Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type AbilityActivityType ¶
type AbilityActivityType int32
const ( AbilityActivityType_PASSIVE AbilityActivityType = iota AbilityActivityType_ACTIVE AbilityActivityType = iota )
type AbilityCallType ¶
type AbilityCallType int32
const ( AbilityCallType_TURN AbilityCallType = iota AbilityCallType_ENTRY AbilityCallType = iota AbilityCallType_END AbilityCallType = iota AbilityCallType_ATTACK AbilityCallType = iota AbilityCallType_DEATH AbilityCallType = iota AbilityCallType_PERMANENT AbilityCallType = iota AbilityCallType_GOT_DAMAGE AbilityCallType = iota AbilityCallType_AT_DEFENCE AbilityCallType = iota AbilityCallType_IN_HAND AbilityCallType = iota )
type CustomUiElement ¶
type CustomUiElement int32
const ( CustomUiElement_None CustomUiElement = iota CustomUiElement_Label CustomUiElement = iota CustomUiElement_Button CustomUiElement = iota )
type GameStateChangeAction ¶
type GameStateChangeAction int32
const ( GameStateChangeAction_None GameStateChangeAction = iota GameStateChangeAction_SetPlayerDefense GameStateChangeAction = iota GameStateChangeAction_SetPlayerCurrentGoo GameStateChangeAction = iota GameStateChangeAction_SetPlayerGooVials GameStateChangeAction = iota GameStateChangeAction_SetPlayerCardsInDeck GameStateChangeAction = iota GameStateChangeAction_SetPlayerCardsInHand GameStateChangeAction = iota GameStateChangeAction_SetPlayerInitialCardsInHandCount GameStateChangeAction = iota GameStateChangeAction_SetPlayerMaxCardsInPlay GameStateChangeAction = iota GameStateChangeAction_SetPlayerMaxCardsInHand GameStateChangeAction = iota GameStateChangeAction_SetPlayerMaxGooVials GameStateChangeAction = iota GameStateChangeAction_SetPlayerTurnTime GameStateChangeAction = iota )
type PlayerAction ¶
type PlayerAction int32
const ( PlayerAction_StartGame PlayerAction = iota PlayerAction_EndTurn PlayerAction = iota PlayerAction_DrawCardPlayer PlayerAction = iota PlayerAction_PlayCard PlayerAction = iota PlayerAction_CardAttack PlayerAction = iota PlayerAction_UseCardAbility PlayerAction = iota )
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