Documentation ¶
Index ¶
- type Network
- func (n *Network) GetNodeFromAddr(addr string) (*Node, bool)
- func (n *Network) GetNodeFromID(nodeID roachpb.NodeID) (*Node, bool)
- func (n *Network) IsNetworkConnected() bool
- func (n *Network) RunUntilFullyConnected() int
- func (n *Network) SimulateNetwork(simCallback func(cycle int, network *Network) bool)
- func (n *Network) Stop()
- type Node
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Network ¶
Network provides access to a test gossip network of nodes.
func NewNetwork ¶
NewNetwork creates nodeCount gossip nodes. The networkType should be set to either "tcp" or "unix".
func (*Network) GetNodeFromAddr ¶
GetNodeFromAddr returns the simulation node associated with provided network address, or nil if there is no such node.
func (*Network) GetNodeFromID ¶
GetNodeFromID returns the simulation node associated with provided node ID, or nil if there is no such node.
func (*Network) IsNetworkConnected ¶
IsNetworkConnected returns true if the network is fully connected with no partitions (i.e. every node knows every other node's network address).
func (*Network) RunUntilFullyConnected ¶
RunUntilFullyConnected blocks until the gossip network has received gossip from every other node in the network. It returns the gossip cycle at which the network became fully connected.
func (*Network) SimulateNetwork ¶
SimulateNetwork runs until the simCallback returns false.
At each cycle, every node gossips a key equal to its address (unique) with the cycle as the value. The received cycle value can be used to determine the aging of information between any two nodes in the network.
At each cycle of the simulation, node 0 gossips the sentinel.
The simulation callback receives the cycle and the network as arguments.