Documentation ¶
Overview ¶
Package displayp3 provides support for the Display P3 colour space.
Index ¶
- Variables
- func EncodeColor(c color.Color) color.RGBA64
- func EncodeImage(dst draw.Image, src image.Image, parallelism int)
- func LineariseColor(c color.Color) color.RGBA64
- func LineariseImage(dst draw.Image, src image.Image, parallelism int)
- type Color
- func ColorFromEncodedColor(c color.Color) (col Color, alpha float32)
- func ColorFromLinear(r, g, b float32) Color
- func ColorFromLinearColor(c color.Color) (col Color, alpha float32)
- func ColorFromNRGBA(c color.NRGBA) (col Color, alpha float32)
- func ColorFromRGBA(c color.RGBA) (col Color, alpha float32)
- func ColorFromXYZ(c ciexyz.Color) Color
Constants ¶
This section is empty.
Variables ¶
var PrimaryBlue = ciexyy.Color{X: 0.15, Y: 0.06, YY: 1}
var PrimaryGreen = ciexyy.Color{X: 0.265, Y: 0.69, YY: 1}
var PrimaryRed = ciexyy.Color{X: 0.68, Y: 0.32, YY: 1}
var StandardWhitePoint = ciexyy.D65
Functions ¶
func EncodeColor ¶ added in v0.26.0
EncodeColor converts a linear colour value to a Display P3 encoded one.
func EncodeImage ¶ added in v0.26.0
EncodeImage converts an image with linear colour into a Display P3 encoded one.
src is the linearised image to be encoded.
dst is the image to write the result to, beginning at its origin.
src and dst may be the same image.
parallelism specifies the degree of parallel processing; a value of 4 indicates that processing will be spread across four threads.
func LineariseColor ¶ added in v0.26.0
LineariseColor converts a Display P3 encoded colour into a linear one.
func LineariseImage ¶ added in v0.26.0
LineariseImage converts an image with Display P3 encoded colour to linear colour.
src is the encoded image to be linearised.
dst is the image to write the result to, beginning at its origin.
src and dst may be the same image.
parallelism specifies the degree of parallel processing; a value of 4 indicates that processing will be spread across four threads.
Types ¶
type Color ¶
Color represents a linear normalised colour in Display P3 space.
func ColorFromEncodedColor ¶ added in v0.26.0
ColorFromEncodedColor creates a Color instance from a Display P3 encoded color.Color value. The alpha value is returned as a normalised value between 0.0–1.0.
func ColorFromLinear ¶ added in v0.19.0
ColorFromLinear creates a Color instance from a linear normalised RGB triplet.
func ColorFromLinearColor ¶ added in v0.26.0
ColorFromLinearColor creates a Color instance from a linear color.Color value. The alpha value is returned as a normalised value between 0.0–1.0.
func ColorFromNRGBA ¶
ColorFromNRGBA creates a Color instance by interpreting an 8-bit NRGBA colour as Display P3 encoded. The alpha value is returned as a normalised value between 0.0–1.0.
func ColorFromRGBA ¶ added in v0.18.0
ColorFromRGBA creates a Color instance by interpreting an 8-bit RGBA colour as Display P3 encoded. The alpha value is returned as a normalised value between 0.0–1.0.
func ColorFromXYZ ¶
ColorFromXYZ creates a Display P3 Color instance from a CIE XYZ colour.
func (Color) ToNRGBA ¶
ToNRGBA returns an encoded 8-bit NRGBA representation of this colour suitable for use with instances of image.NRGBA.
alpha is the normalised alpha value and will be clipped to 0.0–1.0.
func (Color) ToRGBA ¶ added in v0.18.0
ToRGBA returns an encoded 8-bit RGBA representation of this colour suitable for use with instances of image.RGBA.
alpha is the normalised alpha value and will be clipped to 0.0–1.0.