Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Al = nook.Villager{ Character: alCharacter, Personality: personality.Lazy, Phrase: alPhrase} )
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var ( Boone = nook.Villager{ Character: booneCharacter, Personality: personality.Jock, Phrase: boonePhrase} )
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var ( Boyd = nook.Villager{ Character: boydCharacter, Personality: personality.Cranky, Phrase: boydPhrase} )
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var ( Cesar = nook.Villager{ Character: cesarCharacter, Personality: personality.Cranky, Phrase: cesarPhrase} )
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var ( Hans = nook.Villager{ Character: hansCharacter, Personality: personality.Smug, Phrase: hansPhrase} )
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var ( Jane = nook.Villager{ Character: janeCharacter, Personality: personality.Snooty, Phrase: janePhrase} )
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var ( Louie = nook.Villager{ Character: louieCharacter, Personality: personality.Jock, Phrase: louiePhrase} )
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var ( Peewee = nook.Villager{ Character: peeweeCharacter, Personality: personality.Cranky, Phrase: peeweePhrase} )
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var ( Rilla = nook.Villager{ Character: rillaCharacter, Personality: personality.Peppy, Phrase: rillaPhrase} )
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var ( Rocket = nook.Villager{ Character: rocketCharacter, Personality: personality.BigSister, Phrase: rocketPhrase} )
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var ( Villagers = nook.Villagers{ character.Al: Al, character.Boone: Boone, character.Boyd: Boyd, character.Cesar: Cesar, character.Hans: Hans, character.Jane: Jane, character.Louie: Louie, character.Peewee: Peewee, character.Rilla: Rilla, character.Rocket: Rocket, character.Violet: Violet, character.Yodel: Yodel} )
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var ( Violet = nook.Villager{ Character: violetCharacter, Personality: personality.Snooty, Phrase: violetPhrase} )
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var ( Yodel = nook.Villager{ Character: yodelCharacter, Personality: personality.Lazy, Phrase: yodelPhrase} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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