Documentation ¶
Index ¶
- Constants
- func CharPtrToString(str *byte) string
- func SDL_DestroyRenderer(renderer *SDL_Renderer)
- func SDL_DestroyWindow(window *SDL_Window)
- func SDL_FillRect(dst *SDL_Surface, rect *SDL_Rect, color uint32) error
- func SDL_FreeSurface(surface *SDL_Surface)
- func SDL_GetError() string
- func SDL_Init(flags uint32) error
- func SDL_InitSubSystem(flags uint32) error
- func SDL_PollEvent(event *SDL_Event) bool
- func SDL_Quit()
- func SDL_QuitSubSystem(flags uint32)
- func SDL_RenderDrawLine(renderer *SDL_Renderer, x1, y1, x2, y2 int32) error
- func SDL_RenderDrawRect(renderer *SDL_Renderer, rect *SDL_Rect) error
- func SDL_RenderFillRect(renderer *SDL_Renderer, rect *SDL_Rect) error
- func SDL_WasInit(flags uint32) error
- func StringToBytePtr(str string) *byte
- type SDL_AudioDeviceEvent
- type SDL_BlitInfo
- type SDL_BlitMap
- type SDL_Color
- type SDL_CommonEvent
- type SDL_ControllerAxisEvent
- type SDL_ControllerButtonEvent
- type SDL_ControllerDeviceEvent
- type SDL_DisplayMode
- type SDL_DollarGestureEvent
- type SDL_DropEvent
- type SDL_Event
- func (this *SDL_Event) SDL_AudioDeviceEvent() *SDL_AudioDeviceEvent
- func (this *SDL_Event) SDL_CommonEvent() *SDL_CommonEvent
- func (this *SDL_Event) SDL_ControllerAxisEvent() *SDL_ControllerAxisEvent
- func (this *SDL_Event) SDL_ControllerButtonEvent() *SDL_ControllerButtonEvent
- func (this *SDL_Event) SDL_ControllerDeviceEvent() *SDL_ControllerDeviceEvent
- func (this *SDL_Event) SDL_DollarGestureEvent() *SDL_DollarGestureEvent
- func (this *SDL_Event) SDL_DropEvent() *SDL_DropEvent
- func (this *SDL_Event) SDL_JoyAxisEvent() *SDL_JoyAxisEvent
- func (this *SDL_Event) SDL_JoyBallEvent() *SDL_JoyBallEvent
- func (this *SDL_Event) SDL_JoyButtonEvent() *SDL_JoyButtonEvent
- func (this *SDL_Event) SDL_JoyDeviceEvent() *SDL_JoyDeviceEvent
- func (this *SDL_Event) SDL_JoyHatEvent() *SDL_JoyHatEvent
- func (this *SDL_Event) SDL_KeyboardEvent() *SDL_KeyboardEvent
- func (this *SDL_Event) SDL_MouseButtonEvent() *SDL_MouseButtonEvent
- func (this *SDL_Event) SDL_MouseMotionEvent() *SDL_MouseMotionEvent
- func (this *SDL_Event) SDL_MouseWheelEvent() *SDL_MouseWheelEvent
- func (this *SDL_Event) SDL_MultiGestureEvent() *SDL_MultiGestureEvent
- func (this *SDL_Event) SDL_OSEvent() *SDL_OSEvent
- func (this *SDL_Event) SDL_QuitEvent() *SDL_QuitEvent
- func (this *SDL_Event) SDL_TextEditingEvent() *SDL_TextEditingEvent
- func (this *SDL_Event) SDL_TextInputEvent() *SDL_TextInputEvent
- func (this *SDL_Event) SDL_TouchFingerEvent() *SDL_TouchFingerEvent
- func (this *SDL_Event) SDL_UserEvent() *SDL_UserEvent
- func (this *SDL_Event) SDL_WindowEvent() *SDL_WindowEvent
- type SDL_EventType
- type SDL_Finger
- type SDL_FingerID
- type SDL_GestureID
- type SDL_JoyAxisEvent
- type SDL_JoyBallEvent
- type SDL_JoyButtonEvent
- type SDL_JoyDeviceEvent
- type SDL_JoyHatEvent
- type SDL_JoystickID
- type SDL_JoystickPowerLevel
- type SDL_KeyboardEvent
- type SDL_Keycode
- type SDL_Keysym
- type SDL_MouseButtonEvent
- type SDL_MouseMotionEvent
- type SDL_MouseWheelEvent
- type SDL_MultiGestureEvent
- type SDL_OSEvent
- type SDL_Palette
- type SDL_PixelFormat
- type SDL_Point
- type SDL_QuitEvent
- type SDL_Rect
- type SDL_Renderer
- type SDL_Scancode
- type SDL_Surface
- type SDL_TextEditingEvent
- type SDL_TextInputEvent
- type SDL_TouchFingerEvent
- type SDL_TouchID
- type SDL_UserEvent
- type SDL_Window
- type SDL_WindowEvent
- type SDL_WindowShapeMode
- type SDL_WindowShapeParams
- type SDL_WindowShaper
- type SDL_WindowUserData
- type WindowShapeMode
Constants ¶
View Source
const ( SDL_INIT_TIMER uint32 = 0x00000001 SDL_INIT_AUDIO uint32 = 0x00000010 SDL_INIT_VIDEO uint32 = 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ SDL_INIT_JOYSTICK uint32 = 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ SDL_INIT_HAPTIC uint32 = 0x00001000 SDL_INIT_GAMECONTROLLER uint32 = 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ SDL_INIT_EVENTS uint32 = 0x00004000 SDL_INIT_NOPARACHUTE uint32 = 0x00100000 /**< compatibility; this flag is ignored. */ SDL_INIT_EVERYTHING uint32 = (SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) )
View Source
const ( SDL_FIRSTEVENT = 0 /**< Unused (do not remove) */ /* Application events */ SDL_QUIT = 0x100 /**< User-requested quit */ /* These application events have special meaning on iOS see README-ios.md for details */ SDL_APP_TERMINATING = 0x101 /**< The application is being terminated by the OS Called on iOS in applicationWillTerminate() Called on Android in onDestroy() */ SDL_APP_LOWMEMORY = 0x102 /**< The application is low on memory free memory if possible. Called on iOS in applicationDidReceiveMemoryWarning() Called on Android in onLowMemory() */ SDL_APP_WILLENTERBACKGROUND = 0x103 /**< The application is about to enter the background Called on iOS in applicationWillResignActive() Called on Android in onPause() */ SDL_APP_DIDENTERBACKGROUND = 0x104 /**< The application did enter the background and may not get CPU for some time Called on iOS in applicationDidEnterBackground() Called on Android in onPause() */ SDL_APP_WILLENTERFOREGROUND = 0x105 /**< The application is about to enter the foreground Called on iOS in applicationWillEnterForeground() Called on Android in onResume() */ SDL_APP_DIDENTERFOREGROUND = 0x106 /**< The application is now interactive Called on iOS in applicationDidBecomeActive() Called on Android in onResume() */ /* Window events */ SDL_WINDOWEVENT = 0x200 /**< Window state change */ SDL_SYSWMEVENT = 0x201 /**< System specific event */ /* Keyboard events */ SDL_KEYDOWN = 0x300 /**< Key pressed */ SDL_KEYUP = 0x301 /**< Key released */ SDL_TEXTEDITING = 0x302 /**< Keyboard text editing (composition) */ SDL_TEXTINPUT = 0x303 /**< Keyboard text input */ SDL_KEYMAPCHANGED = 0x304 /**< Keymap changed due to a system event such as an input language or keyboard layout change. */ /* Mouse events */ SDL_MOUSEMOTION = 0x400 /**< Mouse moved */ SDL_MOUSEBUTTONDOWN = 0x401 /**< Mouse button pressed */ SDL_MOUSEBUTTONUP = 0x402 /**< Mouse button released */ SDL_MOUSEWHEEL = 0x403 /**< Mouse wheel motion */ /* Joystick events */ SDL_JOYAXISMOTION = 0x600 /**< Joystick axis motion */ SDL_JOYBALLMOTION = 0x601 /**< Joystick trackball motion */ SDL_JOYHATMOTION = 0x602 /**< Joystick hat position change */ SDL_JOYBUTTONDOWN = 0x603 /**< Joystick button pressed */ SDL_JOYBUTTONUP = 0x604 /**< Joystick button released */ SDL_JOYDEVICEADDED = 0x605 /**< A new joystick has been inserted into the system */ SDL_JOYDEVICEREMOVED = 0x606 /**< An opened joystick has been removed */ /* Game controller events */ SDL_CONTROLLERAXISMOTION = 0x650 /**< Game controller axis motion */ SDL_CONTROLLERBUTTONDOWN = 0x651 /**< Game controller button pressed */ SDL_CONTROLLERBUTTONUP = 0x652 /**< Game controller button released */ SDL_CONTROLLERDEVICEADDED = 0x653 /**< A new Game controller has been inserted into the system */ SDL_CONTROLLERDEVICEREMOVED = 0x654 /**< An opened Game controller has been removed */ SDL_CONTROLLERDEVICEREMAPPED = 0x655 /**< The controller mapping was updated */ /* Touch events */ SDL_FINGERDOWN = 0x700 SDL_FINGERUP = 0x701 SDL_FINGERMOTION = 0x702 /* Gesture events */ SDL_DOLLARGESTURE = 0x800 SDL_DOLLARRECORD = 0x801 SDL_MULTIGESTURE = 0x802 /* Clipboard events */ SDL_CLIPBOARDUPDATE = 0x900 /**< The clipboard changed */ /* Drag and drop events */ SDL_DROPFILE = 0x1000 /**< The system requests a file open */ SDL_DROPTEXT = 0x1001 /**< text/plain drag-and-drop event */ SDL_DROPBEGIN = 0x1002 /**< A new set of drops is beginning (NULL filename) */ SDL_DROPCOMPLETE = 0x1003 /**< Current set of drops is now complete (NULL filename) */ /* Audio hotplug events */ SDL_AUDIODEVICEADDED = 0x1100 /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED = 0x1101 /**< An audio device has been removed. */ /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000 /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET = 0x2001 /**< The device has been reset and all textures need to be recreated */ /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use * and should be allocated with SDL_RegisterEvents() */ SDL_USEREVENT = 0x8000 /** * This last event is only for bounding internal arrays */ SDL_LASTEVENT = 0xFFFF )
*
- \brief The types of events that can be delivered.
