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Constants ¶
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const ( Grave accentType = "grave" // \` Acute accentType = "acute" // \' Circumflex accentType = "circumflex" // \^ Umlaut accentType = "umlaut" // \" Tilde accentType = "tilde" // \~ Cedilla accentType = "cedilla" // \c Dot accentType = "dot" // \. )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type NodeRenderer ¶
type NodeRenderer interface {
Render(w io.Writer, n ast.Node, entering bool) (ast.WalkStatus, error)
}
func Defaults ¶
func Defaults() []NodeRenderer
type NodeRendererFunc ¶
type Option ¶
type Option func(p *TextRenderer)
type TextRenderer ¶
type TextRenderer struct{}
func NewTextRenderer ¶
func NewTextRenderer() *TextRenderer
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