Documentation ¶
Index ¶
- func UniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID
- type StateResolution
- func (v *StateResolution) CalculateAndStoreStateAfterEvents(ctx context.Context, prevStates []types.StateAtEvent) (types.StateSnapshotNID, error)
- func (v *StateResolution) CalculateAndStoreStateBeforeEvent(ctx context.Context, event *gomatrixserverlib.Event, isRejected bool) (types.StateSnapshotNID, error)
- func (v *StateResolution) DifferenceBetweeenStateSnapshots(ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID) (removed, added []types.StateEntry, err error)
- func (v *StateResolution) LoadCombinedStateAfterEvents(ctx context.Context, prevStates []types.StateAtEvent) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAfterEventsForStringTuples(ctx context.Context, prevStates []types.StateAtEvent, ...) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtEvent(ctx context.Context, eventID string) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtSnapshot(ctx context.Context, stateNID types.StateSnapshotNID) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtSnapshotForStringTuples(ctx context.Context, stateNID types.StateSnapshotNID, ...) ([]types.StateEntry, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func UniqueStateSnapshotNIDs ¶ added in v0.3.6
func UniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID
Types ¶
type StateResolution ¶
type StateResolution struct {
// contains filtered or unexported fields
}
func NewStateResolution ¶
func NewStateResolution(db storage.Database, roomInfo *types.RoomInfo) StateResolution
func (*StateResolution) CalculateAndStoreStateAfterEvents ¶
func (v *StateResolution) CalculateAndStoreStateAfterEvents( ctx context.Context, prevStates []types.StateAtEvent, ) (types.StateSnapshotNID, error)
CalculateAndStoreStateAfterEvents finds the room state after the given events. Stores the resulting state in the database and returns a numeric ID for that snapshot.
func (*StateResolution) CalculateAndStoreStateBeforeEvent ¶
func (v *StateResolution) CalculateAndStoreStateBeforeEvent( ctx context.Context, event *gomatrixserverlib.Event, isRejected bool, ) (types.StateSnapshotNID, error)
CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event. Stores the snapshot of the state in the database. Returns a numeric ID for the snapshot of the state before the event.
func (*StateResolution) DifferenceBetweeenStateSnapshots ¶
func (v *StateResolution) DifferenceBetweeenStateSnapshots( ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID, ) (removed, added []types.StateEntry, err error)
DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
func (*StateResolution) LoadCombinedStateAfterEvents ¶
func (v *StateResolution) LoadCombinedStateAfterEvents( ctx context.Context, prevStates []types.StateAtEvent, ) ([]types.StateEntry, error)
LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events and combines those snapshots together into a single list. At this point it is possible to run into duplicate (type, state key) tuples.
func (*StateResolution) LoadStateAfterEventsForStringTuples ¶
func (v *StateResolution) LoadStateAfterEventsForStringTuples( ctx context.Context, prevStates []types.StateAtEvent, stateKeyTuples []gomatrixserverlib.StateKeyTuple, ) ([]types.StateEntry, error)
LoadStateAfterEventsForStringTuples loads the state for a list of event type and state key pairs after list of events. This is used when we only want to load a subset of the room state after a list of events. If there is no entry for a given event type and state key pair then it will be discarded. This is typically the state before an event. Returns a sorted list of state entries or an error if there was a problem talking to the database.
func (*StateResolution) LoadStateAtEvent ¶
func (v *StateResolution) LoadStateAtEvent( ctx context.Context, eventID string, ) ([]types.StateEntry, error)
LoadStateAtEvent loads the full state of a room before a particular event.
func (*StateResolution) LoadStateAtSnapshot ¶
func (v *StateResolution) LoadStateAtSnapshot( ctx context.Context, stateNID types.StateSnapshotNID, ) ([]types.StateEntry, error)
LoadStateAtSnapshot loads the full state of a room at a particular snapshot. This is typically the state before an event or the current state of a room. Returns a sorted list of state entries or an error if there was a problem talking to the database.
func (*StateResolution) LoadStateAtSnapshotForStringTuples ¶
func (v *StateResolution) LoadStateAtSnapshotForStringTuples( ctx context.Context, stateNID types.StateSnapshotNID, stateKeyTuples []gomatrixserverlib.StateKeyTuple, ) ([]types.StateEntry, error)
LoadStateAtSnapshotForStringTuples loads the state for a list of event type and state key pairs at a snapshot. This is used when we only want to load a subset of the room state at a snapshot. If there is no entry for a given event type and state key pair then it will be discarded. This is typically the state before an event or the current state of a room. Returns a sorted list of state entries or an error if there was a problem talking to the database.