tpspb

package
v0.0.0-...-b57a21b Latest Latest
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Published: Apr 24, 2024 License: Apache-2.0 Imports: 13 Imported by: 0

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Constants

This section is empty.

Variables

Functions

This section is empty.

Types

type EntityChannelData

type EntityChannelData struct {

	// optional uint32 netId = 1;
	ObjRef                       *unrealpb.UnrealObjectRef       `protobuf:"bytes,1,opt,name=objRef,proto3,oneof" json:"objRef,omitempty"`
	ActorState                   *unrealpb.ActorState            `protobuf:"bytes,2,opt,name=actorState,proto3,oneof" json:"actorState,omitempty"`
	PawnState                    *unrealpb.PawnState             `protobuf:"bytes,3,opt,name=pawnState,proto3,oneof" json:"pawnState,omitempty"`
	CharacterState               *unrealpb.CharacterState        `protobuf:"bytes,4,opt,name=characterState,proto3,oneof" json:"characterState,omitempty"`
	PlayerState                  *unrealpb.PlayerState           `protobuf:"bytes,5,opt,name=playerState,proto3,oneof" json:"playerState,omitempty"`
	ControllerState              *unrealpb.ControllerState       `protobuf:"bytes,6,opt,name=controllerState,proto3,oneof" json:"controllerState,omitempty"`
	PlayerControllerState        *unrealpb.PlayerControllerState `protobuf:"bytes,7,opt,name=playerControllerState,proto3,oneof" json:"playerControllerState,omitempty"`
	ActorComponentState          *unrealpb.ActorComponentState   `protobuf:"bytes,8,opt,name=actorComponentState,proto3,oneof" json:"actorComponentState,omitempty"`
	SceneComponentState          *unrealpb.SceneComponentState   `protobuf:"bytes,9,opt,name=sceneComponentState,proto3,oneof" json:"sceneComponentState,omitempty"`
	TestRepPlayerControllerState *TestRepPlayerControllerState   `protobuf:"bytes,11,opt,name=testRepPlayerControllerState,proto3,oneof" json:"testRepPlayerControllerState,omitempty"`
	TestNPCState                 *TestNPCState                   `protobuf:"bytes,12,opt,name=testNPCState,proto3,oneof" json:"testNPCState,omitempty"`
	// contains filtered or unexported fields
}

func (*EntityChannelData) Descriptor deprecated

func (*EntityChannelData) Descriptor() ([]byte, []int)

Deprecated: Use EntityChannelData.ProtoReflect.Descriptor instead.

func (*EntityChannelData) GetActorComponentState

func (x *EntityChannelData) GetActorComponentState() *unrealpb.ActorComponentState

func (*EntityChannelData) GetActorState

func (x *EntityChannelData) GetActorState() *unrealpb.ActorState

func (*EntityChannelData) GetCharacterState

func (x *EntityChannelData) GetCharacterState() *unrealpb.CharacterState

func (*EntityChannelData) GetControllerState

func (x *EntityChannelData) GetControllerState() *unrealpb.ControllerState

func (*EntityChannelData) GetObjRef

func (x *EntityChannelData) GetObjRef() *unrealpb.UnrealObjectRef

func (*EntityChannelData) GetPawnState

func (x *EntityChannelData) GetPawnState() *unrealpb.PawnState

func (*EntityChannelData) GetPlayerControllerState

func (x *EntityChannelData) GetPlayerControllerState() *unrealpb.PlayerControllerState

func (*EntityChannelData) GetPlayerState

func (x *EntityChannelData) GetPlayerState() *unrealpb.PlayerState

func (*EntityChannelData) GetSceneComponentState

func (x *EntityChannelData) GetSceneComponentState() *unrealpb.SceneComponentState

func (*EntityChannelData) GetTestNPCState

func (x *EntityChannelData) GetTestNPCState() *TestNPCState

func (*EntityChannelData) GetTestRepPlayerControllerState

func (x *EntityChannelData) GetTestRepPlayerControllerState() *TestRepPlayerControllerState

func (*EntityChannelData) Merge

Implement channeld.MergeableChannelData

func (*EntityChannelData) MergeTo

func (entityData *EntityChannelData) MergeTo(msg common.Message, fullData bool) error

