Documentation ¶
Index ¶
- func EntityIDToDispatcherID(entityid common.EntityID) uint16
- func Initialize(_gid uint16, dctype dispatcherclient.DispatcherClientType, ...)
- func Select(dispidx int) *dispatcherclient.DispatcherClient
- func SelectByDispatcherID(dispid uint16) *dispatcherclient.DispatcherClient
- func SelectByEntityID(entityid common.EntityID) *dispatcherclient.DispatcherClient
- func SelectByGateID(gateid uint16) *dispatcherclient.DispatcherClient
- func SelectBySrvID(srvid string) *dispatcherclient.DispatcherClient
- func SendCallFilterClientProxies(op proto.FilterClientsOpType, key, val string, method string, ...)
- func SendCallNilSpaces(exceptGameID uint16, method string, args []interface{})
- func SendClearClientFilterProp(gateid uint16, clientid common.ClientID) (err error)
- func SendCreateEntityAnywhere(entityid common.EntityID, typeName string, data map[string]interface{}) error
- func SendLoadEntityAnywhere(typeName string, entityID common.EntityID) error
- func SendLoadEntityOnGame(typeName string, entityID common.EntityID, gameid uint16) error
- func SendMigrateRequest(entityID common.EntityID, spaceID common.EntityID, spaceGameID uint16) error
- func SendNotifyCreateEntity(id common.EntityID) error
- func SendNotifyDestroyEntity(id common.EntityID) error
- func SendRealMigrate(eid common.EntityID, targetGame uint16, data []byte) error
- func SendSetClientFilterProp(gateid uint16, clientid common.ClientID, key, val string) (err error)
- func SendSrvdisRegister(srvid string, info string, force bool)
- func SendStartFreezeGame()
- func SrvIDToDispatcherID(srvid string) uint16
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func EntityIDToDispatcherID ¶
func Initialize ¶
func Initialize(_gid uint16, dctype dispatcherclient.DispatcherClientType, isRestoreGame, isBanBootEntity bool, delegate dispatcherclient.IDispatcherClientDelegate)
func Select ¶
func Select(dispidx int) *dispatcherclient.DispatcherClient
func SelectByDispatcherID ¶
func SelectByDispatcherID(dispid uint16) *dispatcherclient.DispatcherClient
func SelectByEntityID ¶
func SelectByEntityID(entityid common.EntityID) *dispatcherclient.DispatcherClient
func SelectByGateID ¶
func SelectByGateID(gateid uint16) *dispatcherclient.DispatcherClient
func SelectBySrvID ¶ added in v0.1.4
func SelectBySrvID(srvid string) *dispatcherclient.DispatcherClient
func SendCallFilterClientProxies ¶
func SendCallFilterClientProxies(op proto.FilterClientsOpType, key, val string, method string, args []interface{})
func SendCallNilSpaces ¶ added in v0.1.3
func SendLoadEntityAnywhere ¶
func SendLoadEntityOnGame ¶ added in v0.1.4
func SendMigrateRequest ¶
func SendNotifyCreateEntity ¶
func SendNotifyDestroyEntity ¶
func SendRealMigrate ¶
func SendSetClientFilterProp ¶
func SendSrvdisRegister ¶ added in v0.1.4
func SendStartFreezeGame ¶
func SendStartFreezeGame()
func SrvIDToDispatcherID ¶ added in v0.1.4
Types ¶
This section is empty.
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