action

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v0.1.0-alpha.15 Latest Latest
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Published: Jul 18, 2022 License: MIT Imports: 9 Imported by: 0

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Constants

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Variables

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Functions

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Types

type AddFamilyMemberAction

type AddFamilyMemberAction struct {
	// contains filtered or unexported fields
}

func AddFamilyMember

func AddFamilyMember(v viewer.ViewerContext, user *models.User) *AddFamilyMemberAction

AddFamilyMember is the factory method to get an ...

func AddFamilyMemberFromContext

func AddFamilyMemberFromContext(ctx context.Context, user *models.User) *AddFamilyMemberAction

AddFamilyMemberFromContext is the factory method to get an ...

func (*AddFamilyMemberAction) AddFamilyMemberID

func (action *AddFamilyMemberAction) AddFamilyMemberID(userID string, options ...func(*ent.EdgeOperation)) *AddFamilyMemberAction

AddFamilyMemberID adds an instance of UserID to the FamilyMembers edge while editing the User ent

func (*AddFamilyMemberAction) AddFamilyMembers

func (action *AddFamilyMemberAction) AddFamilyMembers(users ...*models.User) *AddFamilyMemberAction

AddFamilyMembers adds an instance of User to the FamilyMembers edge while editing the User ent

func (*AddFamilyMemberAction) Entity

func (action *AddFamilyMemberAction) Entity() ent.Entity

func (*AddFamilyMemberAction) ExistingEnt

func (action *AddFamilyMemberAction) ExistingEnt() ent.Entity

func (*AddFamilyMemberAction) GetBuilder

func (action *AddFamilyMemberAction) GetBuilder() ent.MutationBuilder

func (*AddFamilyMemberAction) GetChangeset

func (action *AddFamilyMemberAction) GetChangeset() (ent.Changeset, error)

func (*AddFamilyMemberAction) GetTypedBuilder

func (action *AddFamilyMemberAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*AddFamilyMemberAction) GetViewer

func (action *AddFamilyMemberAction) GetViewer() viewer.ViewerContext

func (*AddFamilyMemberAction) Save

func (action *AddFamilyMemberAction) Save() (*models.User, error)

Save is the method called to execute this action and save change

func (*AddFamilyMemberAction) SetBuilderOnObservers

func (action *AddFamilyMemberAction) SetBuilderOnObservers(observers []actions.Observer)

func (*AddFamilyMemberAction) SetBuilderOnTriggers

func (action *AddFamilyMemberAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*AddFamilyMemberAction) SetBuilderOnValidators

func (action *AddFamilyMemberAction) SetBuilderOnValidators(validators []actions.Validator)

func (*AddFamilyMemberAction) Validate

func (action *AddFamilyMemberAction) Validate() error

Validate returns an error if the current state of the action is not valid

type AddFriendAction

type AddFriendAction struct {
	// contains filtered or unexported fields
}

func AddFriend

func AddFriend(v viewer.ViewerContext, user *models.User) *AddFriendAction

AddFriend is the factory method to get an ...

func AddFriendFromContext

func AddFriendFromContext(ctx context.Context, user *models.User) *AddFriendAction

AddFriendFromContext is the factory method to get an ...

func (*AddFriendAction) AddFriendID

func (action *AddFriendAction) AddFriendID(userID string, options ...func(*ent.EdgeOperation)) *AddFriendAction

AddFriendID adds an instance of UserID to the Friends edge while editing the User ent

func (*AddFriendAction) AddFriends

func (action *AddFriendAction) AddFriends(users ...*models.User) *AddFriendAction

AddFriends adds an instance of User to the Friends edge while editing the User ent

func (*AddFriendAction) Entity

func (action *AddFriendAction) Entity() ent.Entity

func (*AddFriendAction) ExistingEnt

func (action *AddFriendAction) ExistingEnt() ent.Entity

func (*AddFriendAction) GetBuilder

func (action *AddFriendAction) GetBuilder() ent.MutationBuilder

func (*AddFriendAction) GetChangeset

func (action *AddFriendAction) GetChangeset() (ent.Changeset, error)

func (*AddFriendAction) GetTypedBuilder

func (action *AddFriendAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*AddFriendAction) GetViewer

func (action *AddFriendAction) GetViewer() viewer.ViewerContext

func (*AddFriendAction) Save

func (action *AddFriendAction) Save() (*models.User, error)

