Documentation
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Index ¶
- Constants
- Variables
- func AccountID(v string) predicate.GameRoleAttribute
- func AccountIDContains(v string) predicate.GameRoleAttribute
- func AccountIDContainsFold(v string) predicate.GameRoleAttribute
- func AccountIDEQ(v string) predicate.GameRoleAttribute
- func AccountIDEqualFold(v string) predicate.GameRoleAttribute
- func AccountIDGT(v string) predicate.GameRoleAttribute
- func AccountIDGTE(v string) predicate.GameRoleAttribute
- func AccountIDHasPrefix(v string) predicate.GameRoleAttribute
- func AccountIDHasSuffix(v string) predicate.GameRoleAttribute
- func AccountIDIn(vs ...string) predicate.GameRoleAttribute
- func AccountIDLT(v string) predicate.GameRoleAttribute
- func AccountIDLTE(v string) predicate.GameRoleAttribute
- func AccountIDNEQ(v string) predicate.GameRoleAttribute
- func AccountIDNotIn(vs ...string) predicate.GameRoleAttribute
- func And(predicates ...predicate.GameRoleAttribute) predicate.GameRoleAttribute
- func CreateAt(v time.Time) predicate.GameRoleAttribute
- func CreateAtEQ(v time.Time) predicate.GameRoleAttribute
- func CreateAtGT(v time.Time) predicate.GameRoleAttribute
- func CreateAtGTE(v time.Time) predicate.GameRoleAttribute
- func CreateAtIn(vs ...time.Time) predicate.GameRoleAttribute
- func CreateAtLT(v time.Time) predicate.GameRoleAttribute
- func CreateAtLTE(v time.Time) predicate.GameRoleAttribute
- func CreateAtNEQ(v time.Time) predicate.GameRoleAttribute
- func CreateAtNotIn(vs ...time.Time) predicate.GameRoleAttribute
- func ID(id int64) predicate.GameRoleAttribute
- func IDEQ(id int64) predicate.GameRoleAttribute
- func IDGT(id int64) predicate.GameRoleAttribute
- func IDGTE(id int64) predicate.GameRoleAttribute
- func IDIn(ids ...int64) predicate.GameRoleAttribute
- func IDLT(id int64) predicate.GameRoleAttribute
- func IDLTE(id int64) predicate.GameRoleAttribute
- func IDNEQ(id int64) predicate.GameRoleAttribute
- func IDNotIn(ids ...int64) predicate.GameRoleAttribute
- func Name(v string) predicate.GameRoleAttribute
- func NameContains(v string) predicate.GameRoleAttribute
- func NameContainsFold(v string) predicate.GameRoleAttribute
- func NameEQ(v string) predicate.GameRoleAttribute
- func NameEqualFold(v string) predicate.GameRoleAttribute
- func NameGT(v string) predicate.GameRoleAttribute
- func NameGTE(v string) predicate.GameRoleAttribute
- func NameHasPrefix(v string) predicate.GameRoleAttribute
- func NameHasSuffix(v string) predicate.GameRoleAttribute
- func NameIn(vs ...string) predicate.GameRoleAttribute
- func NameLT(v string) predicate.GameRoleAttribute
- func NameLTE(v string) predicate.GameRoleAttribute
- func NameNEQ(v string) predicate.GameRoleAttribute
- func NameNotIn(vs ...string) predicate.GameRoleAttribute
- func Not(p predicate.GameRoleAttribute) predicate.GameRoleAttribute
- func Or(predicates ...predicate.GameRoleAttribute) predicate.GameRoleAttribute
- func RoleID(v string) predicate.GameRoleAttribute
- func RoleIDContains(v string) predicate.GameRoleAttribute
- func RoleIDContainsFold(v string) predicate.GameRoleAttribute
- func RoleIDEQ(v string) predicate.GameRoleAttribute
- func RoleIDEqualFold(v string) predicate.GameRoleAttribute
- func RoleIDGT(v string) predicate.GameRoleAttribute
- func RoleIDGTE(v string) predicate.GameRoleAttribute
- func RoleIDHasPrefix(v string) predicate.GameRoleAttribute
- func RoleIDHasSuffix(v string) predicate.GameRoleAttribute
- func RoleIDIn(vs ...string) predicate.GameRoleAttribute
- func RoleIDLT(v string) predicate.GameRoleAttribute
- func RoleIDLTE(v string) predicate.GameRoleAttribute
- func RoleIDNEQ(v string) predicate.GameRoleAttribute
- func RoleIDNotIn(vs ...string) predicate.GameRoleAttribute
- func Type(v int) predicate.GameRoleAttribute
- func TypeEQ(v int) predicate.GameRoleAttribute
- func TypeGT(v int) predicate.GameRoleAttribute
- func TypeGTE(v int) predicate.GameRoleAttribute
- func TypeIn(vs ...int) predicate.GameRoleAttribute
- func TypeLT(v int) predicate.GameRoleAttribute
- func TypeLTE(v int) predicate.GameRoleAttribute
- func TypeNEQ(v int) predicate.GameRoleAttribute
