Documentation ¶
Index ¶
- Constants
- Variables
- type BuiltSubscription
- type ConnState
- func (s *ConnState) Alive() bool
- func (s *ConnState) Destroy()
- func (s *ConnState) OnIncomingRequest(ctx context.Context, cid sync3.ConnID, req *sync3.Request, isInitial bool) (*sync3.Response, error)
- func (s *ConnState) OnRoomUpdate(up caches.RoomUpdate)
- func (s *ConnState) OnUpdate(up caches.Update)
- func (s *ConnState) UserID() string
- type JoinChecker
- type RoomsBuilder
- type SyncLiveHandler
- func (h *SyncLiveHandler) Accumulate(p *pubsub.V2Accumulate)
- func (h *SyncLiveHandler) DeviceData(userID, deviceID string, isInitial bool) *internal.DeviceData
- func (h *SyncLiveHandler) Initialise(p *pubsub.V2Initialise)
- func (h *SyncLiveHandler) Listen()
- func (h *SyncLiveHandler) OnAccountData(p *pubsub.V2AccountData)
- func (h *SyncLiveHandler) OnDeviceData(p *pubsub.V2DeviceData)
- func (h *SyncLiveHandler) OnInitialSyncComplete(p *pubsub.V2InitialSyncComplete)
- func (h *SyncLiveHandler) OnInvite(p *pubsub.V2InviteRoom)
- func (h *SyncLiveHandler) OnLeftRoom(p *pubsub.V2LeaveRoom)
- func (h *SyncLiveHandler) OnUnreadCounts(p *pubsub.V2UnreadCounts)
- func (h *SyncLiveHandler) ServeHTTP(w http.ResponseWriter, req *http.Request)
- func (h *SyncLiveHandler) Teardown()
- func (h *SyncLiveHandler) TransactionIDForEvents(userID string, eventIDs []string) (eventIDToTxnID map[string]string)
Constants ¶
const DefaultSessionID = "default"
Variables ¶
var ( // The max number of events the client is eligible to read (unfiltered) which we are willing to // buffer on this connection. Too large and we consume lots of memory. Too small and busy accounts // will trip the connection knifing. MaxPendingEventUpdates = 200 )
Functions ¶
This section is empty.
Types ¶
type BuiltSubscription ¶ added in v0.2.0
type BuiltSubscription struct { RoomSubscription sync3.RoomSubscription RoomIDs []string }
type ConnState ¶
type ConnState struct {
// contains filtered or unexported fields
}
ConnState tracks all high-level connection state for this connection, like the combined request and the underlying sorted room list. It doesn't track positions of the connection.
func NewConnState ¶
func NewConnState( userID, deviceID string, userCache *caches.UserCache, globalCache *caches.GlobalCache, ex extensions.HandlerInterface, joinChecker JoinChecker, ) *ConnState
func (*ConnState) OnIncomingRequest ¶
func (s *ConnState) OnIncomingRequest(ctx context.Context, cid sync3.ConnID, req *sync3.Request, isInitial bool) (*sync3.Response, error)
OnIncomingRequest is guaranteed to be called sequentially (it's protected by a mutex in conn.go)
func (*ConnState) OnRoomUpdate ¶
func (s *ConnState) OnRoomUpdate(up caches.RoomUpdate)
Called by the user cache when updates arrive
type JoinChecker ¶
type RoomsBuilder ¶ added in v0.2.0
type RoomsBuilder struct {
// contains filtered or unexported fields
}
RoomsBuilder gradually accumulates and mixes data required in order to populate the top-level rooms key in the Response. It is not thread-safe and should only be called by the ConnState thread.
The top-level `rooms` key is an amalgamation of:
- Room subscriptions
- Rooms within all sliding lists.
