Documentation ¶
Overview ¶
Package environ is an environment variable manipulation library.
It couples the system's environment, represented as a []string of KEY[=VALUE] strings, into a key/value map and back.
Index ¶
- func Join(k, v string) string
- func Split(v string) (key, value string)
- type Env
- func (e Env) Clone() Env
- func (e Env) Get(k string) (v string, ok bool)
- func (e Env) GetEmpty(k string) string
- func (e Env) Iter(cb func(k, v string) error) error
- func (e Env) Len() int
- func (e Env) Load(m map[string]string)
- func (e Env) Map() map[string]string
- func (e Env) Remove(k string) bool
- func (e Env) RemoveMatch(fn func(k, v string) bool)
- func (e Env) Set(k, v string)
- func (e Env) SetEntry(entry string)
- func (e Env) SetInCtx(ctx context.Context) context.Context
- func (e Env) Sorted() []string
- func (e Env) String() string
- func (e Env) Update(other Env)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Env ¶
Env contains system environment variables. It preserves each environment variable verbatim (even if invalid).
Internally env is represented by a map of environment key to its "KEY=VALUE" value. Note that the value here is the full "KEY=VALUE", not just the VALUE part. This allows us to reconstitute the original environment string slice without reallocating all of its composite strings.
func FromCtx ¶
FromCtx returns a copy of the current Env in `ctx`.
This is guaranteed to return a non-nil Env (i.e. it's always safe for assignment/manipulation)
If no Env has been set with With, this returns `System()`.
func New ¶
New instantiates a new Env instance from the supplied set of environment KEY=VALUE strings using LoadSlice.
The environment is automatically configured with the local system's case insensitivity.
func System ¶
func System() Env
System returns an Env instance instantiated with the current os.Environ values.
The environment is automatically configured with the local system's case insensitivity.
func (Env) Clone ¶
Clone creates a new Env instance that is identical to, but independent from, e.
If e is nil, returns nil. Otherwise returns a new (perhaps empty) Env.
func (Env) Get ¶
Get returns the environment value for the supplied key.
If the value is defined, ok will be true and v will be set to its value (note that this can be empty if the environment has an empty value). If the value is not defined, ok will be false.
func (Env) GetEmpty ¶
GetEmpty is the same as Get, except that instead of returning a separate boolean indicating the presence of a key, it will return an empty string if the key is missing.
func (Env) Iter ¶
Iter iterates through all of the key/value pairs in Env and invokes the supplied callback, cb, for each element.
If the callback returns error, iteration will stop immediately.
func (Env) Load ¶
Load adds environment variables defined in a key/value map to an existing environment.
func (Env) Map ¶
Map returns a map of the key/value values in the environment.
This is a clone of the contents of e; manipulating this map will not change the values in e.
If env is either nil or empty, returns nil.
func (Env) Remove ¶
Remove removes a value from the environment, returning true if the value was present. If the value was missing, Remove returns false.
Remove is different from Set(k, "") in that Set persists the key with an empty value, while Remove removes it entirely.
func (Env) RemoveMatch ¶
RemoveMatch iterates over all keys and values in the environment, invoking the callback function, fn, for each key/value pair. If fn returns true, the key is removed from the environment.
func (Env) SetInCtx ¶
SetInCtx installs a copy of the Env into the context, which can be retrieved with `FromCtx`.
func (Env) Update ¶
Update adds all key/value from other to the current environment. If there is a duplicate key, the value from other will overwrite the value from e.
Values from other will be sorted and added in alphabetic order. This means that if e is case insensitive and there are multiple keys in other that converge on the same case insensitive key, the one that is alphabetically highest will be added.