Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Airbase ¶
type Airbase struct {
// contains filtered or unexported fields
}
func NewAirbase ¶
func NewAirbase(width, height int, startCallback system.StartGameCallback, backToMenuCallback func()) *Airbase
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