Documentation ¶
Index ¶
Constants ¶
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const ( ETele = "E-Tele" Uranium = "Uranium" Flippers = "Flippers" Scrap = "Scrap" )
Variables ¶
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var Bonus = map[string]struct { Terrain string Scale float64 }{ Flippers: {"w", 1.0}, }
Bonus maps each item to it's terrain bonus. A terrain bonus is the scale to set for the given terrain type. If an item is not in this map then it doesn't give a terrain bonus.
Functions ¶
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Types ¶
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