Documentation
¶
Index ¶
- Variables
- func BanPlayer(s *discordgo.Session, args string)
- func ConfigCommand(s *discordgo.Session, args string)
- func KickPlayer(s *discordgo.Session, args string)
- func ModCommand(s *discordgo.Session, args string)
- func SaveServer(s *discordgo.Session, args string)
- func ServerCommand(s *discordgo.Session, args string)
- func ServerCommandAdminPermission(args string) bool
- func UnbanPlayer(s *discordgo.Session, args string)
- type Mod
- type ModJSON
Constants ¶
This section is empty.
Variables ¶
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var BanPlayerDoc = support.CommandDoc{
Name: "ban",
Usage: "$ban <player> <reason>",
Doc: `command bans the player on the server with a specified reason`,
}
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var ConfigCommandDoc = support.CommandDoc{ Name: "config", Usage: "$config save | load | get <path> | set <path> <value>?", Doc: "command manages FactoCord's config", Subcommands: []support.CommandDoc{ { Name: "save", Doc: "command saves FactoCord's config from memory to `config.json`.\n" + "It also adds any options missing from config.json", }, { Name: "load", Doc: "command loads the config from `config.json`.\n" + "Any unsaved changes after the last `$config save` command will be lost.", }, { Name: "get", Usage: "$config get <path>?", Doc: "command outputs the value of a config setting specified by <path>.\n" + "All path members are separated by a dot '.'\n" + "If the path is empty, it outputs the whole config.\n" + "Secrets like discord_token are kept secret.\n" + "Examples:\n" + "```\n" + "$config get\n" + "$config get admin_ids\n" + "$config get admin_ids.0\n" + "$config get command_roles\n" + "$config get command_roles.mod\n" + "$config get messages\n" + "```", }, { Name: "set", Usage: "$config set <path>\n" + "$config set <path> <value>", Doc: "command sets the value of a config setting specified by <path>.\n" + "This command can set only simple types such as strings, numbers, and booleans.\n" + "If no value is specified, this command deletes the value if possible, otherwise it sets it to a zero-value (0, \"\", false).\n" + "To add a value to an array or an object specify it's index as '*' (e.g. `$config set admin_ids.* 1234`).\n" + "Changes made by this command are not automatically saved. Use `$config save` to do it.\n" + "Examples:" + "```\n" + "$config set prefix !\n" + "$config set game_name \"Factorio 1.0\"\n" + "$config set ingame_discord_user_colors true\n" + "$config set admin_ids.0 123456789\n" + "$config set admin_ids.* 987654321\n" + "$config set command_roles.mod 55555555\n" + "$config set messages.server_save **:mango: Game saved!**\n" + "```", }, }, }
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var KickPlayerDoc = support.CommandDoc{
Name: "kick",
Usage: "$kick <player> <reason>",
Doc: `command kicks the player out from the server with a specified reason`,
}
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var ModCommandDoc = support.CommandDoc{ Name: "mod", Usage: "$mod (add|remove|enable|disable) <modnames>+ | update <modnames>*", Doc: "command downloads, removes, enables and disables several mods.\n" + "If mod's name contains a whitespace ' ', it's name should be quoted using double quotes (e.g. `\"Squeak Through\"`).\n" + "All subcommands can process several mods at once. Mods' names should be separated by a whitespace.", Subcommands: []support.CommandDoc{ { Name: "add", Usage: "$mod add <modname>+", Doc: "command adds mods to mod-list.json and downloads the latest version or a specified version.\n" + "To download the latest version of a mod type a mod name.\n" + "To specify a version for a mod add '==' and a version (e.g. `$mod add FNEI==0.3.4`).\n" + "This command ensures that factorio version is the same as mod's factorio version.", }, { Name: "update", Usage: "$mod update\n" + "$mod update <modname>+", Doc: "command updates either the specified mods or all mods.\n" + "To update a mod to the latest version specify mod name.\n" + "To update a mod to a specific version type mod name, '==', and mod version (e.g. `$mod update FNEI==0.3.4`).\n" + "To update all mods to the latest version use `$mod update`.\n" + "This command ensures that factorio version is the same as mod's factorio version.", }, { Name: "remove", Usage: "$mod remove <modname>+", Doc: "command removes mods from mod-list.json and deletes mods' files", }, { Name: "enable", Usage: "$mod enable <modname>+", Doc: "command enables mods in mod-list.json", }, { Name: "disable", Usage: "$mod disable <modname>+", Doc: "command disables mods in mod-list.json", }, }, }
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var SaveServerDoc = support.CommandDoc{
Name: "save",
Doc: `command sends a command to save the game to the server`,
}
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var ServerCommandDoc = support.CommandDoc{ Name: "server", Usage: "$server\n" + "$server [stop|start|restart|update <version>?]", Doc: "command manages factorio server.\n" + "`$server` shows current server status. Anyone can execute it.`", Subcommands: []support.CommandDoc{ {Name: "stop", Doc: `command stops the server`}, {Name: "start", Doc: `command starts the server`}, {Name: "restart", Doc: `command restarts the server`}, { Name: "update", Doc: `command updates to server to the newest version or to the specified version`, Usage: "$server update\n" + "$server update <version>", }, }, }
View Source
var UnbanPlayerDoc = support.CommandDoc{
Name: "unban",
Usage: "$unban <player>",
Doc: `command removes the player from the banlist on the server`,
}
Functions ¶
func ConfigCommand ¶
ModCommand returns the list of mods running on the server.
func KickPlayer ¶
KickPlayer kicks a player from the server.
func ModCommand ¶
ModCommand returns the list of mods running on the server.
func SaveServer ¶
SaveServer executes the save command on the server.
func ServerCommand ¶
func UnbanPlayer ¶
UnbanPlayer unbans a player on the server.
Types ¶
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