The purpose of this builder is to remember which rooms we will be returning data for, along with the room subscription for that room. This then allows efficient database accesses. For example:
- List A will return !a, !b, !c with Room Subscription X
- List B will return !b, !c, !d with Room Subscription Y
- Room sub for !a with Room Subscription Z
Rather than performing each operation in isolation and query for rooms multiple times (where the response data will inevitably be dropped), we can instead amalgamate this into:
- Room Subscription X+Z -> !a
- Room Subscription X+Y -> !b, !c
- Room Subscription Y -> !d
This data will not be wasted when it has been retrieved from the database.
func NewRoomsBuilder ¶ added in v0.2.0
func NewRoomsBuilder() *RoomsBuilder
func (*RoomsBuilder) AddRoomsToSubscription ¶ added in v0.2.0
func (rb *RoomsBuilder) AddRoomsToSubscription(id int, roomIDs []string)
Add rooms to the subscription ID previously added. E.g rooms from a list.
func (*RoomsBuilder) AddSubscription ¶ added in v0.2.0
func (rb *RoomsBuilder) AddSubscription(rs sync3.RoomSubscription) (id int)
Add a room subscription to the builder, e.g from a list or room subscription. This should NOT be a combined subscription.
func (*RoomsBuilder) BuildSubscriptions ¶ added in v0.2.0
func (rb *RoomsBuilder) BuildSubscriptions() (result []BuiltSubscription)
Work out which subscriptions need to be combined and produce a new set of subscriptions -> room IDs. Any given room ID will appear in exactly one BuiltSubscription.
func (*RoomsBuilder) IncludesRoom ¶ added in v0.2.0
func (rb *RoomsBuilder) IncludesRoom(roomID string) bool
type SyncLiveHandler ¶
type SyncLiveHandler struct { V2 sync2.Client Storage *state.Storage V2Store *sync2.Storage V2Sub *pubsub.V2Sub V3Pub *pubsub.V3Pub ConnMap *sync3.ConnMap Extensions *extensions.Handler Dispatcher *sync3.Dispatcher GlobalCache *caches.GlobalCache // contains filtered or unexported fields }
This is a net.http Handler for sync v3. It is responsible for pairing requests to Conns and to ensure that the sync v2 poller is running for this client.
func NewSync3Handler ¶
func (*SyncLiveHandler) Accumulate ¶
func (h *SyncLiveHandler) Accumulate(p *pubsub.V2Accumulate)
Called from the v2 poller, implements V2DataReceiver
func (*SyncLiveHandler) DeviceData ¶ added in v0.5.0
func (h *SyncLiveHandler) DeviceData(userID, deviceID string, isInitial bool) *internal.DeviceData
Implements E2EEFetcher DeviceData returns the latest device data for this user. isInitial should be set if this is for an initial /sync request.
func (*SyncLiveHandler) Initialise ¶
func (h *SyncLiveHandler) Initialise(p *pubsub.V2Initialise)
Called from the v2 poller, implements V2DataReceiver
func (*SyncLiveHandler) Listen ¶ added in v0.5.0
func (h *SyncLiveHandler) Listen()
Listen starts all consumers
func (*SyncLiveHandler) OnAccountData ¶
func (h *SyncLiveHandler) OnAccountData(p *pubsub.V2AccountData)
func (*SyncLiveHandler) OnDeviceData ¶ added in v0.5.0
func (h *SyncLiveHandler) OnDeviceData(p *pubsub.V2DeviceData)
TODO: We don't eagerly push device data updates on waiting conns (otk counts, device list changes) Do we need to?
func (*SyncLiveHandler) OnInitialSyncComplete ¶ added in v0.5.0
func (h *SyncLiveHandler) OnInitialSyncComplete(p *pubsub.V2InitialSyncComplete)
func (*SyncLiveHandler) OnInvite ¶
func (h *SyncLiveHandler) OnInvite(p *pubsub.V2InviteRoom)
func (*SyncLiveHandler) OnLeftRoom ¶ added in v0.4.1
func (h *SyncLiveHandler) OnLeftRoom(p *pubsub.V2LeaveRoom)
func (*SyncLiveHandler) OnUnreadCounts ¶ added in v0.5.0
func (h *SyncLiveHandler) OnUnreadCounts(p *pubsub.V2UnreadCounts)
func (*SyncLiveHandler) ServeHTTP ¶
func (h *SyncLiveHandler) ServeHTTP(w http.ResponseWriter, req *http.Request)
func (*SyncLiveHandler) Teardown ¶ added in v0.1.1
func (h *SyncLiveHandler) Teardown()
used in tests to close postgres connections
func (*SyncLiveHandler) TransactionIDForEvents ¶ added in v0.5.0
func (h *SyncLiveHandler) TransactionIDForEvents(userID string, eventIDs []string) (eventIDToTxnID map[string]string)
Implements TransactionIDFetcher