func (*Controller_ClientSetLocation_Params) ProtoMessage ¶
func (*Controller_ClientSetLocation_Params) ProtoMessage()
func (*Controller_ClientSetLocation_Params) ProtoReflect ¶
func (x *Controller_ClientSetLocation_Params) ProtoReflect() protoreflect.Message
func (*Controller_ClientSetLocation_Params) Reset ¶
func (x *Controller_ClientSetLocation_Params) Reset()
func (*Controller_ClientSetLocation_Params) String ¶
func (x *Controller_ClientSetLocation_Params) String() string
type Controller_ClientSetRotation_Params ¶
type Controller_ClientSetRotation_Params struct { NewRotation *FVector `protobuf:"bytes,1,opt,name=newRotation,proto3" json:"newRotation,omitempty"` BResetCamera bool `protobuf:"varint,2,opt,name=bResetCamera,proto3" json:"bResetCamera,omitempty"` // contains filtered or unexported fields }
func (*Controller_ClientSetRotation_Params) Descriptor
deprecated
func (*Controller_ClientSetRotation_Params) Descriptor() ([]byte, []int)
Deprecated: Use Controller_ClientSetRotation_Params.ProtoReflect.Descriptor instead.
func (*Controller_ClientSetRotation_Params) GetBResetCamera ¶
func (x *Controller_ClientSetRotation_Params) GetBResetCamera() bool
func (*Controller_ClientSetRotation_Params) GetNewRotation ¶
func (x *Controller_ClientSetRotation_Params) GetNewRotation() *FVector
func (*Controller_ClientSetRotation_Params) ProtoMessage ¶
func (*Controller_ClientSetRotation_Params) ProtoMessage()
func (*Controller_ClientSetRotation_Params) ProtoReflect ¶
func (x *Controller_ClientSetRotation_Params) ProtoReflect() protoreflect.Message
func (*Controller_ClientSetRotation_Params) Reset ¶
func (x *Controller_ClientSetRotation_Params) Reset()
func (*Controller_ClientSetRotation_Params) String ¶
func (x *Controller_ClientSetRotation_Params) String() string
type DestroyObjectMessage ¶
type DestroyObjectMessage struct { NetId uint32 `protobuf:"varint,1,opt,name=netId,proto3" json:"netId,omitempty"` Reason uint32 `protobuf:"varint,2,opt,name=reason,proto3" json:"reason,omitempty"` // contains filtered or unexported fields }
func (*DestroyObjectMessage) Descriptor
deprecated
func (*DestroyObjectMessage) Descriptor() ([]byte, []int)
Deprecated: Use DestroyObjectMessage.ProtoReflect.Descriptor instead.
func (*DestroyObjectMessage) GetNetId ¶
func (x *DestroyObjectMessage) GetNetId() uint32
func (*DestroyObjectMessage) GetReason ¶
func (x *DestroyObjectMessage) GetReason() uint32
func (*DestroyObjectMessage) ProtoMessage ¶
func (*DestroyObjectMessage) ProtoMessage()
func (*DestroyObjectMessage) ProtoReflect ¶
func (x *DestroyObjectMessage) ProtoReflect() protoreflect.Message
func (*DestroyObjectMessage) Reset ¶
func (x *DestroyObjectMessage) Reset()
func (*DestroyObjectMessage) String ¶
func (x *DestroyObjectMessage) String() string
type EntityChannelDataWithObjRef ¶ added in v0.6.0
type EntityChannelDataWithObjRef interface {
GetObjRef() *UnrealObjectRef
}
Entity channel data should implement this interface
type FBasedMovementInfo ¶
type FBasedMovementInfo struct { MovementBase *ActorComponentRef `protobuf:"bytes,1,opt,name=movementBase,proto3,oneof" json:"movementBase,omitempty"` BoneName *string `protobuf:"bytes,2,opt,name=boneName,proto3,oneof" json:"boneName,omitempty"` Location *FVector `protobuf:"bytes,3,opt,name=location,proto3,oneof" json:"location,omitempty"` Rotation *FVector `protobuf:"bytes,4,opt,name=rotation,proto3,oneof" json:"rotation,omitempty"` BServerHasBaseComponent *bool `protobuf:"varint,5,opt,name=bServerHasBaseComponent,proto3,oneof" json:"bServerHasBaseComponent,omitempty"` BRelativeRotation *bool `protobuf:"varint,6,opt,name=bRelativeRotation,proto3,oneof" json:"bRelativeRotation,omitempty"` BServerHasVelocity *bool `protobuf:"varint,7,opt,name=bServerHasVelocity,proto3,oneof" json:"bServerHasVelocity,omitempty"` // contains filtered or unexported fields }
func (*FBasedMovementInfo) Descriptor
deprecated
func (*FBasedMovementInfo) Descriptor() ([]byte, []int)
Deprecated: Use FBasedMovementInfo.ProtoReflect.Descriptor instead.
func (*FBasedMovementInfo) GetBRelativeRotation ¶
func (x *FBasedMovementInfo) GetBRelativeRotation() bool
func (*FBasedMovementInfo) GetBServerHasBaseComponent ¶
func (x *FBasedMovementInfo) GetBServerHasBaseComponent() bool
func (*FBasedMovementInfo) GetBServerHasVelocity ¶
func (x *FBasedMovementInfo) GetBServerHasVelocity() bool
func (*FBasedMovementInfo) GetBoneName ¶
func (x *FBasedMovementInfo) GetBoneName() string
func (*FBasedMovementInfo) GetLocation ¶
func (x *FBasedMovementInfo) GetLocation() *FVector
func (*FBasedMovementInfo) GetMovementBase ¶
func (x *FBasedMovementInfo) GetMovementBase() *ActorComponentRef
func (*FBasedMovementInfo) GetRotation ¶
func (x *FBasedMovementInfo) GetRotation() *FVector
func (*FBasedMovementInfo) ProtoMessage ¶
func (*FBasedMovementInfo) ProtoMessage()
func (*FBasedMovementInfo) ProtoReflect ¶
func (x *FBasedMovementInfo) ProtoReflect() protoreflect.Message
func (*FBasedMovementInfo) Reset ¶
func (x *FBasedMovementInfo) Reset()
func (*FBasedMovementInfo) String ¶
func (x *FBasedMovementInfo) String() string
type FClientAdjustment ¶
type FClientAdjustment struct { BAckGoodMove *bool `protobuf:"varint,1,opt,name=bAckGoodMove,proto3,oneof" json:"bAckGoodMove,omitempty"` TimeStamp *float32 `protobuf:"fixed32,2,opt,name=timeStamp,proto3,oneof" json:"timeStamp,omitempty"` NewLoc *FVector `protobuf:"bytes,3,opt,name=newLoc,proto3,oneof" json:"newLoc,omitempty"` NewVel *FVector `protobuf:"bytes,4,opt,name=newVel,proto3,oneof" json:"newVel,omitempty"` NewRot *FVector `protobuf:"bytes,5,opt,name=newRot,proto3,oneof" json:"newRot,omitempty"` NewBase *UnrealObjectRef `protobuf:"bytes,6,opt,name=newBase,proto3,oneof" json:"newBase,omitempty"` NewBaseBoneName *string `protobuf:"bytes,7,opt,name=newBaseBoneName,proto3,oneof" json:"newBaseBoneName,omitempty"` BBaseRelativePosition *bool `protobuf:"varint,8,opt,name=bBaseRelativePosition,proto3,oneof" json:"bBaseRelativePosition,omitempty"` RootMotionSourceCorrection *FRootMotionSourceGroup `protobuf:"bytes,9,opt,name=rootMotionSourceCorrection,proto3,oneof" json:"rootMotionSourceCorrection,omitempty"` RootMotionRotation *FVector `protobuf:"bytes,10,opt,name=rootMotionRotation,proto3,oneof" json:"rootMotionRotation,omitempty"` MovementMode *uint32 `protobuf:"varint,11,opt,name=movementMode,proto3,oneof" json:"movementMode,omitempty"` // contains filtered or unexported fields }
For customized FCharacterMoveResponseDataContainer::Serialize
func (*FClientAdjustment) Descriptor
deprecated
func (*FClientAdjustment) Descriptor() ([]byte, []int)
Deprecated: Use FClientAdjustment.ProtoReflect.Descriptor instead.
func (*FClientAdjustment) GetBAckGoodMove ¶
func (x *FClientAdjustment) GetBAckGoodMove() bool
func (*FClientAdjustment) GetBBaseRelativePosition ¶
func (x *FClientAdjustment) GetBBaseRelativePosition() bool
func (*FClientAdjustment) GetMovementMode ¶
func (x *FClientAdjustment) GetMovementMode() uint32
func (*FClientAdjustment) GetNewBase ¶
func (x *FClientAdjustment) GetNewBase() *UnrealObjectRef
func (*FClientAdjustment) GetNewBaseBoneName ¶
func (x *FClientAdjustment) GetNewBaseBoneName() string
func (*FClientAdjustment) GetNewLoc ¶
func (x *FClientAdjustment) GetNewLoc() *FVector
func (*FClientAdjustment) GetNewRot ¶
func (x *FClientAdjustment) GetNewRot() *FVector
func (*FClientAdjustment) GetNewVel ¶
func (x *FClientAdjustment) GetNewVel() *FVector
func (*FClientAdjustment) GetRootMotionRotation ¶
func (x *FClientAdjustment) GetRootMotionRotation() *FVector
func (*FClientAdjustment) GetRootMotionSourceCorrection ¶
func (x *FClientAdjustment) GetRootMotionSourceCorrection() *FRootMotionSourceGroup
func (*FClientAdjustment) GetTimeStamp ¶
func (x *FClientAdjustment) GetTimeStamp() float32
func (*FClientAdjustment) ProtoMessage ¶
func (*FClientAdjustment) ProtoMessage()
func (*FClientAdjustment) ProtoReflect ¶
func (x *FClientAdjustment) ProtoReflect() protoreflect.Message
func (*FClientAdjustment) Reset ¶
func (x *FClientAdjustment) Reset()
func (*FClientAdjustment) String ¶
func (x *FClientAdjustment) String() string
type FRepAttachment ¶
type FRepAttachment struct { AttachParent *UnrealObjectRef `protobuf:"bytes,1,opt,name=attachParent,proto3,oneof" json:"attachParent,omitempty"` LocationOffset *FVector `protobuf:"bytes,2,opt,name=locationOffset,proto3,oneof" json:"locationOffset,omitempty"` RelativeScale *FVector `protobuf:"bytes,3,opt,name=relativeScale,proto3,oneof" json:"relativeScale,omitempty"` RotationOffset *FVector `protobuf:"bytes,4,opt,name=rotationOffset,proto3,oneof" json:"rotationOffset,omitempty"` AttachSocket *string `protobuf:"bytes,5,opt,name=attachSocket,proto3,oneof" json:"attachSocket,omitempty"` AttachComponent *ActorComponentRef `protobuf:"bytes,6,opt,name=attachComponent,proto3,oneof" json:"attachComponent,omitempty"` // contains filtered or unexported fields }
func (*FRepAttachment) Descriptor
deprecated
func (*FRepAttachment) Descriptor() ([]byte, []int)
Deprecated: Use FRepAttachment.ProtoReflect.Descriptor instead.