View Source
const ( SDL_PIXELTYPE_UNKNOWN = 0 SDL_PIXELTYPE_INDEX1 = 1 SDL_PIXELTYPE_INDEX4 = 2 SDL_PIXELTYPE_INDEX8 = 3 SDL_PIXELTYPE_PACKED8 = 4 SDL_PIXELTYPE_PACKED16 = 5 SDL_PIXELTYPE_PACKED32 = 6 SDL_PIXELTYPE_ARRAYU8 = 7 SDL_PIXELTYPE_ARRAYU16 = 8 SDL_PIXELTYPE_ARRAYU32 = 9 SDL_PIXELTYPE_ARRAYF16 = 10 SDL_PIXELTYPE_ARRAYF32 = 11 )
* Pixel type.
View Source
const ( SDL_BITMAPORDER_NONE = 0 SDL_BITMAPORDER_4321 = 1 SDL_BITMAPORDER_1234 = 2 )
* Bitmap pixel order, high bit -> low bit.
View Source
const ( SDL_PACKEDORDER_NONE = 0 SDL_PACKEDORDER_XRGB = 1 SDL_PACKEDORDER_RGBX = 2 SDL_PACKEDORDER_ARGB = 3 SDL_PACKEDORDER_RGBA = 4 SDL_PACKEDORDER_XBGR = 5 SDL_PACKEDORDER_BGRX = 6 SDL_PACKEDORDER_ABGR = 7 SDL_PACKEDORDER_BGRA = 8 )
* Packed component order, high bit -> low bit.
View Source
const ( SDL_ARRAYORDER_NONE = 0 SDL_ARRAYORDER_RGB = 1 SDL_ARRAYORDER_RGBA = 2 SDL_ARRAYORDER_ARGB = 3 SDL_ARRAYORDER_BGR = 4 SDL_ARRAYORDER_BGRA = 5 SDL_ARRAYORDER_ABGR = 6 )
- Array component order, low byte -> high byte. !!! FIXME: in 2.1, make these not overlap differently with !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA
View Source
const ( SDL_PACKEDLAYOUT_NONE = 0 SDL_PACKEDLAYOUT_332 = 1 SDL_PACKEDLAYOUT_4444 = 2 SDL_PACKEDLAYOUT_1555 = 3 SDL_PACKEDLAYOUT_5551 = 4 SDL_PACKEDLAYOUT_565 = 5 SDL_PACKEDLAYOUT_8888 = 6 SDL_PACKEDLAYOUT_2101010 = 7 SDL_PACKEDLAYOUT_1010102 = 8 )
* Packed component layout.
View Source
const ( /* !!! FIXME: change this to name = (1<<x). */ SDL_WINDOW_FULLSCREEN = 0x00000001 /**< fullscreen window */ SDL_WINDOW_OPENGL = 0x00000002 /**< window usable with OpenGL context */ SDL_WINDOW_SHOWN = 0x00000004 /**< window is visible */ SDL_WINDOW_HIDDEN = 0x00000008 /**< window is not visible */ SDL_WINDOW_BORDERLESS = 0x00000010 /**< no window decoration */ SDL_WINDOW_RESIZABLE = 0x00000020 /**< window can be resized */ SDL_WINDOW_MINIMIZED = 0x00000040 /**< window is minimized */ SDL_WINDOW_MAXIMIZED = 0x00000080 /**< window is maximized */ SDL_WINDOW_INPUT_GRABBED = 0x00000100 /**< window has grabbed input focus */ SDL_WINDOW_INPUT_FOCUS = 0x00000200 /**< window has input focus */ SDL_WINDOW_MOUSE_FOCUS = 0x00000400 /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = (SDL_WINDOW_FULLSCREEN | 0x00001000) SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000 /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000 /**< window should not be added to the taskbar */ SDL_WINDOW_UTILITY = 0x00020000 /**< window should be treated as a utility window */ SDL_WINDOW_TOOLTIP = 0x00040000 /**< window should be treated as a tooltip */ SDL_WINDOW_POPUP_MENU = 0x00080000 /**< window should be treated as a popup menu */ )
*
- \brief The flags on a window *
- \sa SDL_GetWindowFlags()
View Source
const ( SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000 SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_MASK SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000 SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED_MASK )
View Source
const SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32
View Source
const SDL_TEXTINPUTEVENT_TEXT_SIZE = 32
Variables ¶
This section is empty.
