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Published: Jan 16, 2021 License: MIT Imports: 10 Imported by: 0



Mustache is a template engine create by hoisie/cbroglie, to see the original syntax documentation please click here

Basic Example


{{> views/partials/header }}


{{> views/partials/footer }}






<!DOCTYPE html>



package main

import (

func main() {
	// Create a new engine
	engine := mustache.New("./views", ".mustache")

  // Or from an embedded system
  // See for examples
  // engine := html.NewFileSystem(http.Dir("./views", ".mustache"))

	// Pass the engine to the Views
	app := fiber.New(fiber.Config{
		Views: engine,

	app.Get("/", func(c *fiber.Ctx) error {
		// Render index
		return c.Render("index", fiber.Map{
			"Title": "Hello, World!",

	app.Get("/layout", func(c *fiber.Ctx) error {
		// Render index within layouts/main
		return c.Render("index", fiber.Map{
			"Title": "Hello, World!",
		}, "layouts/main")





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type Engine

type Engine struct {

	// templates
	Templates map[string]*mustache.Template
	// contains filtered or unexported fields

Engine struct

func New

func New(directory, extension string) *Engine

New returns a Handlebar render engine for Fiber

func NewFileSystem

func NewFileSystem(fs http.FileSystem, extension string) *Engine

func (*Engine) Debug

func (e *Engine) Debug(enabled bool) *Engine

Debug will print the parsed templates when Load is triggered.

func (*Engine) Delims

func (e *Engine) Delims(left, right string) *Engine

Delims sets the action delimiters to the specified strings, to be used in templates. An empty delimiter stands for the corresponding default: {{ or }}.

func (*Engine) Layout

func (e *Engine) Layout(key string) *Engine

Layout defines the variable name that will incapsulate the template

func (*Engine) Load

func (e *Engine) Load() error

Load parses the templates to the engine.

func (*Engine) Parse

func (e *Engine) Parse() error

Parse is deprecated, please use Load() instead

func (*Engine) Reload

func (e *Engine) Reload(enabled bool) *Engine

Reload if set to true the templates are reloading on each render, use it when you're in development and you don't want to restart the application when you edit a template file.

func (*Engine) Render

func (e *Engine) Render(out io.Writer, template string, binding interface{}, layout ...string) error

Execute will render the template by name

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