func (*FRepAttachment) GetAttachComponent ¶
func (x *FRepAttachment) GetAttachComponent() *ActorComponentRef
func (*FRepAttachment) GetAttachParent ¶
func (x *FRepAttachment) GetAttachParent() *UnrealObjectRef
func (*FRepAttachment) GetAttachSocket ¶
func (x *FRepAttachment) GetAttachSocket() string
func (*FRepAttachment) GetLocationOffset ¶
func (x *FRepAttachment) GetLocationOffset() *FVector
func (*FRepAttachment) GetRelativeScale ¶
func (x *FRepAttachment) GetRelativeScale() *FVector
func (*FRepAttachment) GetRotationOffset ¶
func (x *FRepAttachment) GetRotationOffset() *FVector
func (*FRepAttachment) ProtoMessage ¶
func (*FRepAttachment) ProtoMessage()
func (*FRepAttachment) ProtoReflect ¶
func (x *FRepAttachment) ProtoReflect() protoreflect.Message
func (*FRepAttachment) Reset ¶
func (x *FRepAttachment) Reset()
func (*FRepAttachment) String ¶
func (x *FRepAttachment) String() string
type FRepMovement ¶
type FRepMovement struct { LinearVelocity *FVector `protobuf:"bytes,1,opt,name=linearVelocity,proto3,oneof" json:"linearVelocity,omitempty"` AngularVelocity *FVector `protobuf:"bytes,2,opt,name=angularVelocity,proto3,oneof" json:"angularVelocity,omitempty"` Location *FVector `protobuf:"bytes,3,opt,name=location,proto3,oneof" json:"location,omitempty"` Rotation *FVector `protobuf:"bytes,4,opt,name=rotation,proto3,oneof" json:"rotation,omitempty"` BSimulatedPhysicSleep *bool `protobuf:"varint,5,opt,name=bSimulatedPhysicSleep,proto3,oneof" json:"bSimulatedPhysicSleep,omitempty"` BRepPhysics *bool `protobuf:"varint,6,opt,name=bRepPhysics,proto3,oneof" json:"bRepPhysics,omitempty"` // contains filtered or unexported fields }
func (*FRepMovement) Descriptor
deprecated
func (*FRepMovement) Descriptor() ([]byte, []int)
Deprecated: Use FRepMovement.ProtoReflect.Descriptor instead.
func (*FRepMovement) GetAngularVelocity ¶
func (x *FRepMovement) GetAngularVelocity() *FVector
func (*FRepMovement) GetBRepPhysics ¶
func (x *FRepMovement) GetBRepPhysics() bool
func (*FRepMovement) GetBSimulatedPhysicSleep ¶
func (x *FRepMovement) GetBSimulatedPhysicSleep() bool
func (*FRepMovement) GetLinearVelocity ¶
func (x *FRepMovement) GetLinearVelocity() *FVector
func (*FRepMovement) GetLocation ¶
func (x *FRepMovement) GetLocation() *FVector
func (*FRepMovement) GetRotation ¶
func (x *FRepMovement) GetRotation() *FVector
func (*FRepMovement) ProtoMessage ¶
func (*FRepMovement) ProtoMessage()
func (*FRepMovement) ProtoReflect ¶
func (x *FRepMovement) ProtoReflect() protoreflect.Message
func (*FRepMovement) Reset ¶
func (x *FRepMovement) Reset()
func (*FRepMovement) String ¶
func (x *FRepMovement) String() string
type FRepRootMotionMontage ¶
type FRepRootMotionMontage struct { BIsActive *bool `protobuf:"varint,1,opt,name=bIsActive,proto3,oneof" json:"bIsActive,omitempty"` AnimMontage *UnrealObjectRef `protobuf:"bytes,2,opt,name=animMontage,proto3,oneof" json:"animMontage,omitempty"` Position *float32 `protobuf:"fixed32,3,opt,name=position,proto3,oneof" json:"position,omitempty"` Location *FVector `protobuf:"bytes,4,opt,name=location,proto3,oneof" json:"location,omitempty"` Rotation *FVector `protobuf:"bytes,5,opt,name=rotation,proto3,oneof" json:"rotation,omitempty"` MovementBase *ActorComponentRef `protobuf:"bytes,6,opt,name=movementBase,proto3,oneof" json:"movementBase,omitempty"` MovementBaseBoneName *string `protobuf:"bytes,7,opt,name=movementBaseBoneName,proto3,oneof" json:"movementBaseBoneName,omitempty"` BRelativePosition *bool `protobuf:"varint,8,opt,name=bRelativePosition,proto3,oneof" json:"bRelativePosition,omitempty"` BRelativeRotation *bool `protobuf:"varint,9,opt,name=bRelativeRotation,proto3,oneof" json:"bRelativeRotation,omitempty"` AuthoritativeRootMotion *FRootMotionSourceGroup `protobuf:"bytes,10,opt,name=authoritativeRootMotion,proto3,oneof" json:"authoritativeRootMotion,omitempty"` Acceleration *FVector `protobuf:"bytes,11,opt,name=acceleration,proto3,oneof" json:"acceleration,omitempty"` LinearVelocity *FVector `protobuf:"bytes,12,opt,name=linearVelocity,proto3,oneof" json:"linearVelocity,omitempty"` // contains filtered or unexported fields }
func (*FRepRootMotionMontage) Descriptor
deprecated
func (*FRepRootMotionMontage) Descriptor() ([]byte, []int)
Deprecated: Use FRepRootMotionMontage.ProtoReflect.Descriptor instead.
func (*FRepRootMotionMontage) GetAcceleration ¶
func (x *FRepRootMotionMontage) GetAcceleration() *FVector
func (*FRepRootMotionMontage) GetAnimMontage ¶
func (x *FRepRootMotionMontage) GetAnimMontage() *UnrealObjectRef
func (*FRepRootMotionMontage) GetAuthoritativeRootMotion ¶
func (x *FRepRootMotionMontage) GetAuthoritativeRootMotion() *FRootMotionSourceGroup
func (*FRepRootMotionMontage) GetBIsActive ¶
func (x *FRepRootMotionMontage) GetBIsActive() bool
func (*FRepRootMotionMontage) GetBRelativePosition ¶
func (x *FRepRootMotionMontage) GetBRelativePosition() bool
func (*FRepRootMotionMontage) GetBRelativeRotation ¶
func (x *FRepRootMotionMontage) GetBRelativeRotation() bool
func (*FRepRootMotionMontage) GetLinearVelocity ¶
func (x *FRepRootMotionMontage) GetLinearVelocity() *FVector
func (*FRepRootMotionMontage) GetLocation ¶
func (x *FRepRootMotionMontage) GetLocation() *FVector
func (*FRepRootMotionMontage) GetMovementBase ¶
func (x *FRepRootMotionMontage) GetMovementBase() *ActorComponentRef
func (*FRepRootMotionMontage) GetMovementBaseBoneName ¶
func (x *FRepRootMotionMontage) GetMovementBaseBoneName() string
func (*FRepRootMotionMontage) GetPosition ¶
func (x *FRepRootMotionMontage) GetPosition() float32
func (*FRepRootMotionMontage) GetRotation ¶
func (x *FRepRootMotionMontage) GetRotation() *FVector
func (*FRepRootMotionMontage) ProtoMessage ¶
func (*FRepRootMotionMontage) ProtoMessage()
func (*FRepRootMotionMontage) ProtoReflect ¶
func (x *FRepRootMotionMontage) ProtoReflect() protoreflect.Message
func (*FRepRootMotionMontage) Reset ¶
func (x *FRepRootMotionMontage) Reset()
func (*FRepRootMotionMontage) String ¶
func (x *FRepRootMotionMontage) String() string
type FRootMotionSource ¶
type FRootMotionSource struct { Priority *uint32 `protobuf:"varint,1,opt,name=priority,proto3,oneof" json:"priority,omitempty"` LocalId *uint32 `protobuf:"varint,2,opt,name=localId,proto3,oneof" json:"localId,omitempty"` AccumulatedMode *uint32 `protobuf:"varint,3,opt,name=accumulatedMode,proto3,oneof" json:"accumulatedMode,omitempty"` InstanceName *string `protobuf:"bytes,4,opt,name=instanceName,proto3,oneof" json:"instanceName,omitempty"` StartTime *float32 `protobuf:"fixed32,5,opt,name=startTime,proto3,oneof" json:"startTime,omitempty"` CurrentTime *float32 `protobuf:"fixed32,6,opt,name=currentTime,proto3,oneof" json:"currentTime,omitempty"` PreviousTime *float32 `protobuf:"fixed32,7,opt,name=previousTime,proto3,oneof" json:"previousTime,omitempty"` Duration *float32 `protobuf:"fixed32,8,opt,name=duration,proto3,oneof" json:"duration,omitempty"` Status *uint32 `protobuf:"varint,9,opt,name=status,proto3,oneof" json:"status,omitempty"` Settings *uint32 `protobuf:"varint,10,opt,name=settings,proto3,oneof" json:"settings,omitempty"` BInLocalSpace *bool `protobuf:"varint,11,opt,name=bInLocalSpace,proto3,oneof" json:"bInLocalSpace,omitempty"` BNeedsSimulatedCatchup *bool `protobuf:"varint,12,opt,name=bNeedsSimulatedCatchup,proto3,oneof" json:"bNeedsSimulatedCatchup,omitempty"` BSimulatedNeedsSmoothing *bool `protobuf:"varint,13,opt,name=bSimulatedNeedsSmoothing,proto3,oneof" json:"bSimulatedNeedsSmoothing,omitempty"` BHasRootMotion *bool `protobuf:"varint,14,opt,name=bHasRootMotion,proto3,oneof" json:"bHasRootMotion,omitempty"` BlendWeight *float32 `protobuf:"fixed32,15,opt,name=blendWeight,proto3,oneof" json:"blendWeight,omitempty"` FinishVelocityParams *FRootMotionSource_FRootMotionFinishVelocitySettings `protobuf:"bytes,16,opt,name=finishVelocityParams,proto3,oneof" json:"finishVelocityParams,omitempty"` // contains filtered or unexported fields }
func (*FRootMotionSource) Descriptor
deprecated
func (*FRootMotionSource) Descriptor() ([]byte, []int)
Deprecated: Use FRootMotionSource.ProtoReflect.Descriptor instead.