Functions ¶
func CharPtrToString ¶
func SDL_DestroyRenderer ¶
func SDL_DestroyRenderer(renderer *SDL_Renderer)
func SDL_DestroyWindow ¶
func SDL_DestroyWindow(window *SDL_Window)
func SDL_FillRect ¶
func SDL_FillRect(dst *SDL_Surface, rect *SDL_Rect, color uint32) error
func SDL_FreeSurface ¶
func SDL_FreeSurface(surface *SDL_Surface)
func SDL_GetError ¶
func SDL_GetError() string
func SDL_InitSubSystem ¶
func SDL_PollEvent ¶
func SDL_QuitSubSystem ¶
func SDL_QuitSubSystem(flags uint32)
func SDL_RenderDrawLine ¶
func SDL_RenderDrawLine(renderer *SDL_Renderer, x1, y1, x2, y2 int32) error
func SDL_RenderDrawRect ¶
func SDL_RenderDrawRect(renderer *SDL_Renderer, rect *SDL_Rect) error
func SDL_RenderFillRect ¶
func SDL_RenderFillRect(renderer *SDL_Renderer, rect *SDL_Rect) error
func SDL_WasInit ¶
func StringToBytePtr ¶
Types ¶
type SDL_AudioDeviceEvent ¶
type SDL_AudioDeviceEvent struct { SDL_EventType /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ Timestamp uint32 /* */ Which uint32 /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ IsCapture uint8 /**< zero if an output device, non-zero if a capture device. */ // contains filtered or unexported fields }
*
- \brief Audio device event structure (event.adevice.*)
type SDL_BlitInfo ¶
type SDL_BlitMap ¶
type SDL_BlitMap struct { Dst *SDL_Surface Identity int32 Blit uintptr //SDL_Blit is a function ptr Data *byte Info SDL_BlitInfo }
type SDL_CommonEvent ¶
type SDL_CommonEvent struct { SDL_EventType Timestamp uint32 }
*
- \brief Fields shared by every event
type SDL_ControllerAxisEvent ¶
type SDL_ControllerAxisEvent struct { SDL_EventType /**< ::SDL_CONTROLLERAXISMOTION */ Timestamp uint32 /* */ Which SDL_JoystickID /**< The joystick instance id */ Axis uint8 /**< The joystick axis index */ Value int16 /**< The axis value (range: -32768 to 32767) */ // contains filtered or unexported fields }
*
- \brief Game controller axis motion event structure (event.caxis.*)
type SDL_ControllerButtonEvent ¶
type SDL_ControllerButtonEvent struct { SDL_EventType /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ Timestamp uint32 /* */ Which SDL_JoystickID /**< The joystick instance id */ Button uint8 /**< The controller button (SDL_GameControllerButton) */ State uint8 /**< ::SDL_PRESSED or ::SDL_RELEASED */ Sat [2]uint8 /* */ }
*
- \brief Game controller button event structure (event.cbutton.*)
type SDL_ControllerDeviceEvent ¶
type SDL_ControllerDeviceEvent struct { SDL_EventType /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ Timestamp uint32 /* */ Which int32 /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ }
*
- \brief Controller device event structure (event.cdevice.*)
type SDL_DisplayMode ¶
type SDL_DollarGestureEvent ¶
type SDL_DollarGestureEvent struct { SDL_EventType /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ Timestamp uint32 /* */ TouchId SDL_TouchID /**< The touch device id */ GestureId SDL_GestureID /* */ NumFingers uint32 /* */ Error float32 /* */ X float32 /**< Normalized center of gesture */ Y float32 /**< Normalized center of gesture */ }
*
- \brief Dollar Gesture Event (event.dgesture.*)
type SDL_DropEvent ¶
type SDL_DropEvent struct { SDL_EventType /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ Timestamp uint32 /* */ File *byte /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ WindowID uint32 /**< The window that was dropped on, if any */ }
*
- \brief An event used to request a file open by the system (event.drop.*)
- This event is enabled by default, you can disable it with SDL_EventState().
- \note If this event is enabled, you must free the filename in the event.
type SDL_Event ¶
type SDL_Event struct { SDL_EventType // contains filtered or unexported fields }
func (*SDL_Event) SDL_AudioDeviceEvent ¶
func (this *SDL_Event) SDL_AudioDeviceEvent() *SDL_AudioDeviceEvent
func (*SDL_Event) SDL_CommonEvent ¶
func (this *SDL_Event) SDL_CommonEvent() *SDL_CommonEvent
func (*SDL_Event) SDL_ControllerAxisEvent ¶
func (this *SDL_Event) SDL_ControllerAxisEvent() *SDL_ControllerAxisEvent
func (*SDL_Event) SDL_ControllerButtonEvent ¶
func (this *SDL_Event) SDL_ControllerButtonEvent() *SDL_ControllerButtonEvent
func (*SDL_Event) SDL_ControllerDeviceEvent ¶
func (this *SDL_Event) SDL_ControllerDeviceEvent() *SDL_ControllerDeviceEvent
func (*SDL_Event) SDL_DollarGestureEvent ¶
func (this *SDL_Event) SDL_DollarGestureEvent() *SDL_DollarGestureEvent
func (*SDL_Event) SDL_DropEvent ¶
func (this *SDL_Event) SDL_DropEvent() *SDL_DropEvent
func (*SDL_Event) SDL_JoyAxisEvent ¶
func (this *SDL_Event) SDL_JoyAxisEvent() *SDL_JoyAxisEvent
func (*SDL_Event) SDL_JoyBallEvent ¶
func (this *SDL_Event) SDL_JoyBallEvent() *SDL_JoyBallEvent
func (*SDL_Event) SDL_JoyButtonEvent ¶
func (this *SDL_Event) SDL_JoyButtonEvent() *SDL_JoyButtonEvent
func (*SDL_Event) SDL_JoyDeviceEvent ¶
func (this *SDL_Event) SDL_JoyDeviceEvent() *SDL_JoyDeviceEvent
func (*SDL_Event) SDL_JoyHatEvent ¶
func (this *SDL_Event) SDL_JoyHatEvent() *SDL_JoyHatEvent
func (*SDL_Event) SDL_KeyboardEvent ¶
func (this *SDL_Event) SDL_KeyboardEvent() *SDL_KeyboardEvent
func (*SDL_Event) SDL_MouseButtonEvent ¶
func (this *SDL_Event) SDL_MouseButtonEvent() *SDL_MouseButtonEvent
func (*SDL_Event) SDL_MouseMotionEvent ¶
func (this *SDL_Event) SDL_MouseMotionEvent() *SDL_MouseMotionEvent
func (*SDL_Event) SDL_MouseWheelEvent ¶
func (this *SDL_Event) SDL_MouseWheelEvent() *SDL_MouseWheelEvent
func (*SDL_Event) SDL_MultiGestureEvent ¶
func (this *SDL_Event) SDL_MultiGestureEvent() *SDL_MultiGestureEvent
func (*SDL_Event) SDL_OSEvent ¶
func (this *SDL_Event) SDL_OSEvent() *SDL_OSEvent
func (*SDL_Event) SDL_QuitEvent ¶
func (this *SDL_Event) SDL_QuitEvent() *SDL_QuitEvent
func (*SDL_Event) SDL_TextEditingEvent ¶
func (this *SDL_Event) SDL_TextEditingEvent() *SDL_TextEditingEvent
func (*SDL_Event) SDL_TextInputEvent ¶
func (this *SDL_Event) SDL_TextInputEvent() *SDL_TextInputEvent
func (*SDL_Event) SDL_TouchFingerEvent ¶
func (this *SDL_Event) SDL_TouchFingerEvent() *SDL_TouchFingerEvent
func (*SDL_Event) SDL_UserEvent ¶
func (this *SDL_Event) SDL_UserEvent() *SDL_UserEvent
func (*SDL_Event) SDL_WindowEvent ¶
func (this *SDL_Event) SDL_WindowEvent() *SDL_WindowEvent
type SDL_Finger ¶
type SDL_Finger struct { Id SDL_FingerID X float32 Y float32 Pressure float32 }
type SDL_FingerID ¶
type SDL_FingerID int64
type SDL_GestureID ¶
type SDL_GestureID int64
type SDL_JoyAxisEvent ¶
type SDL_JoyAxisEvent struct { SDL_EventType /**< ::SDL_JOYAXISMOTION */ Timestamp uint32 /* */ Which SDL_JoystickID /**< The joystick instance id */ Axis uint8 /**< The joystick axis index */ Value int16 /**< The axis value (range: -32768 to 32767) */ // contains filtered or unexported fields }
*
- \brief Joystick axis motion event structure (event.jaxis.*)
type SDL_JoyBallEvent ¶
type SDL_JoyBallEvent struct { SDL_EventType /**< ::SDL_JOYBALLMOTION */ Timestamp uint32 /* */ Which SDL_JoystickID /**< The joystick instance id */ Ball uint8 /**< The joystick trackball index */ Xrel int16 /**< The relative motion in the X direction */ Yrel int16 /**< The relative motion in the Y direction */ // contains filtered or unexported fields }
*
- \brief Joystick trackball motion event structure (event.jball.*)
type SDL_JoyButtonEvent ¶
type SDL_JoyButtonEvent struct { SDL_EventType /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ Timestamp uint32 /* */ Which SDL_JoystickID /**< The joystick instance id */ Button uint8 /**< The joystick button index */ State uint8 /**< ::SDL_PRESSED or ::SDL_RELEASED */ // contains filtered or unexported fields }
*
- \brief Joystick button event structure (event.jbutton.*)
type SDL_JoyDeviceEvent ¶
type SDL_JoyDeviceEvent struct { SDL_EventType /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ Timestamp uint32 /* */ Which int32 /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ }
*
- \brief Joystick device event structure (event.jdevice.*)
type SDL_JoyHatEvent ¶
type SDL_JoyHatEvent struct { SDL_EventType /**< ::SDL_JOYHATMOTION */ Timestamp uint32 /* */ Which SDL_JoystickID /**< The joystick instance id */ Hat uint8 /**< The joystick hat index */ Value uint8 /**< The hat position value. * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN * * Note that zero means the POV is centered. */ // contains filtered or unexported fields }
*
- \brief Joystick hat position change event structure (event.jhat.*)
type SDL_JoystickID ¶
type SDL_JoystickID uint32
type SDL_JoystickPowerLevel ¶
type SDL_JoystickPowerLevel int32
