statistics

package
v0.13.5 Latest Latest
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Published: Dec 12, 2023 License: Apache-2.0 Imports: 9 Imported by: 8

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Types

type SendMethod added in v0.11.1

type SendMethod uint8
const (
	SendDirect SendMethod = iota
	SendViaRelay
)

type ServerStatistics

type ServerStatistics struct {
	// contains filtered or unexported fields
}

ServerStatistics contains information about our interactions with a remote federated host, e.g. how many times we were successful, how many times we failed etc. It also manages the backoff time and black- listing a remote host if it remains uncooperative.

func (*ServerStatistics) AddRelayServers added in v0.11.1

func (s *ServerStatistics) AddRelayServers(relayServers []spec.ServerName)

func (*ServerStatistics) AssignBackoffNotifier added in v0.10.4

func (s *ServerStatistics) AssignBackoffNotifier(notifier func())

AssignBackoffNotifier configures the channel to send to when a backoff completes.

func (*ServerStatistics) AssumedOffline added in v0.11.1

func (s *ServerStatistics) AssumedOffline() bool

AssumedOffline returns true if the server is assumed offline and false otherwise.

func (*ServerStatistics) BackoffInfo

func (s *ServerStatistics) BackoffInfo() *time.Time

BackoffInfo returns information about the current or previous backoff. Returns the last backoffUntil time.

func (*ServerStatistics) Blacklisted

func (s *ServerStatistics) Blacklisted() bool

Blacklisted returns true if the server is blacklisted and false otherwise.

func (*ServerStatistics) ClearBackoff added in v0.10.4

func (s *ServerStatistics) ClearBackoff()

ClearBackoff stops the backoff timer for this destination if it is running and removes the timer from the backoffTimers map.

func (*ServerStatistics) Failure

func (s *ServerStatistics) Failure() (time.Time, bool)

Failure marks a failure and starts backing off if needed. It will return the time that the current failure will result in backoff waiting until, and a bool signalling whether we have blacklisted and therefore to give up.

func (*ServerStatistics) KnownRelayServers added in v0.11.1

func (s *ServerStatistics) KnownRelayServers() []spec.ServerName

KnownRelayServers returns the list of relay servers associated with this server.

func (*ServerStatistics) MarkServerAlive added in v0.11.1

func (s *ServerStatistics) MarkServerAlive() bool

MarkServerAlive removes the assumed offline and blacklisted statuses from this server. Returns whether the server was blacklisted before this point.

func (*ServerStatistics) Success

func (s *ServerStatistics) Success(method SendMethod)

Success updates the server statistics with a new successful attempt, which increases the sent counter and resets the idle and failure counters. If a host was blacklisted at this point then we will unblacklist it. `relay` specifies whether the success was to the actual destination or one of their relay servers.

func (*ServerStatistics) SuccessCount

func (s *ServerStatistics) SuccessCount() uint32

SuccessCount returns the number of successful requests. This is usually useful in constructing transaction IDs.

type Statistics

type Statistics struct {
	DB storage.Database

	// How many times should we tolerate consecutive failures before we
	// just blacklist the host altogether? The backoff is exponential,
	// so the max time here to attempt is 2**failures seconds.
	FailuresUntilBlacklist uint32

	// How many times should we tolerate consecutive failures before we
	// mark the destination as offline. At this point we should attempt
	// to send messages to the user's async relay servers if we know them.
	FailuresUntilAssumedOffline uint32
	// contains filtered or unexported fields
}

Statistics contains information about all of the remote federated hosts that we have interacted with. It is basically a threadsafe wrapper.

func NewStatistics added in v0.10.4

func NewStatistics(
	db storage.Database,
	failuresUntilBlacklist uint32,
	failuresUntilAssumedOffline uint32,
) Statistics

func (*Statistics) ForServer

func (s *Statistics) ForServer(serverName spec.ServerName) *ServerStatistics

ForServer returns server statistics for the given server name. If it does not exist, it will create empty statistics and return those.

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