Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Grass1 engine.Sprite Sand1 engine.Sprite Water1 engine.Sprite FieldSmallEmpty engine.Sprite FieldSmallWheat engine.Sprite FieldBigEmpty engine.Sprite FieldBigWheat engine.Sprite TreeBig engine.Sprite TreeSmall engine.Sprite PineBig engine.Sprite PineSmall engine.Sprite StoneSmall engine.Sprite StoneBig engine.Sprite StoneTwo engine.Sprite StoneThree engine.Sprite GoldThree engine.Sprite IronThree engine.Sprite Castle engine.Sprite CastleTop engine.Sprite Barracks engine.Sprite BarracksTop engine.Sprite Chapel engine.Sprite ChapelTop engine.Sprite Tower engine.Sprite TowerTop engine.Sprite Forge engine.Sprite Units = map[components.Team]map[components.Class]engine.Sprites{} PanelBrown engine.Sprite ButtonBeige engine.Sprite ButtonBeigePressed engine.Sprite ButtonBrown engine.Sprite ButtonBrownPressed engine.Sprite Hammer engine.Sprite BarBackHorizontalLeft engine.Sprite BarBackHorizontalMid engine.Sprite BarBackHorizontalRight engine.Sprite BarGreenHorizontalLeft engine.Sprite BarGreenHorizontalMid engine.Sprite BarGreenHorizontalRight engine.Sprite )
Functions ¶
func LoadSprites ¶
Types ¶
type Atlas ¶
type Atlas struct {
// contains filtered or unexported fields
}
func (Atlas) ImageByName ¶
func (Atlas) TileByName ¶
type Showcase ¶
type Showcase struct {
// contains filtered or unexported fields
}
func NewShowcase ¶
type TeamSprites ¶
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