Documentation ¶
Index ¶
- func NewArrow() *helpers.BasicEquipable
- func NewCrystalStaff() *helpers.BasicEquipable
- func NewDemonbloodSword() *helpers.BasicEquipable
- func NewFinnSword() *helpers.BasicEquipable
- func NewFireScroll() *helpers.BasicEquipable
- func NewGrassSword() *helpers.BasicEquipable
- func NewIronShield() *helpers.BasicEquipable
- func NewIronSword() *helpers.BasicEquipable
- func NewLongSword() *helpers.BasicEquipable
- func NewRapier() *helpers.BasicEquipable
- func NewReinforcedShield() *helpers.BasicEquipable
- func NewRootSword() *helpers.BasicEquipable
- func NewScarletSword() *helpers.BasicEquipable
- func NewShortBow() *helpers.BasicEquipable
- func NewSpikeShield() *helpers.BasicEquipable
- func NewWoodenShield() *helpers.BasicEquipable
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewArrow ¶
func NewArrow() *helpers.BasicEquipable
func NewCrystalStaff ¶
func NewCrystalStaff() *helpers.BasicEquipable
func NewDemonbloodSword ¶
func NewDemonbloodSword() *helpers.BasicEquipable
func NewFinnSword ¶
func NewFinnSword() *helpers.BasicEquipable
func NewFireScroll ¶
func NewFireScroll() *helpers.BasicEquipable
func NewGrassSword ¶
func NewGrassSword() *helpers.BasicEquipable
func NewIronShield ¶
func NewIronShield() *helpers.BasicEquipable
func NewIronSword ¶
func NewIronSword() *helpers.BasicEquipable
func NewLongSword ¶
func NewLongSword() *helpers.BasicEquipable
func NewRapier ¶
func NewRapier() *helpers.BasicEquipable
func NewReinforcedShield ¶
func NewReinforcedShield() *helpers.BasicEquipable
func NewRootSword ¶
func NewRootSword() *helpers.BasicEquipable
func NewScarletSword ¶
func NewScarletSword() *helpers.BasicEquipable
func NewShortBow ¶
func NewShortBow() *helpers.BasicEquipable
func NewSpikeShield ¶
func NewSpikeShield() *helpers.BasicEquipable
func NewWoodenShield ¶
func NewWoodenShield() *helpers.BasicEquipable
Types ¶
This section is empty.
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