- func TypeNotIn(vs ...int) predicate.GameRoleAttribute
- func UpdateAt(v time.Time) predicate.GameRoleAttribute
- func UpdateAtEQ(v time.Time) predicate.GameRoleAttribute
- func UpdateAtGT(v time.Time) predicate.GameRoleAttribute
- func UpdateAtGTE(v time.Time) predicate.GameRoleAttribute
- func UpdateAtIn(vs ...time.Time) predicate.GameRoleAttribute
- func UpdateAtLT(v time.Time) predicate.GameRoleAttribute
- func UpdateAtLTE(v time.Time) predicate.GameRoleAttribute
- func UpdateAtNEQ(v time.Time) predicate.GameRoleAttribute
- func UpdateAtNotIn(vs ...time.Time) predicate.GameRoleAttribute
- func UserID(v int64) predicate.GameRoleAttribute
- func UserIDEQ(v int64) predicate.GameRoleAttribute
- func UserIDGT(v int64) predicate.GameRoleAttribute
- func UserIDGTE(v int64) predicate.GameRoleAttribute
- func UserIDIn(vs ...int64) predicate.GameRoleAttribute
- func UserIDLT(v int64) predicate.GameRoleAttribute
- func UserIDLTE(v int64) predicate.GameRoleAttribute
- func UserIDNEQ(v int64) predicate.GameRoleAttribute
- func UserIDNotIn(vs ...int64) predicate.GameRoleAttribute
- func ValidColumn(column string) bool
- func Value(v string) predicate.GameRoleAttribute
- func ValueContains(v string) predicate.GameRoleAttribute
- func ValueContainsFold(v string) predicate.GameRoleAttribute
- func ValueEQ(v string) predicate.GameRoleAttribute
- func ValueEqualFold(v string) predicate.GameRoleAttribute
- func ValueGT(v string) predicate.GameRoleAttribute
- func ValueGTE(v string) predicate.GameRoleAttribute
- func ValueHasPrefix(v string) predicate.GameRoleAttribute
- func ValueHasSuffix(v string) predicate.GameRoleAttribute
- func ValueIn(vs ...string) predicate.GameRoleAttribute
- func ValueLT(v string) predicate.GameRoleAttribute
- func ValueLTE(v string) predicate.GameRoleAttribute
- func ValueNEQ(v string) predicate.GameRoleAttribute
- func ValueNotIn(vs ...string) predicate.GameRoleAttribute
Constants ¶
const ( // Label holds the string label denoting the gameroleattribute type in the database. Label = "game_role_attribute" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldUserID holds the string denoting the user_id field in the database. FieldUserID = "user_id" // FieldAccountID holds the string denoting the account_id field in the database. FieldAccountID = "account_id" // FieldRoleID holds the string denoting the role_id field in the database. FieldRoleID = "role_id" // FieldName holds the string denoting the name field in the database. FieldName = "name" // FieldType holds the string denoting the type field in the database. FieldType = "type" // FieldValue holds the string denoting the value field in the database. FieldValue = "value" // FieldCreateAt holds the string denoting the create_at field in the database. FieldCreateAt = "create_at" // FieldUpdateAt holds the string denoting the update_at field in the database. FieldUpdateAt = "update_at" // Table holds the table name of the gameroleattribute in the database. Table = "game_role_attributes" )
Variables ¶
var ( // AccountIDValidator is a validator for the "account_id" field. It is called by the builders before save. AccountIDValidator func(string) error // RoleIDValidator is a validator for the "role_id" field. It is called by the builders before save. RoleIDValidator func(string) error // NameValidator is a validator for the "name" field. It is called by the builders before save. NameValidator func(string) error // DefaultType holds the default value on creation for the "type" field. DefaultType int // DefaultValue holds the default value on creation for the "value" field. DefaultValue string // DefaultCreateAt holds the default value on creation for the "create_at" field. DefaultCreateAt func() time.Time // DefaultUpdateAt holds the default value on creation for the "update_at" field. DefaultUpdateAt func() time.Time // UpdateDefaultUpdateAt holds the default value on update for the "update_at" field. UpdateDefaultUpdateAt func() time.Time )
var Columns = []string{ FieldID, FieldUserID, FieldAccountID, FieldRoleID, FieldName, FieldType, FieldValue, FieldCreateAt, FieldUpdateAt, }
Columns holds all SQL columns for gameroleattribute fields.