const ( SDL_JOYSTICK_POWER_UNKNOWN SDL_JoystickPowerLevel = -1 SDL_JOYSTICK_POWER_EMPTY SDL_JoystickPowerLevel = 0 SDL_JOYSTICK_POWER_LOW SDL_JoystickPowerLevel = 1 SDL_JOYSTICK_POWER_MEDIUM SDL_JoystickPowerLevel = 2 SDL_JOYSTICK_POWER_FULL SDL_JoystickPowerLevel = 3 SDL_JOYSTICK_POWER_WIRED SDL_JoystickPowerLevel = 4 SDL_JOYSTICK_POWER_MAX SDL_JoystickPowerLevel = 5 )
type SDL_KeyboardEvent ¶
type SDL_KeyboardEvent struct { SDL_EventType /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ Timestamp uint32 /* */ WindowID uint32 /**< The window with keyboard focus, if any */ State uint8 /**< ::SDL_PRESSED or ::SDL_RELEASED */ Repeat uint8 /**< Non-zero if this is a key repeat */ Keysym SDL_Keysym /**< The key that was pressed or released */ // contains filtered or unexported fields }
*
- \brief Keyboard button event structure (event.key.*)
type SDL_Keycode ¶
type SDL_Keycode int32
const (
SDLK_SCANCODE_MASK SDL_Keycode = 1 << 30
)
var ( SDLK_UNKNOWN SDL_Keycode = 0 SDLK_RETURN SDL_Keycode = '\r' SDLK_ESCAPE SDL_Keycode = '\033' SDLK_BACKSPACE SDL_Keycode = '\b' SDLK_TAB SDL_Keycode = '\t' SDLK_SPACE SDL_Keycode = ' ' SDLK_EXCLAIM SDL_Keycode = '!' SDLK_QUOTEDBL SDL_Keycode = '"' SDLK_HASH SDL_Keycode = '#' SDLK_PERCENT SDL_Keycode = '%' SDLK_DOLLAR SDL_Keycode = '$' SDLK_AMPERSAND SDL_Keycode = '&' SDLK_QUOTE SDL_Keycode = '\'' SDLK_LEFTPAREN SDL_Keycode = '(' SDLK_RIGHTPAREN SDL_Keycode = ')' SDLK_ASTERISK SDL_Keycode = '*' SDLK_PLUS SDL_Keycode = '+' SDLK_COMMA SDL_Keycode = ',' SDLK_MINUS SDL_Keycode = '-' SDLK_PERIOD SDL_Keycode = '.' SDLK_SLASH SDL_Keycode = '/' SDLK_0 SDL_Keycode = '0' SDLK_1 SDL_Keycode = '1' SDLK_2 SDL_Keycode = '2' SDLK_3 SDL_Keycode = '3' SDLK_4 SDL_Keycode = '4' SDLK_5 SDL_Keycode = '5' SDLK_6 SDL_Keycode = '6' SDLK_7 SDL_Keycode = '7' SDLK_8 SDL_Keycode = '8' SDLK_9 SDL_Keycode = '9' SDLK_COLON SDL_Keycode = ':' SDLK_SEMICOLON SDL_Keycode = ';' SDLK_LESS SDL_Keycode = '<' SDLK_EQUALS SDL_Keycode = '=' SDLK_GREATER SDL_Keycode = '>' SDLK_QUESTION SDL_Keycode = '?' SDLK_AT SDL_Keycode = '@' /* Skip uppercase letters */ SDLK_LEFTBRACKET SDL_Keycode = '[' SDLK_BACKSLASH SDL_Keycode = '\\' SDLK_RIGHTBRACKET SDL_Keycode = ']' SDLK_CARET SDL_Keycode = '^' SDLK_UNDERSCORE SDL_Keycode = '_' SDLK_BACKQUOTE SDL_Keycode = '`' SDLK_a SDL_Keycode = 'a' SDLK_b SDL_Keycode = 'b' SDLK_c SDL_Keycode = 'c' SDLK_d SDL_Keycode = 'd' SDLK_e SDL_Keycode = 'e' SDLK_f SDL_Keycode = 'f' SDLK_g SDL_Keycode = 'g' SDLK_h SDL_Keycode = 'h' SDLK_i SDL_Keycode = 'i' SDLK_j SDL_Keycode = 'j' SDLK_k SDL_Keycode = 'k' SDLK_l SDL_Keycode = 'l' SDLK_m SDL_Keycode = 'm' SDLK_n SDL_Keycode = 'n' SDLK_o SDL_Keycode = 'o' SDLK_p SDL_Keycode = 'p' SDLK_q SDL_Keycode = 'q' SDLK_r SDL_Keycode = 'r' SDLK_s SDL_Keycode = 's' SDLK_t SDL_Keycode = 't' SDLK_u SDL_Keycode = 'u' SDLK_v SDL_Keycode = 'v' SDLK_w SDL_Keycode = 'w' SDLK_x SDL_Keycode = 'x' SDLK_y SDL_Keycode = 'y' SDLK_z SDL_Keycode = 'z' SDLK_CAPSLOCK SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) SDLK_F1 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) SDLK_F2 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) SDLK_F3 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) SDLK_F4 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) SDLK_F5 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) SDLK_F6 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) SDLK_F7 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) SDLK_F8 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) SDLK_F9 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) SDLK_F10 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) SDLK_F11 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) SDLK_F12 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) SDLK_PRINTSCREEN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) SDLK_SCROLLLOCK SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) SDLK_PAUSE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) SDLK_INSERT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) SDLK_HOME SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) SDLK_PAGEUP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) SDLK_DELETE SDL_Keycode = '\177' SDLK_END SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) SDLK_PAGEDOWN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) SDLK_RIGHT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) SDLK_LEFT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) SDLK_DOWN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) SDLK_UP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) SDLK_NUMLOCKCLEAR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) SDLK_KP_DIVIDE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) SDLK_KP_MULTIPLY SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) SDLK_KP_MINUS SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) SDLK_KP_PLUS SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) SDLK_KP_ENTER SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) SDLK_KP_1 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) SDLK_KP_2 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) SDLK_KP_3 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) SDLK_KP_4 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) SDLK_KP_5 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) SDLK_KP_6 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) SDLK_KP_7 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) SDLK_KP_8 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) SDLK_KP_9 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) SDLK_KP_0 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) SDLK_KP_PERIOD SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) SDLK_APPLICATION SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) SDLK_POWER SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) SDLK_KP_EQUALS SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) SDLK_F13 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) SDLK_F14 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) SDLK_F15 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) SDLK_F16 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) SDLK_F17 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) SDLK_F18 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) SDLK_F19 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) SDLK_F20 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) SDLK_F21 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) SDLK_F22 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) SDLK_F23 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) SDLK_F24 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) SDLK_EXECUTE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) SDLK_HELP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) SDLK_MENU SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) SDLK_SELECT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) SDLK_STOP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) SDLK_AGAIN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) SDLK_UNDO SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) SDLK_CUT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) SDLK_COPY SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) SDLK_PASTE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) SDLK_FIND SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) SDLK_MUTE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) SDLK_VOLUMEUP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) SDLK_VOLUMEDOWN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) SDLK_KP_COMMA SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) SDLK_KP_EQUALSAS400 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) SDLK_ALTERASE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) SDLK_SYSREQ SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) SDLK_CANCEL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) SDLK_CLEAR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) SDLK_PRIOR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) SDLK_RETURN2 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) SDLK_SEPARATOR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) SDLK_OUT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) SDLK_OPER SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) SDLK_CLEARAGAIN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) SDLK_CRSEL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) SDLK_EXSEL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) SDLK_KP_00 