func (*FRootMotionSource) GetAccumulatedMode ¶
func (x *FRootMotionSource) GetAccumulatedMode() uint32
func (*FRootMotionSource) GetBHasRootMotion ¶
func (x *FRootMotionSource) GetBHasRootMotion() bool
func (*FRootMotionSource) GetBInLocalSpace ¶
func (x *FRootMotionSource) GetBInLocalSpace() bool
func (*FRootMotionSource) GetBNeedsSimulatedCatchup ¶
func (x *FRootMotionSource) GetBNeedsSimulatedCatchup() bool
func (*FRootMotionSource) GetBSimulatedNeedsSmoothing ¶
func (x *FRootMotionSource) GetBSimulatedNeedsSmoothing() bool
func (*FRootMotionSource) GetBlendWeight ¶
func (x *FRootMotionSource) GetBlendWeight() float32
func (*FRootMotionSource) GetCurrentTime ¶
func (x *FRootMotionSource) GetCurrentTime() float32
func (*FRootMotionSource) GetDuration ¶
func (x *FRootMotionSource) GetDuration() float32
func (*FRootMotionSource) GetFinishVelocityParams ¶
func (x *FRootMotionSource) GetFinishVelocityParams() *FRootMotionSource_FRootMotionFinishVelocitySettings
func (*FRootMotionSource) GetInstanceName ¶
func (x *FRootMotionSource) GetInstanceName() string
func (*FRootMotionSource) GetLocalId ¶
func (x *FRootMotionSource) GetLocalId() uint32
func (*FRootMotionSource) GetPreviousTime ¶
func (x *FRootMotionSource) GetPreviousTime() float32
func (*FRootMotionSource) GetPriority ¶
func (x *FRootMotionSource) GetPriority() uint32
func (*FRootMotionSource) GetSettings ¶
func (x *FRootMotionSource) GetSettings() uint32
func (*FRootMotionSource) GetStartTime ¶
func (x *FRootMotionSource) GetStartTime() float32
func (*FRootMotionSource) GetStatus ¶
func (x *FRootMotionSource) GetStatus() uint32
func (*FRootMotionSource) ProtoMessage ¶
func (*FRootMotionSource) ProtoMessage()
func (*FRootMotionSource) ProtoReflect ¶
func (x *FRootMotionSource) ProtoReflect() protoreflect.Message
func (*FRootMotionSource) Reset ¶
func (x *FRootMotionSource) Reset()
func (*FRootMotionSource) String ¶
func (x *FRootMotionSource) String() string
type FRootMotionSourceGroup ¶
type FRootMotionSourceGroup struct { RootMotionSources []*FRootMotionSource `protobuf:"bytes,1,rep,name=rootMotionSources,proto3" json:"rootMotionSources,omitempty"` PendingAddRootMotionSources []*FRootMotionSource `protobuf:"bytes,2,rep,name=pendingAddRootMotionSources,proto3" json:"pendingAddRootMotionSources,omitempty"` BHasAdditiveSources *bool `protobuf:"varint,3,opt,name=bHasAdditiveSources,proto3,oneof" json:"bHasAdditiveSources,omitempty"` BHasOverrideSources *bool `protobuf:"varint,4,opt,name=bHasOverrideSources,proto3,oneof" json:"bHasOverrideSources,omitempty"` BHasOverrideSourcesWithIgnoreZAccumulate *bool `` /* 140-byte string literal not displayed */ BIsAdditiveVelocityApplied *bool `protobuf:"varint,6,opt,name=bIsAdditiveVelocityApplied,proto3,oneof" json:"bIsAdditiveVelocityApplied,omitempty"` LastAccumulatedSettings *uint32 `protobuf:"varint,7,opt,name=lastAccumulatedSettings,proto3,oneof" json:"lastAccumulatedSettings,omitempty"` LastPreAdditiveVelocity *FVector `protobuf:"bytes,8,opt,name=lastPreAdditiveVelocity,proto3,oneof" json:"lastPreAdditiveVelocity,omitempty"` // contains filtered or unexported fields }
func (*FRootMotionSourceGroup) Descriptor
deprecated
func (*FRootMotionSourceGroup) Descriptor() ([]byte, []int)
Deprecated: Use FRootMotionSourceGroup.ProtoReflect.Descriptor instead.
func (*FRootMotionSourceGroup) GetBHasAdditiveSources ¶
func (x *FRootMotionSourceGroup) GetBHasAdditiveSources() bool
func (*FRootMotionSourceGroup) GetBHasOverrideSources ¶
func (x *FRootMotionSourceGroup) GetBHasOverrideSources() bool
func (*FRootMotionSourceGroup) GetBHasOverrideSourcesWithIgnoreZAccumulate ¶
func (x *FRootMotionSourceGroup) GetBHasOverrideSourcesWithIgnoreZAccumulate() bool
func (*FRootMotionSourceGroup) GetBIsAdditiveVelocityApplied ¶
func (x *FRootMotionSourceGroup) GetBIsAdditiveVelocityApplied() bool
func (*FRootMotionSourceGroup) GetLastAccumulatedSettings ¶
func (x *FRootMotionSourceGroup) GetLastAccumulatedSettings() uint32
func (*FRootMotionSourceGroup) GetLastPreAdditiveVelocity ¶
func (x *FRootMotionSourceGroup) GetLastPreAdditiveVelocity() *FVector
func (*FRootMotionSourceGroup) GetPendingAddRootMotionSources ¶
func (x *FRootMotionSourceGroup) GetPendingAddRootMotionSources() []*FRootMotionSource
func (*FRootMotionSourceGroup) GetRootMotionSources ¶
func (x *FRootMotionSourceGroup) GetRootMotionSources() []*FRootMotionSource
func (*FRootMotionSourceGroup) ProtoMessage ¶
func (*FRootMotionSourceGroup) ProtoMessage()
func (*FRootMotionSourceGroup) ProtoReflect ¶
func (x *FRootMotionSourceGroup) ProtoReflect() protoreflect.Message
func (*FRootMotionSourceGroup) Reset ¶
func (x *FRootMotionSourceGroup) Reset()
func (*FRootMotionSourceGroup) String ¶
func (x *FRootMotionSourceGroup) String() string
type FRootMotionSource_FRootMotionFinishVelocitySettings ¶
type FRootMotionSource_FRootMotionFinishVelocitySettings struct { Mode *uint32 `protobuf:"varint,1,opt,name=mode,proto3,oneof" json:"mode,omitempty"` SetVelocity *FVector `protobuf:"bytes,2,opt,name=setVelocity,proto3,oneof" json:"setVelocity,omitempty"` ClampVelocity *float32 `protobuf:"fixed32,3,opt,name=clampVelocity,proto3,oneof" json:"clampVelocity,omitempty"` // contains filtered or unexported fields }
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Descriptor
deprecated
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Descriptor() ([]byte, []int)
Deprecated: Use FRootMotionSource_FRootMotionFinishVelocitySettings.ProtoReflect.Descriptor instead.
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) GetClampVelocity ¶
func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetClampVelocity() float32
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) GetMode ¶
func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetMode() uint32
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) GetSetVelocity ¶
func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetSetVelocity() *FVector
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoMessage ¶
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoMessage()
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoReflect ¶
func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoReflect() protoreflect.Message
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Reset ¶
func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) Reset()
func (*FRootMotionSource_FRootMotionFinishVelocitySettings) String ¶
func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) String() string
type FVector ¶
type FVector struct { X *float32 `protobuf:"fixed32,1,opt,name=x,proto3,oneof" json:"x,omitempty"` Y *float32 `protobuf:"fixed32,2,opt,name=y,proto3,oneof" json:"y,omitempty"` Z *float32 `protobuf:"fixed32,3,opt,name=z,proto3,oneof" json:"z,omitempty"` // contains filtered or unexported fields }
Maps to UE's FVector AND FRotator struct. For FRotator, x = pitch, y = yaw, z = roll
func (*FVector) Descriptor
deprecated
func (*FVector) ProtoMessage ¶
func (*FVector) ProtoMessage()
func (*FVector) ProtoReflect ¶
func (x *FVector) ProtoReflect() protoreflect.Message
func (*FVector) ToSpatialInfo ¶ added in v0.7.4
func (vec *FVector) ToSpatialInfo() *common.SpatialInfo
type GameStateBase ¶
type GameStateBase struct { SpectatorClassName *string `protobuf:"bytes,2,opt,name=spectatorClassName,proto3,oneof" json:"spectatorClassName,omitempty"` GameModeClassName *string `protobuf:"bytes,3,opt,name=gameModeClassName,proto3,oneof" json:"gameModeClassName,omitempty"` // Compatible with UE 5.2+ ReplicatedWorldTimeSeconds *float64 `protobuf:"fixed64,4,opt,name=replicatedWorldTimeSeconds,proto3,oneof" json:"replicatedWorldTimeSeconds,omitempty"` BReplicatedHasBegunPlay *bool `protobuf:"varint,5,opt,name=bReplicatedHasBegunPlay,proto3,oneof" json:"bReplicatedHasBegunPlay,omitempty"` // contains filtered or unexported fields }
func (*GameStateBase) Descriptor
deprecated
func (*GameStateBase) Descriptor() ([]byte, []int)
Deprecated: Use GameStateBase.ProtoReflect.Descriptor instead.