Save is the method called to execute this action and save change

func (*AddFriendAction) SetBuilderOnObservers

func (action *AddFriendAction) SetBuilderOnObservers(observers []actions.Observer)

func (*AddFriendAction) SetBuilderOnTriggers

func (action *AddFriendAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*AddFriendAction) SetBuilderOnValidators

func (action *AddFriendAction) SetBuilderOnValidators(validators []actions.Validator)

func (*AddFriendAction) Validate

func (action *AddFriendAction) Validate() error

Validate returns an error if the current state of the action is not valid

type CreateUserAction

type CreateUserAction struct {
	// contains filtered or unexported fields
}

func CreateUser

func CreateUser(v viewer.ViewerContext) *CreateUserAction

CreateUser is the factory method to get an ...

func CreateUserFromContext

func CreateUserFromContext(ctx context.Context) *CreateUserAction

CreateUserFromContext is the factory method to get an ...

func (*CreateUserAction) Entity

func (action *CreateUserAction) Entity() ent.Entity

func (*CreateUserAction) ExistingEnt

func (action *CreateUserAction) ExistingEnt() ent.Entity

func (*CreateUserAction) GetBuilder

func (action *CreateUserAction) GetBuilder() ent.MutationBuilder

func (*CreateUserAction) GetChangeset

func (action *CreateUserAction) GetChangeset() (ent.Changeset, error)

func (*CreateUserAction) GetObservers

func (action *CreateUserAction) GetObservers() []actions.Observer

func (*CreateUserAction) GetTriggers

func (action *CreateUserAction) GetTriggers() []actions.Trigger

func (*CreateUserAction) GetTypedBuilder

func (action *CreateUserAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*CreateUserAction) GetViewer

func (action *CreateUserAction) GetViewer() viewer.ViewerContext

func (*CreateUserAction) Save

func (action *CreateUserAction) Save() (*models.User, error)

Save is the method called to execute this action and save change

func (*CreateUserAction) SetBio

func (action *CreateUserAction) SetBio(bio string) *CreateUserAction

SetBio sets the Bio while editing the User ent

func (*CreateUserAction) SetBuilderOnObservers

func (action *CreateUserAction) SetBuilderOnObservers(observers []actions.Observer)

func (*CreateUserAction) SetBuilderOnTriggers

func (action *CreateUserAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*CreateUserAction) SetBuilderOnValidators

func (action *CreateUserAction) SetBuilderOnValidators(validators []actions.Validator)

func (*CreateUserAction) SetEmailAddress

func (action *CreateUserAction) SetEmailAddress(emailAddress string) *CreateUserAction

SetEmailAddress sets the EmailAddress while editing the User ent

func (*CreateUserAction) SetFirstName

func (action *CreateUserAction) SetFirstName(firstName string) *CreateUserAction

SetFirstName sets the FirstName while editing the User ent

func (*CreateUserAction) SetLastName

func (action *CreateUserAction) SetLastName(lastName string) *CreateUserAction

SetLastName sets the LastName while editing the User ent

func (*CreateUserAction) SetNilableBio

func (action *CreateUserAction) SetNilableBio(bio *string) *CreateUserAction

SetNilableBio sets the Bio while editing the User ent

func (*CreateUserAction) SetNilablePhoneNumber

func (action *CreateUserAction) SetNilablePhoneNumber(phoneNumber *string) *CreateUserAction

SetNilablePhoneNumber sets the PhoneNumber while editing the User ent

func (*CreateUserAction) SetPassword

func (action *CreateUserAction) SetPassword(password string) *CreateUserAction

SetPassword sets the Password while editing the User ent

func (*CreateUserAction) SetPhoneNumber

func (action *CreateUserAction) SetPhoneNumber(phoneNumber string) *CreateUserAction

SetPhoneNumber sets the PhoneNumber while editing the User ent

func (*CreateUserAction) Validate

func (action *CreateUserAction) Validate() error

Validate returns an error if the current state of the action is not valid

type DeleteUserAction

type DeleteUserAction struct {
	// contains filtered or unexported fields
}

func DeleteUser

func DeleteUser(v viewer.ViewerContext, user *models.User) *DeleteUserAction

DeleteUser is the factory method to get an ...

func DeleteUserFromContext

func DeleteUserFromContext(ctx context.Context, user *models.User) *DeleteUserAction

DeleteUserFromContext is the factory method to get an ...

