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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GameHandler ¶
type GameHandler struct {
// contains filtered or unexported fields
}
func NewGameHandler ¶
func NewGameHandler(gameService port.GameService) *GameHandler
func (*GameHandler) Create ¶
func (hdl *GameHandler) Create(request *gin.Context)
func (*GameHandler) Get ¶
func (hdl *GameHandler) Get(request *gin.Context)
func (*GameHandler) GetAll ¶
func (hdl *GameHandler) GetAll(request *gin.Context)
func (*GameHandler) Mark ¶
func (hdl *GameHandler) Mark(request *gin.Context)
func (*GameHandler) Reveal ¶
func (hdl *GameHandler) Reveal(request *gin.Context)
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