func (*GameStateBase) GetBReplicatedHasBegunPlay ¶
func (x *GameStateBase) GetBReplicatedHasBegunPlay() bool
func (*GameStateBase) GetGameModeClassName ¶
func (x *GameStateBase) GetGameModeClassName() string
func (*GameStateBase) GetReplicatedWorldTimeSeconds ¶
func (x *GameStateBase) GetReplicatedWorldTimeSeconds() float64
func (*GameStateBase) GetSpectatorClassName ¶
func (x *GameStateBase) GetSpectatorClassName() string
func (*GameStateBase) ProtoMessage ¶
func (*GameStateBase) ProtoMessage()
func (*GameStateBase) ProtoReflect ¶
func (x *GameStateBase) ProtoReflect() protoreflect.Message
func (*GameStateBase) Reset ¶
func (x *GameStateBase) Reset()
func (*GameStateBase) String ¶
func (x *GameStateBase) String() string
type GetUnrealObjectRefMessage ¶
type GetUnrealObjectRefMessage struct { NetGUID []uint32 `protobuf:"varint,1,rep,packed,name=netGUID,proto3" json:"netGUID,omitempty"` // contains filtered or unexported fields }
func (*GetUnrealObjectRefMessage) Descriptor
deprecated
func (*GetUnrealObjectRefMessage) Descriptor() ([]byte, []int)
Deprecated: Use GetUnrealObjectRefMessage.ProtoReflect.Descriptor instead.
func (*GetUnrealObjectRefMessage) GetNetGUID ¶
func (x *GetUnrealObjectRefMessage) GetNetGUID() []uint32
func (*GetUnrealObjectRefMessage) ProtoMessage ¶
func (*GetUnrealObjectRefMessage) ProtoMessage()
func (*GetUnrealObjectRefMessage) ProtoReflect ¶
func (x *GetUnrealObjectRefMessage) ProtoReflect() protoreflect.Message
func (*GetUnrealObjectRefMessage) Reset ¶
func (x *GetUnrealObjectRefMessage) Reset()
func (*GetUnrealObjectRefMessage) String ¶
func (x *GetUnrealObjectRefMessage) String() string
type GetUnrealObjectRefResultMessage ¶
type GetUnrealObjectRefResultMessage struct { ObjRef []*UnrealObjectRef `protobuf:"bytes,1,rep,name=objRef,proto3" json:"objRef,omitempty"` // contains filtered or unexported fields }
func (*GetUnrealObjectRefResultMessage) Descriptor
deprecated
func (*GetUnrealObjectRefResultMessage) Descriptor() ([]byte, []int)
Deprecated: Use GetUnrealObjectRefResultMessage.ProtoReflect.Descriptor instead.
func (*GetUnrealObjectRefResultMessage) GetObjRef ¶
func (x *GetUnrealObjectRefResultMessage) GetObjRef() []*UnrealObjectRef
func (*GetUnrealObjectRefResultMessage) ProtoMessage ¶
func (*GetUnrealObjectRefResultMessage) ProtoMessage()
func (*GetUnrealObjectRefResultMessage) ProtoReflect ¶
func (x *GetUnrealObjectRefResultMessage) ProtoReflect() protoreflect.Message
func (*GetUnrealObjectRefResultMessage) Reset ¶
func (x *GetUnrealObjectRefResultMessage) Reset()
func (*GetUnrealObjectRefResultMessage) String ¶
func (x *GetUnrealObjectRefResultMessage) String() string
type HandoverContext ¶
type HandoverContext struct { Obj *UnrealObjectRef `protobuf:"bytes,1,opt,name=obj,proto3" json:"obj,omitempty"` // The client that owns the object. Only set for Pawns and PlayerControllers. ClientConnId *uint32 `protobuf:"varint,2,opt,name=clientConnId,proto3,oneof" json:"clientConnId,omitempty"` // contains filtered or unexported fields }
func (*HandoverContext) Descriptor
deprecated
func (*HandoverContext) Descriptor() ([]byte, []int)
Deprecated: Use HandoverContext.ProtoReflect.Descriptor instead.
func (*HandoverContext) GetClientConnId ¶
func (x *HandoverContext) GetClientConnId() uint32
func (*HandoverContext) GetObj ¶
func (x *HandoverContext) GetObj() *UnrealObjectRef
func (*HandoverContext) ProtoMessage ¶
func (*HandoverContext) ProtoMessage()
func (*HandoverContext) ProtoReflect ¶
func (x *HandoverContext) ProtoReflect() protoreflect.Message
func (*HandoverContext) Reset ¶
func (x *HandoverContext) Reset()
func (*HandoverContext) String ¶
func (x *HandoverContext) String() string
type HandoverData ¶
type HandoverData struct { Context []*HandoverContext `protobuf:"bytes,1,rep,name=context,proto3" json:"context,omitempty"` // The channel data message that will be handed over to the destination channel. ChannelData *anypb.Any `protobuf:"bytes,2,opt,name=channelData,proto3,oneof" json:"channelData,omitempty"` // contains filtered or unexported fields }
Wrapped in ChannelDataHandoverMessage.data Implements channeld.HandoverDataPayload
func (*HandoverData) ClearPayload ¶
func (data *HandoverData) ClearPayload()
Implement channeld.HandoverDataWithPayload
func (*HandoverData) Descriptor
deprecated
func (*HandoverData) Descriptor() ([]byte, []int)
Deprecated: Use HandoverData.ProtoReflect.Descriptor instead.
func (*HandoverData) GetChannelData ¶
func (x *HandoverData) GetChannelData() *anypb.Any
func (*HandoverData) GetContext ¶
func (x *HandoverData) GetContext() []*HandoverContext
func (*HandoverData) ProtoMessage ¶
func (*HandoverData) ProtoMessage()
func (*HandoverData) ProtoReflect ¶
func (x *HandoverData) ProtoReflect() protoreflect.Message
func (*HandoverData) Reset ¶
func (x *HandoverData) Reset()
func (*HandoverData) String ¶
func (x *HandoverData) String() string
type MessageType ¶
type MessageType int32
const ( MessageType_INVALID MessageType = 0 // Used by LowLevelSend() in NetConnection/NetDriver. MessageType_LOW_LEVEL MessageType = 100 // Used by ChanneldGameInstanceSubsystem to broadcast the ProtoMessageObject from server side. The message is packed as google::protobuf::any to support anonymous types. MessageType_ANY MessageType = 101 // Used by ChanneldNetDriver to send/receive UE's native RPC. // See @RemoteFunctionMessage MessageType_RPC MessageType = 102 // Used by UE servers to spawn objects on the client. // See @SpawnObjectMessage MessageType_SPAWN MessageType = 103 // Used by UE servers to destroy objects on the client. // See @DestroyObjectMessage MessageType_DESTROY MessageType = 104 // Used by the UE servers to sync the NetId of the static and well-known objects. MessageType_SYNC_NET_ID MessageType = 107 // Deprecated MessageType_SERVER_PLAYER_SPAWNED MessageType = 201 // Used by the Master server to broadcast the player leave (@UnsubscribedFromChannelResultMessage) to the spatial servers. MessageType_SERVER_PLAYER_LEAVE MessageType = 202 )
func (MessageType) Descriptor ¶
func (MessageType) Descriptor() protoreflect.EnumDescriptor
func (MessageType) Enum ¶
func (x MessageType) Enum() *MessageType
func (MessageType) EnumDescriptor
deprecated
func (MessageType) EnumDescriptor() ([]byte, []int)
Deprecated: Use MessageType.Descriptor instead.
func (MessageType) Number ¶
func (x MessageType) Number() protoreflect.EnumNumber
func (MessageType) String ¶
func (x MessageType) String() string
func (MessageType) Type ¶
func (MessageType) Type() protoreflect.EnumType
type PawnState ¶
type PawnState struct { PlayerState *UnrealObjectRef `protobuf:"bytes,1,opt,name=playerState,proto3" json:"playerState,omitempty"` Controller *UnrealObjectRef `protobuf:"bytes,2,opt,name=controller,proto3" json:"controller,omitempty"` RemoteViewPitch *uint32 `protobuf:"varint,3,opt,name=remoteViewPitch,proto3,oneof" json:"remoteViewPitch,omitempty"` // contains filtered or unexported fields }
func (*PawnState) Descriptor
deprecated
func (*PawnState) GetController ¶
func (x *PawnState) GetController() *UnrealObjectRef
func (*PawnState) GetPlayerState ¶
func (x *PawnState) GetPlayerState() *UnrealObjectRef
func (*PawnState) GetRemoteViewPitch ¶
func (*PawnState) ProtoMessage ¶
func (*PawnState) ProtoMessage()
func (*PawnState) ProtoReflect ¶
func (x *PawnState) ProtoReflect() protoreflect.Message
type PlayerControllerState ¶
type PlayerControllerState struct { TargetViewRotation *FVector `protobuf:"bytes,2,opt,name=targetViewRotation,proto3,oneof" json:"targetViewRotation,omitempty"` SpawnLocation *FVector `protobuf:"bytes,3,opt,name=spawnLocation,proto3,oneof" json:"spawnLocation,omitempty"` // contains filtered or unexported fields }
func (*PlayerControllerState) Descriptor
deprecated
func (*PlayerControllerState) Descriptor() ([]byte, []int)
Deprecated: Use PlayerControllerState.ProtoReflect.Descriptor instead.
