Documentation ¶
Index ¶
- Constants
- func GetCopy(dst, src string) error
- type GetMode
- type Module
- type Tree
- func (t *Tree) Child(path []string) *Tree
- func (t *Tree) Children() map[string]*Tree
- func (t *Tree) Config() *config.Config
- func (t *Tree) GobDecode(bs []byte) error
- func (t *Tree) GobEncode() ([]byte, error)
- func (t *Tree) Load(s getter.Storage, mode GetMode) error
- func (t *Tree) Loaded() bool
- func (t *Tree) Modules() []*Module
- func (t *Tree) Name() string
- func (t *Tree) Path() []string
- func (t *Tree) String() string
- func (t *Tree) Validate() error
- type TreeError
Constants ¶
const RootName = "root"
RootName is the name of the root tree.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type GetMode ¶
type GetMode byte
GetMode is an enum that describes how modules are loaded.
GetModeLoad says that modules will not be downloaded or updated, they will only be loaded from the storage.
GetModeGet says that modules can be initially downloaded if they don't exist, but otherwise to just load from the current version in storage.
GetModeUpdate says that modules should be checked for updates and downloaded prior to loading. If there are no updates, we load the version from disk, otherwise we download first and then load.
type Tree ¶
type Tree struct {
// contains filtered or unexported fields
}
Tree represents the module import tree of configurations.
This Tree structure can be used to get (download) new modules, load all the modules without getting, flatten the tree into something Terraform can use, etc.
func NewEmptyTree ¶
func NewEmptyTree() *Tree
NewEmptyTree returns a new tree that is empty (contains no configuration).
func NewTreeModule ¶
NewTreeModule is like NewTree except it parses the configuration in the directory and gives it a specific name. Use a blank name "" to specify the root module.
func (*Tree) Children ¶
Children returns the children of this tree (the modules that are imported by this root).
This will only return a non-nil value after Load is called.
func (*Tree) Load ¶
Load loads the configuration of the entire tree.
The parameters are used to tell the tree where to find modules and whether it can download/update modules along the way.
Calling this multiple times will reload the tree.
Various semantic-like checks are made along the way of loading since module trees inherently require the configuration to be in a reasonably sane state: no circular dependencies, proper module sources, etc. A full suite of validations can be done by running Validate (after loading).
func (*Tree) Modules ¶
Modules returns the list of modules that this tree imports.
This is only the imports of _this_ level of the tree. To retrieve the full nested imports, you'll have to traverse the tree.
func (*Tree) Name ¶
Name returns the name of the tree. This will be "<root>" for the root tree and then the module name given for any children.
func (*Tree) Validate ¶
Validate does semantic checks on the entire tree of configurations.
This will call the respective config.Config.Validate() functions as well as verifying things such as parameters/outputs between the various modules.
Load must be called prior to calling Validate or an error will be returned.