Functions ¶
func AccountID ¶
func AccountID(v string) predicate.GameRoleAttribute
AccountID applies equality check predicate on the "account_id" field. It's identical to AccountIDEQ.
func AccountIDContains ¶
func AccountIDContains(v string) predicate.GameRoleAttribute
AccountIDContains applies the Contains predicate on the "account_id" field.
func AccountIDContainsFold ¶
func AccountIDContainsFold(v string) predicate.GameRoleAttribute
AccountIDContainsFold applies the ContainsFold predicate on the "account_id" field.
func AccountIDEQ ¶
func AccountIDEQ(v string) predicate.GameRoleAttribute
AccountIDEQ applies the EQ predicate on the "account_id" field.
func AccountIDEqualFold ¶
func AccountIDEqualFold(v string) predicate.GameRoleAttribute
AccountIDEqualFold applies the EqualFold predicate on the "account_id" field.
func AccountIDGT ¶
func AccountIDGT(v string) predicate.GameRoleAttribute
AccountIDGT applies the GT predicate on the "account_id" field.
func AccountIDGTE ¶
func AccountIDGTE(v string) predicate.GameRoleAttribute
AccountIDGTE applies the GTE predicate on the "account_id" field.
func AccountIDHasPrefix ¶
func AccountIDHasPrefix(v string) predicate.GameRoleAttribute
AccountIDHasPrefix applies the HasPrefix predicate on the "account_id" field.
func AccountIDHasSuffix ¶
func AccountIDHasSuffix(v string) predicate.GameRoleAttribute
AccountIDHasSuffix applies the HasSuffix predicate on the "account_id" field.
func AccountIDIn ¶
func AccountIDIn(vs ...string) predicate.GameRoleAttribute
AccountIDIn applies the In predicate on the "account_id" field.
func AccountIDLT ¶
func AccountIDLT(v string) predicate.GameRoleAttribute
AccountIDLT applies the LT predicate on the "account_id" field.
func AccountIDLTE ¶
func AccountIDLTE(v string) predicate.GameRoleAttribute
AccountIDLTE applies the LTE predicate on the "account_id" field.
func AccountIDNEQ ¶
func AccountIDNEQ(v string) predicate.GameRoleAttribute
AccountIDNEQ applies the NEQ predicate on the "account_id" field.
func AccountIDNotIn ¶
func AccountIDNotIn(vs ...string) predicate.GameRoleAttribute
AccountIDNotIn applies the NotIn predicate on the "account_id" field.
func And ¶
func And(predicates ...predicate.GameRoleAttribute) predicate.GameRoleAttribute
And groups predicates with the AND operator between them.
func CreateAt ¶
func CreateAt(v time.Time) predicate.GameRoleAttribute
CreateAt applies equality check predicate on the "create_at" field. It's identical to CreateAtEQ.
func CreateAtEQ ¶
func CreateAtEQ(v time.Time) predicate.GameRoleAttribute
CreateAtEQ applies the EQ predicate on the "create_at" field.
func CreateAtGT ¶
func CreateAtGT(v time.Time) predicate.GameRoleAttribute
CreateAtGT applies the GT predicate on the "create_at" field.
func CreateAtGTE ¶
func CreateAtGTE(v time.Time) predicate.GameRoleAttribute
CreateAtGTE applies the GTE predicate on the "create_at" field.
func CreateAtIn ¶
func CreateAtIn(vs ...time.Time) predicate.GameRoleAttribute
CreateAtIn applies the In predicate on the "create_at" field.
func CreateAtLT ¶
func CreateAtLT(v time.Time) predicate.GameRoleAttribute
CreateAtLT applies the LT predicate on the "create_at" field.
func CreateAtLTE ¶
func CreateAtLTE(v time.Time) predicate.GameRoleAttribute
CreateAtLTE applies the LTE predicate on the "create_at" field.
