Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Client ¶
type Client interface { // Type defines the type of the actor server to be invoke Type() string // ID should be unique, the actor server with target ID would be created before server processing the invocation. ID() string }
Client is the interface that should be impl by user's actor client.
type ReminderCallee ¶
type Server ¶
type Server interface { // ID is impl by ServerImplBase. It can be called by user defined actor function to get the actor ID of it's instance. ID() string // SetID is impl by ServerImplBase. It is called by actor container to inject actor ID of the instance, and should // not called by user SetID(string) // Type is defined by user Type() string // SetStateManager is impl by ServerImplBase to inject StateManager to this actor instance SetStateManager(StateManager) // SaveState is impl by ServerImplBase, It saves the state cache of this actor instance to state store component by calling api of daprd. // Save state is called at two places: 1. On invocation of this actor instance. 2. When new actor starts. SaveState() error }
Server is the interface that would be impl by user's actor server with ServerImplBase
Actor user should only impls func Type() string, and his user-defined-method, Other function could be impl by combining ServerImplBase.
type ServerImplBase ¶
type ServerImplBase struct {
// contains filtered or unexported fields
}
func (*ServerImplBase) GetStateManager ¶
func (b *ServerImplBase) GetStateManager() StateManager
GetStateManager can be called by user-defined-method, to get state manager of this actor instance.
func (*ServerImplBase) ID ¶
func (b *ServerImplBase) ID() string
func (*ServerImplBase) SaveState ¶
func (b *ServerImplBase) SaveState() error
SaveState is to saves the state cache of this actor instance to state store component by calling api of daprd.
func (*ServerImplBase) SetID ¶
func (b *ServerImplBase) SetID(id string)
func (*ServerImplBase) SetStateManager ¶
func (b *ServerImplBase) SetStateManager(stateManager StateManager)
type StateManager ¶
type StateManager interface { // Add is to add new state store with @stateName and @value Add(stateName string, value interface{}) error // Get is to get state store of @stateName with type @reply Get(stateName string, reply interface{}) error // Set is to set new state store with @stateName and @value Set(stateName string, value interface{}) error // Remove is to remove state store with @stateName Remove(stateName string) error // Contains is to check if state store contains @stateName Contains(stateName string) (bool, error) // Save is to saves the state cache of this actor instance to state store component by calling api of daprd. Save() error // Flush is called by stateManager after Save Flush() }
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