func (*DeleteUserAction) Entity

func (action *DeleteUserAction) Entity() ent.Entity

func (*DeleteUserAction) ExistingEnt

func (action *DeleteUserAction) ExistingEnt() ent.Entity

func (*DeleteUserAction) GetBuilder

func (action *DeleteUserAction) GetBuilder() ent.MutationBuilder

func (*DeleteUserAction) GetChangeset

func (action *DeleteUserAction) GetChangeset() (ent.Changeset, error)

func (*DeleteUserAction) GetTypedBuilder

func (action *DeleteUserAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*DeleteUserAction) GetViewer

func (action *DeleteUserAction) GetViewer() viewer.ViewerContext

func (*DeleteUserAction) Save

func (action *DeleteUserAction) Save() error

Save is the method called to execute this action and save change

func (*DeleteUserAction) SetBuilderOnObservers

func (action *DeleteUserAction) SetBuilderOnObservers(observers []actions.Observer)

func (*DeleteUserAction) SetBuilderOnTriggers

func (action *DeleteUserAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*DeleteUserAction) SetBuilderOnValidators

func (action *DeleteUserAction) SetBuilderOnValidators(validators []actions.Validator)

func (*DeleteUserAction) Validate

func (action *DeleteUserAction) Validate() error

Validate returns an error if the current state of the action is not valid

type EditUserAction

type EditUserAction struct {
	// contains filtered or unexported fields
}

func EditUser

func EditUser(v viewer.ViewerContext, user *models.User) *EditUserAction

EditUser is the factory method to get an ...

func EditUserFromContext

func EditUserFromContext(ctx context.Context, user *models.User) *EditUserAction

EditUserFromContext is the factory method to get an ...

func (*EditUserAction) Entity

func (action *EditUserAction) Entity() ent.Entity

func (*EditUserAction) ExistingEnt

func (action *EditUserAction) ExistingEnt() ent.Entity

func (*EditUserAction) GetBuilder

func (action *EditUserAction) GetBuilder() ent.MutationBuilder

func (*EditUserAction) GetChangeset

func (action *EditUserAction) GetChangeset() (ent.Changeset, error)

func (*EditUserAction) GetTypedBuilder

func (action *EditUserAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*EditUserAction) GetViewer

func (action *EditUserAction) GetViewer() viewer.ViewerContext

func (*EditUserAction) Save

func (action *EditUserAction) Save() (*models.User, error)

Save is the method called to execute this action and save change

func (*EditUserAction) SetBio

func (action *EditUserAction) SetBio(bio string) *EditUserAction

SetBio sets the Bio while editing the User ent

func (*EditUserAction) SetBuilderOnObservers

func (action *EditUserAction) SetBuilderOnObservers(observers []actions.Observer)

func (*EditUserAction) SetBuilderOnTriggers

func (action *EditUserAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*EditUserAction) SetBuilderOnValidators

func (action *EditUserAction) SetBuilderOnValidators(validators []actions.Validator)

func (*EditUserAction) SetFirstName

func (action *EditUserAction) SetFirstName(firstName string) *EditUserAction

SetFirstName sets the FirstName while editing the User ent

func (*EditUserAction) SetLastName

func (action *EditUserAction) SetLastName(lastName string) *EditUserAction

SetLastName sets the LastName while editing the User ent

func (*EditUserAction) SetNilableBio

func (action *EditUserAction) SetNilableBio(bio *string) *EditUserAction

SetNilableBio sets the Bio while editing the User ent

func (*EditUserAction) Validate

func (action *EditUserAction) Validate() error

Validate returns an error if the current state of the action is not valid

type RemoveFamilyMemberAction

type RemoveFamilyMemberAction struct {
	// contains filtered or unexported fields
}

func RemoveFamilyMember

func RemoveFamilyMember(v viewer.ViewerContext, user *models.User) *RemoveFamilyMemberAction

RemoveFamilyMember is the factory method to get an ...

func RemoveFamilyMemberFromContext

func RemoveFamilyMemberFromContext(ctx context.Context, user *models.User) *RemoveFamilyMemberAction

RemoveFamilyMemberFromContext is the factory method to get an ...

func (*RemoveFamilyMemberAction) Entity

func (action *RemoveFamilyMemberAction) Entity() ent.Entity

func (*RemoveFamilyMemberAction) ExistingEnt

func (action *RemoveFamilyMemberAction) ExistingEnt() ent.Entity

func (*RemoveFamilyMemberAction) GetBuilder

func (action *RemoveFamilyMemberAction) GetBuilder() ent.MutationBuilder

func (*RemoveFamilyMemberAction) GetChangeset

func (action *RemoveFamilyMemberAction) GetChangeset() (ent.Changeset, error)

func (*RemoveFamilyMemberAction) GetTypedBuilder

func (action *RemoveFamilyMemberAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*RemoveFamilyMemberAction) GetViewer

func (action *RemoveFamilyMemberAction) GetViewer() viewer.ViewerContext

func (*RemoveFamilyMemberAction) RemoveFamilyMemberID

func (action *RemoveFamilyMemberAction) RemoveFamilyMemberID(userID string) *RemoveFamilyMemberAction

