Documentation ¶
Index ¶
- type ControllerConfig
- func (c *ControllerConfig) GetClusterTag() string
- func (c *ControllerConfig) GetCreateTimeout() time.Duration
- func (c *ControllerConfig) GetFirewallHealthTimeout() time.Duration
- func (c *ControllerConfig) GetMetal() metalgo.Client
- func (c *ControllerConfig) GetProgressDeadline() time.Duration
- func (c *ControllerConfig) GetSSHKeySecretName() string
- func (c *ControllerConfig) GetSSHKeySecretNamespace() string
- func (c *ControllerConfig) GetSafetyBackoff() time.Duration
- func (c *ControllerConfig) GetSeedAPIServerURL() string
- func (c *ControllerConfig) GetSeedClient() client.Client
- func (c *ControllerConfig) GetSeedConfig() *rest.Config
- func (c *ControllerConfig) GetSeedNamespace() string
- func (c *ControllerConfig) GetShootAPIServerURL() string
- func (c *ControllerConfig) GetShootAccess() *v2.ShootAccess
- func (c *ControllerConfig) GetShootAccessHelper() *helper.ShootAccessHelper
- func (c *ControllerConfig) GetShootClient() client.Client
- func (c *ControllerConfig) GetShootConfig() *rest.Config
- func (c *ControllerConfig) GetShootKubeconfigSecretName() string
- func (c *ControllerConfig) GetShootNamespace() string
- func (c *ControllerConfig) GetShootTokenSecretName() string
- type NewControllerConfig
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type ControllerConfig ¶
type ControllerConfig struct {
// contains filtered or unexported fields
}
func New ¶
func New(c *NewControllerConfig) (*ControllerConfig, error)
func (*ControllerConfig) GetClusterTag ¶
func (c *ControllerConfig) GetClusterTag() string
func (*ControllerConfig) GetCreateTimeout ¶
func (c *ControllerConfig) GetCreateTimeout() time.Duration
func (*ControllerConfig) GetFirewallHealthTimeout ¶
func (c *ControllerConfig) GetFirewallHealthTimeout() time.Duration
func (*ControllerConfig) GetMetal ¶
func (c *ControllerConfig) GetMetal() metalgo.Client
func (*ControllerConfig) GetProgressDeadline ¶
func (c *ControllerConfig) GetProgressDeadline() time.Duration
func (*ControllerConfig) GetSSHKeySecretName ¶
func (c *ControllerConfig) GetSSHKeySecretName() string
func (*ControllerConfig) GetSSHKeySecretNamespace ¶ added in v0.2.2
func (c *ControllerConfig) GetSSHKeySecretNamespace() string
func (*ControllerConfig) GetSafetyBackoff ¶
func (c *ControllerConfig) GetSafetyBackoff() time.Duration
func (*ControllerConfig) GetSeedAPIServerURL ¶
func (c *ControllerConfig) GetSeedAPIServerURL() string
func (*ControllerConfig) GetSeedClient ¶
func (c *ControllerConfig) GetSeedClient() client.Client
func (*ControllerConfig) GetSeedConfig ¶
func (c *ControllerConfig) GetSeedConfig() *rest.Config
func (*ControllerConfig) GetSeedNamespace ¶
func (c *ControllerConfig) GetSeedNamespace() string
func (*ControllerConfig) GetShootAPIServerURL ¶
func (c *ControllerConfig) GetShootAPIServerURL() string
func (*ControllerConfig) GetShootAccess ¶
func (c *ControllerConfig) GetShootAccess() *v2.ShootAccess
func (*ControllerConfig) GetShootAccessHelper ¶
func (c *ControllerConfig) GetShootAccessHelper() *helper.ShootAccessHelper
func (*ControllerConfig) GetShootClient ¶
func (c *ControllerConfig) GetShootClient() client.Client
func (*ControllerConfig) GetShootConfig ¶
func (c *ControllerConfig) GetShootConfig() *rest.Config
func (*ControllerConfig) GetShootKubeconfigSecretName ¶
func (c *ControllerConfig) GetShootKubeconfigSecretName() string
func (*ControllerConfig) GetShootNamespace ¶
func (c *ControllerConfig) GetShootNamespace() string
func (*ControllerConfig) GetShootTokenSecretName ¶
func (c *ControllerConfig) GetShootTokenSecretName() string
type NewControllerConfig ¶
type NewControllerConfig struct { // SeedClient is used by the controllers to access the seed cluster. SeedClient client.Client // SeedConfig is the rest config used by the controllers to access the seed cluster. SeedConfig *rest.Config // SeedNamespace is the namespace within the seed cluster where the controllers act on. SeedNamespace string // SeedAPIServerURL is the endpoint of the seed cluster's api server. this is required // in order for the firewall-controller to access the seed cluster. SeedAPIServerURL string // ShootClient is used by the controllers to access the shoot cluster. ShootClient client.Client // ShootConfig is the rest config used by the controllers to access the shoot cluster. ShootConfig *rest.Config // ShootNamespace is the namespace within the shoot cluster where the controllers act on. ShootNamespace string // ShootAPIServerURL is the endpoint of the shoot cluster's api server. this is required // in order for the firewall-controller to access the shoot cluster. ShootAPIServerURL string // ShootAccess contains information for the firewall-controller to access the shoot cluster. // it is used by the firewall-controller to dynamically update rotating tokens for the accessing // the shoot cluster. ShootAccess *v2.ShootAccess // ShootAccessHelper wraps the shoot access and provides useful methods for dealing with // the shoot access secret rotation. ShootAccessHelper *helper.ShootAccessHelper // SSHKeySecretNamespace is the namespace that contains the ssh key secret in the seed cluster. SSHKeySecretNamespace string // SSHKeySecretName is the name of the ssh key secret in the seed cluster. it is used for // defaulting the ssh public keys when creating a new firewall. SSHKeySecretName string // Metal is the metal client for accessing the metal-api. Metal metalgo.Client // ClusterTag is the tag used in the metal-api for new firewalls to associate them with the cluster. ClusterTag string // SafetyBackoff is used for guarding the metal-api when it comes to creating new firewalls. SafetyBackoff time.Duration // ProgressDeadline is used to indicate unhealthy firewall deployment when it does not finish progressing. ProgressDeadline time.Duration // FirewallHealthTimeout is used to indicate an unhealthy firewall when it does not become ready. FirewallHealthTimeout time.Duration // CreateTimeout is used in the firewall creation phase to recreate a firewall when it does not become ready. CreateTimeout time.Duration }
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