Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Alice = nook.Villager{ Character: aliceCharacter, Personality: personality.Normal, Phrase: alicePhrase} )
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var ( Canberra = nook.Villager{ Character: canberraCharacter, Personality: personality.BigSister, Phrase: canberraPhrase} )
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var ( Eugene = nook.Villager{ Character: eugeneCharacter, Personality: personality.Smug, Phrase: eugenePhrase} )
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var ( Faith = nook.Villager{ Character: faithCharacter, Personality: personality.Normal, Phrase: faithPhrase} )
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var ( Gonzo = nook.Villager{ Character: gonzoCharacter, Personality: personality.Cranky, Phrase: gonzoPhrase} )
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var ( Huggy = nook.Villager{ Character: huggyCharacter, Personality: personality.Peppy, Phrase: huggyPhrase} )
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var ( Lyman = nook.Villager{ Character: lymanCharacter, Personality: personality.Jock, Phrase: lymanPhrase} )
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var ( Melba = nook.Villager{ Character: melbaCharacter, Personality: personality.Normal, Phrase: melbaPhrase} )
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var ( Ozzie = nook.Villager{ Character: ozzieCharacter, Personality: personality.Lazy, Phrase: ozziePhrase} )
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var ( Sydney = nook.Villager{ Character: sydneyCharacter, Personality: personality.Normal, Phrase: sydneyPhrase} )
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var ( Villagers = nook.Villagers{ character.Alice: Alice, character.Canberra: Canberra, character.Eugene: Eugene, character.Faith: Faith, character.Gonzo: Gonzo, character.Huggy: Huggy, character.Lyman: Lyman, character.Melba: Melba, character.Ozzie: Ozzie, character.Sydney: Sydney, character.Yuka: Yuka} )
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var ( Yuka = nook.Villager{ Character: yukaCharacter, Personality: personality.Snooty, Phrase: yukaPhrase} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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