func CreateAtNEQ ¶
func CreateAtNEQ(v time.Time) predicate.GameRoleAttribute
CreateAtNEQ applies the NEQ predicate on the "create_at" field.
func CreateAtNotIn ¶
func CreateAtNotIn(vs ...time.Time) predicate.GameRoleAttribute
CreateAtNotIn applies the NotIn predicate on the "create_at" field.
func ID ¶
func ID(id int64) predicate.GameRoleAttribute
ID filters vertices based on their ID field.
func IDEQ ¶
func IDEQ(id int64) predicate.GameRoleAttribute
IDEQ applies the EQ predicate on the ID field.
func IDGT ¶
func IDGT(id int64) predicate.GameRoleAttribute
IDGT applies the GT predicate on the ID field.
func IDGTE ¶
func IDGTE(id int64) predicate.GameRoleAttribute
IDGTE applies the GTE predicate on the ID field.
func IDIn ¶
func IDIn(ids ...int64) predicate.GameRoleAttribute
IDIn applies the In predicate on the ID field.
func IDLT ¶
func IDLT(id int64) predicate.GameRoleAttribute
IDLT applies the LT predicate on the ID field.
func IDLTE ¶
func IDLTE(id int64) predicate.GameRoleAttribute
IDLTE applies the LTE predicate on the ID field.
func IDNEQ ¶
func IDNEQ(id int64) predicate.GameRoleAttribute
IDNEQ applies the NEQ predicate on the ID field.
func IDNotIn ¶
func IDNotIn(ids ...int64) predicate.GameRoleAttribute
IDNotIn applies the NotIn predicate on the ID field.
func Name ¶
func Name(v string) predicate.GameRoleAttribute
Name applies equality check predicate on the "name" field. It's identical to NameEQ.
func NameContains ¶
func NameContains(v string) predicate.GameRoleAttribute
NameContains applies the Contains predicate on the "name" field.
func NameContainsFold ¶
func NameContainsFold(v string) predicate.GameRoleAttribute
NameContainsFold applies the ContainsFold predicate on the "name" field.
func NameEQ ¶
func NameEQ(v string) predicate.GameRoleAttribute
NameEQ applies the EQ predicate on the "name" field.
func NameEqualFold ¶
func NameEqualFold(v string) predicate.GameRoleAttribute
NameEqualFold applies the EqualFold predicate on the "name" field.
func NameGT ¶
func NameGT(v string) predicate.GameRoleAttribute
NameGT applies the GT predicate on the "name" field.
func NameGTE ¶
func NameGTE(v string) predicate.GameRoleAttribute
NameGTE applies the GTE predicate on the "name" field.
func NameHasPrefix ¶
func NameHasPrefix(v string) predicate.GameRoleAttribute
NameHasPrefix applies the HasPrefix predicate on the "name" field.
func NameHasSuffix ¶
func NameHasSuffix(v string) predicate.GameRoleAttribute
NameHasSuffix applies the HasSuffix predicate on the "name" field.
func NameIn ¶
func NameIn(vs ...string) predicate.GameRoleAttribute
NameIn applies the In predicate on the "name" field.
func NameLT ¶
func NameLT(v string) predicate.GameRoleAttribute
NameLT applies the LT predicate on the "name" field.
func NameLTE ¶
func NameLTE(v string) predicate.GameRoleAttribute
NameLTE applies the LTE predicate on the "name" field.
func NameNEQ ¶
func NameNEQ(v string) predicate.GameRoleAttribute
NameNEQ applies the NEQ predicate on the "name" field.
func NameNotIn ¶
func NameNotIn(vs ...string) predicate.GameRoleAttribute
NameNotIn applies the NotIn predicate on the "name" field.
func Not ¶
func Not(p predicate.GameRoleAttribute) predicate.GameRoleAttribute
Not applies the not operator on the given predicate.
func Or ¶
func Or(predicates ...predicate.GameRoleAttribute) predicate.GameRoleAttribute
Or groups predicates with the OR operator between them.
func RoleID ¶
func RoleID(v string) predicate.GameRoleAttribute
RoleID applies equality check predicate on the "role_id" field. It's identical to RoleIDEQ.
func RoleIDContains ¶
func RoleIDContains(v string) predicate.GameRoleAttribute
RoleIDContains applies the Contains predicate on the "role_id" field.
