Documentation ¶
Overview ¶
Package consensus implements different Ethereum consensus engines.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ( // ErrUnknownAncestor is returned when validating a block requires an ancestor // that is unknown. ErrUnknownAncestor = errors.New("unknown ancestor") // ErrPrunedAncestor is returned when validating a block requires an ancestor // that is known, but the state of which is not available. ErrPrunedAncestor = errors.New("pruned ancestor") // ErrFutureBlock is returned when a block's timestamp is in the future according // to the current node. ErrFutureBlock = errors.New("block in the future") // ErrInvalidNumber is returned if a block's number doesn't equal its parent's // plus one. ErrInvalidNumber = errors.New("invalid block number") )
Functions ¶
Types ¶
type Broadcaster ¶ added in v0.3.1
type Broadcaster interface { // FindPeers retrieves peers by addresses FindPeers(targets map[enode.ID]bool, purpose p2p.PurposeFlag) map[enode.ID]Peer }
Broadcaster defines the interface to enqueue blocks to fetcher, find peer
type ChainContext ¶ added in v0.3.1
type ChainContext interface { ChainHeaderReader // NewEVMRunnerForCurrentBlock creates the System's EVMRunner for current block & state NewEVMRunnerForCurrentBlock() (vm.EVMRunner, error) // NewEVMRunner creates the System's EVMRunner for given header & sttate NewEVMRunner(header *types.Header, state vm.StateDB) vm.EVMRunner }
ChainContext defines a small collection of methods needed to access the local blockchain
type ChainHeaderReader ¶
type ChainHeaderReader interface { // Config retrieves the blockchain's chain configuration. Config() *params.ChainConfig // CurrentHeader retrieves the current header from the local chain. CurrentHeader() *types.Header // GetHeader retrieves a block header from the database by hash and number. GetHeader(hash common.Hash, number uint64) *types.Header // GetHeaderByNumber retrieves a block header from the database by number. GetHeaderByNumber(number uint64) *types.Header // GetHeaderByHash retrieves a block header from the database by its hash. GetHeaderByHash(hash common.Hash) *types.Header }
ChainHeaderReader defines a small collection of methods needed to access the local blockchain during header verification.
type ChainReader ¶
type ChainReader interface { ChainHeaderReader // GetBlock retrieves a block from the database by hash and number. GetBlock(hash common.Hash, number uint64) *types.Block }
ChainReader defines a small collection of methods needed to access the local blockchain during header and/or uncle verification.
type Engine ¶
type Engine interface { // Author retrieves the Ethereum address of the account that minted the given // block, which may be different from the header's coinbase if a consensus // engine is based on signatures. Author(header *types.Header) (common.Address, error) // VerifyHeader checks whether a header conforms to the consensus rules of a // given engine. Verifying the seal may be done optionally here, or explicitly // via the VerifySeal method. VerifyHeader(chain ChainHeaderReader, header *types.Header, seal bool) error // VerifyHeaders is similar to VerifyHeader, but verifies a batch of headers // concurrently. The method returns a quit channel to abort the operations and // a results channel to retrieve the async verifications (the order is that of // the input slice). VerifyHeaders(chain ChainHeaderReader, headers []*types.Header, seals []bool) (chan<- struct{}, <-chan error) // Prepare initializes the consensus fields of a block header according to the // rules of a particular engine. The changes are executed inline. Prepare(chain ChainHeaderReader, header *types.Header) error // Finalize runs any post-transaction state modifications (e.g. block rewards) // but does not assemble the block. // // Note: The block header and state database might be updated to reflect any // consensus rules that happen at finalization (e.g. block rewards). Finalize(chain ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction) // FinalizeAndAssemble runs any post-transaction state modifications (e.g. block // rewards) and assembles the final block. // // Note: The block header and state database might be updated to reflect any // consensus rules that happen at finalization (e.g. block rewards). FinalizeAndAssemble(chain ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, receipts []*types.Receipt, randomness *types.Randomness) (*types.Block, error) // Seal generates a new sealing request for the given input block and pushes // the result into the given channel. // // Note, the method returns immediately and will send the result async. More // than one result may also be returned depending on the consensus algorithm. Seal(chain ChainHeaderReader, block *types.Block) error // SealHash returns the hash of a block prior to it being sealed. SealHash(header *types.Header) common.Hash // CalcDifficulty is the difficulty adjustment algorithm. It returns the difficulty // that a new block should have. CalcDifficulty(chain ChainHeaderReader, time uint64, parent *types.Header) *big.Int // APIs returns the RPC APIs this consensus engine provides. APIs(chain ChainHeaderReader) []rpc.API // Close terminates any background threads maintained by the consensus engine. Close() error }
Engine is an algorithm agnostic consensus engine.
