storage

package
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Published: May 9, 2022 License: Apache-2.0 Imports: 11 Imported by: 8

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Types

type Database

type Database interface {
	// Do we support processing input events for more than one room at a time?
	SupportsConcurrentRoomInputs() bool
	// RoomInfo returns room information for the given room ID, or nil if there is no room.
	RoomInfo(ctx context.Context, roomID string) (*types.RoomInfo, error)
	// Store the room state at an event in the database
	AddState(
		ctx context.Context,
		roomNID types.RoomNID,
		stateBlockNIDs []types.StateBlockNID,
		state []types.StateEntry,
	) (types.StateSnapshotNID, error)

	MissingAuthPrevEvents(
		ctx context.Context, e *gomatrixserverlib.Event,
	) (missingAuth, missingPrev []string, err error)

	// Look up the state of a room at each event for a list of string event IDs.
	// Returns an error if there is an error talking to the database.
	// The length of []types.StateAtEvent is guaranteed to equal the length of eventIDs if no error is returned.
	// Returns a types.MissingEventError if the room state for the event IDs aren't in the database
	StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
	// Look up the numeric IDs for a list of string event types.
	// Returns a map from string event type to numeric ID for the event type.
	EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error)
	// Look up the numeric IDs for a list of string event state keys.
	// Returns a map from string state key to numeric ID for the state key.
	EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
	// Look up the numeric state data IDs for each numeric state snapshot ID
	// The returned slice is sorted by numeric state snapshot ID.
	StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
	// Look up the state data for each numeric state data ID
	// The returned slice is sorted by numeric state data ID.
	StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
	// Look up the state data for the state key tuples for each numeric state block ID
	// This is used to fetch a subset of the room state at a snapshot.
	// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
	// The returned slice is sorted by numeric state block ID.
	StateEntriesForTuples(
		ctx context.Context,
		stateBlockNIDs []types.StateBlockNID,
		stateKeyTuples []types.StateKeyTuple,
	) ([]types.StateEntryList, error)
	// Look up the Events for a list of numeric event IDs.
	// Returns a sorted list of events.
	Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
	// Look up snapshot NID for an event ID string
	SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error)
	// Stores a matrix room event in the database. Returns the room NID, the state snapshot and the redacted event ID if any, or an error.
	StoreEvent(
		ctx context.Context, event *gomatrixserverlib.Event, authEventNIDs []types.EventNID,
		isRejected bool,
	) (types.EventNID, types.RoomNID, types.StateAtEvent, *gomatrixserverlib.Event, string, error)
	// Look up the state entries for a list of string event IDs
	// Returns an error if the there is an error talking to the database
	// Returns a types.MissingEventError if the event IDs aren't in the database.
	StateEntriesForEventIDs(ctx context.Context, eventIDs []string) ([]types.StateEntry, error)
	// Look up the string event state keys for a list of numeric event state keys
	// Returns an error if there was a problem talking to the database.
	EventStateKeys(ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID) (map[types.EventStateKeyNID]string, error)
	// Look up the numeric IDs for a list of events.
	// Returns an error if there was a problem talking to the database.
	EventNIDs(ctx context.Context, eventIDs []string) (map[string]types.EventNID, error)
	// Set the state at an event. FIXME TODO: "at"
	SetState(ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID) error
	// Lookup the event IDs for a batch of event numeric IDs.
	// Returns an error if the retrieval went wrong.
	EventIDs(ctx context.Context, eventNIDs []types.EventNID) (map[types.EventNID]string, error)
	// Opens and returns a room updater, which locks the room and opens a transaction.
	// The GetRoomUpdater must have Commit or Rollback called on it if this doesn't return an error.
	// If this returns an error then no further action is required.
	GetRoomUpdater(ctx context.Context, roomInfo *types.RoomInfo) (*shared.RoomUpdater, error)
	// Look up event references for the latest events in the room and the current state snapshot.
	// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
	// Returns an error if there was a problem talking to the database.
	LatestEventIDs(ctx context.Context, roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
	// Look up the active invites targeting a user in a room and return the
	// numeric state key IDs for the user IDs who sent them along with the event IDs for the invites.
	// Returns an error if there was a problem talking to the database.
	GetInvitesForUser(ctx context.Context, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID) (senderUserIDs []types.EventStateKeyNID, eventIDs []string, err error)
	// Save a given room alias with the room ID it refers to.
	// Returns an error if there was a problem talking to the database.
	SetRoomAlias(ctx context.Context, alias string, roomID string, creatorUserID string) error
	// Look up the room ID a given alias refers to.
	// Returns an error if there was a problem talking to the database.
	GetRoomIDForAlias(ctx context.Context, alias string) (string, error)
	// Look up all aliases referring to a given room ID.
	// Returns an error if there was a problem talking to the database.
	GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error)
	// Get the user ID of the creator of an alias.
	// Returns an error if there was a problem talking to the database.
	GetCreatorIDForAlias(ctx context.Context, alias string) (string, error)
	// Remove a given room alias.
	// Returns an error if there was a problem talking to the database.
	RemoveRoomAlias(ctx context.Context, alias string) error
	// Build a membership updater for the target user in a room.
	MembershipUpdater(ctx context.Context, roomID, targetUserID string, targetLocal bool, roomVersion gomatrixserverlib.RoomVersion) (*shared.MembershipUpdater, error)
	// Lookup the membership of a given user in a given room.
	// Returns the numeric ID of the latest membership event sent from this user
	// in this room, along a boolean set to true if the user is still in this room,
	// false if not.
	// Returns an error if there was a problem talking to the database.
	GetMembership(ctx context.Context, roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom, isRoomForgotten bool, err error)
	// Lookup the membership event numeric IDs for all user that are or have
	// been members of a given room. Only lookup events of "join" membership if
	// joinOnly is set to true.
	// Returns an error if there was a problem talking to the database.
	GetMembershipEventNIDsForRoom(ctx context.Context, roomNID types.RoomNID, joinOnly bool, localOnly bool) ([]types.EventNID, error)
	// EventsFromIDs looks up the Events for a list of event IDs. Does not error if event was
	// not found.
	// Returns an error if the retrieval went wrong.
	EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
	// Publish or unpublish a room from the room directory.
	PublishRoom(ctx context.Context, roomID string, publish bool) error
	// Returns a list of room IDs for rooms which are published.
	GetPublishedRooms(ctx context.Context) ([]string, error)
	// Returns whether a given room is published or not.
	GetPublishedRoom(ctx context.Context, roomID string) (bool, error)