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) SDLK_KP_000 SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) SDLK_THOUSANDSSEPARATOR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) SDLK_DECIMALSEPARATOR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) SDLK_CURRENCYUNIT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) SDLK_CURRENCYSUBUNIT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) SDLK_KP_LEFTPAREN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) SDLK_KP_RIGHTPAREN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) SDLK_KP_LEFTBRACE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) SDLK_KP_RIGHTBRACE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) SDLK_KP_TAB SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) SDLK_KP_BACKSPACE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) SDLK_KP_A SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) SDLK_KP_B SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) SDLK_KP_C SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) SDLK_KP_D SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) SDLK_KP_E SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) SDLK_KP_F SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) SDLK_KP_XOR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) SDLK_KP_POWER SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) SDLK_KP_PERCENT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) SDLK_KP_LESS SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) SDLK_KP_GREATER SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) SDLK_KP_AMPERSAND SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) SDLK_KP_DBLAMPERSAND SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) SDLK_KP_VERTICALBAR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) SDLK_KP_DBLVERTICALBAR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) SDLK_KP_COLON SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) SDLK_KP_HASH SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) SDLK_KP_SPACE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) SDLK_KP_AT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) SDLK_KP_EXCLAM SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) SDLK_KP_MEMSTORE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) SDLK_KP_MEMRECALL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) SDLK_KP_MEMCLEAR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) SDLK_KP_MEMADD SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) SDLK_KP_MEMSUBTRACT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) SDLK_KP_MEMMULTIPLY SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) SDLK_KP_MEMDIVIDE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) SDLK_KP_PLUSMINUS SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) SDLK_KP_CLEAR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) SDLK_KP_CLEARENTRY SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) SDLK_KP_BINARY SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) SDLK_KP_OCTAL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) SDLK_KP_DECIMAL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) SDLK_KP_HEXADECIMAL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) SDLK_LCTRL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) SDLK_LSHIFT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) SDLK_LALT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) SDLK_LGUI SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) SDLK_RCTRL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) SDLK_RSHIFT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) SDLK_RALT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) SDLK_RGUI SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) SDLK_MODE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) SDLK_AUDIONEXT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT) SDLK_AUDIOPREV SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV) SDLK_AUDIOSTOP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP) SDLK_AUDIOPLAY SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY) SDLK_AUDIOMUTE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE) SDLK_MEDIASELECT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT) SDLK_WWW SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW) SDLK_MAIL SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL) SDLK_CALCULATOR SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR) SDLK_COMPUTER SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER) SDLK_AC_SEARCH SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) SDLK_AC_HOME SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) SDLK_AC_BACK SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) SDLK_AC_FORWARD SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) SDLK_AC_STOP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) SDLK_AC_REFRESH SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) SDLK_AC_BOOKMARKS SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) SDLK_BRIGHTNESSDOWN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN) SDLK_BRIGHTNESSUP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP) SDLK_DISPLAYSWITCH SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH) SDLK_KBDILLUMTOGGLE SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE) SDLK_KBDILLUMDOWN SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN) SDLK_KBDILLUMUP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP) SDLK_EJECT SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT) SDLK_SLEEP SDL_Keycode = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) )
func SDL_SCANCODE_TO_KEYCODE ¶
func SDL_SCANCODE_TO_KEYCODE(x SDL_Scancode) SDL_Keycode
type SDL_Keysym ¶
type SDL_Keysym struct { Scancode SDL_Scancode Sym SDL_Keycode Mod uint16 // contains filtered or unexported fields }
*
- \brief General event structure
type SDL_MouseButtonEvent ¶
type SDL_MouseButtonEvent struct { SDL_EventType /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ Timestamp uint32 /* */ WindowID uint32 /**< The window with mouse focus, if any */ Which uint32 /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Button uint8 /**< The mouse button index */ State uint8 /**< ::SDL_PRESSED or ::SDL_RELEASED */ Clicks uint8 /**< X coordinate, relative to window */ X int32 /**< X coordinate, relative to window */ Y int32 /**< Y coordinate, relative to window */ // contains filtered or unexported fields }
*
- \brief Mouse button event structure (event.button.*)
type SDL_MouseMotionEvent ¶
type SDL_MouseMotionEvent struct { SDL_EventType /**< ::SDL_MOUSEMOTION */ Timestamp uint32 /* */ WindowID uint32 /**< The window with mouse focus, if any */ Which uint32 /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ State uint32 /**< The current button state */ X int32 /**< X coordinate, relative to window */ Y int32 /**< Y coordinate, relative to window */ Xrel int32 /**< The relative motion in the X direction */ Yrel int32 /**< The relative motion in the Y direction */ }
*
- \brief Mouse motion event structure (event.motion.*)
type SDL_MouseWheelEvent ¶
type SDL_MouseWheelEvent struct { SDL_EventType /**< ::SDL_MOUSEWHEEL */ Timestamp uint32 /* */ WindowID uint32 /**< The window with mouse focus, if any */ Which uint32 /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ X int32 /**< The amount scrolled horizontally, positive to the right and negative to the left */ Y int32 /**< The amount scrolled vertically, positive away from the user and negative toward the user */ Direction uint32 /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ }
*
- \brief Mouse wheel event structure (event.wheel.*)
type SDL_MultiGestureEvent ¶
type SDL_MultiGestureEvent struct { SDL_EventType /**< ::SDL_MULTIGESTURE */ Timestamp uint32 /* */ TouchId SDL_TouchID /**< The touch device id */ DTheta float32 DDist float32 X float32 Y float32 NumFingers uint16 // contains filtered or unexported fields }
*
- \brief Multiple Finger Gesture Event (event.mgesture.*)
type SDL_OSEvent ¶
type SDL_OSEvent struct { SDL_EventType /**< ::SDL_QUIT */ Timestamp uint32 /* */ }
*
- \brief OS Specific event
type SDL_Palette ¶
type SDL_PixelFormat ¶
type SDL_PixelFormat struct { Format uint32 Palette *SDL_Palette BitsPerPixel uint8 BytesPerPixel uint8 Rmask uint32 Gmask uint32 Bmask uint32 Amask uint32 Rloss uint8 Gloss uint8 Bloss uint8 Aloss uint8 Rshift uint8 Gshift uint8 Bshift uint8 Ashift uint8 Refcount int Next *SDL_PixelFormat // contains filtered or unexported fields }
*
- \note Everything in the pixel format structure is read-only.
