Documentation ¶
Overview ¶
Package waiter provides the implementation of a wait queue, where waiters can be enqueued to be notified when an event of interest happens.
Becoming readable and/or writable are examples of events. Waiters are expected to use a pattern similar to this to make a blocking function out of a non-blocking one:
func (o *object) blockingRead(...) error { err := o.nonBlockingRead(...) if err != ErrAgain { // Completed with no need to wait! return err } e := createOrGetWaiterEntry(...) o.EventRegister(&e, waiter.EventIn) defer o.EventUnregister(&e) // We need to try to read again after registration because the // object may have become readable between the last attempt to // read and read registration. err = o.nonBlockingRead(...) for err == ErrAgain { wait() err = o.nonBlockingRead(...) } return err }
Another goroutine needs to notify waiters when events happen. For example:
func (o *object) Write(...) ... { // Do write work. [...] if oldDataAvailableSize == 0 && dataAvailableSize > 0 { // If no data was available and now some data is // available, the object became readable, so notify // potential waiters about this. o.Notify(waiter.EventIn) } }
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AlwaysReady ¶
type AlwaysReady struct { }
AlwaysReady implements the Waitable interface but is always ready. Embedding this struct into another struct makes it implement the boilerplate empty functions automatically.
func (*AlwaysReady) EventRegister ¶
func (*AlwaysReady) EventRegister(*Entry, EventMask)
EventRegister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.
func (*AlwaysReady) EventUnregister ¶
func (*AlwaysReady) EventUnregister(e *Entry)
EventUnregister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.
func (*AlwaysReady) Readiness ¶
func (*AlwaysReady) Readiness(mask EventMask) EventMask
Readiness always returns the input mask because this object is always ready.
type Entry ¶
type Entry struct { // Context stores any state the waiter may wish to store in the entry // itself, which may be used at wake up time. // // Note that use of this field is optional and state may alternatively be // stored in the callback itself. Context interface{} Callback EntryCallback ilist.Entry // contains filtered or unexported fields }
Entry represents a waiter that can be add to the a wait queue. It can only be in one queue at a time, and is added "intrusively" to the queue with no extra memory allocations.
+stateify savable
func NewChannelEntry ¶
func NewChannelEntry(c chan struct{}) (Entry, chan struct{})
NewChannelEntry initializes a new Entry that does a non-blocking write to a struct{} channel when the callback is called. It returns the new Entry instance and the channel being used.
If a channel isn't specified (i.e., if "c" is nil), then NewChannelEntry allocates a new channel.
type EntryCallback ¶
type EntryCallback interface { // Callback is the function to be called when the waiter entry is // notified. It is responsible for doing whatever is needed to wake up // the waiter. // // The callback is supposed to perform minimal work, and cannot call // any method on the queue itself because it will be locked while the // callback is running. Callback(e *Entry) }
EntryCallback provides a notify callback.
type EventMask ¶
type EventMask uint16
EventMask represents io events as used in the poll() syscall.
const ( EventIn EventMask = 0x01 // syscall.EPOLLIN EventPri EventMask = 0x02 // syscall.EPOLLPRI EventOut EventMask = 0x04 // syscall.EPOLLOUT EventErr EventMask = 0x08 // syscall.EPOLLERR EventHUp EventMask = 0x10 // syscall.EPOLLHUP EventNVal EventMask = 0x20 // Not defined in syscall. )
Events that waiters can wait on. The meaning is the same as those in the poll() syscall.
type Queue ¶
type Queue struct {
// contains filtered or unexported fields
}
Queue represents the wait queue where waiters can be added and notifiers can notify them when events happen.
The zero value for waiter.Queue is an empty queue ready for use.
+stateify savable
func (*Queue) EventRegister ¶
EventRegister adds a waiter to the wait queue; the waiter will be notified when at least one of the events specified in mask happens.
func (*Queue) EventUnregister ¶
EventUnregister removes the given waiter entry from the wait queue.
func (*Queue) Events ¶
Events returns the set of events being waited on. It is the union of the masks of all registered entries.
type Waitable ¶
type Waitable interface { // Readiness returns what the object is currently ready for. If it's // not ready for a desired purpose, the caller may use EventRegister and // EventUnregister to get notifications once the object becomes ready. // // Implementations should allow for events like EventHUp and EventErr // to be returned regardless of whether they are in the input EventMask. Readiness(mask EventMask) EventMask // EventRegister registers the given waiter entry to receive // notifications when an event occurs that makes the object ready for // at least one of the events in mask. EventRegister(e *Entry, mask EventMask) // EventUnregister unregisters a waiter entry previously registered with // EventRegister(). EventUnregister(e *Entry) }
Waitable contains the methods that need to be implemented by waitable objects.