Implement channeld.HandoverDataMerger

func (*EntityChannelData) ProtoMessage

func (*EntityChannelData) ProtoMessage()

func (*EntityChannelData) ProtoReflect

func (x *EntityChannelData) ProtoReflect() protoreflect.Message

func (*EntityChannelData) Reset

func (x *EntityChannelData) Reset()

func (*EntityChannelData) SetObjRef

func (entityData *EntityChannelData) SetObjRef(objRef *unrealpb.UnrealObjectRef)

Implement unreal.UnrealObjectEntityData

func (*EntityChannelData) String

func (x *EntityChannelData) String() string

type TestNPCState

type TestNPCState struct {
	BMoving      *bool             `protobuf:"varint,1,opt,name=bMoving,proto3,oneof" json:"bMoving,omitempty"`
	GoalLocation *unrealpb.FVector `protobuf:"bytes,2,opt,name=goalLocation,proto3,oneof" json:"goalLocation,omitempty"`
	// contains filtered or unexported fields
}

func (*TestNPCState) Descriptor deprecated

func (*TestNPCState) Descriptor() ([]byte, []int)

Deprecated: Use TestNPCState.ProtoReflect.Descriptor instead.

func (*TestNPCState) GetBMoving

func (x *TestNPCState) GetBMoving() bool

func (*TestNPCState) GetGoalLocation

func (x *TestNPCState) GetGoalLocation() *unrealpb.FVector

func (*TestNPCState) ProtoMessage

func (*TestNPCState) ProtoMessage()

func (*TestNPCState) ProtoReflect

func (x *TestNPCState) ProtoReflect() protoreflect.Message

func (*TestNPCState) Reset

func (x *TestNPCState) Reset()

func (*TestNPCState) String

func (x *TestNPCState) String() string

type TestRepChannelData

type TestRepChannelData struct {
	GameState                     *unrealpb.GameStateBase                       `protobuf:"bytes,1,opt,name=gameState,proto3" json:"gameState,omitempty"`
	ActorStates                   map[uint32]*unrealpb.ActorState               `` /* 164-byte string literal not displayed */
	PawnStates                    map[uint32]*unrealpb.PawnState                `` /* 162-byte string literal not displayed */
	CharacterStates               map[uint32]*unrealpb.CharacterState           `` /* 172-byte string literal not displayed */
	PlayerStates                  map[uint32]*unrealpb.PlayerState              `` /* 166-byte string literal not displayed */
	ControllerStates              map[uint32]*unrealpb.ControllerState          `` /* 174-byte string literal not displayed */
	PlayerControllerStates        map[uint32]*unrealpb.PlayerControllerState    `` /* 186-byte string literal not displayed */
	ActorComponentStates          map[uint32]*unrealpb.ActorComponentState      `` /* 182-byte string literal not displayed */
	SceneComponentStates          map[uint32]*unrealpb.SceneComponentState      `` /* 182-byte string literal not displayed */
	StaticMeshComponentStates     map[uint32]*unrealpb.StaticMeshComponentState `` /* 193-byte string literal not displayed */
	TestGameState                 *TestRepGameState                             `protobuf:"bytes,20,opt,name=testGameState,proto3" json:"testGameState,omitempty"`
	TestRepPlayerControllerStates map[uint32]*TestRepPlayerControllerState      `` /* 201-byte string literal not displayed */
	TestNPCStates                 map[uint32]*TestNPCState                      `` /* 169-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*TestRepChannelData) Descriptor deprecated

func (*TestRepChannelData) Descriptor() ([]byte, []int)

Deprecated: Use TestRepChannelData.ProtoReflect.Descriptor instead.

func (*TestRepChannelData) GetActorComponentStates

func (x *TestRepChannelData) GetActorComponentStates() map[uint32]*unrealpb.ActorComponentState

func (*TestRepChannelData) GetActorStates

func (x *TestRepChannelData) GetActorStates() map[uint32]*unrealpb.ActorState

func (*TestRepChannelData) GetCharacterStates

func (x *TestRepChannelData) GetCharacterStates() map[uint32]*unrealpb.CharacterState

func (*TestRepChannelData) GetControllerStates

func (x *TestRepChannelData) GetControllerStates() map[uint32]*unrealpb.ControllerState

func (*TestRepChannelData) GetGameState

func (x *TestRepChannelData) GetGameState() *unrealpb.GameStateBase

func (*TestRepChannelData) GetPawnStates

func (x *TestRepChannelData) GetPawnStates() map[uint32]*unrealpb.PawnState

func (*TestRepChannelData) GetPlayerControllerStates

func (x *TestRepChannelData) GetPlayerControllerStates() map[uint32]*unrealpb.PlayerControllerState

