battleground

package
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Published: Apr 6, 2020 License: BSD-3-Clause Imports: 0 Imported by: 0

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Constants

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Variables

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Functions

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Types

type AbilityActivityType

type AbilityActivityType int32
const (
	AbilityActivityType_PASSIVE AbilityActivityType = iota
	AbilityActivityType_ACTIVE  AbilityActivityType = iota
)

type AbilityCallType

type AbilityCallType int32
const (
	AbilityCallType_TURN       AbilityCallType = iota
	AbilityCallType_ENTRY      AbilityCallType = iota
	AbilityCallType_END        AbilityCallType = iota
	AbilityCallType_ATTACK     AbilityCallType = iota
	AbilityCallType_DEATH      AbilityCallType = iota
	AbilityCallType_PERMANENT  AbilityCallType = iota
	AbilityCallType_GOT_DAMAGE AbilityCallType = iota
	AbilityCallType_AT_DEFENCE AbilityCallType = iota
	AbilityCallType_IN_HAND    AbilityCallType = iota
)

type CustomUiElement

type CustomUiElement int32
const (
	CustomUiElement_None   CustomUiElement = iota
	CustomUiElement_Label  CustomUiElement = iota
	CustomUiElement_Button CustomUiElement = iota
)

type GameStateChangeAction

type GameStateChangeAction int32
const (
	GameStateChangeAction_None                             GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerDefense                 GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerCurrentGoo              GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerGooVials                GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerCardsInDeck             GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerCardsInHand             GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerInitialCardsInHandCount GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerMaxCardsInPlay          GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerMaxCardsInHand          GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerMaxGooVials             GameStateChangeAction = iota
	GameStateChangeAction_SetPlayerTurnTime                GameStateChangeAction = iota
)

type PlayerAction

type PlayerAction int32
const (
	PlayerAction_StartGame      PlayerAction = iota
	PlayerAction_EndTurn        PlayerAction = iota
	PlayerAction_DrawCardPlayer PlayerAction = iota
	PlayerAction_PlayCard       PlayerAction = iota
	PlayerAction_CardAttack     PlayerAction = iota
	PlayerAction_UseCardAbility PlayerAction = iota
)

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