ui

package
v0.0.0-...-0f180f8 Latest Latest
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Published: Oct 12, 2021 License: GPL-3.0 Imports: 12 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func ListenToInput

func ListenToInput(window fyne.Window)

Types

type GameVisual

type GameVisual struct {
	Container *fyne.Container
	// contains filtered or unexported fields
}

func NewGameVisual

func NewGameVisual() (*GameVisual, error)

func (*GameVisual) Animate

func (gv *GameVisual) Animate()

func (*GameVisual) InitContainer

func (gv *GameVisual) InitContainer()

func (*GameVisual) Layout

func (gv *GameVisual) Layout(objects []fyne.CanvasObject, size fyne.Size)

new layout of objects - on tick or as directed by the user

func (*GameVisual) MinSize

func (gv *GameVisual) MinSize(objects []fyne.CanvasObject) fyne.Size

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