Documentation ¶
Overview ¶
Package callgraph defines the call graph and various algorithms and utilities to operate on it.
A call graph is a labelled directed graph whose nodes represent functions and whose edge labels represent syntactic function call sites. The presence of a labelled edge (caller, site, callee) indicates that caller may call callee at the specified call site.
A call graph is a multigraph: it may contain multiple edges (caller, *, callee) connecting the same pair of nodes, so long as the edges differ by label; this occurs when one function calls another function from multiple call sites. Also, it may contain multiple edges (caller, site, *) that differ only by callee; this indicates a polymorphic call.
A SOUND call graph is one that overapproximates the dynamic calling behaviors of the program in all possible executions. One call graph is more PRECISE than another if it is a smaller overapproximation of the dynamic behavior.
All call graphs have a synthetic root node which is responsible for calling main() and init().
Calls to built-in functions (e.g. panic, println) are not represented in the call graph; they are treated like built-in operators of the language.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func AddEdge ¶
func AddEdge(caller *Node, site ssa.CallInstruction, callee *Node)
AddEdge adds the edge (caller, site, callee) to the call graph. Elimination of duplicate edges is the caller's responsibility.
Types ¶
type Edge ¶
type Edge struct { Caller *Node Site ssa.CallInstruction Callee *Node }
A Edge represents an edge in the call graph.
Site is nil for edges originating in synthetic or intrinsic functions, e.g. reflect.Call or the root of the call graph.
func PathSearch ¶
PathSearch finds an arbitrary path starting at node start and ending at some node for which isEnd() returns true. On success, PathSearch returns the path as an ordered list of edges; on failure, it returns nil.
func (Edge) Description ¶
type Graph ¶
type Graph struct { Root *Node // the distinguished root node Nodes map[*ssa.Function]*Node // all nodes by function }
A Graph represents a call graph.
A graph may contain nodes that are not reachable from the root. If the call graph is sound, such nodes indicate unreachable functions.
func (*Graph) CreateNode ¶
CreateNode returns the Node for fn, creating it if not present.
func (*Graph) DeleteNode ¶
DeleteNode removes node n and its edges from the graph g. (NB: not efficient for batch deletion.)
func (*Graph) DeleteSyntheticNodes ¶
func (g *Graph) DeleteSyntheticNodes()
DeleteSyntheticNodes removes from call graph g all nodes for synthetic functions (except g.Root and package initializers), preserving the topology. In effect, calls to synthetic wrappers are "inlined".
type Node ¶
type Node struct { Func *ssa.Function // the function this node represents ID int // 0-based sequence number In []*Edge // unordered set of incoming call edges (n.In[*].Callee == n) Out []*Edge // unordered set of outgoing call edges (n.Out[*].Caller == n) }
A Node represents a node in a call graph.