type SDL_Point ¶
*
- \brief The structure that defines a point *
- \sa SDL_EnclosePoints
- \sa SDL_PointInRect
type SDL_QuitEvent ¶
type SDL_QuitEvent struct { SDL_EventType /**< ::SDL_QUIT */ Timestamp uint32 /* */ }
*
- \brief The "quit requested" event
type SDL_Rect ¶
*
- \brief A rectangle, with the origin at the upper left. *
- \sa SDL_RectEmpty
- \sa SDL_RectEquals
- \sa SDL_HasIntersection
- \sa SDL_IntersectRect
- \sa SDL_UnionRect
- \sa SDL_EnclosePoints
type SDL_Renderer ¶
type SDL_Renderer struct{}
func SDL_CreateRenderer ¶
func SDL_CreateRenderer(window *SDL_Window, index int32, flags uint32) (*SDL_Renderer, error)
func SDL_CreateSoftwareRenderer ¶
func SDL_CreateSoftwareRenderer(surface *SDL_Surface) (*SDL_Renderer, error)
type SDL_Scancode ¶
type SDL_Scancode int32
const ( SDL_SCANCODE_UNKNOWN SDL_Scancode = 0 SDL_SCANCODE_A SDL_Scancode = 4 SDL_SCANCODE_B SDL_Scancode = 5 SDL_SCANCODE_C SDL_Scancode = 6 SDL_SCANCODE_D SDL_Scancode = 7 SDL_SCANCODE_E SDL_Scancode = 8 SDL_SCANCODE_F SDL_Scancode = 9 SDL_SCANCODE_G SDL_Scancode = 10 SDL_SCANCODE_H SDL_Scancode = 11 SDL_SCANCODE_I SDL_Scancode = 12 SDL_SCANCODE_J SDL_Scancode = 13 SDL_SCANCODE_K SDL_Scancode = 14 SDL_SCANCODE_L SDL_Scancode = 15 SDL_SCANCODE_M SDL_Scancode = 16 SDL_SCANCODE_N SDL_Scancode = 17 SDL_SCANCODE_O SDL_Scancode = 18 SDL_SCANCODE_P SDL_Scancode = 19 SDL_SCANCODE_Q SDL_Scancode = 20 SDL_SCANCODE_R SDL_Scancode = 21 SDL_SCANCODE_S SDL_Scancode = 22 SDL_SCANCODE_T SDL_Scancode = 23 SDL_SCANCODE_U SDL_Scancode = 24 SDL_SCANCODE_V SDL_Scancode = 25 SDL_SCANCODE_W SDL_Scancode = 26 SDL_SCANCODE_X SDL_Scancode = 27 SDL_SCANCODE_Y SDL_Scancode = 28 SDL_SCANCODE_Z SDL_Scancode = 29 SDL_SCANCODE_1 SDL_Scancode = 30 SDL_SCANCODE_2 SDL_Scancode = 31 SDL_SCANCODE_3 SDL_Scancode = 32 SDL_SCANCODE_4 SDL_Scancode = 33 SDL_SCANCODE_5 SDL_Scancode = 34 SDL_SCANCODE_6 SDL_Scancode = 35 SDL_SCANCODE_7 SDL_Scancode = 36 SDL_SCANCODE_8 SDL_Scancode = 37 SDL_SCANCODE_9 SDL_Scancode = 38 SDL_SCANCODE_0 SDL_Scancode = 39 SDL_SCANCODE_RETURN SDL_Scancode = 40 SDL_SCANCODE_ESCAPE SDL_Scancode = 41 SDL_SCANCODE_BACKSPACE SDL_Scancode = 42 SDL_SCANCODE_TAB SDL_Scancode = 43 SDL_SCANCODE_SPACE SDL_Scancode = 44 SDL_SCANCODE_MINUS SDL_Scancode = 45 SDL_SCANCODE_EQUALS SDL_Scancode = 46 SDL_SCANCODE_LEFTBRACKET SDL_Scancode = 47 SDL_SCANCODE_RIGHTBRACKET SDL_Scancode = 48 SDL_SCANCODE_BACKSLASH SDL_Scancode = 49 /**< Located at the lower left of the return * key on ISO keyboards and at the right end * of the QWERTY row on ANSI keyboards. * Produces REVERSE SOLIDUS (backslash) and * VERTICAL LINE in a US layout REVERSE * SOLIDUS and VERTICAL LINE in a UK Mac * layout NUMBER SIGN and TILDE in a UK * Windows layout DOLLAR SIGN and POUND SIGN * in a Swiss German layout NUMBER SIGN and * APOSTROPHE in a German layout GRAVE * ACCENT and POUND SIGN in a French Mac * layout and ASTERISK and MICRO SIGN in a * French Windows layout. */ SDL_SCANCODE_NONUSHASH SDL_Scancode = 50 /**< ISO USB keyboards actually use this code * instead of 49 for the same key but all * OSes I've seen treat the two codes * identically. So as an implementor unless * your keyboard generates both of those * codes and your OS treats them differently * you should generate SDL_SCANCODE_BACKSLASH * instead of this code. As a user you * should not rely on this code because SDL * will never generate it with most (all?) * keyboards. */ SDL_SCANCODE_SEMICOLON SDL_Scancode = 51 SDL_SCANCODE_APOSTROPHE SDL_Scancode = 52 SDL_SCANCODE_GRAVE SDL_Scancode = 53 /**< Located in the top left corner (on both ANSI * and ISO keyboards). Produces GRAVE ACCENT and * TILDE in a US Windows layout and in US and UK * Mac layouts on ANSI keyboards GRAVE ACCENT * and NOT SIGN in a UK Windows layout SECTION * SIGN and PLUS-MINUS SIGN in US and UK Mac * layouts on ISO keyboards SECTION SIGN and * DEGREE SIGN in a Swiss German layout (Mac: * only on ISO keyboards) CIRCUMFLEX ACCENT and * DEGREE SIGN in a German layout (Mac: only on * ISO keyboards) SUPERSCRIPT TWO and TILDE in a * French Windows layout COMMERCIAL AT and * NUMBER SIGN in a French Mac layout on ISO * keyboards and LESS-THAN SIGN and GREATER-THAN * SIGN in a Swiss German German or French Mac * layout on ANSI keyboards. */ SDL_SCANCODE_COMMA SDL_Scancode = 54 SDL_SCANCODE_PERIOD SDL_Scancode = 55 SDL_SCANCODE_SLASH SDL_Scancode = 56 SDL_SCANCODE_CAPSLOCK SDL_Scancode = 57 SDL_SCANCODE_F1 SDL_Scancode = 58 SDL_SCANCODE_F2 SDL_Scancode = 59 SDL_SCANCODE_F3 SDL_Scancode = 60 SDL_SCANCODE_F4 SDL_Scancode = 61 SDL_SCANCODE_F5 SDL_Scancode = 62 SDL_SCANCODE_F6 SDL_Scancode = 63 SDL_SCANCODE_F7 SDL_Scancode = 64 SDL_SCANCODE_F8 SDL_Scancode = 65 SDL_SCANCODE_F9 SDL_Scancode = 66 SDL_SCANCODE_F10 SDL_Scancode = 67 SDL_SCANCODE_F11 SDL_Scancode = 68 SDL_SCANCODE_F12 SDL_Scancode = 69 SDL_SCANCODE_PRINTSCREEN SDL_Scancode = 70 SDL_SCANCODE_SCROLLLOCK SDL_Scancode = 71 SDL_SCANCODE_PAUSE SDL_Scancode = 72 SDL_SCANCODE_INSERT SDL_Scancode = 73 /**< insert on PC help on some Mac keyboards (but does send code 73 not 117) */ SDL_SCANCODE_HOME SDL_Scancode = 74 SDL_SCANCODE_PAGEUP SDL_Scancode = 75 SDL_SCANCODE_DELETE SDL_Scancode = 76 SDL_SCANCODE_END SDL_Scancode = 77 SDL_SCANCODE_PAGEDOWN SDL_Scancode = 78 SDL_SCANCODE_RIGHT SDL_Scancode = 79 SDL_SCANCODE_LEFT SDL_Scancode = 80 SDL_SCANCODE_DOWN SDL_Scancode = 81 SDL_SCANCODE_UP SDL_Scancode = 82 SDL_SCANCODE_NUMLOCKCLEAR SDL_Scancode = 83 /**< num lock on PC clear on Mac keyboards */ SDL_SCANCODE_KP_DIVIDE SDL_Scancode = 84 SDL_SCANCODE_KP_MULTIPLY SDL_Scancode = 85 SDL_SCANCODE_KP_MINUS SDL_Scancode = 86 SDL_SCANCODE_KP_PLUS SDL_Scancode = 87 SDL_SCANCODE_KP_ENTER SDL_Scancode = 88 SDL_SCANCODE_KP_1 SDL_Scancode = 89 SDL_SCANCODE_KP_2 SDL_Scancode = 90 SDL_SCANCODE_KP_3 SDL_Scancode = 91 SDL_SCANCODE_KP_4 SDL_Scancode = 92 SDL_SCANCODE_KP_5 SDL_Scancode = 93 SDL_SCANCODE_KP_6 SDL_Scancode = 94 SDL_SCANCODE_KP_7 SDL_Scancode = 95 SDL_SCANCODE_KP_8 SDL_Scancode = 96 SDL_SCANCODE_KP_9 