RemoveFamilyMemberID removes an instance of UserID from the FamilyMembers edge while editing the User ent

func (*RemoveFamilyMemberAction) RemoveFamilyMembers

func (action *RemoveFamilyMemberAction) RemoveFamilyMembers(users ...*models.User) *RemoveFamilyMemberAction

RemoveFamilyMembers removes an instance of User from the FamilyMembers edge while editing the User ent

func (*RemoveFamilyMemberAction) Save

func (action *RemoveFamilyMemberAction) Save() (*models.User, error)

Save is the method called to execute this action and save change

func (*RemoveFamilyMemberAction) SetBuilderOnObservers

func (action *RemoveFamilyMemberAction) SetBuilderOnObservers(observers []actions.Observer)

func (*RemoveFamilyMemberAction) SetBuilderOnTriggers

func (action *RemoveFamilyMemberAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*RemoveFamilyMemberAction) SetBuilderOnValidators

func (action *RemoveFamilyMemberAction) SetBuilderOnValidators(validators []actions.Validator)

func (*RemoveFamilyMemberAction) Validate

func (action *RemoveFamilyMemberAction) Validate() error

Validate returns an error if the current state of the action is not valid

type RemoveFriendAction

type RemoveFriendAction struct {
	// contains filtered or unexported fields
}

func RemoveFriend

func RemoveFriend(v viewer.ViewerContext, user *models.User) *RemoveFriendAction

RemoveFriend is the factory method to get an ...

func RemoveFriendFromContext

func RemoveFriendFromContext(ctx context.Context, user *models.User) *RemoveFriendAction

RemoveFriendFromContext is the factory method to get an ...

func (*RemoveFriendAction) Entity

func (action *RemoveFriendAction) Entity() ent.Entity

func (*RemoveFriendAction) ExistingEnt

func (action *RemoveFriendAction) ExistingEnt() ent.Entity

func (*RemoveFriendAction) GetBuilder

func (action *RemoveFriendAction) GetBuilder() ent.MutationBuilder

func (*RemoveFriendAction) GetChangeset

func (action *RemoveFriendAction) GetChangeset() (ent.Changeset, error)

func (*RemoveFriendAction) GetTypedBuilder

func (action *RemoveFriendAction) GetTypedBuilder() *builder.UserMutationBuilder

func (*RemoveFriendAction) GetViewer

func (action *RemoveFriendAction) GetViewer() viewer.ViewerContext

func (*RemoveFriendAction) RemoveFriendID

func (action *RemoveFriendAction) RemoveFriendID(userID string) *RemoveFriendAction

RemoveFriendID removes an instance of UserID from the Friends edge while editing the User ent

func (*RemoveFriendAction) RemoveFriends

func (action *RemoveFriendAction) RemoveFriends(users ...*models.User) *RemoveFriendAction

RemoveFriends removes an instance of User from the Friends edge while editing the User ent

func (*RemoveFriendAction) Save

func (action *RemoveFriendAction) Save() (*models.User, error)

Save is the method called to execute this action and save change

func (*RemoveFriendAction) SetBuilderOnObservers

func (action *RemoveFriendAction) SetBuilderOnObservers(observers []actions.Observer)

func (*RemoveFriendAction) SetBuilderOnTriggers

func (action *RemoveFriendAction) SetBuilderOnTriggers(triggers []actions.Trigger)

func (*RemoveFriendAction) SetBuilderOnValidators

func (action *RemoveFriendAction) SetBuilderOnValidators(validators []actions.Validator)

func (*RemoveFriendAction) Validate

func (action *RemoveFriendAction) Validate() error

Validate returns an error if the current state of the action is not valid

type UserCreateContactTrigger

type UserCreateContactTrigger struct {
	builder.UserMutationCallback
}

func (*UserCreateContactTrigger) GetChangeset

func (trigger *UserCreateContactTrigger) GetChangeset() (ent.Changeset, error)

type UserSendWelcomeEmailObserver

type UserSendWelcomeEmailObserver struct {
	builder.UserMutationCallback
}

func (*UserSendWelcomeEmailObserver) Observe

func (observer *UserSendWelcomeEmailObserver) Observe() error

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