templates

package
v1.1.0-beta.4 Latest Latest
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Published: Oct 27, 2021 License: BSD-3-Clause Imports: 10 Imported by: 18

Documentation

Index

Constants

This section is empty.

Variables

View Source
var BaseTemplates = []string{
	"web/templates/common/base.go.html",
	"web/templates/common/head.go.html",
	"web/templates/common/menu.go.html",
}

BaseTemplates represents all partial templates used to build the base of the site.

View Source
var DefaultLoader = &BinLoader{}

DefaultLoader is the default loader to be used with Get when it is not called on a loader.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets. nolint: deadcode

func Get

func Get(filename string) (string, error)

Get retrieves a template by filename.

func LoadTemplates

func LoadTemplates(filenames ...string) (*template.Template, error)

LoadTemplates loads and associates the given templates.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables. nolint: deadcode

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type BinLoader

type BinLoader struct{}

BinLoader is for loading templates from bindata assets.

func NewBinLoader

func NewBinLoader() *BinLoader

NewBinLoader creates a new BinLoader.

func (*BinLoader) Get

func (l *BinLoader) Get(filename string) (string, error)

Get retrieves a template by filename.

type Loader

type Loader interface {
	Get(filename string) (string, error)
}

Loader is an interface for a template loader.

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