Documentation ¶
Overview ¶
Package base64 implements base64 encode/decode functionality for lua.
Index ¶
- func CheckBase64Encoding(L *lua.LState, n int) *base64.Encoding
- func DecodeString(L *lua.LState) int
- func EncodeToString(L *lua.LState) int
- func LVBase64Decoder(L *lua.LState, reader io.Reader) lua.LValue
- func LVBase64Encoder(L *lua.LState, writer io.Writer) lua.LValue
- func LVBase64Encoding(L *lua.LState, encoding *base64.Encoding) lua.LValue
- func Loader(L *lua.LState) int
- func NewDecoder(L *lua.LState) int
- func NewEncoder(L *lua.LState) int
- func NewEncoding(L *lua.LState) int
- func Preload(L *lua.LState)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CheckBase64Encoding ¶
CheckBase64Encoding checks the argument at position n is a *base64.Encoding
func DecodeString ¶
DecodeString decodes the encoded string with the encoding
func EncodeToString ¶
EncodeToString decodes the string with the encoding
func LVBase64Encoding ¶
LVBase64Encoding converts encoding to a UserData type for lua
func NewDecoder ¶
func NewEncoder ¶
func NewEncoding ¶
Types ¶
This section is empty.
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