func RoleIDContainsFold ¶
func RoleIDContainsFold(v string) predicate.GameRoleAttribute
RoleIDContainsFold applies the ContainsFold predicate on the "role_id" field.
func RoleIDEQ ¶
func RoleIDEQ(v string) predicate.GameRoleAttribute
RoleIDEQ applies the EQ predicate on the "role_id" field.
func RoleIDEqualFold ¶
func RoleIDEqualFold(v string) predicate.GameRoleAttribute
RoleIDEqualFold applies the EqualFold predicate on the "role_id" field.
func RoleIDGT ¶
func RoleIDGT(v string) predicate.GameRoleAttribute
RoleIDGT applies the GT predicate on the "role_id" field.
func RoleIDGTE ¶
func RoleIDGTE(v string) predicate.GameRoleAttribute
RoleIDGTE applies the GTE predicate on the "role_id" field.
func RoleIDHasPrefix ¶
func RoleIDHasPrefix(v string) predicate.GameRoleAttribute
RoleIDHasPrefix applies the HasPrefix predicate on the "role_id" field.
func RoleIDHasSuffix ¶
func RoleIDHasSuffix(v string) predicate.GameRoleAttribute
RoleIDHasSuffix applies the HasSuffix predicate on the "role_id" field.
func RoleIDIn ¶
func RoleIDIn(vs ...string) predicate.GameRoleAttribute
RoleIDIn applies the In predicate on the "role_id" field.
func RoleIDLT ¶
func RoleIDLT(v string) predicate.GameRoleAttribute
RoleIDLT applies the LT predicate on the "role_id" field.
func RoleIDLTE ¶
func RoleIDLTE(v string) predicate.GameRoleAttribute
RoleIDLTE applies the LTE predicate on the "role_id" field.
func RoleIDNEQ ¶
func RoleIDNEQ(v string) predicate.GameRoleAttribute
RoleIDNEQ applies the NEQ predicate on the "role_id" field.
func RoleIDNotIn ¶
func RoleIDNotIn(vs ...string) predicate.GameRoleAttribute
RoleIDNotIn applies the NotIn predicate on the "role_id" field.
func Type ¶
func Type(v int) predicate.GameRoleAttribute
Type applies equality check predicate on the "type" field. It's identical to TypeEQ.
func TypeEQ ¶
func TypeEQ(v int) predicate.GameRoleAttribute
TypeEQ applies the EQ predicate on the "type" field.
func TypeGT ¶
func TypeGT(v int) predicate.GameRoleAttribute
TypeGT applies the GT predicate on the "type" field.
func TypeGTE ¶
func TypeGTE(v int) predicate.GameRoleAttribute
TypeGTE applies the GTE predicate on the "type" field.
func TypeIn ¶
func TypeIn(vs ...int) predicate.GameRoleAttribute
TypeIn applies the In predicate on the "type" field.
func TypeLT ¶
func TypeLT(v int) predicate.GameRoleAttribute
TypeLT applies the LT predicate on the "type" field.
func TypeLTE ¶
func TypeLTE(v int) predicate.GameRoleAttribute
TypeLTE applies the LTE predicate on the "type" field.
func TypeNEQ ¶
func TypeNEQ(v int) predicate.GameRoleAttribute
TypeNEQ applies the NEQ predicate on the "type" field.
func TypeNotIn ¶
func TypeNotIn(vs ...int) predicate.GameRoleAttribute
TypeNotIn applies the NotIn predicate on the "type" field.
func UpdateAt ¶
func UpdateAt(v time.Time) predicate.GameRoleAttribute
UpdateAt applies equality check predicate on the "update_at" field. It's identical to UpdateAtEQ.
func UpdateAtEQ ¶
func UpdateAtEQ(v time.Time) predicate.GameRoleAttribute
UpdateAtEQ applies the EQ predicate on the "update_at" field.
func UpdateAtGT ¶
func UpdateAtGT(v time.Time) predicate.GameRoleAttribute
UpdateAtGT applies the GT predicate on the "update_at" field.
func UpdateAtGTE ¶
func UpdateAtGTE(v time.Time) predicate.GameRoleAttribute
UpdateAtGTE applies the GTE predicate on the "update_at" field.
func UpdateAtIn ¶
func UpdateAtIn(vs ...time.Time) predicate.GameRoleAttribute
UpdateAtIn applies the In predicate on the "update_at" field.
func UpdateAtLT ¶
func UpdateAtLT(v time.Time) predicate.GameRoleAttribute
UpdateAtLT applies the LT predicate on the "update_at" field.
