Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type HumanPlayer ¶
func New ¶
func New(name string, useSlotsCount, itemCount int) *HumanPlayer
func (*HumanPlayer) Damaged ¶
func (e *HumanPlayer) Damaged(damage float32)
func (*HumanPlayer) Good ¶
func (e *HumanPlayer) Good()
func (*HumanPlayer) PickUp ¶
func (e *HumanPlayer) PickUp(i entity.IItem)
func (*HumanPlayer) Think ¶
func (e *HumanPlayer) Think()
func (*HumanPlayer) WantToPickUp ¶
func (e *HumanPlayer) WantToPickUp(i entity.IItem) bool
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