Documentation ¶
Index ¶
- func LockWithContext(ctx context.Context, s State, info *LockInfo) (string, error)
- func TestState(t *testing.T, s State)
- func TestStateInitial() *terraform.State
- type BackupState
- func (s *BackupState) Lock(info *LockInfo) (string, error)
- func (s *BackupState) PersistState() error
- func (s *BackupState) RefreshState() error
- func (s *BackupState) State() *terraform.State
- func (s *BackupState) Unlock(id string) error
- func (s *BackupState) WriteState(state *terraform.State) error
- type InmemState
- type LocalState
- func (s *LocalState) Lock(info *LockInfo) (string, error)
- func (s *LocalState) PersistState() error
- func (s *LocalState) RefreshState() error
- func (s *LocalState) SetState(state *terraform.State)
- func (s *LocalState) State() *terraform.State
- func (s *LocalState) Unlock(id string) error
- func (s *LocalState) WriteState(state *terraform.State) error
- type LockDisabled
- func (s *LockDisabled) Lock(info *LockInfo) (string, error)
- func (s *LockDisabled) PersistState() error
- func (s *LockDisabled) RefreshState() error
- func (s *LockDisabled) State() *terraform.State
- func (s *LockDisabled) Unlock(id string) error
- func (s *LockDisabled) WriteState(v *terraform.State) error
- type LockError
- type LockInfo
- type Locker
- type State
- type StatePersister
- type StateReader
- type StateRefresher
- type StateWriter
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func LockWithContext ¶ added in v0.9.3
Lock the state, using the provided context for timeout and cancellation. This backs off slightly to an upper limit.
func TestState ¶
TestState is a helper for testing state implementations. It is expected that the given implementation is pre-loaded with the TestStateInitial state.
func TestStateInitial ¶
TestStateInitial is the initial state that a State should have for TestState.
Types ¶
type BackupState ¶
BackupState wraps a State that backs up the state on the first time that a WriteState or PersistState is called.
If Path exists, it will be overwritten.
func (*BackupState) Lock ¶ added in v0.9.0
func (s *BackupState) Lock(info *LockInfo) (string, error)
func (*BackupState) PersistState ¶
func (s *BackupState) PersistState() error
func (*BackupState) RefreshState ¶
func (s *BackupState) RefreshState() error
func (*BackupState) State ¶
func (s *BackupState) State() *terraform.State
func (*BackupState) Unlock ¶ added in v0.9.0
func (s *BackupState) Unlock(id string) error
func (*BackupState) WriteState ¶
func (s *BackupState) WriteState(state *terraform.State) error
type InmemState ¶
type InmemState struct {
// contains filtered or unexported fields
}
InmemState is an in-memory state storage.
func (*InmemState) PersistState ¶
func (s *InmemState) PersistState() error
func (*InmemState) RefreshState ¶
func (s *InmemState) RefreshState() error
func (*InmemState) State ¶
func (s *InmemState) State() *terraform.State
func (*InmemState) Unlock ¶ added in v0.9.3
func (s *InmemState) Unlock(string) error
func (*InmemState) WriteState ¶
func (s *InmemState) WriteState(state *terraform.State) error
type LocalState ¶
type LocalState struct { // Path is the path to read the state from. PathOut is the path to // write the state to. If PathOut is not specified, Path will be used. // If PathOut already exists, it will be overwritten. Path string PathOut string // contains filtered or unexported fields }
LocalState manages a state storage that is local to the filesystem.
func (*LocalState) Lock ¶ added in v0.9.0
func (s *LocalState) Lock(info *LockInfo) (string, error)
Lock implements a local filesystem state.Locker.
func (*LocalState) PersistState ¶
func (s *LocalState) PersistState() error
PersistState for LocalState is a no-op since WriteState always persists.
StatePersister impl.
func (*LocalState) SetState ¶
func (s *LocalState) SetState(state *terraform.State)
SetState will force a specific state in-memory for this local state.
func (*LocalState) Unlock ¶ added in v0.9.0
func (s *LocalState) Unlock(id string) error
func (*LocalState) WriteState ¶
func (s *LocalState) WriteState(state *terraform.State) error
WriteState for LocalState always persists the state as well. TODO: this should use a more robust method of writing state, by first writing to a temp file on the same filesystem, and renaming the file over the original.