func (*PlayerControllerState) GetSpawnLocation ¶
func (x *PlayerControllerState) GetSpawnLocation() *FVector
func (*PlayerControllerState) GetTargetViewRotation ¶
func (x *PlayerControllerState) GetTargetViewRotation() *FVector
func (*PlayerControllerState) ProtoMessage ¶
func (*PlayerControllerState) ProtoMessage()
func (*PlayerControllerState) ProtoReflect ¶
func (x *PlayerControllerState) ProtoReflect() protoreflect.Message
func (*PlayerControllerState) Reset ¶
func (x *PlayerControllerState) Reset()
func (*PlayerControllerState) String ¶
func (x *PlayerControllerState) String() string
type PlayerController_ClientCapBandwidth_Params ¶
type PlayerController_ClientCapBandwidth_Params struct { Cap int32 `protobuf:"varint,1,opt,name=cap,proto3" json:"cap,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientCapBandwidth_Params) Descriptor
deprecated
func (*PlayerController_ClientCapBandwidth_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientCapBandwidth_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientCapBandwidth_Params) GetCap ¶
func (x *PlayerController_ClientCapBandwidth_Params) GetCap() int32
func (*PlayerController_ClientCapBandwidth_Params) ProtoMessage ¶
func (*PlayerController_ClientCapBandwidth_Params) ProtoMessage()
func (*PlayerController_ClientCapBandwidth_Params) ProtoReflect ¶
func (x *PlayerController_ClientCapBandwidth_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientCapBandwidth_Params) Reset ¶
func (x *PlayerController_ClientCapBandwidth_Params) Reset()
func (*PlayerController_ClientCapBandwidth_Params) String ¶
func (x *PlayerController_ClientCapBandwidth_Params) String() string
type PlayerController_ClientEnableNetworkVoice_Params ¶
type PlayerController_ClientEnableNetworkVoice_Params struct { BEnable *bool `protobuf:"varint,1,opt,name=bEnable,proto3,oneof" json:"bEnable,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientEnableNetworkVoice_Params) Descriptor
deprecated
func (*PlayerController_ClientEnableNetworkVoice_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientEnableNetworkVoice_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientEnableNetworkVoice_Params) GetBEnable ¶
func (x *PlayerController_ClientEnableNetworkVoice_Params) GetBEnable() bool
func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoMessage ¶
func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoMessage()
func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoReflect ¶
func (x *PlayerController_ClientEnableNetworkVoice_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientEnableNetworkVoice_Params) Reset ¶
func (x *PlayerController_ClientEnableNetworkVoice_Params) Reset()
func (*PlayerController_ClientEnableNetworkVoice_Params) String ¶
func (x *PlayerController_ClientEnableNetworkVoice_Params) String() string
type PlayerController_ClientGotoState_Params ¶
type PlayerController_ClientGotoState_Params struct { NewState string `protobuf:"bytes,1,opt,name=newState,proto3" json:"newState,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientGotoState_Params) Descriptor
deprecated
func (*PlayerController_ClientGotoState_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientGotoState_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientGotoState_Params) GetNewState ¶
func (x *PlayerController_ClientGotoState_Params) GetNewState() string
func (*PlayerController_ClientGotoState_Params) ProtoMessage ¶
func (*PlayerController_ClientGotoState_Params) ProtoMessage()
func (*PlayerController_ClientGotoState_Params) ProtoReflect ¶
func (x *PlayerController_ClientGotoState_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientGotoState_Params) Reset ¶
func (x *PlayerController_ClientGotoState_Params) Reset()
func (*PlayerController_ClientGotoState_Params) String ¶
func (x *PlayerController_ClientGotoState_Params) String() string
type PlayerController_ClientReceiveLocalizedMessage_Params ¶
type PlayerController_ClientReceiveLocalizedMessage_Params struct { Message string `protobuf:"bytes,1,opt,name=message,proto3" json:"message,omitempty"` Switch int32 `protobuf:"varint,2,opt,name=switch,proto3" json:"switch,omitempty"` RelatedPlayerState_1 *UnrealObjectRef `protobuf:"bytes,3,opt,name=relatedPlayerState_1,json=relatedPlayerState1,proto3" json:"relatedPlayerState_1,omitempty"` RelatedPlayerState_2 *UnrealObjectRef `protobuf:"bytes,4,opt,name=relatedPlayerState_2,json=relatedPlayerState2,proto3" json:"relatedPlayerState_2,omitempty"` OptionalObject *UnrealObjectRef `protobuf:"bytes,5,opt,name=optionalObject,proto3" json:"optionalObject,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientReceiveLocalizedMessage_Params) Descriptor
deprecated
func (*PlayerController_ClientReceiveLocalizedMessage_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientReceiveLocalizedMessage_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetMessage ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetMessage() string
func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetOptionalObject ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetOptionalObject() *UnrealObjectRef
func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_1 ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_1() *UnrealObjectRef
func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_2 ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_2() *UnrealObjectRef
func (*PlayerController_ClientReceiveLocalizedMessage_Params) GetSwitch ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetSwitch() int32
func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoMessage ¶
func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoMessage()
func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoReflect ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientReceiveLocalizedMessage_Params) Reset ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) Reset()
func (*PlayerController_ClientReceiveLocalizedMessage_Params) String ¶
func (x *PlayerController_ClientReceiveLocalizedMessage_Params) String() string
type PlayerController_ClientRestart_Params ¶
type PlayerController_ClientRestart_Params struct { Pawn *UnrealObjectRef `protobuf:"bytes,1,opt,name=pawn,proto3" json:"pawn,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientRestart_Params) Descriptor
deprecated
func (*PlayerController_ClientRestart_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientRestart_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientRestart_Params) GetPawn ¶
func (x *PlayerController_ClientRestart_Params) GetPawn() *UnrealObjectRef
func (*PlayerController_ClientRestart_Params) ProtoMessage ¶
func (*PlayerController_ClientRestart_Params) ProtoMessage()
func (*PlayerController_ClientRestart_Params) ProtoReflect ¶
func (x *PlayerController_ClientRestart_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientRestart_Params) Reset ¶
func (x *PlayerController_ClientRestart_Params) Reset()
func (*PlayerController_ClientRestart_Params) String ¶
func (x *PlayerController_ClientRestart_Params) String() string
type PlayerController_ClientRetryClientRestart_Params ¶
type PlayerController_ClientRetryClientRestart_Params struct { Pawn *UnrealObjectRef `protobuf:"bytes,1,opt,name=pawn,proto3" json:"pawn,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientRetryClientRestart_Params) Descriptor
deprecated
func (*PlayerController_ClientRetryClientRestart_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientRetryClientRestart_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientRetryClientRestart_Params) GetPawn ¶
func (x *PlayerController_ClientRetryClientRestart_Params) GetPawn() *UnrealObjectRef
func (*PlayerController_ClientRetryClientRestart_Params) ProtoMessage ¶
func (*PlayerController_ClientRetryClientRestart_Params) ProtoMessage()
func (*PlayerController_ClientRetryClientRestart_Params) ProtoReflect ¶
func (x *PlayerController_ClientRetryClientRestart_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientRetryClientRestart_Params) Reset ¶
func (x *PlayerController_ClientRetryClientRestart_Params) Reset()
func (*PlayerController_ClientRetryClientRestart_Params) String ¶
func (x *PlayerController_ClientRetryClientRestart_Params) String() string
type PlayerController_ClientSetCameraMode_Params ¶
type PlayerController_ClientSetCameraMode_Params struct { NewCamMode string `protobuf:"bytes,1,opt,name=newCamMode,proto3" json:"newCamMode,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientSetCameraMode_Params) Descriptor
deprecated
func (*PlayerController_ClientSetCameraMode_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientSetCameraMode_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientSetCameraMode_Params) GetNewCamMode ¶
func (x *PlayerController_ClientSetCameraMode_Params) GetNewCamMode() string
func (*PlayerController_ClientSetCameraMode_Params) ProtoMessage ¶
func (*PlayerController_ClientSetCameraMode_Params) ProtoMessage()
func (*PlayerController_ClientSetCameraMode_Params) ProtoReflect ¶
func (x *PlayerController_ClientSetCameraMode_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientSetCameraMode_Params) Reset ¶
func (x *PlayerController_ClientSetCameraMode_Params) Reset()
func (*PlayerController_ClientSetCameraMode_Params) String ¶