func UpdateAtLTE ¶
func UpdateAtLTE(v time.Time) predicate.GameRoleAttribute
UpdateAtLTE applies the LTE predicate on the "update_at" field.
func UpdateAtNEQ ¶
func UpdateAtNEQ(v time.Time) predicate.GameRoleAttribute
UpdateAtNEQ applies the NEQ predicate on the "update_at" field.
func UpdateAtNotIn ¶
func UpdateAtNotIn(vs ...time.Time) predicate.GameRoleAttribute
UpdateAtNotIn applies the NotIn predicate on the "update_at" field.
func UserID ¶
func UserID(v int64) predicate.GameRoleAttribute
UserID applies equality check predicate on the "user_id" field. It's identical to UserIDEQ.
func UserIDEQ ¶
func UserIDEQ(v int64) predicate.GameRoleAttribute
UserIDEQ applies the EQ predicate on the "user_id" field.
func UserIDGT ¶
func UserIDGT(v int64) predicate.GameRoleAttribute
UserIDGT applies the GT predicate on the "user_id" field.
func UserIDGTE ¶
func UserIDGTE(v int64) predicate.GameRoleAttribute
UserIDGTE applies the GTE predicate on the "user_id" field.
func UserIDIn ¶
func UserIDIn(vs ...int64) predicate.GameRoleAttribute
UserIDIn applies the In predicate on the "user_id" field.
func UserIDLT ¶
func UserIDLT(v int64) predicate.GameRoleAttribute
UserIDLT applies the LT predicate on the "user_id" field.
func UserIDLTE ¶
func UserIDLTE(v int64) predicate.GameRoleAttribute
UserIDLTE applies the LTE predicate on the "user_id" field.
func UserIDNEQ ¶
func UserIDNEQ(v int64) predicate.GameRoleAttribute
UserIDNEQ applies the NEQ predicate on the "user_id" field.
func UserIDNotIn ¶
func UserIDNotIn(vs ...int64) predicate.GameRoleAttribute
UserIDNotIn applies the NotIn predicate on the "user_id" field.
func ValidColumn ¶
ValidColumn reports if the column name is valid (part of the table columns).
func Value ¶
func Value(v string) predicate.GameRoleAttribute
Value applies equality check predicate on the "value" field. It's identical to ValueEQ.
func ValueContains ¶
func ValueContains(v string) predicate.GameRoleAttribute
ValueContains applies the Contains predicate on the "value" field.
func ValueContainsFold ¶
func ValueContainsFold(v string) predicate.GameRoleAttribute
ValueContainsFold applies the ContainsFold predicate on the "value" field.
func ValueEQ ¶
func ValueEQ(v string) predicate.GameRoleAttribute
ValueEQ applies the EQ predicate on the "value" field.
func ValueEqualFold ¶
func ValueEqualFold(v string) predicate.GameRoleAttribute
ValueEqualFold applies the EqualFold predicate on the "value" field.
func ValueGT ¶
func ValueGT(v string) predicate.GameRoleAttribute
ValueGT applies the GT predicate on the "value" field.
func ValueGTE ¶
func ValueGTE(v string) predicate.GameRoleAttribute
ValueGTE applies the GTE predicate on the "value" field.
func ValueHasPrefix ¶
func ValueHasPrefix(v string) predicate.GameRoleAttribute
ValueHasPrefix applies the HasPrefix predicate on the "value" field.
func ValueHasSuffix ¶
func ValueHasSuffix(v string) predicate.GameRoleAttribute
ValueHasSuffix applies the HasSuffix predicate on the "value" field.
func ValueIn ¶
func ValueIn(vs ...string) predicate.GameRoleAttribute
ValueIn applies the In predicate on the "value" field.
func ValueLT ¶
func ValueLT(v string) predicate.GameRoleAttribute
ValueLT applies the LT predicate on the "value" field.
func ValueLTE ¶
func ValueLTE(v string) predicate.GameRoleAttribute
ValueLTE applies the LTE predicate on the "value" field.
func ValueNEQ ¶
func ValueNEQ(v string) predicate.GameRoleAttribute
ValueNEQ applies the NEQ predicate on the "value" field.
func ValueNotIn ¶
func ValueNotIn(vs ...string) predicate.GameRoleAttribute
ValueNotIn applies the NotIn predicate on the "value" field.
Types ¶
This section is empty.