StateWriter impl.
type LockDisabled ¶ added in v0.9.0
type LockDisabled struct { // We can't embed State directly since Go dislikes that a field is // State and State interface has a method State Inner State }
LockDisabled implements State and Locker but disables state locking. If State doesn't support locking, this is a no-op. This is useful for easily disabling locking of an existing state or for tests.
func (*LockDisabled) Lock ¶ added in v0.9.0
func (s *LockDisabled) Lock(info *LockInfo) (string, error)
func (*LockDisabled) PersistState ¶ added in v0.9.0
func (s *LockDisabled) PersistState() error
func (*LockDisabled) RefreshState ¶ added in v0.9.0
func (s *LockDisabled) RefreshState() error
func (*LockDisabled) State ¶ added in v0.9.0
func (s *LockDisabled) State() *terraform.State
func (*LockDisabled) Unlock ¶ added in v0.9.0
func (s *LockDisabled) Unlock(id string) error
func (*LockDisabled) WriteState ¶ added in v0.9.0
func (s *LockDisabled) WriteState(v *terraform.State) error
type LockInfo ¶ added in v0.9.0
type LockInfo struct { // Unique ID for the lock. NewLockInfo provides a random ID, but this may // be overridden by the lock implementation. The final value if ID will be // returned by the call to Lock. ID string // Terraform operation, provided by the caller. Operation string // Extra information to store with the lock, provided by the caller. Info string // user@hostname when available Who string // Terraform version Version string // Time that the lock was taken. Created time.Time // Path to the state file when applicable. Set by the Lock implementation. Path string }
LockInfo stores lock metadata.
Only Operation and Info are required to be set by the caller of Lock.
func NewLockInfo ¶ added in v0.9.0
func NewLockInfo() *LockInfo
Generate a LockInfo structure, populating the required fields.
type Locker ¶ added in v0.9.0
Locker is implemented to lock state during command execution. The info parameter can be recorded with the lock, but the implementation should not depend in its value. The string returned by Lock is an ID corresponding to the lock acquired, and must be passed to Unlock to ensure that the correct lock is being released.
Lock and Unlock may return an error value of type LockError which in turn can contain the LockInfo of a conflicting lock.
type State ¶
type State interface { StateReader StateWriter StateRefresher StatePersister Locker }
State is the collection of all state interfaces.
type StatePersister ¶
type StatePersister interface {
PersistState() error
}
StatePersister is implemented to truly persist a state. Whereas StateWriter is allowed to perhaps be caching in memory, PersistState must write the state to some durable storage.
If an object implements StatePersister in conjunction with StateReader and/or StateRefresher then these methods must coordinate such that subsequent reads after a persist return an updated value.
type StateReader ¶
StateReader is the interface for things that can return a state. Retrieving the state here must not error. Loading the state fresh (an operation that can likely error) should be implemented by RefreshState. If a state hasn't been loaded yet, it is okay for State to return nil.
Each caller of this function must get a distinct copy of the state, and it must also be distinct from any instance cached inside the reader, to ensure that mutations of the returned state will not affect the values returned to other callers.
type StateRefresher ¶
type StateRefresher interface {
RefreshState() error
}
StateRefresher is the interface that is implemented by something that can load a state. This might be refreshing it from a remote location or it might simply be reloading it from disk.
type StateWriter ¶
StateWriter is the interface that must be implemented by something that can write a state. Writing the state can be cached or in-memory, as full persistence should be implemented by StatePersister.
Implementors that cache the state in memory _must_ take a copy of it before returning, since the caller may continue to modify it once control returns. The caller must ensure that the state instance is not concurrently modified _during_ the call, or behavior is undefined.
If an object implements StatePersister in conjunction with StateReader then these methods must coordinate such that a subsequent read returns a copy of the most recent write, even if it has not yet been persisted.