func (x *PlayerController_ClientSetCameraMode_Params) String() string
type PlayerController_ClientSetHUD_Params ¶
type PlayerController_ClientSetHUD_Params struct { HudClassName *string `protobuf:"bytes,1,opt,name=hudClassName,proto3,oneof" json:"hudClassName,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientSetHUD_Params) Descriptor
deprecated
func (*PlayerController_ClientSetHUD_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientSetHUD_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientSetHUD_Params) GetHudClassName ¶
func (x *PlayerController_ClientSetHUD_Params) GetHudClassName() string
func (*PlayerController_ClientSetHUD_Params) ProtoMessage ¶
func (*PlayerController_ClientSetHUD_Params) ProtoMessage()
func (*PlayerController_ClientSetHUD_Params) ProtoReflect ¶
func (x *PlayerController_ClientSetHUD_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientSetHUD_Params) Reset ¶
func (x *PlayerController_ClientSetHUD_Params) Reset()
func (*PlayerController_ClientSetHUD_Params) String ¶
func (x *PlayerController_ClientSetHUD_Params) String() string
type PlayerController_ClientSetViewTarget_Params ¶
type PlayerController_ClientSetViewTarget_Params struct { Actor *UnrealObjectRef `protobuf:"bytes,1,opt,name=actor,proto3" json:"actor,omitempty"` BlendTime float32 `protobuf:"fixed32,2,opt,name=blendTime,proto3" json:"blendTime,omitempty"` BlendFunction uint32 `protobuf:"varint,3,opt,name=blendFunction,proto3" json:"blendFunction,omitempty"` BlendExp float32 `protobuf:"fixed32,4,opt,name=blendExp,proto3" json:"blendExp,omitempty"` BLockOutgoing bool `protobuf:"varint,5,opt,name=bLockOutgoing,proto3" json:"bLockOutgoing,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ClientSetViewTarget_Params) Descriptor
deprecated
func (*PlayerController_ClientSetViewTarget_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ClientSetViewTarget_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ClientSetViewTarget_Params) GetActor ¶
func (x *PlayerController_ClientSetViewTarget_Params) GetActor() *UnrealObjectRef
func (*PlayerController_ClientSetViewTarget_Params) GetBLockOutgoing ¶
func (x *PlayerController_ClientSetViewTarget_Params) GetBLockOutgoing() bool
func (*PlayerController_ClientSetViewTarget_Params) GetBlendExp ¶
func (x *PlayerController_ClientSetViewTarget_Params) GetBlendExp() float32
func (*PlayerController_ClientSetViewTarget_Params) GetBlendFunction ¶
func (x *PlayerController_ClientSetViewTarget_Params) GetBlendFunction() uint32
func (*PlayerController_ClientSetViewTarget_Params) GetBlendTime ¶
func (x *PlayerController_ClientSetViewTarget_Params) GetBlendTime() float32
func (*PlayerController_ClientSetViewTarget_Params) ProtoMessage ¶
func (*PlayerController_ClientSetViewTarget_Params) ProtoMessage()
func (*PlayerController_ClientSetViewTarget_Params) ProtoReflect ¶
func (x *PlayerController_ClientSetViewTarget_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ClientSetViewTarget_Params) Reset ¶
func (x *PlayerController_ClientSetViewTarget_Params) Reset()
func (*PlayerController_ClientSetViewTarget_Params) String ¶
func (x *PlayerController_ClientSetViewTarget_Params) String() string
type PlayerController_ServerAcknowledgePossession_Params ¶
type PlayerController_ServerAcknowledgePossession_Params struct { Pawn *UnrealObjectRef `protobuf:"bytes,1,opt,name=pawn,proto3" json:"pawn,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ServerAcknowledgePossession_Params) Descriptor
deprecated
func (*PlayerController_ServerAcknowledgePossession_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ServerAcknowledgePossession_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ServerAcknowledgePossession_Params) GetPawn ¶
func (x *PlayerController_ServerAcknowledgePossession_Params) GetPawn() *UnrealObjectRef
func (*PlayerController_ServerAcknowledgePossession_Params) ProtoMessage ¶
func (*PlayerController_ServerAcknowledgePossession_Params) ProtoMessage()
func (*PlayerController_ServerAcknowledgePossession_Params) ProtoReflect ¶
func (x *PlayerController_ServerAcknowledgePossession_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ServerAcknowledgePossession_Params) Reset ¶
func (x *PlayerController_ServerAcknowledgePossession_Params) Reset()
func (*PlayerController_ServerAcknowledgePossession_Params) String ¶
func (x *PlayerController_ServerAcknowledgePossession_Params) String() string
type PlayerController_ServerSetSpectatorLocation_Params ¶
type PlayerController_ServerSetSpectatorLocation_Params struct { NewLoc *FVector `protobuf:"bytes,1,opt,name=newLoc,proto3" json:"newLoc,omitempty"` NewRot *FVector `protobuf:"bytes,2,opt,name=newRot,proto3" json:"newRot,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ServerSetSpectatorLocation_Params) Descriptor
deprecated
func (*PlayerController_ServerSetSpectatorLocation_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ServerSetSpectatorLocation_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ServerSetSpectatorLocation_Params) GetNewLoc ¶
func (x *PlayerController_ServerSetSpectatorLocation_Params) GetNewLoc() *FVector
func (*PlayerController_ServerSetSpectatorLocation_Params) GetNewRot ¶
func (x *PlayerController_ServerSetSpectatorLocation_Params) GetNewRot() *FVector
func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoMessage ¶
func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoMessage()
func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoReflect ¶
func (x *PlayerController_ServerSetSpectatorLocation_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ServerSetSpectatorLocation_Params) Reset ¶
func (x *PlayerController_ServerSetSpectatorLocation_Params) Reset()
func (*PlayerController_ServerSetSpectatorLocation_Params) String ¶
func (x *PlayerController_ServerSetSpectatorLocation_Params) String() string
type PlayerController_ServerUpdateCamera_Params ¶
type PlayerController_ServerUpdateCamera_Params struct { CamLoc *FVector `protobuf:"bytes,1,opt,name=camLoc,proto3" json:"camLoc,omitempty"` CamPitchAndYaw int32 `protobuf:"varint,2,opt,name=camPitchAndYaw,proto3" json:"camPitchAndYaw,omitempty"` // contains filtered or unexported fields }
func (*PlayerController_ServerUpdateCamera_Params) Descriptor
deprecated
func (*PlayerController_ServerUpdateCamera_Params) Descriptor() ([]byte, []int)
Deprecated: Use PlayerController_ServerUpdateCamera_Params.ProtoReflect.Descriptor instead.
func (*PlayerController_ServerUpdateCamera_Params) GetCamLoc ¶
func (x *PlayerController_ServerUpdateCamera_Params) GetCamLoc() *FVector
func (*PlayerController_ServerUpdateCamera_Params) GetCamPitchAndYaw ¶
func (x *PlayerController_ServerUpdateCamera_Params) GetCamPitchAndYaw() int32
func (*PlayerController_ServerUpdateCamera_Params) ProtoMessage ¶
func (*PlayerController_ServerUpdateCamera_Params) ProtoMessage()
func (*PlayerController_ServerUpdateCamera_Params) ProtoReflect ¶
func (x *PlayerController_ServerUpdateCamera_Params) ProtoReflect() protoreflect.Message
func (*PlayerController_ServerUpdateCamera_Params) Reset ¶
func (x *PlayerController_ServerUpdateCamera_Params) Reset()
func (*PlayerController_ServerUpdateCamera_Params) String ¶
func (x *PlayerController_ServerUpdateCamera_Params) String() string
type PlayerState ¶
type PlayerState struct { Score *float32 `protobuf:"fixed32,2,opt,name=score,proto3,oneof" json:"score,omitempty"` PlayerId *int32 `protobuf:"varint,3,opt,name=playerId,proto3,oneof" json:"playerId,omitempty"` Ping *uint32 `protobuf:"varint,4,opt,name=ping,proto3,oneof" json:"ping,omitempty"` PlayerName *string `protobuf:"bytes,5,opt,name=playerName,proto3,oneof" json:"playerName,omitempty"` // contains filtered or unexported fields }
func (*PlayerState) Descriptor
deprecated
func (*PlayerState) Descriptor() ([]byte, []int)
Deprecated: Use PlayerState.ProtoReflect.Descriptor instead.
func (*PlayerState) GetPing ¶
func (x *PlayerState) GetPing() uint32
func (*PlayerState) GetPlayerId ¶
func (x *PlayerState) GetPlayerId() int32
func (*PlayerState) GetPlayerName ¶
func (x *PlayerState) GetPlayerName() string
func (*PlayerState) GetScore ¶
func (x *PlayerState) GetScore() float32
func (*PlayerState) ProtoMessage ¶
func (*PlayerState) ProtoMessage()
func (*PlayerState) ProtoReflect ¶
func (x *PlayerState) ProtoReflect() protoreflect.Message
func (*PlayerState) Reset ¶
func (x *PlayerState) Reset()
func (*PlayerState) String ¶
func (x *PlayerState) String() string
type RemoteFunctionMessage ¶
type RemoteFunctionMessage struct { TargetObj *UnrealObjectRef `protobuf:"bytes,1,opt,name=targetObj,proto3" json:"targetObj,omitempty"` FunctionName string `protobuf:"bytes,2,opt,name=functionName,proto3" json:"functionName,omitempty"` ParamsPayload []byte `protobuf:"bytes,3,opt,name=paramsPayload,proto3" json:"paramsPayload,omitempty"` RedirectionCounter int32 `protobuf:"varint,4,opt,name=redirectionCounter,proto3" json:"redirectionCounter,omitempty"` SubObjectPath string `protobuf:"bytes,5,opt,name=subObjectPath,proto3" json:"subObjectPath,omitempty"` // contains filtered or unexported fields }
func (*RemoteFunctionMessage) Descriptor
deprecated
func (*RemoteFunctionMessage) Descriptor() ([]byte, []int)
Deprecated: Use RemoteFunctionMessage.ProtoReflect.Descriptor instead.