type Handler ¶ added in v0.3.1
type Handler interface { // NewWork handles a new work event from the miner NewWork() error // HandleMsg handles a message from peer HandleMsg(address common.Address, data p2p.Msg, peer Peer) (bool, error) // SetBroadcaster sets the broadcaster to send message to peers SetBroadcaster(Broadcaster) // SetP2PServer sets the p2p server to connect/disconnect to/from peers SetP2PServer(P2PServer) // RegisterPeer will notify the consensus engine that a new peer has been added RegisterPeer(peer Peer, fromProxiedNode bool) error // UnregisterPeer will notify the consensus engine that a new peer has been removed UnregisterPeer(peer Peer, fromProxiedNode bool) // Handshake will begin a handshake with a new peer. It returns if the peer // has identified itself as a validator and should bypass any max peer checks. Handshake(peer Peer) (bool, error) }
Handler should be implemented if the consensus needs to handle and send peer messages
type Istanbul ¶ added in v0.3.1
type Istanbul interface { Engine // IsProxiedValidator returns true if this node is a proxied validator IsProxiedValidator() bool // IsProxy returns true if this node is a proxy IsProxy() bool // IsPrimary returns true if this node is the primary validator IsPrimary() bool // IsPrimaryForSeq returns true if this node is the primary validator for the sequence IsPrimaryForSeq(seq *big.Int) bool // SetChain injects the blockchain and related functions to the istanbul consensus engine SetChain(chain ChainContext, currentBlock func() *types.Block, stateAt func(common.Hash) (*state.StateDB, error)) // SetCallBacks sets call back functions SetCallBacks(hasBadBlock func(common.Hash) bool, processBlock func(*types.Block, *state.StateDB) (types.Receipts, []*types.Log, uint64, error), validateState func(*types.Block, *state.StateDB, types.Receipts, uint64) error, onNewConsensusBlock func(block *types.Block, receipts []*types.Receipt, logs []*types.Log, state *state.StateDB)) error // StartValidating starts the validating engine StartValidating() error // StopValidating stops the validating engine StopValidating() error // StartAnnouncing starts the announcing StartAnnouncing() error // StopAnnouncing stops the announcing StopAnnouncing() error // StartProxiedValidatorEngine starts the proxied validator engine StartProxiedValidatorEngine() error // StopProxiedValidatorEngine stops the proxied validator engine StopProxiedValidatorEngine() error // UpdateValSetDiff will update the validator set diff in the header, if the mined header is the last block of the epoch. // The changes are executed inline. UpdateValSetDiff(chain ChainHeaderReader, header *types.Header, state *state.StateDB) error // IsLastBlockOfEpoch will check to see if the header is from the last block of an epoch IsLastBlockOfEpoch(header *types.Header) bool // LookbackWindow returns the size of the lookback window for calculating uptime (in blocks) LookbackWindow(header *types.Header, state *state.StateDB) uint64 // ValidatorAddress will return the istanbul engine's validator address ValidatorAddress() common.Address // GenerateRandomness will generate the random beacon randomness GenerateRandomness(parentHash common.Hash) (common.Hash, common.Hash, error) }
Istanbul is a consensus engine to avoid byzantine failure
type P2PServer ¶ added in v0.3.1
type P2PServer interface { // Gets this node's enode Self() *enode.Node // AddPeer will add a peer to the p2p server instance AddPeer(node *enode.Node, purpose p2p.PurposeFlag) // RemovePeer will remove a peer from the p2p server instance RemovePeer(node *enode.Node, purpose p2p.PurposeFlag) // AddTrustedPeer will add a trusted peer to the p2p server instance AddTrustedPeer(node *enode.Node, purpose p2p.PurposeFlag) // RemoveTrustedPeer will remove a trusted peer from the p2p server instance RemoveTrustedPeer(node *enode.Node, purpose p2p.PurposeFlag) }
P2PServer defines the interface for a p2p.server to get the local node's enode and to add/remove for static/trusted peers
type Peer ¶ added in v0.3.1
type Peer interface { // Send sends the message to this peer Send(msgcode uint64, data interface{}) error // Node returns the peer's enode Node() *enode.Node // Version returns the peer's version Version() uint // ReadMsg blocks until a message is read directly from the peer. // This should only be used during a handshake. ReadMsg() (p2p.Msg, error) // Inbound returns if the peer connection is inbound Inbound() bool // PurposeIsSet returns if the peer has a purpose set PurposeIsSet(purpose p2p.PurposeFlag) bool }
Peer defines the interface for a p2p.peer
Directories ¶
Path | Synopsis |
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validator/random
Package random implements a language independent method of producing random validator orderings.
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Package random implements a language independent method of producing random validator orderings. |