SDL_Scancode = 97 SDL_SCANCODE_KP_0 SDL_Scancode = 98 SDL_SCANCODE_KP_PERIOD SDL_Scancode = 99 SDL_SCANCODE_NONUSBACKSLASH SDL_Scancode = 100 /**< This is the additional key that ISO * keyboards have over ANSI ones * located between left shift and Y. * Produces GRAVE ACCENT and TILDE in a * US or UK Mac layout REVERSE SOLIDUS * (backslash) and VERTICAL LINE in a * US or UK Windows layout and * LESS-THAN SIGN and GREATER-THAN SIGN * in a Swiss German German or French * layout. */ SDL_SCANCODE_APPLICATION SDL_Scancode = 101 /**< windows contextual menu compose */ SDL_SCANCODE_POWER SDL_Scancode = 102 /**< The USB document says this is a status flag * not a physical key - but some Mac keyboards * do have a power key. */ SDL_SCANCODE_KP_EQUALS SDL_Scancode = 103 SDL_SCANCODE_F13 SDL_Scancode = 104 SDL_SCANCODE_F14 SDL_Scancode = 105 SDL_SCANCODE_F15 SDL_Scancode = 106 SDL_SCANCODE_F16 SDL_Scancode = 107 SDL_SCANCODE_F17 SDL_Scancode = 108 SDL_SCANCODE_F18 SDL_Scancode = 109 SDL_SCANCODE_F19 SDL_Scancode = 110 SDL_SCANCODE_F20 SDL_Scancode = 111 SDL_SCANCODE_F21 SDL_Scancode = 112 SDL_SCANCODE_F22 SDL_Scancode = 113 SDL_SCANCODE_F23 SDL_Scancode = 114 SDL_SCANCODE_F24 SDL_Scancode = 115 SDL_SCANCODE_EXECUTE SDL_Scancode = 116 SDL_SCANCODE_HELP SDL_Scancode = 117 SDL_SCANCODE_MENU SDL_Scancode = 118 SDL_SCANCODE_SELECT SDL_Scancode = 119 SDL_SCANCODE_STOP SDL_Scancode = 120 SDL_SCANCODE_AGAIN SDL_Scancode = 121 /**< redo */ SDL_SCANCODE_UNDO SDL_Scancode = 122 SDL_SCANCODE_CUT SDL_Scancode = 123 SDL_SCANCODE_COPY SDL_Scancode = 124 SDL_SCANCODE_PASTE SDL_Scancode = 125 SDL_SCANCODE_FIND SDL_Scancode = 126 SDL_SCANCODE_MUTE SDL_Scancode = 127 SDL_SCANCODE_VOLUMEUP SDL_Scancode = 128 SDL_SCANCODE_VOLUMEDOWN SDL_Scancode = 129 /* not sure whether there's a reason to enable these */ /* SDL_SCANCODE_LOCKINGCAPSLOCK SDL_Scancode = 130 */ /* SDL_SCANCODE_LOCKINGNUMLOCK SDL_Scancode = 131 */ /* SDL_SCANCODE_LOCKINGSCROLLLOCK SDL_Scancode = 132 */ SDL_SCANCODE_KP_COMMA SDL_Scancode = 133 SDL_SCANCODE_KP_EQUALSAS400 SDL_Scancode = 134 SDL_SCANCODE_INTERNATIONAL1 SDL_Scancode = 135 /**< used on Asian keyboards see footnotes in USB doc */ SDL_SCANCODE_INTERNATIONAL2 SDL_Scancode = 136 SDL_SCANCODE_INTERNATIONAL3 SDL_Scancode = 137 /**< Yen */ SDL_SCANCODE_INTERNATIONAL4 SDL_Scancode = 138 SDL_SCANCODE_INTERNATIONAL5 SDL_Scancode = 139 SDL_SCANCODE_INTERNATIONAL6 SDL_Scancode = 140 SDL_SCANCODE_INTERNATIONAL7 SDL_Scancode = 141 SDL_SCANCODE_INTERNATIONAL8 SDL_Scancode = 142 SDL_SCANCODE_INTERNATIONAL9 SDL_Scancode = 143 SDL_SCANCODE_LANG1 SDL_Scancode = 144 /**< Hangul/English toggle */ SDL_SCANCODE_LANG2 SDL_Scancode = 145 /**< Hanja conversion */ SDL_SCANCODE_LANG3 SDL_Scancode = 146 /**< Katakana */ SDL_SCANCODE_LANG4 SDL_Scancode = 147 /**< Hiragana */ SDL_SCANCODE_LANG5 SDL_Scancode = 148 /**< Zenkaku/Hankaku */ SDL_SCANCODE_LANG6 SDL_Scancode = 149 /**< reserved */ SDL_SCANCODE_LANG7 SDL_Scancode = 150 /**< reserved */ SDL_SCANCODE_LANG8 SDL_Scancode = 151 /**< reserved */ SDL_SCANCODE_LANG9 SDL_Scancode = 152 /**< reserved */ SDL_SCANCODE_ALTERASE SDL_Scancode = 153 /**< Erase-Eaze */ SDL_SCANCODE_SYSREQ SDL_Scancode = 154 SDL_SCANCODE_CANCEL SDL_Scancode = 155 SDL_SCANCODE_CLEAR SDL_Scancode = 156 SDL_SCANCODE_PRIOR SDL_Scancode = 157 SDL_SCANCODE_RETURN2 SDL_Scancode = 158 SDL_SCANCODE_SEPARATOR SDL_Scancode = 159 SDL_SCANCODE_OUT SDL_Scancode = 160 SDL_SCANCODE_OPER SDL_Scancode = 161 SDL_SCANCODE_CLEARAGAIN SDL_Scancode = 162 SDL_SCANCODE_CRSEL SDL_Scancode = 163 SDL_SCANCODE_EXSEL SDL_Scancode = 164 SDL_SCANCODE_KP_00 SDL_Scancode = 176 SDL_SCANCODE_KP_000 SDL_Scancode = 177 SDL_SCANCODE_THOUSANDSSEPARATOR SDL_Scancode = 178 SDL_SCANCODE_DECIMALSEPARATOR SDL_Scancode = 179 SDL_SCANCODE_CURRENCYUNIT SDL_Scancode = 180 SDL_SCANCODE_CURRENCYSUBUNIT SDL_Scancode = 181 SDL_SCANCODE_KP_LEFTPAREN SDL_Scancode = 182 SDL_SCANCODE_KP_RIGHTPAREN SDL_Scancode = 183 SDL_SCANCODE_KP_LEFTBRACE SDL_Scancode = 184 SDL_SCANCODE_KP_RIGHTBRACE SDL_Scancode = 185 SDL_SCANCODE_KP_TAB SDL_Scancode = 186 SDL_SCANCODE_KP_BACKSPACE SDL_Scancode = 187 SDL_SCANCODE_KP_A SDL_Scancode = 188 SDL_SCANCODE_KP_B SDL_Scancode = 189 SDL_SCANCODE_KP_C SDL_Scancode = 190 SDL_SCANCODE_KP_D SDL_Scancode = 191 SDL_SCANCODE_KP_E SDL_Scancode = 192 SDL_SCANCODE_KP_F SDL_Scancode = 193 SDL_SCANCODE_KP_XOR SDL_Scancode = 194 SDL_SCANCODE_KP_POWER SDL_Scancode = 195 SDL_SCANCODE_KP_PERCENT SDL_Scancode = 196 SDL_SCANCODE_KP_LESS SDL_Scancode = 197 SDL_SCANCODE_KP_GREATER SDL_Scancode = 198 SDL_SCANCODE_KP_AMPERSAND SDL_Scancode = 199 SDL_SCANCODE_KP_DBLAMPERSAND SDL_Scancode = 200 SDL_SCANCODE_KP_VERTICALBAR SDL_Scancode = 201 SDL_SCANCODE_KP_DBLVERTICALBAR SDL_Scancode = 202 SDL_SCANCODE_KP_COLON SDL_Scancode = 203 SDL_SCANCODE_KP_HASH SDL_Scancode = 204 SDL_SCANCODE_KP_SPACE SDL_Scancode = 205 SDL_SCANCODE_KP_AT SDL_Scancode = 206 SDL_SCANCODE_KP_EXCLAM SDL_Scancode = 207 SDL_SCANCODE_KP_MEMSTORE SDL_Scancode = 208 SDL_SCANCODE_KP_MEMRECALL SDL_Scancode = 209 SDL_SCANCODE_KP_MEMCLEAR SDL_Scancode = 210 SDL_SCANCODE_KP_MEMADD SDL_Scancode = 211 SDL_SCANCODE_KP_MEMSUBTRACT SDL_Scancode = 212 SDL_SCANCODE_KP_MEMMULTIPLY SDL_Scancode = 213 SDL_SCANCODE_KP_MEMDIVIDE SDL_Scancode = 214 SDL_SCANCODE_KP_PLUSMINUS SDL_Scancode = 215 SDL_SCANCODE_KP_CLEAR SDL_Scancode = 216 SDL_SCANCODE_KP_CLEARENTRY SDL_Scancode = 217 SDL_SCANCODE_KP_BINARY SDL_Scancode = 218 SDL_SCANCODE_KP_OCTAL SDL_Scancode = 219 SDL_SCANCODE_KP_DECIMAL SDL_Scancode = 220 SDL_SCANCODE_KP_HEXADECIMAL SDL_Scancode = 221 SDL_SCANCODE_LCTRL SDL_Scancode = 224 SDL_SCANCODE_LSHIFT SDL_Scancode = 225 SDL_SCANCODE_LALT SDL_Scancode = 226 /**< alt option */ SDL_SCANCODE_LGUI SDL_Scancode = 227 /**< windows command (apple) meta */ SDL_SCANCODE_RCTRL SDL_Scancode = 228 SDL_SCANCODE_RSHIFT SDL_Scancode = 229 SDL_SCANCODE_RALT SDL_Scancode = 230 /**< alt gr option */ SDL_SCANCODE_RGUI SDL_Scancode = 231 /**< windows command (apple) meta */ SDL_SCANCODE_MODE SDL_Scancode = 