func (*RemoteFunctionMessage) GetFunctionName ¶
func (x *RemoteFunctionMessage) GetFunctionName() string
func (*RemoteFunctionMessage) GetParamsPayload ¶
func (x *RemoteFunctionMessage) GetParamsPayload() []byte
func (*RemoteFunctionMessage) GetRedirectionCounter ¶ added in v0.6.0
func (x *RemoteFunctionMessage) GetRedirectionCounter() int32
func (*RemoteFunctionMessage) GetSubObjectPath ¶ added in v0.7.0
func (x *RemoteFunctionMessage) GetSubObjectPath() string
func (*RemoteFunctionMessage) GetTargetObj ¶
func (x *RemoteFunctionMessage) GetTargetObj() *UnrealObjectRef
func (*RemoteFunctionMessage) ProtoMessage ¶
func (*RemoteFunctionMessage) ProtoMessage()
func (*RemoteFunctionMessage) ProtoReflect ¶
func (x *RemoteFunctionMessage) ProtoReflect() protoreflect.Message
func (*RemoteFunctionMessage) Reset ¶
func (x *RemoteFunctionMessage) Reset()
func (*RemoteFunctionMessage) String ¶
func (x *RemoteFunctionMessage) String() string
type SceneComponentState ¶
type SceneComponentState struct { Removed bool `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"` BAbsoluteLocation *bool `protobuf:"varint,2,opt,name=bAbsoluteLocation,proto3,oneof" json:"bAbsoluteLocation,omitempty"` BAbsoluteRotation *bool `protobuf:"varint,3,opt,name=bAbsoluteRotation,proto3,oneof" json:"bAbsoluteRotation,omitempty"` BAbsoluteScale *bool `protobuf:"varint,4,opt,name=bAbsoluteScale,proto3,oneof" json:"bAbsoluteScale,omitempty"` BVisible *bool `protobuf:"varint,5,opt,name=bVisible,proto3,oneof" json:"bVisible,omitempty"` BShouldBeAttached *bool `protobuf:"varint,6,opt,name=bShouldBeAttached,proto3,oneof" json:"bShouldBeAttached,omitempty"` BShouldSnapLocationWhenAttached *bool `protobuf:"varint,7,opt,name=bShouldSnapLocationWhenAttached,proto3,oneof" json:"bShouldSnapLocationWhenAttached,omitempty"` BShouldSnapRotationWhenAttached *bool `protobuf:"varint,8,opt,name=bShouldSnapRotationWhenAttached,proto3,oneof" json:"bShouldSnapRotationWhenAttached,omitempty"` AttachParent *ActorComponentRef `protobuf:"bytes,9,opt,name=attachParent,proto3,oneof" json:"attachParent,omitempty"` AttachChildren []*ActorComponentRef `protobuf:"bytes,10,rep,name=attachChildren,proto3" json:"attachChildren,omitempty"` AttachSocketName *string `protobuf:"bytes,11,opt,name=attachSocketName,proto3,oneof" json:"attachSocketName,omitempty"` RelativeLocation *FVector `protobuf:"bytes,12,opt,name=relativeLocation,proto3,oneof" json:"relativeLocation,omitempty"` RelativeRotation *FVector `protobuf:"bytes,13,opt,name=relativeRotation,proto3,oneof" json:"relativeRotation,omitempty"` RelativeScale *FVector `protobuf:"bytes,14,opt,name=relativeScale,proto3,oneof" json:"relativeScale,omitempty"` // contains filtered or unexported fields }
func (*SceneComponentState) Descriptor
deprecated
func (*SceneComponentState) Descriptor() ([]byte, []int)
Deprecated: Use SceneComponentState.ProtoReflect.Descriptor instead.
func (*SceneComponentState) GetAttachChildren ¶
func (x *SceneComponentState) GetAttachChildren() []*ActorComponentRef
func (*SceneComponentState) GetAttachParent ¶
func (x *SceneComponentState) GetAttachParent() *ActorComponentRef
func (*SceneComponentState) GetAttachSocketName ¶
func (x *SceneComponentState) GetAttachSocketName() string
func (*SceneComponentState) GetBAbsoluteLocation ¶
func (x *SceneComponentState) GetBAbsoluteLocation() bool
func (*SceneComponentState) GetBAbsoluteRotation ¶
func (x *SceneComponentState) GetBAbsoluteRotation() bool
func (*SceneComponentState) GetBAbsoluteScale ¶
func (x *SceneComponentState) GetBAbsoluteScale() bool
func (*SceneComponentState) GetBShouldBeAttached ¶
func (x *SceneComponentState) GetBShouldBeAttached() bool
func (*SceneComponentState) GetBShouldSnapLocationWhenAttached ¶
func (x *SceneComponentState) GetBShouldSnapLocationWhenAttached() bool
func (*SceneComponentState) GetBShouldSnapRotationWhenAttached ¶
func (x *SceneComponentState) GetBShouldSnapRotationWhenAttached() bool
func (*SceneComponentState) GetBVisible ¶
func (x *SceneComponentState) GetBVisible() bool
func (*SceneComponentState) GetRelativeLocation ¶
func (x *SceneComponentState) GetRelativeLocation() *FVector
func (*SceneComponentState) GetRelativeRotation ¶
func (x *SceneComponentState) GetRelativeRotation() *FVector
func (*SceneComponentState) GetRelativeScale ¶
func (x *SceneComponentState) GetRelativeScale() *FVector
func (*SceneComponentState) GetRemoved ¶
func (x *SceneComponentState) GetRemoved() bool
func (*SceneComponentState) ProtoMessage ¶
func (*SceneComponentState) ProtoMessage()
func (*SceneComponentState) ProtoReflect ¶
func (x *SceneComponentState) ProtoReflect() protoreflect.Message
func (*SceneComponentState) Reset ¶
func (x *SceneComponentState) Reset()
func (*SceneComponentState) String ¶
func (x *SceneComponentState) String() string
type SpatialChannelData ¶ added in v0.6.0
type SpatialChannelData struct { Entities map[uint32]*SpatialEntityState `` /* 158-byte string literal not displayed */ // contains filtered or unexported fields }
func (*SpatialChannelData) AddEntity ¶ added in v0.6.0
Implement channeld.SpatialChannelDataUpdater
func (*SpatialChannelData) Descriptor
deprecated
added in
v0.6.0
func (*SpatialChannelData) Descriptor() ([]byte, []int)
Deprecated: Use SpatialChannelData.ProtoReflect.Descriptor instead.
func (*SpatialChannelData) GetEntities ¶ added in v0.6.0
func (x *SpatialChannelData) GetEntities() map[uint32]*SpatialEntityState
func (*SpatialChannelData) Init ¶ added in v0.6.0
func (data *SpatialChannelData) Init() error
Implement channeld.ChannelDataInitializer
func (*SpatialChannelData) Merge ¶ added in v0.6.0
func (dst *SpatialChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, spatialNotifier common.SpatialInfoChangedNotifier) error
Implement channeld.MergeableChannelData
func (*SpatialChannelData) ProtoMessage ¶ added in v0.6.0
func (*SpatialChannelData) ProtoMessage()
func (*SpatialChannelData) ProtoReflect ¶ added in v0.6.0
func (x *SpatialChannelData) ProtoReflect() protoreflect.Message
func (*SpatialChannelData) RemoveEntity ¶ added in v0.6.0
func (dst *SpatialChannelData) RemoveEntity(entityId channeld.EntityId) error
func (*SpatialChannelData) Reset ¶ added in v0.6.0
func (x *SpatialChannelData) Reset()
func (*SpatialChannelData) String ¶ added in v0.6.0
func (x *SpatialChannelData) String() string
type SpatialEntityState ¶ added in v0.6.0
type SpatialEntityState struct { ObjRef *UnrealObjectRef `protobuf:"bytes,1,opt,name=objRef,proto3" json:"objRef,omitempty"` Removed bool `protobuf:"varint,2,opt,name=removed,proto3" json:"removed,omitempty"` // Full entity channel data. For cross-server handover only. EntityData *anypb.Any `protobuf:"bytes,3,opt,name=entityData,proto3,oneof" json:"entityData,omitempty"` // contains filtered or unexported fields }
func (*SpatialEntityState) Descriptor
deprecated
added in
v0.6.0
func (*SpatialEntityState) Descriptor() ([]byte, []int)
Deprecated: Use SpatialEntityState.ProtoReflect.Descriptor instead.
func (*SpatialEntityState) GetEntityData ¶ added in v0.6.0
func (x *SpatialEntityState) GetEntityData() *anypb.Any
func (*SpatialEntityState) GetObjRef ¶ added in v0.6.0
func (x *SpatialEntityState) GetObjRef() *UnrealObjectRef
func (*SpatialEntityState) GetRemoved ¶ added in v0.6.0
func (x *SpatialEntityState) GetRemoved() bool
func (*SpatialEntityState) ProtoMessage ¶ added in v0.6.0
func (*SpatialEntityState) ProtoMessage()
func (*SpatialEntityState) ProtoReflect ¶ added in v0.6.0
func (x *SpatialEntityState) ProtoReflect() protoreflect.Message
func (*SpatialEntityState) Reset ¶ added in v0.6.0
func (x *SpatialEntityState) Reset()
func (*SpatialEntityState) String ¶ added in v0.6.0
func (x *SpatialEntityState) String() string
type SpawnObjectMessage ¶
type SpawnObjectMessage struct { Obj *UnrealObjectRef `protobuf:"bytes,1,opt,name=obj,proto3" json:"obj,omitempty"` ChannelId *uint32 `protobuf:"varint,2,opt,name=channelId,proto3,oneof" json:"channelId,omitempty"` LocalRole *uint32 `protobuf:"varint,3,opt,name=localRole,proto3,oneof" json:"localRole,omitempty"` // optional uint32 owningConnId = 4; // Only used by the spatial channel Location *FVector `protobuf:"bytes,5,opt,name=location,proto3,oneof" json:"location,omitempty"` // contains filtered or unexported fields }
func (*SpawnObjectMessage) Descriptor
deprecated
func (*SpawnObjectMessage) Descriptor() ([]byte, []int)
Deprecated: Use SpawnObjectMessage.ProtoReflect.Descriptor instead.
func (*SpawnObjectMessage) GetChannelId ¶
func (x *SpawnObjectMessage) GetChannelId() uint32
func (*SpawnObjectMessage) GetLocalRole ¶
func (x *SpawnObjectMessage) GetLocalRole() uint32
func (*SpawnObjectMessage) GetLocation ¶
func (x *SpawnObjectMessage) GetLocation() *FVector
func (*SpawnObjectMessage) GetObj ¶
func (x *SpawnObjectMessage) GetObj() *UnrealObjectRef
func (*SpawnObjectMessage) ProtoMessage ¶
func (*SpawnObjectMessage) ProtoMessage()
func (*SpawnObjectMessage) ProtoReflect ¶
func (x *SpawnObjectMessage) ProtoReflect() protoreflect.Message
func (*SpawnObjectMessage) Reset ¶
func (x *SpawnObjectMessage) Reset()
func (*SpawnObjectMessage) String ¶
func (x *SpawnObjectMessage) String() string
type StaticMeshComponentState ¶ added in v0.7.0
type StaticMeshComponentState struct { Removed bool `protobuf:"varint,1,opt,name=removed,proto3" json:"removed,omitempty"` StaticMesh *AssetRef `protobuf:"bytes,2,opt,name=staticMesh,proto3" json:"staticMesh,omitempty"` // contains filtered or unexported fields }
func (*StaticMeshComponentState) Descriptor
deprecated
added in
v0.7.0
func (*StaticMeshComponentState) Descriptor() ([]byte, []int)
Deprecated: Use StaticMeshComponentState.ProtoReflect.Descriptor instead.