	// GetStateEvent returns the state event of a given type for a given room with a given state key
	// If no event could be found, returns nil
	// If there was an issue during the retrieval, returns an error
	GetStateEvent(ctx context.Context, roomID, evType, stateKey string) (*gomatrixserverlib.HeaderedEvent, error)
	GetStateEventsWithEventType(ctx context.Context, roomID, evType string) ([]*gomatrixserverlib.HeaderedEvent, error)
	// GetRoomsByMembership returns a list of room IDs matching the provided membership and user ID (as state_key).
	GetRoomsByMembership(ctx context.Context, userID, membership string) ([]string, error)
	// GetBulkStateContent returns all state events which match a given room ID and a given state key tuple. Both must be satisfied for a match.
	// If a tuple has the StateKey of '*' and allowWildcards=true then all state events with the EventType should be returned.
	GetBulkStateContent(ctx context.Context, roomIDs []string, tuples []gomatrixserverlib.StateKeyTuple, allowWildcards bool) ([]tables.StrippedEvent, error)
	// JoinedUsersSetInRooms returns how many times each of the given users appears across the given rooms.
	JoinedUsersSetInRooms(ctx context.Context, roomIDs, userIDs []string) (map[string]int, error)
	// GetLocalServerInRoom returns true if we think we're in a given room or false otherwise.
	GetLocalServerInRoom(ctx context.Context, roomNID types.RoomNID) (bool, error)
	// GetServerInRoom returns true if we think a server is in a given room or false otherwise.
	GetServerInRoom(ctx context.Context, roomNID types.RoomNID, serverName gomatrixserverlib.ServerName) (bool, error)
	// GetKnownUsers searches all users that userID knows about.
	GetKnownUsers(ctx context.Context, userID, searchString string, limit int) ([]string, error)
	// GetKnownRooms returns a list of all rooms we know about.
	GetKnownRooms(ctx context.Context) ([]string, error)
	// ForgetRoom sets a flag in the membership table, that the user wishes to forget a specific room
	ForgetRoom(ctx context.Context, userID, roomID string, forget bool) error
}

func Open

func Open(base *base.BaseDendrite, dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (Database, error)

Open opens a database connection.

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