257 /**< I'm not sure if this is really not covered * by any of the above but since there's a * special KMOD_MODE for it I'm adding it here */ SDL_SCANCODE_AUDIONEXT SDL_Scancode = 258 SDL_SCANCODE_AUDIOPREV SDL_Scancode = 259 SDL_SCANCODE_AUDIOSTOP SDL_Scancode = 260 SDL_SCANCODE_AUDIOPLAY SDL_Scancode = 261 SDL_SCANCODE_AUDIOMUTE SDL_Scancode = 262 SDL_SCANCODE_MEDIASELECT SDL_Scancode = 263 SDL_SCANCODE_WWW SDL_Scancode = 264 SDL_SCANCODE_MAIL SDL_Scancode = 265 SDL_SCANCODE_CALCULATOR SDL_Scancode = 266 SDL_SCANCODE_COMPUTER SDL_Scancode = 267 SDL_SCANCODE_AC_SEARCH SDL_Scancode = 268 SDL_SCANCODE_AC_HOME SDL_Scancode = 269 SDL_SCANCODE_AC_BACK SDL_Scancode = 270 SDL_SCANCODE_AC_FORWARD SDL_Scancode = 271 SDL_SCANCODE_AC_STOP SDL_Scancode = 272 SDL_SCANCODE_AC_REFRESH SDL_Scancode = 273 SDL_SCANCODE_AC_BOOKMARKS SDL_Scancode = 274 SDL_SCANCODE_BRIGHTNESSDOWN SDL_Scancode = 275 SDL_SCANCODE_BRIGHTNESSUP SDL_Scancode = 276 SDL_SCANCODE_DISPLAYSWITCH SDL_Scancode = 277 /**< display mirroring/dual display switch video mode switch */ SDL_SCANCODE_KBDILLUMTOGGLE SDL_Scancode = 278 SDL_SCANCODE_KBDILLUMDOWN SDL_Scancode = 279 SDL_SCANCODE_KBDILLUMUP SDL_Scancode = 280 SDL_SCANCODE_EJECT SDL_Scancode = 281 SDL_SCANCODE_SLEEP SDL_Scancode = 282 SDL_SCANCODE_APP1 SDL_Scancode = 283 SDL_SCANCODE_APP2 SDL_Scancode = 284 SDL_NUM_SCANCODES SDL_Scancode = 512 /**< not a key just marks the number of scancodes for array bounds */ )
type SDL_Surface ¶
type SDL_Surface struct { Flags uint32 /**< Read-only */ Format *SDL_PixelFormat /**< Read-only */ W int32 /**< Read-only */ H int32 /**< Read-only */ Pitch int32 /**< Read-only */ Pixels *byte /**< Read-write */ /** Application data associated with the surface */ Userdata *byte /**< Read-write */ /** information needed for surfaces requiring locks */ Locked int32 /**< Read-only */ Lock_data *byte /**< Read-only */ /** clipping information */ Clip_rect SDL_Rect /**< Read-only */ /** info for fast blit mapping to other surfaces */ Map *SDL_BlitMap /**< Private */ /** Reference count -- used when freeing surface */ Refcount int32 /**< Read-mostly */ }
func SDL_CreateRGBSurface ¶
func SDL_CreateRGBSurface(flags uint32, width, height, depth int32, Rmask, Gmask, Bmask, Amask uint32) (*SDL_Surface, error)
type SDL_TextEditingEvent ¶
type SDL_TextEditingEvent struct { SDL_EventType /**< ::SDL_TEXTEDITING */ Timestamp uint32 /* */ WindowID uint32 /**< The window with keyboard focus, if any */ Text [SDL_TEXTEDITINGEVENT_TEXT_SIZE]byte /**< The editing text */ Start int32 /**< The start cursor of selected editing text */ Length int32 /**< The length of selected editing text */ }
*
- \brief Keyboard text editing event structure (event.edit.*)
type SDL_TextInputEvent ¶
type SDL_TextInputEvent struct { SDL_EventType /**< ::SDL_TEXTINPUT */ Timestamp uint32 /* */ WindowID uint32 /**< The window with keyboard focus, if any */ Text [SDL_TEXTINPUTEVENT_TEXT_SIZE]byte /**< The input text */ }
*
- \brief Keyboard text input event structure (event.text.*)
type SDL_TouchFingerEvent ¶
type SDL_TouchFingerEvent struct { SDL_EventType /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ Timestamp uint32 /* */ TouchId SDL_TouchID /**< The touch device id */ FingerId SDL_FingerID /* */ X float32 /**< Normalized in the range 0...1 */ Y float32 /**< Normalized in the range 0...1 */ DX float32 /**< Normalized in the range -1...1 */ DY float32 /**< Normalized in the range -1...1 */ Pressure float32 /**< Normalized in the range 0...1 */ }
*
- \brief Touch finger event structure (event.tfinger.*)
type SDL_TouchID ¶
type SDL_TouchID int64
type SDL_UserEvent ¶
type SDL_UserEvent struct { SDL_EventType /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ Timestamp uint32 /* */ WindowID uint32 /**< The window that was dropped on, if any */ Code int32 /**< User defined event code */ Data1 *byte /**< User defined data pointer */ Data2 *byte /**< User defined data pointer */ }
*
- \brief A user-defined event type (event.user.*)
type SDL_Window ¶
type SDL_Window struct { Magic *byte Id uint32 Title *byte Icon *SDL_Surface X int32 Y int32 W int32 H int32 Min_w int32 Min_h int32 Max_w int32 Max_h int32 Flags uint32 Last_fullscreen_flags uint32 /* Stored position and size for windowed mode */ Windowed SDL_Rect Fullscreen_mode SDL_DisplayMode Opacity float32 Brightness float32 Gamma *uint16 Saved_gamma *uint16 /* (just offset into gamma) */ Surface *SDL_Surface Surface_valid *SDL_Surface Is_hiding int32 // SDL_bool Is_destroying int32 Is_dropping int32 Shaper *SDL_WindowShaper Hit_test uintptr //SDL_HitTest is a function ptr Hit_test_data *byte Data *SDL_WindowUserData Driverdata *byte Prev *SDL_Window Next *SDL_Window }
func SDL_CreateWindow ¶
func SDL_CreateWindow(title string, x, y, w, h int32, flags uint32) (*SDL_Window, error)
type SDL_WindowEvent ¶
type SDL_WindowEvent struct { SDL_EventType /**< ::SDL_WINDOWEVENT */ Timestamp uint32 /* */ WindowID uint32 /**< The associated window */ Event uint8 /**< ::SDL_WindowEventID */ Data1 int32 /**< event dependent data */ Data2 int32 /**< event dependent data */ // contains filtered or unexported fields }
*
- \brief Window state change event data (event.window.*)
type SDL_WindowShapeMode ¶
type SDL_WindowShapeMode struct { Mode WindowShapeMode Parameters SDL_WindowShapeParams }
type SDL_WindowShapeParams ¶
type SDL_WindowShapeParams struct {
SDL_Color
}
type SDL_WindowShaper ¶
type SDL_WindowShaper struct { Window *SDL_Window /* The window associated with the shaper */ Userx uint32 /* The user's specified coordinates for the window, for once we give it a shape. */ Usery uint32 Mode SDL_WindowShapeMode /* The parameters for shape calculation. */ Driverdata *byte // contains filtered or unexported fields }
type SDL_WindowUserData ¶
type SDL_WindowUserData struct { Name *byte Data *byte Next *SDL_WindowUserData }
type WindowShapeMode ¶
type WindowShapeMode int32
Click to show internal directories.
Click to hide internal directories.