func (*StaticMeshComponentState) GetRemoved ¶ added in v0.7.0
func (x *StaticMeshComponentState) GetRemoved() bool
func (*StaticMeshComponentState) GetStaticMesh ¶ added in v0.7.0
func (x *StaticMeshComponentState) GetStaticMesh() *AssetRef
func (*StaticMeshComponentState) ProtoMessage ¶ added in v0.7.0
func (*StaticMeshComponentState) ProtoMessage()
func (*StaticMeshComponentState) ProtoReflect ¶ added in v0.7.0
func (x *StaticMeshComponentState) ProtoReflect() protoreflect.Message
func (*StaticMeshComponentState) Reset ¶ added in v0.7.0
func (x *StaticMeshComponentState) Reset()
func (*StaticMeshComponentState) String ¶ added in v0.7.0
func (x *StaticMeshComponentState) String() string
type SyncNetIdMessage ¶ added in v0.6.0
type SyncNetIdMessage struct { NetIdPaths []*SyncNetIdMessage_NetIdPath `protobuf:"bytes,1,rep,name=netIdPaths,proto3" json:"netIdPaths,omitempty"` // contains filtered or unexported fields }
func (*SyncNetIdMessage) Descriptor
deprecated
added in
v0.6.0
func (*SyncNetIdMessage) Descriptor() ([]byte, []int)
Deprecated: Use SyncNetIdMessage.ProtoReflect.Descriptor instead.
func (*SyncNetIdMessage) GetNetIdPaths ¶ added in v0.6.0
func (x *SyncNetIdMessage) GetNetIdPaths() []*SyncNetIdMessage_NetIdPath
func (*SyncNetIdMessage) ProtoMessage ¶ added in v0.6.0
func (*SyncNetIdMessage) ProtoMessage()
func (*SyncNetIdMessage) ProtoReflect ¶ added in v0.6.0
func (x *SyncNetIdMessage) ProtoReflect() protoreflect.Message
func (*SyncNetIdMessage) Reset ¶ added in v0.6.0
func (x *SyncNetIdMessage) Reset()
func (*SyncNetIdMessage) String ¶ added in v0.6.0
func (x *SyncNetIdMessage) String() string
type SyncNetIdMessage_NetIdPath ¶ added in v0.6.0
type SyncNetIdMessage_NetIdPath struct { NetId uint32 `protobuf:"varint,1,opt,name=netId,proto3" json:"netId,omitempty"` Path string `protobuf:"bytes,2,opt,name=path,proto3" json:"path,omitempty"` OuterNetId *uint32 `protobuf:"varint,3,opt,name=outerNetId,proto3,oneof" json:"outerNetId,omitempty"` // contains filtered or unexported fields }
func (*SyncNetIdMessage_NetIdPath) Descriptor
deprecated
added in
v0.6.0
func (*SyncNetIdMessage_NetIdPath) Descriptor() ([]byte, []int)
Deprecated: Use SyncNetIdMessage_NetIdPath.ProtoReflect.Descriptor instead.
func (*SyncNetIdMessage_NetIdPath) GetNetId ¶ added in v0.6.0
func (x *SyncNetIdMessage_NetIdPath) GetNetId() uint32
func (*SyncNetIdMessage_NetIdPath) GetOuterNetId ¶ added in v0.7.3
func (x *SyncNetIdMessage_NetIdPath) GetOuterNetId() uint32
func (*SyncNetIdMessage_NetIdPath) GetPath ¶ added in v0.6.0
func (x *SyncNetIdMessage_NetIdPath) GetPath() string
func (*SyncNetIdMessage_NetIdPath) ProtoMessage ¶ added in v0.6.0
func (*SyncNetIdMessage_NetIdPath) ProtoMessage()
func (*SyncNetIdMessage_NetIdPath) ProtoReflect ¶ added in v0.6.0
func (x *SyncNetIdMessage_NetIdPath) ProtoReflect() protoreflect.Message
func (*SyncNetIdMessage_NetIdPath) Reset ¶ added in v0.6.0
func (x *SyncNetIdMessage_NetIdPath) Reset()
func (*SyncNetIdMessage_NetIdPath) String ¶ added in v0.6.0
func (x *SyncNetIdMessage_NetIdPath) String() string
type UnrealObjectRef ¶
type UnrealObjectRef struct { NetGUID *uint32 `protobuf:"varint,1,opt,name=netGUID,proto3,oneof" json:"netGUID,omitempty"` Context []*UnrealObjectRef_GuidCachedObject `protobuf:"bytes,2,rep,name=context,proto3" json:"context,omitempty"` NetGUIDBunch []byte `protobuf:"bytes,3,opt,name=netGUIDBunch,proto3,oneof" json:"netGUIDBunch,omitempty"` BunchBitsNum *uint32 `protobuf:"varint,4,opt,name=bunchBitsNum,proto3,oneof" json:"bunchBitsNum,omitempty"` // optional uint32 objType = 5; ClassPath *string `protobuf:"bytes,6,opt,name=classPath,proto3,oneof" json:"classPath,omitempty"` OwningConnId *uint32 `protobuf:"varint,7,opt,name=owningConnId,proto3,oneof" json:"owningConnId,omitempty"` // contains filtered or unexported fields }
func (*UnrealObjectRef) Descriptor
deprecated
func (*UnrealObjectRef) Descriptor() ([]byte, []int)
Deprecated: Use UnrealObjectRef.ProtoReflect.Descriptor instead.
func (*UnrealObjectRef) GetBunchBitsNum ¶
func (x *UnrealObjectRef) GetBunchBitsNum() uint32
func (*UnrealObjectRef) GetClassPath ¶ added in v0.6.0
func (x *UnrealObjectRef) GetClassPath() string
func (*UnrealObjectRef) GetContext ¶
func (x *UnrealObjectRef) GetContext() []*UnrealObjectRef_GuidCachedObject
func (*UnrealObjectRef) GetNetGUID ¶
func (x *UnrealObjectRef) GetNetGUID() uint32
func (*UnrealObjectRef) GetNetGUIDBunch ¶
func (x *UnrealObjectRef) GetNetGUIDBunch() []byte
func (*UnrealObjectRef) GetOwningConnId ¶ added in v0.6.0
func (x *UnrealObjectRef) GetOwningConnId() uint32
func (*UnrealObjectRef) ProtoMessage ¶
func (*UnrealObjectRef) ProtoMessage()
func (*UnrealObjectRef) ProtoReflect ¶
func (x *UnrealObjectRef) ProtoReflect() protoreflect.Message
func (*UnrealObjectRef) Reset ¶
func (x *UnrealObjectRef) Reset()
func (*UnrealObjectRef) String ¶
func (x *UnrealObjectRef) String() string
type UnrealObjectRef_GuidCachedObject ¶
type UnrealObjectRef_GuidCachedObject struct { NetGUID uint32 `protobuf:"varint,1,opt,name=netGUID,proto3" json:"netGUID,omitempty"` PathName string `protobuf:"bytes,2,opt,name=pathName,proto3" json:"pathName,omitempty"` OuterGUID uint32 `protobuf:"varint,3,opt,name=outerGUID,proto3" json:"outerGUID,omitempty"` // contains filtered or unexported fields }
func (*UnrealObjectRef_GuidCachedObject) Descriptor
deprecated
func (*UnrealObjectRef_GuidCachedObject) Descriptor() ([]byte, []int)
Deprecated: Use UnrealObjectRef_GuidCachedObject.ProtoReflect.Descriptor instead.
func (*UnrealObjectRef_GuidCachedObject) GetNetGUID ¶
func (x *UnrealObjectRef_GuidCachedObject) GetNetGUID() uint32
func (*UnrealObjectRef_GuidCachedObject) GetOuterGUID ¶
func (x *UnrealObjectRef_GuidCachedObject) GetOuterGUID() uint32
func (*UnrealObjectRef_GuidCachedObject) GetPathName ¶
func (x *UnrealObjectRef_GuidCachedObject) GetPathName() string
func (*UnrealObjectRef_GuidCachedObject) ProtoMessage ¶
func (*UnrealObjectRef_GuidCachedObject) ProtoMessage()
func (*UnrealObjectRef_GuidCachedObject) ProtoReflect ¶
func (x *UnrealObjectRef_GuidCachedObject) ProtoReflect() protoreflect.Message
func (*UnrealObjectRef_GuidCachedObject) Reset ¶
func (x *UnrealObjectRef_GuidCachedObject) Reset()
func (*UnrealObjectRef_GuidCachedObject) String ¶
func (x *UnrealObjectRef_GuidCachedObject) String() string
type UnrealObjectType ¶
type UnrealObjectType int32
const ( UnrealObjectType_UOT_Unknown UnrealObjectType = 0 UnrealObjectType_UOT_GameState UnrealObjectType = 1 UnrealObjectType_UOT_Actor UnrealObjectType = 2 UnrealObjectType_UOT_Pawn UnrealObjectType = 3 UnrealObjectType_UOT_Character UnrealObjectType = 4 UnrealObjectType_UOT_PlayerState UnrealObjectType = 5 UnrealObjectType_UOT_Controller UnrealObjectType = 6 UnrealObjectType_UOT_PlayerController UnrealObjectType = 7 )
func (UnrealObjectType) Descriptor ¶
func (UnrealObjectType) Descriptor() protoreflect.EnumDescriptor
func (UnrealObjectType) Enum ¶
func (x UnrealObjectType) Enum() *UnrealObjectType
func (UnrealObjectType) EnumDescriptor
deprecated
func (UnrealObjectType) EnumDescriptor() ([]byte, []int)
Deprecated: Use UnrealObjectType.Descriptor instead.
func (UnrealObjectType) Number ¶
func (x UnrealObjectType) Number() protoreflect.EnumNumber
func (UnrealObjectType) String ¶
func (x UnrealObjectType) String() string
func (UnrealObjectType) Type ¶
func (UnrealObjectType) Type() protoreflect.EnumType