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Published: Jan 22, 2019 License: GPL-3.0 Imports: 0 Imported by: 0

README

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Babelfish SDK contains the tools and libraries required to create a Babelfish driver for a programming language.

Build

Dependencies

The Babelfish SDK has the following dependencies:

Make sure that you've correctly set your GOROOT and GOPATH environment variables.

Install

Babelfish SDK gets installed using either Go:

$ go get -t -v gopkg.in/bblfsh/sdk.v2/...

or make command:

$ make install

These commands will install both bblfsh-sdk and bblfsh-sdk-tools programs at $GOPATH/bin/.

Contribute

The SDK provides many templates for language drivers. These templates are converted to Go code that ends up in both bblfsh-sdk and bblfsh-sdk-tools automatically. Use make convert templates to code:

$ make
go get -v github.com/jteeuwen/go-bindata/...
go get -v golang.org/x/tools/cmd/cover/...
cat protocol/internal/testdriver/main.go | sed -e 's|\([[:space:]]\+\).*//REPLACE:\(.*\)|\1\2|g' \
	> etc/skeleton/driver/main.go.tpl
chmod -R go=r ${GOPATH}/src/github.com/bblfsh/sdk/etc/build; \
go-bindata \
	-pkg build \
	-modtime 1 \
	-nocompress \
	-prefix ${GOPATH}/src/github.com/bblfsh/sdk/etc/build \
	-o assets/build/bindata.go \
	${GOPATH}/src/github.com/bblfsh/sdk/etc/build/...
chmod -R go=r ${GOPATH}/src/github.com/bblfsh/sdk/etc/skeleton; \
go-bindata \
	-pkg skeleton \
	-modtime 1 \
	-nocompress \
	-prefix ${GOPATH}/src/github.com/bblfsh/sdk/etc/skeleton \
	-o assets/skeleton/bindata.go \
	${GOPATH}/src/github.com/bblfsh/sdk/etc/skeleton/...

You can validate this process has been properly done before submitting changes:

$ make validate-commit

If the code has not been properly generated, this command will show a diff of the changes that have not been processed and will end up with a message like:

generated bindata is out of sync
make: *** [Makefile:66: validate-commit] Error 2

Review the process if this happens.

On the other hand, If you need to regenerate proto and proteus files, you must run go generate from protocol/ directory:

$ cd protocol/
$ go generate

It regenerates all proto and proteus files under protocol/ and uast/ directories.

Usage

Babelfish SDK helps both setting up the initial structure of a new driver and keeping that structure up to date.

Creating the driver's initial structure

Let's say we're creating a driver for mylang. The first step is going to the location where we want the repository for the driver to be bootstrapped:

$ cd $GOPATH/src/github.com/bblfsh

Now the driver should be bootstrapped with bblfsh-sdk. This will create a git repository, and some directories and files required by every driver. They will be overwritten if they exist, like the README.md file in the example below.

$ bblfsh-sdk init mylang alpine
initializing driver "mylang", creating new manifest
creating file "manifest.toml"
creating file "Makefile"
creating file "driver/main.go"
creating file "driver/normalizer/normalizer.go"
creating file ".git/hooks/pre-commit"
creating file ".gitignore"
creating file ".travis.yml"
creating file "Dockerfile.build.tpl"
creating file "driver/normalizer/normalizer_test.go"
creating file "Dockerfile.tpl"
creating file "LICENSE"
managed file "README.md" has changed, discarding changes
$ git add -A
$ git commit -m 'initialize repository'

Note that this adds a pre-commit git hook, which will verify these files are up to date before every commit and will disallow commits if some of the managed files are changed. You can by-pass this with git commit --no-verify.

You can find the driver skeleton used here at etc/skeleton.

Keeping managed files updated

Whenever the managed files are updated, drivers need to update them. bblfsh-sdk can be used to perform some of this updates in managed files. For example, if the README template is updated, running bblfsh-sdk update will overwrite it.

$ bblfsh-sdk update
managed file "README.md" has changed, discarding changes

bblfsh-sdk doesn't update the SDK itself.

For further details of how to construct a language driver, take a look at Implementing the driver section in documentation.

License

GPLv3, see LICENSE

Documentation

Overview

SDK for Babelfish project.

Babelfish SDK contains the tools and libraries required to create a Babelfish driver for a programming language.

Index

Constants

View Source
const NativeBin = "/opt/driver/bin/native"
View Source
const NativeBinTest = "/opt/driver/src/build/native"

Variables

This section is empty.

Functions

This section is empty.

Types

This section is empty.

Directories

Path Synopsis
assets
cmd
Package driver contains all the logic to build a driver.
Package driver contains all the logic to build a driver.
manifest/discovery
Package discovery package implements helpers for clients to discover language drivers supported by Babelfish.
Package discovery package implements helpers for clients to discover language drivers supported by Babelfish.
native/jsonlines
Package json lines mimicks standard library json Encoder and Decoder, but to encode and decode one JSON per line.
Package json lines mimicks standard library json Encoder and Decoder, but to encode and decode one JSON per line.
etc
internal
Package protocol is a generated protocol buffer package.
Package protocol is a generated protocol buffer package.
v1
Package uast defines a UAST (Universal Abstract Syntax Tree) representation and operations to manipulate them.
Package uast defines a UAST (Universal Abstract Syntax Tree) representation and operations to manipulate them.
nodes/nodesproto
Package nodesproto is a generated protocol buffer package.
Package nodesproto is a generated protocol buffer package.
role
Package role is a generated protocol buffer package.
Package role is a generated protocol buffer package.

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