Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( FloorUint8 func([]uint8, []uint8, int64) []uint8 FloorUint16 func([]uint16, []uint16, int64) []uint16 FloorUint32 func([]uint32, []uint32, int64) []uint32 FloorUint64 func([]uint64, []uint64, int64) []uint64 FloorInt8 func([]int8, []int8, int64) []int8 FloorInt16 func([]int16, []int16, int64) []int16 FloorInt32 func([]int32, []int32, int64) []int32 FloorInt64 func([]int64, []int64, int64) []int64 FloorFloat32 func([]float32, []float32, int64) []float32 FloorFloat64 func([]float64, []float64, int64) []float64 FloorDecimal128 func(int32, []types.Decimal128, []types.Decimal128, int64) []types.Decimal128 )
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var MaxInt16digits = numOfDigits(math.MaxInt16)
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var MaxInt32digits = numOfDigits(math.MaxInt32)
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var MaxInt64digits = numOfDigits(math.MaxInt64) // 19
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var MaxInt8digits = numOfDigits(math.MaxInt8)
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var MaxUint16digits = numOfDigits(math.MaxUint16)
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var MaxUint32digits = numOfDigits(math.MaxUint32)
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var MaxUint64digits = numOfDigits(math.MaxUint64) // 20
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var MaxUint8digits = numOfDigits(math.MaxUint8)
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var ScaleTable = [...]uint64{
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000,
10000000000,
100000000000,
1000000000000,
10000000000000,
100000000000000,
1000000000000000,
10000000000000000,
100000000000000000,
1000000000000000000,
10000000000000000000,
}
ScaleTable is a lookup array for digits
Functions ¶
This section is empty.
Types ¶
This section is empty.
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