func (*TestRepChannelData) GetPlayerStates

func (x *TestRepChannelData) GetPlayerStates() map[uint32]*unrealpb.PlayerState

func (*TestRepChannelData) GetSceneComponentStates

func (x *TestRepChannelData) GetSceneComponentStates() map[uint32]*unrealpb.SceneComponentState

func (*TestRepChannelData) GetStaticMeshComponentStates

func (x *TestRepChannelData) GetStaticMeshComponentStates() map[uint32]*unrealpb.StaticMeshComponentState

func (*TestRepChannelData) GetTestGameState

func (x *TestRepChannelData) GetTestGameState() *TestRepGameState

func (*TestRepChannelData) GetTestNPCStates

func (x *TestRepChannelData) GetTestNPCStates() map[uint32]*TestNPCState

func (*TestRepChannelData) GetTestRepPlayerControllerStates

func (x *TestRepChannelData) GetTestRepPlayerControllerStates() map[uint32]*TestRepPlayerControllerState

func (*TestRepChannelData) Merge

Implement channeld.MergeableChannelData

func (*TestRepChannelData) ProtoMessage

func (*TestRepChannelData) ProtoMessage()

func (*TestRepChannelData) ProtoReflect

func (x *TestRepChannelData) ProtoReflect() protoreflect.Message

func (*TestRepChannelData) Reset

func (x *TestRepChannelData) Reset()

func (*TestRepChannelData) String

func (x *TestRepChannelData) String() string

type TestRepGameState

type TestRepGameState struct {
	Jumps *int32 `protobuf:"varint,1,opt,name=jumps,proto3,oneof" json:"jumps,omitempty"`
	// contains filtered or unexported fields
}

func (*TestRepGameState) Descriptor deprecated

func (*TestRepGameState) Descriptor() ([]byte, []int)

Deprecated: Use TestRepGameState.ProtoReflect.Descriptor instead.

func (*TestRepGameState) GetJumps

func (x *TestRepGameState) GetJumps() int32

func (*TestRepGameState) ProtoMessage

func (*TestRepGameState) ProtoMessage()

func (*TestRepGameState) ProtoReflect

func (x *TestRepGameState) ProtoReflect() protoreflect.Message

func (*TestRepGameState) Reset

func (x *TestRepGameState) Reset()

func (*TestRepGameState) String

func (x *TestRepGameState) String() string

type TestRepGameState_MulticastNumber_Params

type TestRepGameState_MulticastNumber_Params struct {
	Num *int32 `protobuf:"varint,1,opt,name=num,proto3,oneof" json:"num,omitempty"`
	// contains filtered or unexported fields
}

func (*TestRepGameState_MulticastNumber_Params) Descriptor deprecated

func (*TestRepGameState_MulticastNumber_Params) Descriptor() ([]byte, []int)

Deprecated: Use TestRepGameState_MulticastNumber_Params.ProtoReflect.Descriptor instead.

func (*TestRepGameState_MulticastNumber_Params) GetNum

func (*TestRepGameState_MulticastNumber_Params) ProtoMessage

func (*TestRepGameState_MulticastNumber_Params) ProtoReflect

func (*TestRepGameState_MulticastNumber_Params) Reset

func (*TestRepGameState_MulticastNumber_Params) String

type TestRepPlayerControllerState

type TestRepPlayerControllerState struct {
	TestRepActor *unrealpb.UnrealObjectRef `protobuf:"bytes,1,opt,name=testRepActor,proto3" json:"testRepActor,omitempty"`
	// contains filtered or unexported fields
}

func (*TestRepPlayerControllerState) Descriptor deprecated

func (*TestRepPlayerControllerState) Descriptor() ([]byte, []int)

Deprecated: Use TestRepPlayerControllerState.ProtoReflect.Descriptor instead.

func (*TestRepPlayerControllerState) GetTestRepActor

func (*TestRepPlayerControllerState) ProtoMessage

func (*TestRepPlayerControllerState) ProtoMessage()

func (*TestRepPlayerControllerState) ProtoReflect

func (*TestRepPlayerControllerState) Reset

func (x *TestRepPlayerControllerState) Reset()

func (*TestRepPlayerControllerState) String

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