Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ListenToInput ¶
func ListenToInput(window fyne.Window)
Types ¶
type GameVisual ¶
type GameVisual struct { Container *fyne.Container // contains filtered or unexported fields }
func NewGameVisual ¶
func NewGameVisual() (*GameVisual, error)
func (*GameVisual) Animate ¶
func (gv *GameVisual) Animate()
func (*GameVisual) InitContainer ¶
func (gv *GameVisual) InitContainer()
func (*GameVisual) Layout ¶
func (gv *GameVisual) Layout(objects []fyne.CanvasObject, size fyne.Size)
new layout of objects - on tick or as directed by the user
func (*GameVisual) MinSize ¶
func (gv *GameVisual) MinSize(objects []fyne.CanvasObject) fyne.Size
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